Praetoria is NOT "goatee" Paragon
People who treat each other nicely, and respect other peoples' freedom and basic human rights - they're not the sort of people who call themselves "Tyrant", and rule a fascist state with an iron fist
|
If most of people think that blowing my house to put a mall is good, then it's Good? Don't I have the freedom to put my house wherever I want?
Enemies are, by definition, contrary to your morality, and that makes them evil to you. You can't have enemies that are good, because that would mean that you know what are you doing is evil. No-one does things that think are evil (unless they think there's a better good after).
PD: If something is hard to understand, sorry. English isn't my 1st language. Sometimes it's difficult to me to express the exact thoughts. |
They key point that keeps being used intermittently here is "to you" that I bolded in the quote. It's important, because that's essentially the linchpin of this entire debate. It's common practice in war, and even in everyday life, to vilify your enemies and try to present their position as objectively wrong, so that you can have a justification for why you are right and they are wrong. When it comes to acts of violence and war, it's kind of past the "agree to disagree" phase, and if you're going to be KILLING someone, you might as well try and make it seem like they really deserved it.
But the key to writing a good story with a convincing moral ambiguity is to not side the reader (or, indeed, side yourself as a writer) with one side and try to present their subjective view of the world as an objective truth in that world. City of Heroes generally sides with the heroes, presenting their views of the world as the correct ones, so their enemies are evil villains, and a lot of the time unashamedly so. Good on them - it's a large part of what makes super hero interesting. Morality is relatively clear, and where it isn't, it's at least possible to be set straight in the end.
Going Rogue is sort of the other side of super hero comics, the side where morality is never really clear and the deeper you go, the more complicated it gets. There are no easy answers and no clear heroes and villains, just different people fighting for what they believe in. Some may be painted as better and others as worse, but the key here is that they all have a point and they all have a reason to fight. The narrative doesn't give you a ready answer as to whose morality is true and whose is false, because that's the whole point of the expansion - uncertain morality that can easily lead a hero astray and a villain into the path of good. Right and wrong are subjective in Praetoria.
Of course, if we want to have any sort of meaningful side-changing system, we NEED to have a basis in absolute morality, so Praetoria's grey and grey morality system will likely end up being judged by Paragon City's and the Rogue Isles' black and white morality system, and while it will offer you a greater degree of freedom of self-definition, it won't exactly allow you to redefine what is good and what is bad. I've no doubt that the resistance will be presented as the good guys and the Loyalists as the bad guys, but I also have no doubt that they'll be constantly crossing the line into each other's moral territory, leading the player to having to think for himself and not just blindly follow contacts in whatever they say.
As an interesting example, people say that all missions in CoH are goody-goody, but that isn't necessarily true. Plenty of missions have you going out of your way to break into Crey property without a warrant, and your contacts routinely have you roam around and beat up Crey agents doing business which is officially completely legitimate. In fact, at one point Countess Crey actually gets a warrant out for your arrest. But because the plot says so, you're still a paragon of justice even though you just broke into a private property, beat up a bunch of people without cause and attacked a legitimate business on nothing more than a hunch. We're heroes, damn it! Nothing we do is wrong, because the game doesn't have a way to make it meaningful.
But it will.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Enemies are, by definition, contrary to your morality, and that makes them evil to you. You can't have enemies that are good, because that would mean that you know what are you doing is evil. No-one does things that think are evil (unless they think there's a better good after).
PD: If something is hard to understand, sorry. English isn't my 1st language. Sometimes it's difficult to me to express the exact thoughts. |
World War II in the European Theatre, would be a prime example of one where there was a clear conflict of morality. (even if not necessarily obvious at the start)
World War I, however wasn't about morlaity at all, but about a balance of power struggle, and over the 'right' to exploit Imperial resources.
"War is a continuation of diplomacy by other means" :- Karl Von Clausewitz
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Crap! I knew I was forgetting something! Thank, Morac!
P.S. I'm completely serious. |
Now I just sort of wave at the tide and move on (and yeah, that's the second time this week I referred to that metaphor).
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
Yeah, the "You have to let this many people die or kill an order of magnitude fewer people to prevent those deaths" seems like a false dilemma. It's hard to visualize a situation quite so binary.
|
Seems the media bashed Israel a couple of years ago because They fired back at people lobbing missiles at them from Lebanon. Unfortunately, those people lobbing missiles were hiding among the "innocent" citizens and near schools. It became a choice between two evils. Which was worse, allowing people to continue to lob missiles across the border killing Israelis, or take out the ones firing the missiles, and possibly innocent civilians in the process (called collateral damage).
There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"
I can think of a few.
Seems the media bashed Israel a couple of years ago because They fired back at people lobbing missiles at them from Lebanon. Unfortunately, those people lobbing missiles were hiding among the "innocent" citizens and near schools. It became a choice between two evils. Which was worse, allowing people to continue to lob missiles across the border killing Israelis, or take out the ones firing the missiles, and possibly innocent civilians in the process (called collateral damage). |
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
I can think of a few.
Seems the media bashed Israel a couple of years ago because They fired back at people lobbing missiles at them from Lebanon. Unfortunately, those people lobbing missiles were hiding among the "innocent" citizens and near schools. It became a choice between two evils. Which was worse, allowing people to continue to lob missiles across the border killing Israelis, or take out the ones firing the missiles, and possibly innocent civilians in the process (called collateral damage). |
If all human lives are equal, then math is the answer.
It is likely.
@Deadedge and @Dead Edge
Peace through power! Freedom is slavery!
Any sufficiently advanced technology is indistinguishable from a yo-yo
The lives of your people are always worth more then the lives of other people when those other people are causing direct harm. In a fight buildings such as churches, schools, and hospitals are only protected targets as long as they aren't being used as offensive platforms.
|
@Deadedge and @Dead Edge
Peace through power! Freedom is slavery!
Any sufficiently advanced technology is indistinguishable from a yo-yo
I have been chided for using the word "postmodern" as a sort of shorthand for "annoying, pretentious, overthinking, way-too-cool-for-school and incapable of accepting as valid any simple and optimistic premise without claiming to have found a grimy, disreputable social-comment subtext which those of us who prefer to see it as simple and optimistic must simply be too stupid to have detected." They tell me that's not really what that means.
I apologize for this error of compression.
I think you guys ought to stop trying to figure out if the Israelis were right or wrong in this case (and so avoid a modsmack) and just use that as an example that not all questions of morality are always obvious and clearcut. Which was actually the point of the thread.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
I have been chided for using the word "postmodern" as a sort of shorthand for "annoying, pretentious, overthinking, way-too-cool-for-school and incapable of accepting as valid any simple and optimistic premise without claiming to have found a grimy, disreputable social-comment subtext which those of us who prefer to see it as simple and optimistic must simply be too stupid to have detected." They tell me that's not really what that means.
I apologize for this error of compression. |
@Deadedge and @Dead Edge
Peace through power! Freedom is slavery!
Any sufficiently advanced technology is indistinguishable from a yo-yo
Um, has anyone seen CoH? I seem to have wandered into a game of Dungeons and Discourse.
My characters at Virtueverse
Faces of the City
I think you guys ought to stop trying to figure out if the Israelis were right or wrong in this case (and so avoid a modsmack) and just use that as an example that not all questions of morality are always obvious and clearcut. Which was actually the point of the thread.
|
@Deadedge and @Dead Edge
Peace through power! Freedom is slavery!
Any sufficiently advanced technology is indistinguishable from a yo-yo
good and evil are not clearcut at all. Take Goatees for example...they indicate evilness, yes?
...yet Morgan Freeman has one.
@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.
@Deadedge and @Dead Edge
Peace through power! Freedom is slavery!
Any sufficiently advanced technology is indistinguishable from a yo-yo
I can think of a few.
Seems the media bashed Israel a couple of years ago because They fired back at people lobbing missiles at them from Lebanon. Unfortunately, those people lobbing missiles were hiding among the "innocent" citizens and near schools. It became a choice between two evils. Which was worse, allowing people to continue to lob missiles across the border killing Israelis, or take out the ones firing the missiles, and possibly innocent civilians in the process (called collateral damage). |
Counterpoint: I also have one. WHATCHA GONNA DO NOW!?
@Morac | Twitter
Trust the computer. The computer knows all.
Really? I know a number of people that would disagree.
Oh wait, they say I'm crazy. That's different.
@Morac | Twitter
Trust the computer. The computer knows all.
Really? I know a number of people that would disagree.
Oh wait, they say I'm crazy. That's different. |
THEY SAY one day the computer will rule all.
THEY SAY many things.
Is the coming storm the Drakh ? and have they planted a keeper on Morac ?
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
K5K - The Killbot 5000
A Spanner In The Works Part One, ArcID: 336662, A Spanner In The Works Part Two, ArcID: 336665, Enter Japes, ArcID: 96001
In The Darkness Creeping, ArcID: 347709, When Dimensions Collide, ArcID: 412416.
K5K - The Killbot 5000
A Spanner In The Works Part One, ArcID: 336662, A Spanner In The Works Part Two, ArcID: 336665, Enter Japes, ArcID: 96001
In The Darkness Creeping, ArcID: 347709, When Dimensions Collide, ArcID: 412416.
But I've been in a country where the insane asylums and prisons were dumped out into a war zone, and that bred a ton of evil. The type of thing that you don't need to be told by anyone to realize how screwed up it is.
Most of us just don't see real evil in our daily lives, so we misapply the word to things we just don't approve of. But that doesn't mean that concrete, objective evil doesn't exist, just that it is effectively suppressed in most cases.
PD: If something is hard to understand, sorry. English isn't my 1st language. Sometimes it's difficult to me to express the exact thoughts.