Going Rogue clarifications


5th_Player

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
And there will be some like me, who go from blue to red. Or go from red to blue, IO out and then go back to red.

Last night as I was running a Posi, I thought: you know I could roll a suitable brute to be redeemed. Farm Posi to the merit cap (or boredom sets in), then swap back and make a lot of rolls.

Profit!



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Posted

Quote:
Originally Posted by UberGuy View Post
This is dumb.

SoAs are rogue Arachnos soldiers. They buck the trend, do their own thing, and kick their boss' butt around if they do the right story arcs.

There's no reason one couldn't decide to throw that out the window and go hero.
Heck you could even use the real 'Rogue Arachnos' faction (the Warburg guys) as a starting point for your SoA.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Some more questions.

  • What Ouroboros will Rogue/Vigilante characters enter? How will they access the "other side" arcs?
  • If a level X character switches sides, how will they gain contacts on the other side? Will they only ever be able to open contacts of their own level, and thus never be able to access lower level content except via Ouroboros? (If so, see previous question)
These questions indirectly highlight existing situations in the game that I think are something of a problem already, just not hugely important or visible ones. For example, there's no way currently for anyone to go back and do their own missed mayhem/safeguard missions - more of a problem for Villains since an accolade is attached to them. More directly, though, there's no way to activate missed/outleveled contacts. Yes, you can do most of the contact content in Ouroboros (you can only do arcs and badge missions, not anything else), but you can never progress your relationship meter with an old contact. Contacts are slightly more than just mission dispensers - they act as inspiration vendors and places you can sell recipes or (*shudder*) buy SOs. Transferring a level 50 from, say, villains to heroes means that character will never have any viable contact stores anywhere but PI and a few oddball zones like the RWZ, Shard or Cimerora.


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Red
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Posted

Quote:
Originally Posted by UberGuy View Post
  • What Ouroboros will Rogue/Vigilante characters enter? How will they access the "other side" arcs?
I don't remember which panel it was, but Ouroboros was asked about. They said that Ouro (as an organization) wasn't necessarily in Praetoria, but Positron did say that there would be a way to flashback to Praetorian contact in some way.

I don't know about the Ouro connections when they're in Paragon/the Rogue Isles though.


 

Posted

Quote:
Originally Posted by UberGuy View Post
Some more questions.

  • What Ouroboros will Rogue/Vigilante characters enter? How will they access the "other side" arcs?
  • If a level X character switches sides, how will they gain contacts on the other side? Will they only ever be able to open contacts of their own level, and thus never be able to access lower level content except via Ouroboros? (If so, see previous question)
I would guess Vigilantes go to the Hero Ouroboros, and Rogues go to the Villain Ouroboros. Vigilantes are functionning as Heroes for the purpose of the game but can go in the villain zones. Rogues function as Villains but can go into Hero zones. They can team up and play with the other side.

I think the way for you to get the contacts from the other side will be to make the complete transition, and getting access to the opposite Ouroboros (losing your previous one), getting Influence instead of Infamy and vice versa, and getting access to WW or BM.


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Posted

Quote:
Originally Posted by Photonstorm View Post
I think the way for you to get the contacts from the other side will be to make the complete transition, and getting access to the opposite Ouroboros (losing your previous one), getting Influence instead of Infamy and vice versa, and getting access to WW or BM.
If that's how it works, I think that blows.

Being able to go visit the other side, and just stand around until you're invited to a team would be pretty ******* useless.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
This is dumb.

SoAs are rogue Arachnos soldiers. They buck the trend, do their own thing, and kick their boss' butt around if they do the right story arcs.

There's no reason one couldn't decide to throw that out the window and go hero.
Even dumber to think that an Arachnos Soldier, based on our Earth Arachnos faction, would ever start in Preatoria, considering the Arachnos of Praetoria would likely be entirely different. I would imagine that sensibly, SoA AT's can go Rogue, but not start there, just like there would be no level 1 stalkers in Atlas.



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Originally Posted by Jake_Summers View Post
Quote:
So why would anyone want to stay in Rogue Isles?
Strike Forces are more varied and original [Silver Mantis doesn't send you to "Kill all Clockwork" eight times], more interesting zones, better story arcs, a cohesive story from level 1 to 50, contacts give you a phone number after one or two missions.
I know the first thing I'm doing when GR hits is say goodbye to villainside forever.

I've never ran a SF and I don't plan to. Then again, I haven't ran a hero TF in quite some time. I just don't have the time to do TF's/SF's in one sitting and I don't start something that team intensive unless I can finish it.

The villain zones are an eyesore and just not all that 'fun'. I'd rather (if there was actual content in the zones, mind you) level up in Perez, Boomtown, Dark Astoria or Crey's Folly than ever see Mercy, Sharkhead, Nerva or Grandville again.

Never saw what people find so great about villain arcs. All the ones I ran getting my Dom to 50 we painful and boring. Different strokes for different folks I suppose. If others enjoy them then great, they're just not for me apparently.

I generally am able to call contacts fairly quickly. At least compared to when CoH first hit and having to talk to even low level contacts until the bar was full to get a phone number was a PITA. These days it's fairly easy to get a contacts number quickly. There are too many "Go see/talk to..." type missions that hardly move the contact bar, (or some that don't move it at all) but that can be trouble on both sides.

I am disappointed that I can't start out a Brute or Dom in Galaxy City, but that I can even HAVE a Brute or Dom eventually be heroside is good enough for me.

As for the markets still being seperate, meh, no biggie for me. I generally just frankenslot my toons anyway and that's easy enough to do no matter what side you're on. And actually, I've found it a tad easier with the Black Market than with WW.

For those who say that for RP reasons the markets shouldn't be merged, has anyone who RP's ever thought that it would be very easy to RP WW/BM as the same company? WW/BM take in items on consignment, never have I read anywhere that these items needed to be obtained legally and considering the very nature of the BM, would seem to say that the items were NOT legally obtained. Who is to say (besides the Devs obviously) that "all" the items for sale at either WW or the BM couldn't have come from the opposing side?

Items on the BM could have been hijacked during transit or just plain old stolen from Wentworths and items at WW could have been confiscated from some bad guys stockpile. Seems realistic and makes sense, especially in a world filled with magic using, time traveling, dimension hopping, alien invaded SUPERHEROES!

So while I do support a market merge, (frankly, it does seem like a good idea to merge them) I won't complain if it doesn't happen.


Losing faith in humanity, one person at a time.

 

Posted

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Originally Posted by TsumijuZero View Post
Even dumber to think that an Arachnos Soldier, based on our Earth Arachnos faction, would ever start in Preatoria, considering the Arachnos of Praetoria would likely be entirely different. I would imagine that sensibly, SoA AT's can go Rogue, but not start there, just like there would be no level 1 stalkers in Atlas.
I think I came in on the middle and didn't understand that the discussion was about starting them in Praetoria.

I am not sure what I think of that. There's no really clear RP reason you couldn't have a Kheldian on Praetorean Earth (on either side), so it kind of sucks if RP considerations would keep the epics out of there.

A reasonable-ish long-term consolation prize would be if Praetoria got it's own epic ATs.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
I think I came in on the middle and didn't understand that the discussion was about starting them in Praetoria.

I am not sure what I think of that. There's no really clear RP reason you couldn't have a Kheldian on Praetorean Earth (on either side), so it kind of sucks if RP considerations would keep the epics out of there.

A reasonable-ish long-term consolation prize would be if Praetoria got it's own epic ATs.
If you create a character and select Praetorian, you choose between the 5 "normal" hero archetypes and villain archetypes. You cannot start a SOA or Kheldian on Praetoria.

Now, all the SOA and Kheldians in CoV/CoH can go to Praetoria and switch sides if they want. They are not barred from Praetoria.


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Posted

I see that level 50 content is not a priority. Oh well, I guess I should look into DCUO, huh?


 

Posted

Quote:
Originally Posted by UberGuy View Post
A reasonable-ish long-term consolation prize would be if Praetoria got it's own epic ATs.
I suspect this is the reason Epics aren't available for starting choices in Praetoria. The Praetorian Epic likewise would not be createable in Paragon City or the Rogue Isles.

This doesn't say your Kheldian or SoA can't GO to Praetoria, or even switch sides and access the formerly locked areas. Just that they wouldn't be from Praetoria, only Primal Earth.

And besides, from what is being said, it doesn't look like Preatorians have access to all three zones either. So even if you COULD create a Kheldian there, it would still take time to access the Rogue Isles anyway. Even longer to access both the Rogue Isles and Paragon City.


 

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Originally Posted by Zacharias_NA View Post
I see that level 50 content is not a priority. Oh well, I guess I should look into DCUO, huh?
They haven't revealed everything yet.


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Posted

Quote:
Originally Posted by Zacharias_NA View Post
I see that level 50 content is not a priority. Oh well, I guess I should look into DCUO, huh?
Level 50 content was confirmed as existing, and Marketing forbade the devs to say anything about it until GR got closer to beta.

Guess you should look into getting some patience, huh?


 

Posted

How will SG/VG be handled? If say a hero goes rouge and becomes full villain can they then join a VG? Would they be automatically dropped from a SG if they went full villain? How would base access work, could one find themselves locked out of their base if they switched sides?


 

Posted

Quote:
Originally Posted by Zacharias_NA View Post
I see that level 50 content is not a priority. Oh well, I guess I should look into DCUO, huh?
Not everything about Going Rogue has been revealed. There is more stuff that will be announced next year. Among which probably will be the "level 50s getting uberer" system hinted by Positron earlier this year.


 

Posted

Quote:
Originally Posted by UberGuy View Post
Being able to go visit the other side, and just stand around until you're invited to a team would be pretty ******* useless.
I don't see how else they can keep any meaning to 'hero' and 'villain', though. If rogue/vigilante effectively opened up access to the whole game, then from a gameplay perspective there'd be no reason to be anything else, unless you have absolutely zero interest in experiencing the content on one side.

As things look at the moment, it's already hard to see what's attactive about staying a 'pure' hero or villain. For many (most?) people, it will be more fun to have the ability to hop over to the other side if you want to join in with something your friends are doing there. The devs have mentioned perks which are going to be associated with not switching sides, but, honestly, if they're trying to sell a box set based around the Going Rogue concept, how great can those perks really be?

It seems clear to me that for whatever reason -- concept, system contraints -- the devs are committed to maintaining a separation between heroes and villains as distinct sides. If they weren't, they wouldn't have come up with this fairly convoluted system of moral scales and market access. You can argue as to whether that separation a good or bad thing, but it would take a pretty fundamental shift in the way they're approaching this to get them to open up mission availability. At the most, I could see there being a handful of contacts who would deal with characters coming over from the other side.


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Posted

Sorry I don't know if this has already been pointed out, haven't read the whole 8 pages of posts ... I've posted most part of the info related to GR from the Hero Con threads in a Spanish Community forum http://auraycapa.superforo.net/the-p...t1124.htm#6709

and I've been asked regarding Trades... will Rogues be able to trade with Heroes, and vice versa? and Vigilantes with Villains and vice versa?



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Posted

Quote:
Originally Posted by Defcon_Kid View Post
Sorry I don't know if this has already been pointed out, haven't read the whole 8 pages of posts ... I've posted most part of the info related to GR from the Hero Con threads in a Spanish Community forum http://auraycapa.superforo.net/the-p...t1124.htm#6709

and I've been asked regarding Trades... will Rogues be able to trade with Heroes, and vice versa? and Vigilantes with Villains and vice versa?
GREAT website.

So far we have heard Inspirations, yes; anything else, no. But things are too far away to be certain about. And yes, word right now is that Inspiration trading will extend to villains and heroes as well.

Further item trading is speculative, at best.

EDIT: And near-villains with villains, near-heroes with heroes. Sorry, didn't follow your post.


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Posted

Quote:
Originally Posted by Gibbering Loony View Post
Instead of asking questions already been answered :P
I direct you to these three videos
Enjoy!
This thread isn't about the questions that are answered in those videos. It is for those questions that are NOT answered in those videos. Including the clarifications in the first post, as the videos were not even clear on whether a Hero, once he becomes as Vigilante, can continue to become a Villain.

You are welcome to point out the part in the video where they talk about what happens to your SG membership when you switch sides, though, if you happen to have spotted that.


 

Posted

Quote:
Originally Posted by Grouchybeast View Post
I don't see how else they can keep any meaning to 'hero' and 'villain', though. If rogue/vigilante effectively opened up access to the whole game, then from a gameplay perspective there'd be no reason to be anything else, unless you have absolutely zero interest in experiencing the content on one side.
It also makes the process more time consuming and tedious, as well, as those who want to dump the Villain content and be heroes must actually go through Rogue to Hero, and then back to Vigilante if they still want to team with their former Villain allies in the Rogue Isles.

I believe the idea is not that you can "flip some switch", to quote the devs, and then access all the content in the game. This is meant to be a way in which you can access the content that was previously unique to the other side. But you may have to give up your access to the original content until such time as you progress around the circle again. In other words, you can access all of the content with one character, but not at any one given time.

I do agree, though, that there will likely be something for Vigilantes to do in the Rogue Isles if they can't find a team. Newspaper missions might be open, and there are some Contacts unlocked by Badges that might be accessible in some way. (Vigilantes probably still retain the Hero badges, but their version of a badge might unlock the Contact) On the hero side, I'm guessing the revamped Zones with their own Contact trees could be open to Rogues.

There could also be Vigilante side switching content that actually is accessed through Contacts in the Rogue Isles. After all, they're possibly working their way towards being there permanently.


 

Posted

Quote:
Originally Posted by Grouchybeast View Post
I don't see how else they can keep any meaning to 'hero' and 'villain', though. If rogue/vigilante effectively opened up access to the whole game, then from a gameplay perspective there'd be no reason to be anything else, unless you have absolutely zero interest in experiencing the content on one side.

As things look at the moment, it's already hard to see what's attactive about staying a 'pure' hero or villain. For many (most?) people, it will be more fun to have the ability to hop over to the other side if you want to join in with something your friends are doing there. The devs have mentioned perks which are going to be associated with not switching sides, but, honestly, if they're trying to sell a box set based around the Going Rogue concept, how great can those perks really be?

It seems clear to me that for whatever reason -- concept, system contraints -- the devs are committed to maintaining a separation between heroes and villains as distinct sides. If they weren't, they wouldn't have come up with this fairly convoluted system of moral scales and market access. You can argue as to whether that separation a good or bad thing, but it would take a pretty fundamental shift in the way they're approaching this to get them to open up mission availability. At the most, I could see there being a handful of contacts who would deal with characters coming over from the other side.
Perks for staying Heroes or Villains are one reason. Another reason is purely role playing aspects as many people created their characters with a personality. Not that they all actually roleplay and talk like they would (I dont do personally) but my characters have been designed like a novel or comic book characters, so I know which one would go in the grey areas or switch completely.

The main thing I think though is that, "Gray" characters (Rogues/Vigilantes) can go to the opposite sides but won't be to talk to contacts themselves. You can join teams and do the content but cannot initiate it. If you want to talk to the contacts (so you can do the contact solo) and probably use the Ouroboros of the opposite side, you will have to do a complete switch.

And I'm sure there will be probbaly more to this. Can't wait for more details. January is not coming fast enough.


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Posted

Quote:
Originally Posted by DumpleBerry View Post
GREAT website.

So far we have heard Inspirations, yes; anything else, no. But things are too far away to be certain about. And yes, word right now is that Inspiration trading will extend to villains and heroes as well.

Further item trading is speculative, at best.

EDIT: And near-villains with villains, near-heroes with heroes. Sorry, didn't follow your post.
Thx for your explanation, and thx for your appretiation for our website. As I couldn't find any info about this matter, I thought the best idea would be spreading the question I've received about trades (not only inspirations, but also recipes, salvages... maybe the tricky part can be the infamy/influence IMO) between Rogues-Heroes and Vigilantes-Villains... after all, there are no current trades allowed between heroes and villains even in co-op zones (Cimerora, RWZ, Pocket D).



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Posted

Quote:
Originally Posted by UberGuy View Post
This is dumb.

SoAs are rogue Arachnos soldiers. They buck the trend, do their own thing, and kick their boss' butt around if they do the right story arcs.

There's no reason one couldn't decide to throw that out the window and go hero.
Good points.

Honestly I would not mind if you could start a kheld or veat in Praetoria. BUT the way the side switching system is set up I don't think that's what they want.

From what I'm getting you can't start a pure level 1 hero or villain in Pratoria. Thus why it doesn't make sense from THAT standpoint as to why you can't start as a pure lvl 1 kheld or pure veat in Prateria.

In Prat there technically are no heroes or villans, there are only vigilantes and rogues

EDIT: Here is Posi's original post again.

  • Heroes can become Vigilantes which can then become Villains
  • Villains can become Rogues which can then become Heroes
  • Thus the circle is Hero->Vigilante->Villain->Rogue->Hero
  • This system is usable by any character over X level (X is a number which has yet to be disclosed). It is not "just for Praetorians".
  • A Hero can go all the way to Villain and then back to Hero again, if they put in enough effort.
  • Praetorians do not use the normal GR system, but have points within their stories where they can choose "Loyalist (aka Villain)" or "Resistance (aka Hero)"
  • When Praetorians leave Praetoria for Primal Earth, they choose if they want to be considered a Hero or a Villain, and are plopped into Paragon or the Rogue Isles.
  • A Vigilante (Rogue) can travel to the Rogue Isles (Paragon City), and can team up with the Villains (Heroes) there. They can not use the markets while they are there however. They must be a full Villain (Hero) to use the markets.
Correct if I'm wrong but no where does it say you can start as a pure lvl 1 villain or hero in Preatoria. Pure as in I can access the rogue isles or paragon from lvl 1.

EDIT 2: Also re-reading how the "switch" happens, it confirms for me that the devs are most certainly NOT going to make side switching easy. As in doing 1 tf IS NOT going to earn you the right to switch sides no matter how fast you do the tf.


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