Going Rogue clarifications


5th_Player

 

Posted

Quote:
Originally Posted by UberGuy View Post
I do have a pretty serious concern about the market aspect. A lot of people have been posting about how they will move their villains out of the Rogue Isles and never look back. They like their villain characters/ATs/powersets, but dislike any of a short laundry list of things about actually playing on the villain side.

If these posts are actually indicative of a large movement, that's going to suck a lot of players out of the villain system My concern is that this is going to take the already relatively anemic villain market and drain even more activity out of it. The markets need a good critical mass of players to remain useful.

What are you going to do if this sort of thing drains away that critical mass?
This post is exactly what I mean when I said earlier in the thread that not merging the markets at that time is going to bite them in the butt. They are going to end up doing it anyways because the majority of the villains are going to switch. But really who can blame them? The environment is depressing, Grandville still laggy as hell (I seriously doubt its going to be fixed in GR), villains have fewer tfs, their arcs give fewer merits. So why would anyone want to stay in Rogue Isles? I can only see going there after gearing up on blueside first and then going back.


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Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Followup question: What market will Praetorians use when they are starting the game in Praetoria for 20 levels?
Black Worth's?


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Posted

I am already not liking the system starting out because you cant just choose to play any AT in any zone starting out. I want my hero stalker starting out at day 1. I dont want to waste time going thru all this praetorian bullcrap. And what is the justification that you cant move VEATs or the epic phail HEATs to the other sides? I could careless about the failure of a storyline that is the SoA/Kheld storyline. More choices means more people will like it. Having these restriction sucks. I would have to say the main reason they need to allow you to create whatever you want in any of the 3 worlds because what if you want to create an exemplary hero but as a dominator or corrupter? Or exemplary villain but as a tanker or kheld?


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Posted

Quote:
Originally Posted by EvilRyu View Post
They are going to end up doing it anyways because the majority of the villains are going to switch. But really who can blame them? The environment is depressing, Grandville still laggy as hell (I seriously doubt its going to be fixed in GR), villains have fewer tfs, their arcs give fewer merits. So why would anyone want to stay in Rogue Isles? I can only see going there after gearing up on blueside first and then going back.
I'm not convinced at all that there will be a mass exodus out of Redside. Some of us actually prefer the redside missions, aren't bothered at all about Merits or care if there's a few more TF's blueside.
If I want to play the blueside content, I play with my Hero. If I want to evil it up, I play with my MM. Sideswitching is done only if it suits the character.

But staying Rogue or Vigilante sounds nifty. Access to both Paragon and Rogue Isles? Yes please! So we can team up with friends no matter which AT's they prefer to play.


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Does anyone else think that this makes even LESS sense than merging the real world markets and have Praetoria have its own market?
Wal-mart of course. You should know this, they are everywhere.


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Posted

What would stop someone from creating a villain archetype, becoming a hero, using WW to build out the toon then switching back over to a Villain?

Have they come out with a reason for not merging the markets? Technical issue? Low priority?


 

Posted

Quote:
Originally Posted by Flyman View Post
I'm not convinced at all that there will be a mass exodus out of Redside. Some of us actually prefer the redside missions, aren't bothered at all about Merits or care if there's a few more TF's blueside.
If I want to play the blueside content, I play with my Hero. If I want to evil it up, I play with my MM. Sideswitching is done only if it suits the character.

But staying Rogue or Vigilante sounds nifty. Access to both Paragon and Rogue Isles? Yes please! So we can team up with friends no matter which AT's they prefer to play.
You havent been talking to the right people then. All I ever hear is how people love the villain ATs but hate redside due to lack of content, not having a lvl 50 zone that doesnt lag you to death, not having a strong market, they hate being the lackeys to arachnos. So I see more people leaving than you think. On the flipside I see the villain ATs dominating certain heroside tfs. Just imagine an all stalker manticore TF? paragon protectors wouldnt last seconds against that. Think about the Statesman TF with a perma Mind dom. It would be the easiest encounter ever.


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Posted

Quote:
Originally Posted by FitzSimmons View Post
What would stop someone from creating a villain archetype, becoming a hero, using WW to build out the toon then switching back over to a Villain?

Have they come out with a reason for not merging the markets? Technical issue? Low priority?
The devs keep listening to people who keep using RPing reasons for not merging the market. Which is kinda sad because there are more RPing reasons to merge it than to not merge it. Personally though 20 levels for the change over is way too long and the fact that you miss out on key badges in that time(villain mayhems) I wont be moving any heroes to that side unless they already got the TF commander accolade.


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Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Does anyone else think that this makes even LESS sense than merging the real world markets and have Praetoria have its own market?

I love this game. I love 90% of what it offers and how it functions, but this split-market idiocy has to go away.
Yes, there is no excuse for dividing the markets into a good one and a ghetto one.


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Posted

Quote:
So why would anyone want to stay in Rogue Isles?
Strike Forces are more varied and original [Silver Mantis doesn't send you to "Kill all Clockwork" eight times], more interesting zones, better story arcs, a cohesive story from level 1 to 50, contacts give you a phone number after one or two missions.


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Posted

Quote:
Originally Posted by FitzSimmons View Post
What would stop someone from creating a villain archetype, becoming a hero, using WW to build out the toon then switching back over to a Villain?

Have they come out with a reason for not merging the markets? Technical issue? Low priority?
Nothing prevents you to do that. You can switch sides as much as you want. And you can continue switching sides when they intorduce new content specific to a side, so your character can get the new badges or whatever.

Posi mentionned it wont be an easy and fast switch. It won't be like you are playing on your hero and your friend logs in with a villain, and you decide to go villain (or just Vigialante) so you can team up with him in the Rogue Isles. It seems to involve many missions and arcs that will shift your morality meter one side or the other. It might involve some penalties, or losing perks and stuff like that, so that changing morality is not a light decision.


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Posted

Quote:
Originally Posted by Jake_Summers View Post
Strike Forces are more varied and original [Silver Mantis doesn't send you to "Kill all Clockwork" eight times], more interesting zones, better story arcs, a cohesive story from level 1 to 50, contacts give you a phone number after one or two missions.
And I agree. Red side story arcs are much much better. I don't foresee much changes in the split between hero/villain.


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Posted

Quote:
Originally Posted by Photonstorm View Post
Nothing prevents you to do that. You can switch sides as much as you want. And you can continue switching sides when they intorduce new content specific to a side, so your character can get the new badges or whatever.

Posi mentionned it wont be an easy and fast switch. It won't be like you are playing on your hero and your friend logs in with a villain, and you decide to go villain (or just Vigialante) so you can team up with him in the Rogue Isles. It seems to involve many missions and arcs that will shift your morality meter one side or the other. It might involve some penalties, or losing perks and stuff like that, so that changing morality is not a light decision.
Most of this game's content can be sped through. 22 minute ITFs, 40 minute STFs, 24 minute LGTFs, 30 minute RSFs, etc. I doubt this switch will be very difficult. Will the intention be to make it difficult? Possibly. Will it be easy? Probably.

We'll have to wait and see.


 

Posted

Quote:
Originally Posted by FitzSimmons View Post
Most of this game's content can be sped through. 22 minute ITFs, 40 minute STFs, 24 minute LGTFs, 30 minute RSFs, etc. I doubt this switch will be very difficult. Will the intention be to make it difficult? Possibly. Will it be easy? Probably.

We'll have to wait and see.
I think it's important to make a distinction between the average player and the players capable of making the completion times you have listed. I have no doubt that a fully-IOd and well-versed player on a similarly equipped and mercilessly coordinated team could power through new GR content without much trouble.

As for me, and for many others in the playerbase, a TF is a difficult and time-consuming undertaking.


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Posted

Quote:
Originally Posted by Jake_Summers View Post
Strike Forces are more varied and original [Silver Mantis doesn't send you to "Kill all Clockwork" eight times], more interesting zones, better story arcs, a cohesive story from level 1 to 50, contacts give you a phone number after one or two missions.
That's your opinion, of course.

Then there are other opinions, such as the many you will read that say simply this:

"I'm taking all of my toons to blueside and never looking back".

It is a very valid, very serious concern. Despite everything you've said, redside is already only a small fraction of the population of blueside.


 

Posted

Quote:
Originally Posted by DumpleBerry View Post
I think it's important to make a distinction between the average player and the players capable of making the completion times you have listed. I have no doubt that a fully-IOd and well-versed player on a similarly equipped and mercilessly coordinated team could power through new GR content without much trouble.

As for me, and for many others in the playerbase, a TF is a difficult and time-consuming undertaking.
Nah... I think you are not giving credit where credit is due here. At this point in time challenge is non-existant except for the LRSF and STF. Everything else can be done without much effort. Its the players that are complete retards that are having a harder time completing these tfs and such in a reasonable amount of time. Because of the way they choose to award merits there is no reason to do more than the minimum for each mission. So at this point there is no reason why stuff should take forever to do.


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Posted

Quote:
Originally Posted by Flyman View Post
I'm not convinced at all that there will be a mass exodus out of Redside. Some of us actually prefer the redside missions
I prefer villain-side content, don't have any issue with merit rewards there, am not bothered by the environment depicted there, and have no major performance issues.

However, I know I am not typical in most of those regards.

More importantly, more people want the larger teams that blue side offers. It's the same phenomena that causes people to want to play on Freedom.

I don't really personally care about most of that. I don't even team that much outside of TFs. But I'm not going to like it that much if TF teams get even harder to obtain, or if the supply of goods on the BM gets even slower. It's already not very impressive except at level 50 or other level caps (due to merit/ticket rolls).


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Posted

I sincerely hope that the Rogue system attributes points to alignment over story arcs, task forces etc over time, would make it a more "personal" thing to stick to an alignment, also serving the purpose of facepalming the logic of "EvilRyu" and his "playerbase of retards" post that should be consigned to the bin in my opinion.



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Posted

Quote:
Originally Posted by Positron View Post
[*]Praetorians do not use the normal GR system, but have points within their stories where they can choose "Loyalist (aka Villain)" or "Resistance (aka Hero)"
Will made-in-Prætoria characters be able to create super groups? If they do create them, who will be able to join Prætorian super groups? Prætorian natives? Rogues? Vigilantes? Heroes or Villains?

What zones will Prætorian SG bases be able to access?



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Posted

Outside of the side switching stuff what features do you want in GR or hope will be in GR? For me I want Illusion for doms, I know from the looks of things we might just be getting those 2 powersets and not much else. But if I had a wish list that would go on it. My next thing would be offline SG invites as well as account based storage across all servers. In the past I would have one of my friends that is in the small SG I have to do the invites but since he cancelled his accounts I have no way to safely add alts to the sg/vg. If we had global account storage then I wouldnt need sg/vg storage in the first place.


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Posted

Quote:
Originally Posted by TsumijuZero View Post
I sincerely hope that the Rogue system attributes points to alignment over story arcs, task forces etc over time, would make it a more "personal" thing to stick to an alignment, also serving the purpose of facepalming the logic of "EvilRyu" and his "playerbase of retards" post that should be consigned to the bin in my opinion.
Knowing how the devs do things, they will dumb this thing down to the point where an empathy defender with no other powers in the secondary can solo the arc with just brawl. Just wait and see its going to be uber easy to side switch. Which to me cheapens the whole experience and another reason why they need to just allow you to pick from any of the ATs starting out on any side you want.


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Posted

Quote:
Originally Posted by EvilRyu View Post
Nah... I think you are not giving credit where credit is due here. At this point in time challenge is non-existant except for the LRSF and STF. Everything else can be done without much effort. Its the players that are complete retards that are having a harder time completing these tfs and such in a reasonable amount of time. Because of the way they choose to award merits there is no reason to do more than the minimum for each mission. So at this point there is no reason why stuff should take forever to do.
Wow, chalk me up to being a retard, then.

What'd my empath do to you anyways?


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Posted

Quote:
Originally Posted by Smurch View Post
I am assuming that this is the case, where "grey" characters can visit the other side, and team with people there, they cannot get contacts or do missions of their own there. Which is frankly fine with me. I'm more interested in "visiting" anyways.
I really hope they don't force teaming on a "grey" character. I prefer to play solo (though I'll team occasionally) and I for one hope that "grey" characters can get their own contacts on the other side.

Right now, there are contacts that work with both heroes and villains (DJ Zero, RWZ contacts, Mercedes Sheldon, and some of the Cimerora contacts) so I don't see why some hero or villain contacts wouldn't be willing to work with redeeming villains or falling heroes.


 

Posted

Quote:
Originally Posted by Jake_Summers View Post
Silver Mantis doesn't send you to "Kill all Clockwork" eight times
I guess she saves those missions to do on her own?


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Posted

Quote:
Originally Posted by EvilRyu View Post
The devs keep listening to people who keep using RPing reasons for not merging the market. Which is kinda sad because there are more RPing reasons to merge it than to not merge it. Personally though 20 levels for the change over is way too long and the fact that you miss out on key badges in that time(villain mayhems) I wont be moving any heroes to that side unless they already got the TF commander accolade.
Indeed. It's not too much of a stretch to imagine that Wentworth's has a secret side business (Where do you think those trucks out back go?) and that not everything with them is on the up-and-up. And that the few blueside that know this tolerate it because it gives them another opportunity to keep tabs on things redside.


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