Disappointed
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Ok, so you'd only argue that the sky is blue if you had no eyes to see it, gotcha. This implies that you do indeed have eyes to see that the sky is blue.
I suppose if I had no eyes of my own, and my only communication with the outside world was with the posters of this board...
I think some people would call that "Hell". |
Now let's apply this to your video game arguement. In a video game we have a story, this is art.
In a video game we have pictures, this is art.
In a video game we have cinematics, which is art.
In a video game we have music, which is art.
So if we add this obviously art things together and call the result a video game, then this means video games are art. Simple math. Art + art + art + art = Art. Or Artx4 if you want to get picky.
Statesman said let there be heroes, and there were heroes.
Lord Recluse said let there be villains, and there were villains.
NCsoft said let there be nothing, and there was nothing.
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I know - but I was just going by how they've said that Praetorians will have to choose to go blue or red around level 20, meaning that a 1-50 path in Praetoria doesn't seem to be likely, meaning there'd be no need for constant 1-50 content there.
Given the improvement in the tools available to the devs (MA is for them too, after all) it wouldn't surprise me if they delivered near-CoV levels of mission content, at a higher level of quality.
There is a difference between game and expansion, obviously, but I expect them to put a LOT of energy into the 'storyline' of GR. |
I think they might have clusters of missions at 25, 30, 35, 40, 45 and 50 for Heroes and Villains to use to switch sides, plus possibly repeating contacts at those levels for Praetorians to use when they came back to Praetoria from Paragon City of the Rogue Isles.
@Golden Girl
City of Heroes comics and artwork
That's not only not real math, it's also... very oversimplified? I thought art, among other things, was supposed to be more than the sum of its parts? That it transcended its mere components and was able to convey feeling or evoke a response, whether that response be positive or negative.
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MY GOD I THINK HE'S GOT IT.
That's not only not real math, it's also... very oversimplified? I thought art, among other things, was supposed to be more than the sum of its parts? That it transcended its mere components and was able to convey feeling or evoke a response, whether that response be positive or negative.
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You're right! If a bunch of art put together (art being something that is the sum of more than it's own constituent parts), then that means the sum of all that art is also more than the sum of it's parts! Which is like greater than the sum of all parts twice in a row!
And I don't know about you, but video games certainly evoke a response from me. Generally either "Holy **** this is awesome" or "...that sucked."
Statesman said let there be heroes, and there were heroes.
Lord Recluse said let there be villains, and there were villains.
NCsoft said let there be nothing, and there was nothing.
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That too is very oversimplified. If a painter paints a work of art, and another artist creates an artistic picture frame, the combination of the two might not "transcend" the basic juxtaposition of painting and frame, but that doesn't mean the combination is disqualified from being an overall work of art.
That's not only not real math, it's also... very oversimplified? I thought art, among other things, was supposed to be more than the sum of its parts? That it transcended its mere components and was able to convey feeling or evoke a response, whether that response be positive or negative.
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I think this is an example of defining something in terms of its highest exemplars, rather than its fundamentals.
I think the real issue in this context is "can an 'artist' be a group of people?" If artists aren't required to be individuals, then its much more obvious that CoH isn't a "collection" of art, its a singular piece of art created by the artist "Paragon Studios" with different parts worked on by different people. If a sculpture was created by ten different people, with some working on the feet, some working on the face, some working on the hair, would it be more debatable as to whether the final sculpture was a work of art than if one person did it alone? In my opinion, not really.
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In one little corner of the universe, there's nothing more irritating than a misfile...
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Uhm... yeeeeeah...
MY GOD I THINK HE'S GOT IT.
You're right! If a bunch of art put together (art being something that is the sum of more than it's own constituent parts), then that means the sum of all that art is also more than the sum of it's parts! Which is like greater than the sum of all parts twice in a row! And I don't know about you, but video games certainly evoke a response from me. Generally either "Holy **** this is awesome" or "...that sucked." |
I don't think faux math or its extrapolation thereof is exactly stellar, much less salient proof. x.x
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Look beyond the tools being used, young Coyote, look at the point I was trying to get across.
Uhm... yeeeeeah...
I don't think faux math or its extrapolation thereof is exactly stellar, much less salient proof. x.x |
I'm not trained in debating, I'm not nearly as logical as some of these other posters, so I've got to go with what will get my point across as simply as possible. In this case: Oversimplified faux math.
Statesman said let there be heroes, and there were heroes.
Lord Recluse said let there be villains, and there were villains.
NCsoft said let there be nothing, and there was nothing.
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I don't recall anyone anywhere ever saying that any piece of art absolutely had to have only a single artist who created it. Certainly most movies couldn't be done with just one person doing everything that was required.
I think the real issue in this context is "can an 'artist' be a group of people?" If artists aren't required to be individuals, then its much more obvious that CoH isn't a "collection" of art, its a singular piece of art created by the artist "Paragon Studios" with different parts worked on by different people. If a sculpture was created by ten different people, with some working on the feet, some working on the face, some working on the hair, would it be more debatable as to whether the final sculpture was a work of art than if one person did it alone? In my opinion, not really.
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This is side-stepping the issue though. Were videogames a form of art when it was just a single programmer trying to squeeze a game into four kilobytes of space? Was that his or her intention, when they were making it? What about nowadays?
Not that I'm saying that the intention of the creator is what makes something art or not, since a lot of times, art is in the eye of the beholder. But I still think it's important to consider.
Also it's becoming quite apparent that arguing about art is a lot like arguing about religion or politics (or operating systems!). Perhaps the subject should be banned from the board for the same reasons? Haha.
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But it did have content to get you from 1-40, becuase that was the intention of the game design - but the intention of the GR game design is to move Praetorians out of Praetoria long before they get near to 50.
Yeah, but look at the other side of the coin - CoV had diddly squat content for a standalone game
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There has to be new content for all levels, to allow for side switching, but it doesn't have to allow a 1-50 path, unlike CoV.
@Golden Girl
City of Heroes comics and artwork
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Yeah, but look at the other side of the coin - CoV had diddly squat content for a standalone game, and if it weren't for the CoH side of things, CoV would have bombed so hard it'd have move the Earth out of orbit.
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But it did have content to get you from 1-40, becuase that was the intention of the game design
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I'm not so sure you should be hoping for that - GR is an expansion, not a stand-alone game.
CoV required enough content to level 1-50 - GR doesn't need that, as players who start off neutral will have to leave Praetoria around level 20, and pick to go blue side or red side. There has to be 20-50 content too, for Heroes and Villans to be able to switch sides - but there doesn't need to be as much as the 20-50 CoV content, as there is no 1-50 path in Praetoria. |
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I know - but I was just going by how they've said that Praetorians will have to choose to go blue or red around level 20, meaning that a 1-50 path in Praetoria doesn't seem to be likely, meaning there'd be no need for constant 1-50 content there.
I think they might have clusters of missions at 25, 30, 35, 40, 45 and 50 for Heroes and Villains to use to switch sides, plus possibly repeating contacts at those levels for Praetorians to use when they came back to Praetoria from Paragon City of the Rogue Isles. |
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the intention of the GR game design is to move Praetorians out of Praetoria long before they get near to 50.
There has to be new content for all levels, to allow for side switching, but it doesn't have to allow a 1-50 path, unlike CoV. |
I'm still hoping it will be possible to level 1-50 in Praetoria without going to Paragon City or the Rogue Isles (unless you want to) - I think GR does need that - especially as, like Nethergoat noted, the Devs have the MA tools now which should enable them to churn out content much faster, and at similar/higher quality to CoV (and certainly higher than pre-CoV) standards. I won't be massively disappointed if it doesn't happen, but that's what I hope, because new Dev-created mission content is almost always top of my list of things I want to see added to the game.
When MA was close to release we kept hearing how it would enable the Devs to produce content more easily - and how MA was first developed as a tool for the Devs to make mission creation easier and more intuitive (but that they later decided to release it to us) - yet so far we haven't seen any evidence of the Devs being able to churn out content faster - in fact the past few issues have had precious little new Dev-created mission content.
I believe the reason for that is that the Devs have been busy creating lots of content for Going Rogue. Almost every new feature so far, both in recent issues (Mission Architect, Power Customisation) and most of what has been announced so far for GR (side-switching, ultra-mode), has presumably kept the artists, animators, programmers, etc. busy - but what have the mission/zone designers (like War Witch) been doing? What about all the new hires? Sure, AE and power customisation must have been very work-intensive, but they're out now and presumably the whole Dev team is focused mainly on GR.
I believe/hope the Devs intend for Going Rogue to be a new game experience from 1-50 that will show off everything they have learned in the past 5 years - something to attract new subscribers (as I think a CoH+CoV+GR box will be hot on the heels of the GR expansion release) and hold on to the rest of us. This is their chance to "set their stall out" against the new generation of MMOs (and in particular the next superhero MMO competitor in line - DCUO - even though I think that game is going to have a very different gameplay focus and payment method to CoH).
It's a dream I have
Also, regardless of the intent behind an expansion or expanshalone, if the Devs expect me to pay the same box price for GR as I did for CoV (and yes, we don't know that yet), then I'll expect a comparative amount of content, or more (considering the MA advantage). Of course if I'm still enthusiastic about playing CoH when GR is released (and that may depend as much on SW:TOR as it does on CoH) then I'll buy it anyway, but I might feel somewhat hard done by if GR is as light on mission content as recent issues have been (AE is a bit too much of a lucky dip sometimes, and I love lore so canonical story-telling will always be more important to me).
All I know is, I would at this point be willing to part with a small sum of actual currency in exchange for the pair'a ya putting a cork in it.
Now that's a new one. I got neg-repped with the following message which has me scratching my head:
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My view of the rep system, in that reputation shouldn't be represented by a number in a field, but rather by the opinions others hold for me, is cause for me to get negative reputation that's never actually going to show up anywhere? I mean, I can see the "tone" side of the comment, but giving me negative reputation because I don't feel reputation should matter and I'm not showing mine... Doesn't seem to follow. Can someone explain this to me? Or is that because of my airing my reputation?The person that neg repped you didn't do so because you disagreed. They did so because they felt you "looked like a tool." I'm doing so because I don't like your tone or view of the rep system. |
I'm sorry, stranger, but I just don't follow.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Quality doesn't enter into it. Whether or not CoV's missions, arcs or zones are better or not is up for debate, but even if I were agree that they were, the fact remains that CoH had and has significantly more content in terms of quantity. Twice to three times the amount of zones, several times the arcs, most of them several times longer, many times the filler missions. It goes on and on. And, no. CoV did not in the slightest have enough content to bring you through its levels when it came out. It was a game-wide problem, but the game ran out of content for me at level 38.
Sam, CoV borrowed lots of things from CoH (costume pieces, game engine, powersets, tilesets, etc. - it has since donated a lot of its content back to CoH: all costumes, some powersets, plus tilesets/maps used in Faultline/RWZ content etc.), but the zones and missions were all new - and in terms of the number of contacts/missions I don't think you can say CoV had diddly squat content compared to CoH - I agree with GG in that respect. In fact CoH has so much filler (arcs/TFs with repeat missions, hunts, etc) I'm tempted to argue CoV has more non-TF/SF unique mission content than CoH has.
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Again, better or not, CoV's content is significantly, significantly more scarce, and that's especially true if we count CoV-only content. For the most part, City of Heroes has three zones and a dozen contacts overlapping any 5-level range. CoV's 20-25 range has I think 6, each with one or two 3-mission arcs and only a single zone.
All I'm saying is that to say CoV had so, so very much and Going Rogue will have almost nothing isn't exactly fair. For one, I've no doubt there will be things to do in Praetoria 20-50. For another, it's not like CoV had that much to compare to. It has a lot now, certainly, but a lot has been added. I don't think Going Rogue would make it as a standalone game, but then I don't believe CoV would have made it as a standalone game, either.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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We could talk about the new walking animation? Or maybe horses?
@Golden Girl
City of Heroes comics and artwork
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I just wanted to point out, if you want to reply to me, you should quote me accurately.
I just wanted to point out here that you've made an effort to frame your opinion as "self evident" (the implication is 'art is art, because I said so!'), and then turned right around and called me closed minded because I'd said something that was contrary to it.
This is ironic. |
It's not 'art is art, because I said so' it's 'art is art, because most of humanity says so'
Since you haven't adequately explained why it ISN'T art, I'll go along with most of humanity on this one. Demanding that everyone else make the case to your satisfaction, when you're the one with the divergent opinion is what is close minded, especially when you try to maintain the veneer of open mindedness.
Now, if you actually want to discuss what I said, instead of cherry picking my post, feel free.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
The qualitative nature of Art is subjective. The basic definitions of whether something is or isn't artistic expression aren't. Trying to argue that something is or isn't art is a tactic people have used for a long time to promote their own brands of intellectual snobbery. It avoids the real point of the discussion, the qualitative nature of a work, and whether it has or even needs value in order to be a good thing.
That's why I said your stance is close minded. It completely short circuits the truly valuable avenues of discussion available, the ones where people can learn and express their feelings.
That's why I said your stance is close minded. It completely short circuits the truly valuable avenues of discussion available, the ones where people can learn and express their feelings.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
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I was meaning RL horses
Hmmm, there was that position at Paragon Studios for a new skeletal animator... wait, you know something, don't you, GG?
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As awesome as in-game horses would be, I don't think they're a major selling feature for a superhero game
@Golden Girl
City of Heroes comics and artwork
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Unless... they're super ponnies and ... the land f magic reflects in their eyes.
I was meaning RL horses
As awesome as in-game horses would be, I don't think they're a major selling feature for a superhero game |
Just to have things clear in my head, from now and up until probably april or may 2010 we won't get any sort of content/features added ?
Well, we're getting a walk power, so that's sort of a feature
Plus, there's the Natural origin booster pack, plus maybe a mutant one too before GR comes out - and there's also the winter and Valentines events, which might have some new stuff too.
@Golden Girl
City of Heroes comics and artwork
I'm going to go a step further and say that games in general are art. Video and Computer games are just an extension of this art.
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GR will not significantly increase subs. Nothing this game has done in either direction has had a profound impact on the stable population. This will be no different.
Have to agree with UnSub on this one. One of the problems with CoV, in addition to not offering many differences from CoH (in the opinion of some reviewers), was that it was also the herald of ED. The negative feedback from the player base was obviously noticed by outsiders, game news sites, and potential players, which probably softened the potential new subs that Cryptic and NCSoft hoped to gain from CoV's launch.
That being said, I don't think NCSoft will make the same mistake twice (although Cryptic seemingly didn't learn from their mistake with the "purple patch" during the Champions Online launch). There might be some adjustments here and there to certain powers, as is the case with most regular Issue releases, but becuase Going Rogue will be one of those devices that will be used to try and attract new subs, I don't see any sweeping or overly general nerfs, because they'd be counterproductive to those goals. |
On a different note, there was an article posted a short while ago citing CoX as one of the top 5 games in need of a facelift. The outcry that generated on these boards was a good read. It would appear that someone important was feeling the same as said article writer.
Yes, debates ARE about opinions. But you can't justify/prove opinions with more opinions. That's what I was trying to get at. You cannot say "God exists because I think he does exist! And that's my opinion! End of discussion." Edit: Well, you can. It just won't be a debate with a non-trivial conclusion.