Murphy's Law: City of Correlaries


Agonus

 

Posted

You play one of your 50s, like you always do, and join a team doing lower-level missions.

As you blithely travel, like you always do, to the team's location, you are instakilled.

"What the...? Oh yeah, I'm level 25 now."

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

Quote:
Originally Posted by ReclusesPhantom View Post
Whenever you cash in Reward Merits or AE Tickets on a character for a recipe, they will always suit a different character you have on a different server/faction.
I skirted this one today. I was looking for the Impeded Swiftness proc and there were none on the market (with bids over 60 mil as I recall). I figured I'd give it a shot with a random roll and got one on the first try.

I'm sure Murphy will lash out at me in many otherwise in his ire.


 

Posted

Quote:
Originally Posted by Kelenar View Post
If you want to run a contact's arc, they'll give you junk missions (have you hugged your security chief today?) until you're about two bubbles from outlevelling said arc. If you just want to run a few more missions to push yourself into the next level range, every contact you talk to will offer arcs.
In a similar vein:
You bring in your toon that you run exclusively with a particular group to do your marketing/levelling/slotting and lining up several current missions for running several hours before the scheduled rally time, only to find that EVERY single contact wants to give you a timed mission.

...EVERY...
...SINGLE...
...CONTACT! ! !

Quote:
Originally Posted by Gehnen View Post
You ding 50 for the first time, and someone breaks into your house and kills you.
Man.. I hate it when that happens...


Test Subject 42 - lvl 50 Sp/DA Scrapper
Oku No Te - lvl 50 MA/SR Scrapper
Borg Master - lvl 24 Bots/traps MM
Pinnacle

Nyghtfyre - lvl 50 DM/SR Scrapper
Champion

 

Posted

Some of these are actually cases of Gumperson's Law which is, in effect, when the open parking space is on the other side of the street.
A similar law known to missile mankind is Fettridge's Law. Fettridge's Law goes into effect when you call friends over to watch your dog do his trick and he does nothing. Or when you go to a doctor for a sore knee that miraculously feels better minutes before the doctor enters the room. Also the cigarette you ground out under heel causes a forrest fire but you can't start a fire in the fireplace even with lighter fluid.

While both of these laws are akin to Murphey's, they are seperate and distinct.


 

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"Another Computer Virus? WHY?! I have ten already! They're valueless! I'm a blaster, I don't need RechRedux cause I have twenty attacks! And not only that, my character's a ROBOT! God damnit!"


 

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No matter what origin you pick, 9 out of 10 enhancements you find will be incompatible with you. (I.E. If you run a Magic Origin, you'll only find Technology, Natural, and Science Enhancements. You might even find Mutation if you're lucky, but I doubt it...)

Your Inventory will fill up with useless crap about 5 minutes after you clean it out a bit.

If you have the default Keymaps, there is a very good chance that you will accidentally manage to pop ALL OF YOUR INSPIRATIONS while trying to attack after popping a Revive.

There is always that one mob that will immediately turn it's attention away from everyone else to beat on the poor guy who just tried to use a revive...

If you are on Nerva, are below level 30, and are running newspaper missions, 9/10 times said mission will be in the Cave on Granny Bedlam's Island. (That Cave Map is the Devil's Spawn, especially since my toon is 8 feet tall, so the camera doesn't work properly...))


 

Posted

Quote:
Originally Posted by SerialBeggar View Post
After using a yellow Inspiration, your next attack will miss.

Oh, heck yeah.


 

Posted

Whenever you are on a global channel, you will type in a request of some sort. At the very same moment 10 other people hit their enter button for whatever they are talking about, and drown your scroll instantly


 

Posted

Quote:
Originally Posted by SerialBeggar View Post
Similarly:
No matter where you are in the zone, the next mission door is +/- a mile away from you.

And if you try to anticipate where the next mission door is by moving yourself to the center of the zone, it will appear back near your previous mission door, if not the same door.
Also, if you return to the contact, the mission will still be on the other side of the map, if you call your contact, the mission will be beside the contact.


 

Posted

Quote:
Originally Posted by Vincent Morse View Post
If you have the default Keymaps, there is a very good chance that you will accidentally manage to pop ALL OF YOUR INSPIRATIONS while trying to attack after popping a Revive.
The only keymappings I ever change are the targeting keys. In nearly 5 years, I have never used every single inspiration in my tray at once, either accidentally or on purpose. What the hell are you doing?


Storm Summoning is great because it makes you better than everyone else in the game. - Camma

Knockback is mitigation. It won't be removed just because meleers ***** and moan. - Chaos Creator

 

Posted

Quote:
Originally Posted by Duck Dim Sum View Post
What the hell are you doing?
Need to build up that muscle memory to know the difference between 2 and F1. *sagenod*


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

The statement commonly called "Murphy's Law" is actually Finagle's Law of Dynamic Negatives. How it got mixed up with Murphy's Law, I don't know, but the real Murphy's Law is; "If there are two or more ways to do something, and one of those ways can result in a catastrophe, then someone will do it that way".

With that said, here's a fun list of my Finagle's Law-related experiences:

  • The Tank Freak will always self-rez when you've forgotten that they do that.
  • There is always another Sapper.
  • If you hold off on using your Tier Nine godmode when fighting an Elite Boss or Archvillain, it'll be too late by the time you decide you need it.
  • Strength of Will wears off exactly two seconds before you can use that final attack to kill Ghost Widow solo. Every. Single. Time.
  • There are more Trolls around the corner.
  • When there's only one enemy left, only your AoEs will be recharged.
  • Your powers with Knockback will never shove an enemy through a hole in the map geometry where you can't attack it and it can't get out. Until you're fighting the last enemy in a kill-all mission.
  • There's another spawn in the layer-cake cave. Always.
  • If you think a Rikti spawn doesn't have a Communications Officer, you're not looking hard enough.


BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.

 

Posted

Quote:
Originally Posted by Bitt_Player View Post
[*]If you hold off on using your Tier Nine godmode when fighting an Elite Boss or Archvillain, it'll be too late by the time you decide you need it.
Similarly, if you use your godmode or Domination on an enemy that gives you a lot of trouble but could possibly be soloed without doing so, the next group will contain that one enemy that can rip your head off through every inspiration in your tray.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Need to build up that muscle memory to know the difference between 2 and F1. *sagenod*
I just tried every combination of hitting or holding down F1, 1, and 2 I can think of, and I still only ever managed to use just one inspiration at a time. How in heck do you guys manage to accidentally use every inspiration you have at once?


Storm Summoning is great because it makes you better than everyone else in the game. - Camma

Knockback is mitigation. It won't be removed just because meleers ***** and moan. - Chaos Creator

 

Posted

This one seems worse on low level toons, but does happen a lot:

No matter what build you're using, the enhancers that drop will be for power types you don't have.

Brutes getting Hold enhancers for example.


 

Posted

The moment after you hit Aim, Buildup, Power Boost, etc, you will be knocked back and possibly stunned.


Teams are the number one killer of soloists.

 

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If you have a non Praetorian mission in Peregrine with a notoriously hard Elite Boss/AV(e.g. Nosferatu) the mission will be on Monster Island


 

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Oh god. Tanker rezzes. I remember distinctly the first time this happened to me and my dark melee regen scrapper.. It was an actual BOSS tanker, and it took every inspiration I had, and I dropped him... ohhh.. with about 4 hp left. Standing there going 'wow'.. I hear 'creackkle'.. and I have enough time to say 'oh crap' before I dead-ed. Loved it!

Quote:
Originally Posted by Bitt_Player View Post
The statement commonly called "Murphy's Law" is actually Finagle's Law of Dynamic Negatives. How it got mixed up with Murphy's Law, I don't know, but the real Murphy's Law is; "If there are two or more ways to do something, and one of those ways can result in a catastrophe, then someone will do it that way".

With that said, here's a fun list of my Finagle's Law-related experiences:
  • The Tank Freak will always self-rez when you've forgotten that they do that.
  • There is always another Sapper.
  • If you hold off on using your Tier Nine godmode when fighting an Elite Boss or Archvillain, it'll be too late by the time you decide you need it.
  • Strength of Will wears off exactly two seconds before you can use that final attack to kill Ghost Widow solo. Every. Single. Time.
  • There are more Trolls around the corner.
  • When there's only one enemy left, only your AoEs will be recharged.
  • Your powers with Knockback will never shove an enemy through a hole in the map geometry where you can't attack it and it can't get out. Until you're fighting the last enemy in a kill-all mission.
  • There's another spawn in the layer-cake cave. Always.
  • If you think a Rikti spawn doesn't have a Communications Officer, you're not looking hard enough.


 

Posted

Quote:
Originally Posted by Duck Dim Sum View Post
I just tried every combination of hitting or holding down F1, 1, and 2 I can think of, and I still only ever managed to use just one inspiration at a time. How in heck do you guys manage to accidentally use every inspiration you have at once?
Hit 2 to attack. Nothing happens. Hit it again, nothing happens? Again! NOTHING [CENSORED] HAPPENS!!! AGAIN AND AGAIN AND AGAIN!!! WHY THE [CENSORED] WON'T THIS [CENSORED] THING [CENSORED] ATTACK!!11!1!!! Look at keyboard, oh need to hit 2, not F1.

That is how to use up all your inspirations by hitting F1 instead of 2 when attacking. And no, I have never done it. My F1 is bound to just the accuracy inspirations, so the worst I could do is really increase my hit chance when I finally noticed what I was doing.


Justice Blues, Tech/Tank, Inv/SS
----------------------
Fighting The Future Trilogy
----------------------

 

Posted

Quote:
Originally Posted by Justice Blues View Post
Hit 2 to attack. Nothing happens. Hit it again, nothing happens? Again! NOTHING [CENSORED] HAPPENS!!! AGAIN AND AGAIN AND AGAIN!!! WHY THE [CENSORED] WON'T THIS [CENSORED] THING [CENSORED] ATTACK!!11!1!!! Look at keyboard, oh need to hit 2, not F1.

That is how to use up all your inspirations by hitting F1 instead of 2 when attacking.
But how would that use more than just the inspirations in your first row? Even the lowest level toons have 3 rows of inspirations (F1 - F2 - F3), while higher level toons can have as many as 5.


Leader of Legion of Valor/Fallen Legion (Victory server)
http://legionofvalor.guildportal.com / http://fallenlegion.guildportal.com

StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
Avatar detail taken from full-size piece by Douglas Shuler here

 

Posted

A heal targeting you will always execute .00001 seconds after you've recieved the final killing blow.

If a heal does hit you in time to save you from certain death, it will always be after you have consumed at least two greens.

Your protector bots will always heal your assault bot at the exact moment you pop Repair. One or all of your bots will die within the next 5 seconds afterwards.

You will never have a CaB when you need one. Never.

Master Illusionists will always be invincable at the exact moment you execute your nuke, a mez, or an otherwise lethal blow. After this, your death is usually instantaneous.


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

Your tohit capped Twilight Grasp/Transfusion will only miss when someone on the team really needs the heal.