Does Forcefield have stronger shields than sonic?


Another_Fan

 

Posted

Im just wondering if theres a reason to choose forcefield over sonic as a ccontrollers secondary, since sonic has debuffs that FF doesnt.
thanks


Global: @Fire Beam

 

Posted

Controller Force Field has 11.25% defense per shield before enhancements. Controller Sonic Resonance has 15% resistance per shield before enhancements.

11.25% defense is approximately equal to 22.5% resistance.


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Posted

In general Forcefield will provide more mitigation to a team via stronger shields and knockback/down.

Sonic will provide less mitigation, but increased kill speed. Something that Forcefield doesn't really help AT ALL (unless you count the damage from Repulsion Bomb).


 

Posted

Then theres the newly added Cold secondary, which offers a bit less defense than FF (in the lower 20s iirc), but comes with a plethora of debuffs, and a Tier9 that gives you and your team huge end recovery.


 

Posted

For a Controller, Sonic cuts incoming damage down to about 58% of what it would be otherwise

Force Field will drop incoming damage to about 40% of what it would be.

Force Field's damage mitigation can be sidestepped by things like Earth Thorn Caster's Quicksands or Devouring earth Quartz's, Sonic's generally can't be bypassed as easily.

Sonic provides no mitigation against Psi, but FF provides global Psi defence in Dispersion bubble, and the bubbles protect against Defedner style Psi attacks like the Lost and Carnie Ringmistress use (but not Mind Control style attacks Like rikti and Illusionists use).

Force Field also provides big End Drain resistance (86% or so) in Insulation Shield - not an inconsiderable factor at all in the 40s with Malta and Carnies everywhere.

So against Carnies in particular, FF wins all-round by providing mez protection (unlike Cold), Psi Defence (unlike Sonic) and End Drain resistance (unlike either).
But it does so at the expense of any offensive buffs or useful stuff like Benumb and Heat Loss.


 

Posted

Honestly, now that heros have access to Cold Domonation, and IO's with defence set bounses, forcefields is kind weak. IMO. I mean, it has high defence, mess protection, and knockback. Knockback, IMO, can be really useful if you really know how to use it. I, am not good with it. *shrug* I'd need alot more practice, and frankly, i play so many different alts, I stick with shields, and archery, and forgo knockback. It works good enought to keep me happy.

Cold, brings defence, not as much, but like i said, with IO's and people having leadership, it's enough. Along with massive debuffs, and an HP booster. It, IMO, has more going for it then FF does.

Sonic is a great set all on it's own. I have an ILL/Sonic and he's fun to play. The shields are nice and help alot, not as powerful as defencive shields in general, but good enough, and the debuffs turns AV's into kittens. Fights don't last long, so your shields, although weaker, generally aren't dealing with the volume of damage a force fielder will.

In a nut shell, all 3 secondarys, and even Thermal, the other shielding set, controllers have, are all equally effective teaming sets. You won't go wrong with any of them.


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Posted

Quote:
Originally Posted by KingSnake View Post
I mean, it has high defence, mess protection, and knockback.
I need mess protection.


 

Posted

Quote:
Originally Posted by Twilight_Snow View Post
I need mess protection.
Use a bib?


There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"

 

Posted

Good news: They stack. FF+Sonic=damage? What damage?


 

Posted

Quote:
Originally Posted by Prof_Backfire View Post
Good news: They stack. FF+Sonic=damage? What damage?
This.



 

Posted

Quote:
Originally Posted by KingSnake View Post
Honestly, now that heros have access to Cold Domonation, and IO's with defence set bounses, forcefields is kind weak. IMO. I mean, it has high defence, mess protection, and knockback. Knockback, IMO, can be really useful if you really know how to use it. I, am not good with it. *shrug* I'd need alot more practice, and frankly, i play so many different alts, I stick with shields, and archery, and forgo knockback. It works good enought to keep me happy.

Cold, brings defence, not as much, but like i said, with IO's and people having leadership, it's enough. Along with massive debuffs, and an HP booster. It, IMO, has more going for it then FF does.
A lot of it depends on your team. If you have a good tank then Cold's lower defense values are still plenty good enough and the dubuffs help out. On the other hand, if your team is mostly / all squishies with no tank (especially on smaller teams) the mez protection from Sonic or FF is way more important than any debuffs. A full team of 8 Blasters, Controllers, and Defenders is going to flatten almost anything they run into, but in a situation like two Blasters and a Defender you'll really want that mez protection bubble.


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Posted

Quote:
Originally Posted by Prof_Backfire View Post
Good news: They stack. FF+Sonic=damage? What damage?
From experience: Sonic + Sonic + Sonic = Blaster tanking Ghost Widow/Black Scorpion/Captain Mako/Scirocco in the STF


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fulmens View Post
... 30% with Maneuvers running.
And for the sonic running Maneuvers?


 

Posted

Quote:
Originally Posted by Brawlnstein View Post
And for the sonic running Maneuvers?
One Sonic crying in the corner as his end bar crashes...


 

Posted

With Maneuvers on a sonic, your teammates go from (assuming no other Defense available) taking 56% damage to taking 51% damage, roughly. 90% as much as they were taking, vs. 75%.

It is possible to build up respectable amounts of misses with, for instance, a sonic/dark defender. If you nail all the badguys with both cones while keeping your team more or less in the big bubble. But adding 5% Defense, nowhere near the softcap, isn't going to do as much as 5% Defense, quite near the softcap.


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Posted

Forcefields are amazing when slotted right...

My advice would be take manuevers and dispersion 6 slot with Red Fortune's and whatever travel power you have pop in 2 Zephr's in both, CJ+SJ or Hover+Fly w/e you take.

Bingo your at 27.2% Ranged defense already. They are so so easy and cheap to softcap, take a res power along the line, whether it be Fire shield, Mind over body even frozen armour takes res IO's and drop in the Steadfast proc... and your at 30.2%


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Posted

It's a late-game thing, but at level 47, you can take Power Boost and make a dramatic improvement to your bubbles, keeping those within Dispersion soft capped at all times, with Maneuvers. Sonic, Thermal and Cold shields are not similarly affected, though they all have other powers that benefit from PB.


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Posted

Forcefields hands down

3 SO slotted shield+bubble =35.2% defense

Defense = NOT being hit. If you have a choice in this game would you prefer to take less damage and the secondary effects or would you prefer to just not be hit ?


 

Posted

qr

FF provides more straight up mitigation. The essence of the problem is how much mitigation do you really need? If the team is steamrolling usually only one or two people (alpha baits) are taking a lot of damage anyway and usually they're equipped to take it. They don't need the defense that FF provides.

On a fast moving team of competent people who work well together I'd rather have a sonic. On a PuG with a bunch of nutjobs snacking on lead paint chips I'd go with FF.


 

Posted

There's a reason Defenders have damage secondaries: Sometimes, the team needs more than a buffbot.


 

Posted

Don't tell Firewasp that.