Why do HEATs feel like fail?


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Originally Posted by LordXenite View Post
You're all forgetting that the concept of fun, at least in MMOs relies on the ability of the game to offer different levels of complexity in both actual gameplay and attribute min/max activities. Some ATs are bound to be easier to build and easier to play while others are tougher to build and tougher to play. Some people will enjoy the easier-to-handle ATs while others will enjoy the tougher ATs more. What's more surprising is that the same people may on different occasions play a tougher ATs and later on switch on to the easier ATs just for a change of pace.
Pretty much this. After 9 months of play, I have 7 characters, all of whom I enjoy playing. And they're all different - a rad/rad corruptor, an emp/elect defender, a DM/SD scrapper, a bots/traps MM, a DB/PD corruptor, an ill/storm controller, and... lo and behold... a (tri-form build) PB. Two are up to 50, three more in the upper 30's or mid-40's and the last two, including the PB, are now in the mid-20's.

Which one I play will depend a lot on my mood - and desire (or non-desire) to stretch complexity limits. If I want to play simple straight-up fighting, the DM/SD scrapper fits the bill nicely. If I want to play something a little more complex with a lot of firepower, the bots/traps gets the nod. If I want to play something yet a bit more complex yet, experimenting with various strategies and tactics, the PB may get the nod.

As a relatively new player, not yet having played even half of the available archetypes, much less the multitude of power sets, I take what's given and run with it. We're given a framework and it's up to us to mold a character from it. A PB is challenging to play, with a whole host of choices to make even in the build design & slotting, as well as a wide array of options during the course of play. For me, anyway, it's this learning process through play and experimentation that is half the fun of the game.


 

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Originally Posted by perwira View Post
For me, anyway, it's this learning process through play and experimentation that is half the fun of the game.
Thank you for reminding us, as I'm sure many have forgotten, what gaming should be about.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

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To the person who had this to say:

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Odd. I thought gaming was about having fun and wasting time.
Clearly you are probably quite miserable when you feel your gaming sessions are a waste of time.

I hope you feel better knowing you deducted rep points.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

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Originally Posted by Lazarus View Post
PPD should be the next HEAT, though the awakened branch would be pretty damn redundant as they don't do anything that a regular PB can't.
Aside from having access to the base PPD powersets, I was thinking that the forms could be tweaked to become more of a toggle buff instead of a form; thereby allowing some base PPD powers and power pools to be used while in the forms. Of course the Awakened powersets would also contain far fewer powers than the normal PB sets.

But I have to confess, the first branch I'd go down if they made a PPD epic would have to be the Powered Armor Corps. I just love those hardsuit designs.


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Personally, I think the next hero Epic should be Longbow, and the next Villains epic should be Arachnoids. That way everyone could be frustrated equally.



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Posted

I would much rather see Vanguard as the next Epic classes (Wizards FTW!). They can even cross sides easily.


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Originally Posted by Techbot Alpha View Post
Now, I'm not saying 'OMG HEATs suck'. A lot of people seem to swear by Tri-form Warshades, and a number of people obviously enjoy playing them.

This is more a question to see if I'm doing anything majorly 'wrong', or wether they get a whole new meaning of 'awesome' at a certain specific point.

Tried both PB and WS to around 20s, got a lil' PB at 19 right now. Just...I don't know what it is. The endurance costs dont seem to help but, then again, no Stamina yet. The damage taken seems extreme, but then this is on DOs.

Anyone else feel burnout come along very quickly on PBs and/or WSs?
HEATs feel like fail, well thats because they are fail. Aside from the travel power at level one that dont do anything unique that the other ATs cant already do alot better. The next issue is that they have too many powers and no where near enough slots. You practically have to have a build HO'ed out just to get enough slots and even then you would be lacking certain things. The next issue I have with them is the mez protection thing. Castle's half ***** fix with allowing switching to drawf form as a breakfree thing isnt going to cut it for me. I will admit things got easier with the no toggle dropping thing but that isnt enough for me to play a HEAT to 50. Lastly the biggest reason I hate HEATs is that they dont give back to the team the way the VEATs do. Also the whole void hunter thing is really old and they need to just get rid of it or make it only apply to HEAT arcs. I cant tell you how many tfs have been ruined because we had cysts to spawn right next to the final AV at the end. I simply cant risk griefing my team with a cyst just because I played a HEAT. True enough cysts can be easily taken down IF YOU SEE THEM ahead of time. Most of the time the team doesnt until its too late. That it in a nutshell on why HEATs are epic PHail.


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Posted

I think that in summation of this thread, we should all agree that whether or not any AT is a failure or success, is a matter of perception and since perception is also a matter of context and context is a matter of direction, and direction is a matter of will, people who wish to perceive a certain AT as a failure will always find reasons to do so, and people who wish to perceive that AT as a success will find reasons to do so.

THE END.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

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Posted

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Originally Posted by LordXenite View Post
... is a matter of perception and since perception is also a matter of context and context is a matter of direction, and direction is a matter of will...
You've always wanted to build a Rube Goldberg device, haven't you?


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Originally Posted by IanTheM1 View Post
I think the next EAT should be something new and not rehashed. Ohohoho.
Rikti EAT.
Restructurists and Traditionalist sides.
That is all.


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Originally Posted by Dechs Kaison View Post
You've always wanted to build a Rube Goldberg device, haven't you?
Actually, we all are Rube Goldberg machines.

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Originally Posted by Techbot Alpha View Post
Rikti EAT.
Restructurists and Traditionalist sides.
That is all.
Yes please!

EDIT :: Thanks Dechs, because of your comment I found a game I think can predict whether a person will enjoy Kheldians or not.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

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Posted

Here we go again.

If I had freedom to fiddle with the HEATs, there are a few design decisions I would definitely reconsider. The first form unlocking at 6, the second unlocking at 20, and other key powers coming available relatively late makes the low level HEAT experience rather unrepresentative of the set's potential. As often as the complaint is made that the level 24 branching on the VEATs basically requires you to level a character entirely unlike what you will eventually become, I would say from my experience on my warshade that at several levels (notably 6, 20, 32, and 38) the powers that became available so thoroughly changed the potential of the character that a respec would have been welcome.

Once you get Nova, whatever human form attack powers you picked up and perhaps slotted to get you through the first 5 levels are obviated, and those slots would be better put into the Nova attacks. Then, once Dwarf form becomes available and mez starts to become common, a Dwarf focused build becomes attractive. Then Stygian Circle makes you regret picking up Fitness, and then Gravitic Emanation makes you regret dropping Nova as you now have an AoE mez to disable enemies before blasting them. Then you get Dark Extraction, and Dwarf-tanking with fluffies in tow starts looking hot again. But at 38, you get Eclipse, and tada, human or nova form becomes as tough as Dwarf (aside from the mez issue, of course).

Obviously this is an entertaining progression to some people, but the point is that while there's certainly a fair amount of build flexibility in a Warshade who has access to all their powers, that flexibility is not at all in evidence at the start, and the radical shifts in the AT's capability through the levels can be very confusing to anyone who has experience with any of the other ATs, whose sets tend to be directed along the same line from first to last tier. There's diversity, sure, but the first few powers in most sets tend to set the tone of what the character will be doing for their entire career, and are generally useful all the way to 50. Even VEATs with their level 24 branching tend to keep several key powers from their primary and secondary, or equivalent powers in their branched forms. After several key levels, however, a Warshade can happily discard the powers that have been key to their play up to that point, and continue on using powers that were completely irrelevant until that point.

I don't know how it goes for Peacebringers as I haven't played one to the level where I can speak on the point, but my experience with a Warshade made me glad that I had a pile of vet respecs to burn on rebuilding the character with each successive change, and I'm not done yet. This wouldn't be a design problem at all if the game were more generous with respecs, but the way they are awarded is consistent with the idea that they should be needed perhaps once or twice in a character's progression to 50, mainly to fix egregious mistakes. The position that Warshade power progression puts players into is whether they want to 1) use respecs, 2) have a build that looks like an egregious mistake until they get the key power that makes it work, or 3) have a build that looks like an egregious mistake after they get the key power that obviates everything that comes before it.

Of course, there is no obvious solution to this problem. The enormously effective, game-changing powers sprinkled through the Warshade sets are padded out with a wide variety of other powers which can be described as anything from situational to just plain sub-par, and frontloading the strong powers would result in a bizarre and unworkable power progression. Putting Nova and Dwarf as level 1 picks would not go amiss since the forms are so key to the overall AT strategy; allowing a respec into one or more form powers at 24 would let you rebuild your human form power selections around your form choice, although it's really not possible to evaluate the effectiveness of human form as a whole until the game changing powers at 26, 32, and 38 become available.

Now I'm just going on and on, though. TLDR: Warshades change a lot as they level, and their build flexibility isn't revealed until all their powers become available, before which building toward certain goals doesn't result in a functional character.


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Originally Posted by SpittingTrashcan View Post
...Warshades change a lot as they level, and their build flexibility isn't revealed until all their powers become available, before which building toward certain goals doesn't result in a functional character.
This slow process of seeing my Kheldians change before my very eyes was actually one of the things that kept me interested and still keeps me fascinated with my Kheldians even when they are at Lv50.

On the other hand, I took one look at what VEATs can do, simply reading over the power-sets, and figured out these ATs aren't for me and I was right because whenever I try to go back to them, I very quickly become bored with their playstyle.

That's probably also one of the reasons I can't stand the thought of playing a Human-only Kheldian. After 50 levels on characters that have stable and reliable performance I need the excitement and entertainment that only a TriForm Kheldian can provide me with its heart-racing shape shifting.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

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Also the whole void hunter thing is really old and they need to just get rid of it or make it only apply to HEAT arcs. I cant tell you how many tfs have been ruined because we had cysts to spawn right next to the final AV at the end. I simply cant risk griefing my team with a cyst just because I played a HEAT. True enough cysts can be easily taken down IF YOU SEE THEM ahead of time. Most of the time the team doesnt until its too late.
Oh, please, why is this even an argument? Do you avoid Cimerora too? You know, where Cysts are in every other paper mission, part of the ITF and everything?

And Void hunters got nerfed a long time ago. They're barely more of a threat to the Kheldians any more, and nothing but extra XP for the rest of the team. Yeah, that's "griefing" them.


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Originally Posted by Stormbird View Post
Oh, please, why is this even an argument? Do you avoid Cimerora too? You know, where Cysts are in every other paper mission, part of the ITF and everything?
The Cysts present in Cimerora missions and the ITF are nothing like the ones you get for having a Kheldian on your team. The Cim ones don't keep spawning enemies, they have a set population.


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Posted

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Originally Posted by LordXenite View Post
I think that in summation of this thread, we should all agree that whether or not any AT is a failure or success, is a matter of perception and since perception is also a matter of context and context is a matter of direction, and direction is a matter of will, people who wish to perceive a certain AT as a failure will always find reasons to do so, and people who wish to perceive that AT as a success will find reasons to do so.

THE END.
I believe the thread, before the commentary descended into a "khelds are terrible!" "R not- I love them" "R 2!" silliness, was simply a player's statement that he, from his personal experience, felt that the performance was lagging. It was not a statement of absolutes, but of opinion. The question that may come from such is of whether such a thing is based off of any gameplay mechanic issues, or if it's just perception. Stating further perception doesn't really get to this, checking the actual performance numbers does.

Trouble here is, it's hard to quantify kheld performance, taking in all forms. Looking at hard DPS numbers doesn't work if your kheld is playing backup tank, or tank for that matter, in dwarf form. It's easier if they stay nova, as then you look at them the same way as a blaster. But when they switch to human form, (especially warshades) they can pull tricks that are helpful to the team but again don't translate into hard numbers. Not so with VEATS, hence why they are more easily embraced. When a widow comes aboard, buffs your accuracy, damage and defense with its leadership abilities, and does the same damage no matter what the team make, it's easier to get a good feel for what they can deliver. Not so with HEATs, due to flexibility.

Though to kheld performance, I ask this: is a fully buffed kheld unbalanced? If not, why does a kheld need a team to gain said buffs? (And I'm speaking in cold numbers, thematic explanations aside.)


 

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Originally Posted by LordXenite View Post
This slow process of seeing my Kheldians change before my very eyes was actually one of the things that kept me interested and still keeps me fascinated with my Kheldians even when they are at Lv50.

On the other hand, I took one look at what VEATs can do, simply reading over the power-sets, and figured out these ATs aren't for me and I was right because whenever I try to go back to them, I very quickly become bored with their playstyle.

That's probably also one of the reasons I can't stand the thought of playing a Human-only Kheldian. After 50 levels on characters that have stable and reliable performance I need the excitement and entertainment that only a TriForm Kheldian can provide me with its heart-racing shape shifting.
Point.

Counterpoint: If you don't like shapeshifting - and there are plenty of valid reasons, mechanical and otherwise, to dislike shapeshifting - you can actually create a viable human-only Kheld... but not until pretty late in the game, unless you want to level without some fairly key powers. And it's not particularly clear from the outset that this is possible, or why it isn't a good idea to get there in the most straightforward way.

Of course, once again, I am approaching this from the perspective that games should be didactic through play and that a well-designed game has a relatively transparent mechanism for indicating which decisions will be rewarded and which punished. Khelds don't pass that test for me. But then, I'm sure somebody enjoyed the kind of adventure game where you could make a mistake five minutes in that would leave you unable to win ten hours later. But now we're getting into the more general realm of where challenge should reside and what constitutes a fair game.


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Originally Posted by docbuzzard View Post
The Cysts present in Cimerora missions and the ITF are nothing like the ones you get for having a Kheldian on your team. The Cim ones don't keep spawning enemies, they have a set population.
And neither one is difficult to take down if you... I don't know, aren't asleep at the keyboard. In which case you're out of range of them anyway.

The point being, they're just not that big a deal. Never have been, no matter how they spawn. Sure, the first one you see is "OMG, what's that and what do we do?" After one, two at the most, you just take them out and move on. Jaegers are a bigger threat, especially in a big group, with the death explosion. (Yes, I know cysts blow up too, but they don't' follow you. And the nictus in all of them die off quickly even if you don't do anything.)


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If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

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Originally Posted by Seldom View Post
Is a fully buffed kheld unbalanced?
This is an interesting question, and I can tell you that in at least one case, the devs' answer could be considered a yes.

A while back, when the recent Kheld buffs were being tested, there were some questions about granting human form an inherent mez protection power in Absorption/Incandescence, much like the inherent protection in Wolf/Crab/Bane Armor. What I remember Castle saying about this is that it was considered, tested, and eventually discarded on the grounds that with mez protection in human form, there was essentially no reason to take the other form powers, and as the form powers were considered a core feature of the Kheld ATs, they decided it would be a bad idea to deprecate them in that way.

However, when teamed with at least 4 controllers, a Kheld actually has the level of mez protection that was asked for and rejected. So on those grounds, I suppose you could say that they are functioning at a level that would be considered unacceptable if achievable solo.

What this says about the level of performance of ATs without inherent mez protection, when granted said protection by teammate powers, I leave as an exercise for the reader...


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Originally Posted by SpittingTrashcan View Post
Of course, once again, I am approaching this from the perspective that games should be didactic through play and that a well-designed game has a relatively transparent mechanism for indicating which decisions will be rewarded and which punished. Khelds don't pass that test for me. But then, I'm sure somebody enjoyed the kind of adventure game where you could make a mistake five minutes in that would leave you unable to win ten hours later. But now we're getting into the more general realm of where challenge should reside and what constitutes a fair game.
Point.

EDIT :: About the question of how balanced are Kheldians with a team behind them. The Devs have decided that the Kheldian forms were so poorly appreciated by the playerbase so much so that in Issue #13, Kheldian forms were granted the same team buffs they get in Human form in their other forms, and on top of that, Human-form damage modifiers were brought up... I leave the math to someone else, but having brought a PB and a WS to Lv50 before I13, I can say I never felt under-performing as a TriForm. Then again, I never compared my Kheldians to Blasters/Scrappers to begin with.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

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Originally Posted by EvilRyu View Post
HEATs feel like fail, well thats because they are fail.
You feel like fail to me.

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Originally Posted by EvilRyu
Aside from the travel power at level one that dont do anything unique that the other ATs cant already do alot better.
Nothing unique? Have you ever played a Kheld? PB's feel semi-rehashed but Warshades feel very unique to me with almost every single power. And being the only AT that shapeshifts I just don't get that complaint.

Or are you referring to role in the team? I tend to play my Warshade as a blaster, where I run most blasters close but add survivability, or I play in Dwarf as a scrapper, where I run most scrappers close on AoE and survivability (And I add great control). Yes they aren't as good individually but I personally would take 2 good Warshades over one non fire blaster and one scrapper or almost any kind.

Oh and what exactly is a VEAT's role?

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Originally Posted by EvilRyu
The next issue is that they have too many powers and no where near enough slots. You practically have to have a build HO'ed out just to get enough slots and even then you would be lacking certain things.
IO's sort that out quite nicely, not that anyone with half a brain should have ever really had a problem even on SO's. I can't but read people with slotting problems the same way I think people who can't do maths are a bit slow.

Quote:
Originally Posted by EvilRyu
The next issue I have with them is the mez protection thing. Castle's half ***** fix with allowing switching to drawf form as a breakfree thing isnt going to cut it for me.
Well I know taking advantage of all a toons powers is a bad thing.

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Originally Posted by EvilRyu
I will admit things got easier with the no toggle dropping thing but that isnt enough for me to play a HEAT to 50. Lastly the biggest reason I hate HEATs is that they dont give back to the team the way the VEATs do.
They give back actively, in the same way a blaster/scrapper/tank/troller does.

Quote:
Originally Posted by EvilRyu
Also the whole void hunter thing is really old and they need to just get rid of it or make it only apply to HEAT arcs.
Lol, you are still scared of voids? Do you believe in Santa?

Quote:
Originally Posted by EvilRyu
I cant tell you how many tfs have been ruined because we had cysts to spawn right next to the final AV at the end. I simply cant risk griefing my team with a cyst just because I played a HEAT. True enough cysts can be easily taken down IF YOU SEE THEM ahead of time. Most of the time the team doesnt until its too late. That it in a nutshell on why HEATs are epic PHail.
So you cannot see that big purple crystal thing? I don't think I have ever missed one in my life, and as soon as I see one I press my bind to target it and warn the team.

And if a team is going to wipe because of a cyst then they really weren't a very good team or were running on too high a difficulty.

PS: Sorry for being aggressive, but posts like yours really annoy me. Just because you can't get into Khelds doesn't mean they are bad, so statements like your opening statement isn't a good way to make a friend out of me.


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Originally Posted by brophog02 View Post
And you have no apparent knowledge of game design.
I actually have a fair knowledge of game design. I think most designers do it wrong. There's a reason video games are still only a tiny percentage of entertainment, and a reason why the Wii has absolutely exploded in popularity.

The old traditional model of game design involving "Do It Again, Stupid" design, punishing difficulty, and competition over cooperation is a failing model, and every step CoX takes away from it (which it very strongly does) is a step in the direction of better.


 

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Originally Posted by Eiko-chan View Post
I actually have a fair knowledge of game design. I think most designers do it wrong.
I don't say it often, but... pics or it didn't happen. In other words, what are your credentials exactly?

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Originally Posted by Eiko-chan View Post
There's a reason video games are still only a tiny percentage of entertainment, and a reason why the Wii has absolutely exploded in popularity.
A tiny percentage of entertainment? Seriously? OK... and the Wii... I think the Wii has exploded in popularity because Nintendo created artificial demand for it by limiting the supplies. It's not that Wii games are worthless, but mostly that the fun Wii games that do not involve sports and are not party games, are essentially rehashes of games from other platforms, or re-creations of Nintendo stuff.

Quote:
Originally Posted by Eiko-chan View Post
The old traditional model of game design involving "Do It Again, Stupid" design, punishing difficulty, and competition over cooperation is a failing model, and every step CoX takes away from it (which it very strongly does) is a step in the direction of better.
While I agree with you there, that model we may despise is the same model that sells mega-hits like HALO, GEARS OF WAR and other FPS games out there. So that model will not disappear so quickly.

In my opinion Kheldians actually demonstrate a different model which is the "Try again, and this time focus on being smarter rather than using brute force". VEATs on the other hand demonstrate in my opinion a "That's OK, you can go AFK and when you return, you can press your I-Win button and the enemies will die", somewhat like this demo-play-mode game designers are talking about these days.

If you're so knowledgeable in game design you should know by now that successful games provide their audience with satisfaction and the more varied your audience, the more forms of satisfaction and ways to gain that satisfaction you have to offer. Some people will be satisfied by pressing one button and seeing stuff fall over, while others need to feel they actually put some effort into the gameplay experience and are deserving of their rewards. One design does not fit all.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Here (as predicted) we go again.

As is often the case, EvilRyu has stated his case in an inflammatory and questionably factual manner. As is often the case, he has provoked a response that is likewise inflammatory and also makes some statements that I would consider questionably factual. Heat will be produced, but no light. Nothing of consequence will be determined, and all parties will walk away sore in the hindquarters.

Or we could stop pretending that Khelds are either fatally flawed or absolutely perfect, and recognize that their current design, both good and bad aspects, emerge from a simpler time when the devs had not the faintest clue what they were doing. VEATs are what they are by design; Khelds are what they are largely by accident.

You can even see the tool marks of design processes from a simpler time if you look closely.
Soft AoE mez with recharge in accordance with a pre-nerf Troller? Check!
Stackable pets with fixed lifetimes on enhanceable summon timers? Check!
Attacks with DPAs all over the map, as if the people who made them had no idea that DPA was important? Check!
Chance of knockback being treated as if it were a useful effect? Check!
Several powers that seem designed around the particular pairings of enhancement that HOs provide? Check!
An inherent that rewards joining teams, but provides no incentive (and several disincentives, however mild one might claim them to be) for anyone to invite you? Check!

HEATs are the product of Emmert's throw-in-whatever's-cool design philosophy just as surely as VEATs are the product of Posi/Castle/BAB's more deliberate, knowledgeable, and analytical approach. Which one you prefer will probably depend most on how much you like puzzles - but HEATs can't be considered a well designed puzzle because they were barely designed at all, and to the extent that they were, their current usage bears only the barest resemblance to the intended one.


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