Time Bomb - worst possible tier 9 in the game?


Amir

 

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Originally Posted by PHlRE View Post
aye, ive never used it, but timing and application is key in this power....
A def soloing or tanking which has a debuff toggle (DN/RI/EF, even SS w/ good timing) basically can preset a few tripmines and then a time bomb on a corner, and just pull a herd w/ the toggle around the corner - voila! BOOM!
Forgive my ignorance, but what is DN/RI/EF? (Dark Niasma? Radiation Imission? Eorce Field?) Furthermore, how am I supposed to use these primary powersets' debuffs when I already have Traps as my primary?


 

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Darkest Night, Radiation Infection, Enervating Field? I'd assume as much in the context of debuff toggles.


 

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Originally Posted by Enamel_32 View Post
Darkest Night, Radiation Infection, Enervating Field? I'd assume as much in the context of debuff toggles.
Okay, thank you... but how do I use them when I'm a Traps Defender?


 

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Originally Posted by Not_Rhino View Post
Okay, thank you... but how do I use them when I'm a Traps Defender?
Get someone to do it for you? I'unno, especially when you consider that you wouldn't need Time Bomb if you were running with another defender.


 

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Originally Posted by MrQuizzles View Post
...Fear causes enemies to run and scatter. It's not particularly desirable...
Rain Dancers Project disproves this. The fear effect is their main defense mechanism.

My scrapper with caltrops also disproves the idea. The fear effect makes her many times more durable by using mechanics similar to the Rain Dancers.

Perfect Storms disproves all the KB naysayers.
Bubblicious and the all defender Caging STF and all defender Caging MoSTF disprove the cage/phase naysayers.
RO in general disproves all the Defenders Can't X arguements.
The list likely continues.

The end point is it's not Fear mechanic, it's how you use it that matters.


 

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I wouldn't go that far, Lin.

We (RO) are able to "disprove" things because we stack them up so much that the game bends over backwards for us.

Rains? One rain isn't going to do much. 8 rains is going to ruin any spawn's day. And even then that's more due to the -RunSpeed in it to keep things there.

A Defender can only go so far.
MANY Defenders... well, that's us.

A better lesson to learn is the mechanics involved and how to use them to their fullest. And to tie this back into the discussion at hand, Time Bomb's mechanics are not exceptionally team-friendly.
Can the mechanics be manipulated enough to make it effective? Yes.
Could it likely be done easier and faster other ways? Most certainly.


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Nah, Time Bomb can still do a good job, although I can only think of one way to use it effectively and that is to do it while being invisible in stealth + Super Speed. Just need to set it off after you finish placing all your other mines etc. Other than that... *shrug*


 

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i find it useful in that i have a free power pick at 32. Most Defender sets have annoyingly desirable powers in the primary that become available at 32. Traps avoids this pitfall by having Time Bomb. Brilliant!

Edit: Of course it may be my fault since i have a very mobile playstyle on my Traps/Dark for a set that has so many fixed location effects. Gradually walking Acid Mortars forward when the team encounters one of the rooms or intersections of death is rather entertaining. Of course it helps that Acid Mortar has a fairly respectable aggro and attack range. Love that *foomp* sound.


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Ok. We all know Time Bomb is a weak power. The reason it's not the weakest blaster tier 9 is... because for blasters it's a tier 8.

Still, I think modest changes are enough to give the power some usefulness. Such as a slightly shorter 4s or 6s cast and interrupt time (to match conceptually similar powers such as Trip Mine or Gun Drone). And/or a slightly larger 25' radius (to match nukes). And/or a 100% instead of 80% knockback chance (to increase fun factor and safety factor while also reducing scatter).


 

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The same level of tweaking that was done with Repulsion bomb, perhaps? That doesn't seem too far out there.


 

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I'd love to see defenders get it swapped for the Omega Maneuver power. I've found Time Bomb somewhat useful solo..but completely useless teamed. Most teams wipe out spawns before I can even finish casting it.


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Corruptors have been asking for a Time Bomb change for years. Goodluck, personally I want it changed for Gun Drone, but Omega Maneuver would be a nice choice as well.


 

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Blasters too.


 

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At least Devices still has the drone , though traps has PGT, FFG, Triage, Mortar.

Traps > Devices


 

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A stealthable nuke with no end crash that can be used strategically is the worst Tier 9 in the game...?


 

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Originally Posted by Bookkeeper_Jay View Post
A stealthable nuke with no end crash that can be used strategically is the worst Tier 9 in the game...?
Time Bomb makes you invisible? 23 seconds is a lot of punishment for strategy (a number which is similar to a nukes activation + -recovery timer).


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What the hell? Let's buff defenders.
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I respecced out of it right after I gave it a few tries. My god this is an awful tier 9. Truly, truly awful.

It's so horrid I want to puke. Give me something weaker but actually useful if you must. Cripes.


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I agree. I took it, tried it, and hated it. Too bad the dev's will never do anything with it.
It's probably because someone somewhere loves it for some weird reason and they are sadistic. You would think if someone went to the effort of posting about something being absolutely horrible, then maybe someones ears would perk up and think of a way to fix it. I know there are a few pool powers that suck, but this is supposed to be some sort of reward.


 

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Originally Posted by Medic_brietz View Post
You would think if someone went to the effort of posting about something being absolutely horrible, then maybe someones ears would perk up and think of a way to fix it.
You don't read the boards much............


 

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My reward is a set that matures early.


 

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Originally Posted by TRTerror View Post
My reward is a set that matures early.
That was my attitude as well. Most of the other powers in traps are effective (or awesome) enough that i really don't miss Time Bomb, and i get to grab another secondary or pool power.


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Originally Posted by StratoNexus View Post
Time Bomb makes you invisible? 23 seconds is a lot of punishment for strategy (a number which is similar to a nukes activation + -recovery timer).

Just by way of comparison, rain of arrows is too slow is a theme that regularly pops up on the blaster boards, if ROA can seem slow what can you say about something that is nearly 5 times slower more if you count setup time ?


 

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I've a Blaster with timebomb that has tons o' fun dropping bombs during zombie attacks, easy to get it off with their weird spawn delay and all the buffs/debuffs flying around. It kicks ***! It is definitely slow in missions but I do have fun cranking up the number of mobs and double bombing with a timer and a trip mine.

I would think the slowness is about on par with normal defender soloing?

I wouldn't want the power removed from the game altogether, it's a really different play style that is fun for some, even a jaded 60 month vet like me that can't stands no slow mo enjoys using it from time to time. Miladys Knight hit it dead on though, IMO.


 

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Originally Posted by Brawlnstein View Post
I've a Blaster with timebomb that has tons o' fun dropping bombs during zombie attacks, easy to get it off with their weird spawn delay and all the buffs/debuffs flying around. It kicks ***! It is definitely slow in missions but I do have fun cranking up the number of mobs and double bombing with a timer and a trip mine.

I would think the slowness is about on par with normal defender soloing?

I wouldn't want the power removed from the game altogether, it's a really different play style that is fun for some, even a jaded 60 month vet like me that can't stands no slow mo enjoys using it from time to time. Miladys Knight hit it dead on though, IMO.
Time Bomb in Devices doesn't really apply to this issue as more damage shouldn't be an issue for blasters. Time Bomb in Traps is a different story because we should expect more from a Tier 9 power. Granted there are other Tier 9 failures out there so Traps isn't alone. I'll mention again I would prefer they remove Time Bomb from traps and replace it w/ Gun Drone.

Good part has been said in that the rest of the set is pretty much gold. So really doubtful a change would happen. Gods know we don't want them touching Traps with the chance of the PGT rerun.