Why do HEATs feel like fail?
At this point, I would like to inform the person who negatived me for this post that "Casually slotting a warshade with purples" is an old joke in the market forums. Don't take it seriously dude.
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"Did you just say 'Casual Gamer' and 'Purpled out WarShade' in the same sentence?"
I'm pretty sure thats not word for word but quite the jist of it.
And I can't stand warshades, they feel too much like a clone of the PB's just with different inherent powers.
That and teleport as their travel power... *shudders* I HATE teleport...
As for whoever neg repped me with "Do not start the flamewar back up" I don't see a flame war here, I see a rather decent debate and do you even see my rep? your worthless neg rep point just made me laugh. (granted theres a couple troll post and flames but the information I gave on being a low level PB/WS is pretty solid. DO NOT DO SEWER TEAMS PEOPLE! unless you like to faceplant alot because of some Shadow Cyst)
There are similarities between the two Khelds, but Warshades aren't exactly cloned.
And I believe the quote you are reference is BAB responding to someone that said casual and purpling out their character in the same sentence, heh.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Branching Paragon Police Department Epic Archetype, please!
As much as I hate Teleport, finally got a WS past level 6 so at least now I got Nova for travel. Enjoying it pretty well.
Not sure if this will help out many people but I figure it might, its my Keybind file for my Warshade. (Human skills go into tray 1 and 4. two trays at least have to be open and available. Nova skills into tray 2 and Black Dwarf skills into tray 3)
Granted you could probally make another keybind as well that will allow you to shift into human form and fire off stygian circle and allow you to shift back into whatever form you were playing before too with a little tweaking and playing with the powexec commands.
Gibbering Lunatics Warshade Keybinds
My Warshade is ok solo but nothing special now when I up my mob count it starts to get down right naughty! On teams I am just ripping through most spawns as if they are paper but when I solo 1 or 2 lvls higher than me with /+4 mob count I actually have to pay attention.
I guess it wasnt entirely worthless if you felt the need to address it. (I did not send it as I am against the rep system)
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Now back to your regularly scheduled HEAT programming... And I don't mean wrestling
Whew! That was a looooooong read! I can't believe I missed the bulk of this discussion... I guess work has been distracting me more than usual as of late
I realize some of my responses to people I will be quoting below may cause some aggravation, misunderstandings, and possible flame wars, so I hope to cool a bit of that down by stating beforehand that everything I am stating in this post is based upon personal experience or personal opinion (or a mix of both). I've already proved that a Warshade can take on the most mez-heavy and aggravating mobs out there (at +4x8 too, thank you very much, Bubba!), so I'm not making this post to "prove" anything. If anything, the tests I've already done prove the "effectiveness" of the AT. By "effectiveness," I don't mean DPS. Effectiveness to me means "taking down the enemy and living to tell the story." If you can solo a mez-heavy mob at +4x8 while playing a HUMAN-ONLY Kheldian, I'd say that ANY Kheldian combination (bi-form, tri-form, human-form) can be just as effective if not MORE effective than what I've already proven.
Considering that "test mobs" (at least according to some of the number cruncher types) consist of +0x8, I'd say that's a heck of a lot easier than some of the tests I've done, and would quantifiably prove the "effectiveness" of the AT. It may not prove the "speed" of the AT, but regardless of speed definitions, any AT can be "effective," considering the tools the Devs have given every AT. Just ask any TA/Archery Defender.
What I'm doing here is merely pointing out my opinions regarding some of the stances taken in this thread to hopefully lead up to my final viewpoint on the Kheldian AT. I don't want to make assumptions that VEATs are better or HEATs are better, I just want to address this "Kheldians are fail" that a lot of people seem to feel at some point in their HEAT career. So, if you'll indulge me please...
Human-only WS: I've heard...interesting stories. Probably not outright terrible, but not really gripping either. If a really heavily disruption-based character appeals to you, I could see it being a neat idea. Otherwise, it would be kinda underwhelming considering...
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Well, if by "disruption" you mean "damage mitigation," yeah, of course it's a neat idea. It's actually more than that, but I won't go into specifics here.
And to the ends of the Earth I will fight against mez protection in the human form. If human had protection, there would be no need for dwarf form at all.
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No, there are MANY more factors to consider with a Kheldian going into a mez-heavy mob than there is with a scrapper, so trying to compare the two is a moot point.
*note*
I am not claiming the person who I quoted above was comparing scrappers and Kheldians... I was making a generalized statement to anyone who thinks the two SHOULD be compared for any reason... The "fighting against mez protection in human form" is the best basis why they should NOT be compared to eachother. Give human-formers constant scrapper-like mez protection, and then come to me about whether scrappers and Khelds can compare to eachother.
Because unlike VEATs, HEATs have NO MEZ PROTECTION. Well they do, they just have to sacrifice all their damage for it, whereas VEATs don't sacrifice anything...
Everyone knows that VEATs > HEATs atm. Even the devs do. Of course, nothing will likely be done about it... |
It amuses me greatly when people ignore math while laying out baseless blanket statements in support of their opinions.
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The math isn't going to assure that everyone plays every AT the same way. The math assures that the game remains balanced. The varied ATs and the way that they're designed is what (hopefully) assures that the game appeals to the broadest audience possible.
So, in the end, "requiring" that the entire playerbase use math when stating their "blanket opinion" on an AT, or even merely making statements that you're "amused" when they don't... Is just plain ridiculous.
To be crude:
VEATs are a bar of gold - take any piece, and you have gold. HEATs are a cow pie with a diamond in it - unless you know what you're looking for, you're going to get poo. I submit that both are playable, and both can be powerful, but one is clearly better designed - unless you feel that "good design" is synonymous with "difficult and inaccessible except to the persistent or well-informed." And if it is, I pray to god that you do not design anything I ever have to use. |
Some people prefer the challenge in "finding the diamond in the rough" performance-wise, and some people don't. That's the way of the world, and game designers are stuck with dealing with that.
VEAT's are not a challenge, they toggle up and they go - that is poor design for a game. Anything that involves no or little challenge/skill is poor design if it's main purpose is entertainment.
With a VEAT a great player is only going to be slighlty better than a poor player because there is simply no way to do much wrong, with a HEAT the bad players are exposed for what they are - this is a frightening concept for some. |
Yes, let's weed out all those paying customers that play to have fun! Let's get rid of them! We'll make sure that this is City of Spreadsheets so that only those of us that don't mind spending a billion inf on our builds can do anything of worth!
Let's return to the days of rooting mez protection and toggles that lock you out of other toggles because that will bring back CHALLENGE!!! You want your negative energy damage resistance? Say goodbye to your S/L damres! /sarcasm off How's that Khel of yours do solo at +4/x8 by the way? |
Although, I think maybe you should have put the "/sarcasm off" AFTER your last statement...
My warshade is still the most fun I've ever had playing this game, and no amount of solid math will convince me otherwise. There is no mathematical expression of fun.
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E=MCmathdoesnotcompute
There isn't a mathematical expression for fun. But there is one for effectiveness.
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I am going to easily state that X is better than Y by the numbers.
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I am going to state that form shifting is clunky and inefficient.
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I am stating that if you can't while others can then your character must be weaker than those that can.
I am not telling anyone that weak characters can't be fun. Fun is subjective. AT capability is not. |
Of course not.
Then why argue that for a Kheld, when it's already been proven they can handle some pretty intense situations? Of COURSE you need to put some thought into building them. Of COURSE you may need to get some help understanding binds and attack chains. Of COURSE it may be frustrating at first for a novice to Khelds... But, isn't that true for just about any AT?
You know what I find interesting?
The fact that some people (not just yourself) say an AT is "gimped," and then name off some extreme situation like "+4x8," as if every AT is supposed to just easily handle that with "just SOs."
That is simply laughable.
I believe it states in everyone's copy of the game on the "tip screen" that "some ATs do well solo. Others do better in teams."
I may not be quoting it exactly, but that's the gist of it. If that statement on the tip screen holds true, why the whole argument about comparing Khelds to any other AT, whether it be Blasters, Scrappers, Tanks, Defenders, VEATs, or Controllers?
I worked AROUND that bad design. I ignored the forms. I accepted the lack of mez protection. I play to the strengths of the good powers while ignoring the lousy powers.
Which is exactly what all the pro-Khel posters state they do with theirs. Play to the strengths of the AT! As we all should. |
So, what's your point, exactly?
It sounds as though I play my Kheld almost the same way you do... Except that I don't think I've "worked around poor design." If the design of the character was to allow for flexibility, and so people could feel comfortable in different playstyles (in the same AT, whether tri, bi, or human-only, as stated by LX's link in this thread to the "original design for Khelds")... Isn't that design working "as intended?"
That said... You really make some good points. I don't mean to upset you in any way by my opposing viewpoints. I just tend to disagree that Khelds are "poor design" by nature. I believe that's a falsehood, if over 12 issues hasn't resulted in any major overhaul of the AT.
As stated before, some people will like it, some people will despise it. I think as with both your case and mine, we like to play it, but begrudgingly, due to either lack of mez protection in human-only builds, or the "clunky-ness" in changing forms.
There's not a single person here that can say with any level of honesty that a PB is in any way comparable to a WS when comparing the two in their entirety. We all know this is false. The PB may start out stronger but it is quickly surpassed.
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I call bullcarp on this because I don't know if you've noticed or not, but we've been able to add more trays to our UI since a few issues ago (I forget which issue brought on that feature).
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When people can't agree on what constitutes good design, bringing in various definitions encompassing mechanical efficiency, play experience, peak performance, worst-case performance, associated content, associated lore, conceptual concerns, and art design, any discussion is going to be a lot of sound and fury, signifying nothing.
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Thank you for reminding us, as I'm sure many have forgotten, what gaming should be about.
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Considering CoX is now considered (in most circles) one of the "longest running" and "most successful" MMOs out there... I'd say their "design choices" have been above-par, and they've been able to make a significant portion of this playerbase very happy with their design decisions--both by creating a variety of things to create (hence, the various ATs), and by listening to those of us who whine on the forums and taking any "legitimate" suggestions to heart.
Trouble here is, it's hard to quantify kheld performance, taking in all forms. Looking at hard DPS numbers doesn't work if your kheld is playing backup tank, or tank for that matter, in dwarf form. It's easier if they stay nova, as then you look at them the same way as a blaster. But when they switch to human form, (especially warshades) they can pull tricks that are helpful to the team but again don't translate into hard numbers. Not so with VEATS, hence why they are more easily embraced. When a widow comes aboard, buffs your accuracy, damage and defense with its leadership abilities, and does the same damage no matter what the team make, it's easier to get a good feel for what they can deliver. Not so with HEATs, due to flexibility.
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I've said before to other people (in the Kheld section of the forums) that I think Kheld performance really comes down to the player--more so than other ATs.
I think my point is best illustrated in this statement:
In my eyes, a warshade needs to have a skilled "driver" to reach full potential...
...As it stands, many teams don't find Kheldians worth the risk of an invite. I feel this is because a poorly played Kheldian is more common than a good one, and a poor one is only 80% of what the specialized player would be, even if he was also poorly played. |
This is not to say that you have to be "uber" to play a Kheld... Nor is it saying that "playing VEATs is a snoozefest"... What it IS saying is that you *may* have to put some more thought and effort into playing a "specialized" OR "generalized" Kheld than you had to do with any of the other ATs.
Then again, you may all be like EvilGeko and think Khelds are the easiest and most straightforward AT to play.
Considering the amount of posts asking for help in the Kheld forums, I'd say the previous statement would be untrue about the overwhelming majority.
That's compelling evidence of design intent, and I am now convinced that the implementation of Khelds does bear a relationship to that design goal. That an archetype designed to be difficult to build towards playability isn't universally appealing was probably a predictable outcome, and contrary to the opinions of some other posters here I don't think that necessarily reflects poorly on the player community.
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It was obviously a specific design choice, and one that they decided worked as-is (with a few minor changes here and there over 12 issues)...
I also agree that it doesn't reflect poorly on the player community. The fact that not everyone can get into the AT doesn't speak poorly of their play skills... It mainly represents that the Devs were trying to reach a specific portion of the player community's playstyle desires.
Actually, if you think about it, it's a perfect design for a LEADER, in the sense that if the team stands united behind the Kheldian, the whole team will benefit because the Kheldian will be able to spearhead the team's efforts to win the fight.
Sadly, most forumites I've seen, that speak against Kheldians seem to care only about combat performance and how to most effectively defeat as many enemies in as little time as possible. They require that Kheldian limitations be removed and that Kheldians get MOAR DPS NAO and other such things. Clearly, the Devs, bless their RP'ing minds, actually care enough to supply us with different themes and different sources of entertaining ways to defeat our enemies, some faster than others. We call this "having options" and also "variety", and it's been proven a good thing... if not for that, we'd all be playing City of TankMages. |
DOOOOOOOOOM!!!!
Seriously though, I think the first part of your statement may be why I like them so much. I lead approximately 90% of the teams I'm on, and have no problems "spearheading" anything we're doing, up to and including taking alpha strikes from AVs on the STF, soloing the mass of Romans in front of Romulus at the end of the iTF in its entirety, or running headfirst into Rularu, Carnies, or Malta before anyone on the rest of the team. Without dying.
Anyone who thinks that Khelds don't have the ability to "spearhead" a team effort obviously has no idea of the capabilities of a Kheldian.
See i find that warshades are OVERPOWERED. Once slotted correctly and used to their playstyle, you can basically do insane ammount of damage with also capped resis.
Its just the low levels that are a killer and a slog |
On the other hand, I don't think Warshades are overpowered. I think they're "late bloomers." Before you start saying Warshades are "overpowered," you might want to look at some of these scrappers who can solo AVs...
When everything works according to plan, sure... a Warshade can be a whirlwind dervish of destruction, and with smart inspirations-use all it's all good, but it still requires players to actively do the work.
Getting into a spawn and activating Eclipse still carries some risk. |
Like, LX said, "when everything works according to plan."
Problem is... It never does.
I think there are a few people on here stuggling to seperate their own dislike of particular mechanics with any actual facts that hint at underpoweredness.
I have seen lots of people say HEATs are underpowered but not a single person has proved it and never will because it just isn't true. The only problem is that it is easy to make a poor kheld build, and even easier to play one badly and it is a lottery if you get a good one or a bad one even more than any other class. But I like that, having a well built and played kheld is like being in an exclusive club, and I find my Warshade so fun and powerful that I find it really hard not to think LRN2PLAY whenever anyone tries to talk about underpowerdness. So to those saying Kheldians are underpowered you first need to talk about which kheldians (I will give you that PB's are underpowered) and then you are going to have to show me some numbers. Fun is subjective but effectiveness isn't and if you want to talk about it you need facts, which I have yet to see. |
Just making a general statement "Khelds are underpowered" is a opinionistic statement that doesn't prove a single thing, especially when I can prove otherwise...
I have absolutely nothing against anyone who doesn't like the AT. I also have the same urge to say "LRN2PLAY" when I hear complaints about Khelds, but on the same token, I have no problem helping anyone learn how to play the AT. However, just making a "blanket statement" that the AT is "ineffective" just because you don't like it....
....I call BS.
This is utter nonsense. I mean nonsense on a level that is staggering. The objective of the game is to defeat your enemies. You do this by inflicting damage and surviving. Period. Whether you have fun while you do this is, of course, important, but has no bearing on the mechanics involved or the rules of how things work. Fun is a subjective issue, and as such cannot be objectively compared in an evaluation.
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Individual's personal opinion on the objective of the game: "Defeat your enemies"
General objective of the game: "Have fun" (no matter if that's "defeat your enemies," "make money at WWs," "chat for hours in AP," "organize events," "hold massive costume contests," etc., etc.)
Overall "objective of the game" (from a Dev/business model perspective): Make sure as many people as possible "have fun" and continue to subscribe to the game in order to continue to receive a paycheck.
Obviously, the "single driving objective of the game" isn't "defeat your enemies" for every member of this playerbase. It's different for everyone. And that is driven by what each individual thinks is "fun." That may be to "defeat your enemies" in the quickest way possible, or it may be chatting for 10 minutes in broadcast to help out a fellow player with something.
Who knows.
This is equally nonsensical. There are objective means for comparison of the effectiveness of an AT. You can measure DPS. You can measure defenses. You can measure control effectiveness. These are all measurable quantities. Fun, however, is not one of them by any means. To say that your argument of fun trumps objective measurements of effectiveness is just plain inane.
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If your playerbase doesn't think an AT is fun, it won't matter HOW sound your math skills are or how "perfectly built" you think your AT is.
That's what this whole discussion is about though... An individual's FEELINGS on whether a specific AT is "fail." (i.e. their quantified belief on fun for the aforementioned AT)
I would really like to see someone try rather than just spout rubbish.
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Do Khelds defeat enemies and help complete missions (or help do so) as efficiently as other ATs, either solo or on teams? I don't really know, but that is something that could be quantified.
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Agreed, but then, some people would like villainous Kheldians on red side. I think what's being asked for is a mirror of each side's epic choice.
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I find the corrolation between those who hate the shapeshifting mechanic and those complaining of a lack of power interesting.
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But again, the only thing I find offensive here is that you and PrincessDarkstar seem to think that just because someone doesn't like your beloved Kheldians, they must only care about effectiveness. It's a shabby and baseless argument. But then what can you do when you don't have facts or reason on your side?
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You know, this is dumb. Nobody is going to accept any numbers I post (except maybe for Dwarf Form sans pets) because there are too many variable effects that come up in actual play for Kheldians but are simply not a concern for ATs that have a more complete suite of active or passive mitigation (Defenders, Controllers, Scrappers, Tanks) or aren't expected to consider their own survival in the first place (Blasters).
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There are waaaay too many variable effects that come up in actual play for Kheldians to come up with an actual quantifiable "This is what Kheldians can do" generalistic statement. If you're testing in a tri-form build, you're not taking into effect the variables that come into play while running Inky Aspect constantly. Or the Leadership powers while playing in human-only form. Or any number of other things I could name...
I'm with the Princess here. I'll gladly take any numbers you can come up with, even if it's straight SO build to SO build. Just don't compare an IO'd nova form to a SO'd blaster (obviously).
I also agree with the three comparative cases she presented, although Dwarf with pets and whatnot could be very hard to analyze with any amount of accuracy. I would suggest comparing a high recharge nova to a high recharge AoE blaster. Then, stick with that same high recharge WS when going to dwarf, and compare it to something like a SS tank who would also be built for high recharge. |
Analysis is still ongoing, but early results are showing that being locked in dwarf against a single target is an enormous disadvantage for a Kheld - we're talking about a literal order of magnitude drop in DPS, and that's before considering what it does to the poor guy's ability to recover post fight. Peacebringers have an edge on surviving this situation, and Warshades have an edge on damage, but both are pretty thoroughly miserable here. I would suggest that any future analysis of Kheld performance and play experience place a strong emphasis on this situation, as it's the expected survival mode for the AT, but on a build that isn't structured around it can instead be a long, painful death sentence. It sounds wacky, but when you count up the total opportunity cost, Dwarf might be worse DPS than Hibernate.
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I feel that the Warshade design makes a promise that it fails to deliver - the promise that it can be played, should one prefer, as 90% of a Scrapper. In fact, the numbers appear to show that this is a terrible plan, and the smart move is to treat Dwarf form as a team utility rather than a true combat stance.
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Perhaps I'm mixing the koolaid without knowing the flavor but since when is having an uber DPS build the end-all-be-all? Why is DPS the deciding factor if HEATs are fail or not?
When I'm switching forms on my PB or creating havoc on my Warshade, DPS is the furthest thing from my mind...I'm just happy to play a different and versatile AT different from the other 5. |
That's where I see Khels. Barely good enough at a lot of things.
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It's the +0/x8 I doubt because quite frankly, I don't see the benefit of having the x8 setting factored in as useful because I think it's already been proven that Kheldians are not the best solo class in the game, as opposed to Scrappers. There's a reason why Scrappers are recommended to newcomers who want a class that's easy to solo and simple to play...
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I know, I know... You're coming from a PB perspective...
At this point, I would like to inform the person who negatived me for this post that "Casually slotting a warshade with purples" is an old joke in the market forums. Don't take it seriously dude.
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Me: "Hey! I'm AlienOne"
Mod08: "Ah, so YOU'RE the one with the 'casually purpled out Warshade'!"
XD
"Alien"
76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
At last, this thread can die with the decisive conclusion that we all agree to disagree.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
At last, this thread can die with the decisive conclusion that we all agree to disagree.
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It's all subjective! Subjective I tell you!
[Faceplant]
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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At last, this thread can die with the decisive conclusion that we all agree to disagree.
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However, when getting a service or product, some are happy with it and others are not. The ones that aren't happy with it want want a better service/product, and we can't rightly ask, "Hey, can't we just agree to disagree?"
Say, we have the same model of car. I'm happy with the gas mileage. You are not. You are within every right to demand better mileage. I can think you have unreasonable expectations. I can tell you if you don't like it to get another car. But I can't tell you to just agree to disagree with me and call it a day.
I think the analogy should be clear - of course, you're free to disagree
Quantum.
And, if that doesn't work;
[Divide by 0]
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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If any of the items on the following list were false, I'd say you have a good argument there in favor of not agreeing-to-disagree, but as things stand, I disagree with your analogy and analysis based on this following list:
So, yeah... lets agree to disagree and conclude this thread with the realization that different classes feel different to different people and while we can discuss, contrast and compare their performance, our performance analysis still has to be bound by the vision of the Devs for each class we attempt to analyze, and most of all, by the vision of the Devs for the game as a whole. Whenever we forget this simple yet important rule, we can expect massive Internet Drama, thread-locking and requests to agree-to-disagree...
EDIT :: As a response to your car analogy, let me say that Scrappers are like my dad's trusty old FIAT car that would always get us to were we wanted to go, quite fast and with very modest requirements on both wallet and driver, while Kheldians can be considered a PORSCHE as they're shiny, cost a lot, impress the girls, but at the end of the day, if you use them for mere transportation, they are either overkill or performing on such inefficient levels a FIAT would suffice.
What's more is that in this game, we can all enjoy our FIAT's and eventually get our PORSCHE, so really what's the argument about anyway? Do you truly wish to bring the PORSCHE to the performance levels of the FIAT so that everyone will be able to have one without having to put in the proper investment that actually brings a PORSCHE it the level of admiration it gets from the gals?
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
Wait, so now we're disagreeing with each other about whether this is a topic that we can agree to disagree on? This is doomed.
I hereby declare that this thread is possessed, and no conclusion will ever be reached by continuing. Please stop. Save yourselves. Go away. Stop typing.
What am I doing? I should be gone.
See what this thread has done to me? Even aware of its demonic influences, I cannot help but continue the epic flamewar that has started.
I'd weep for my sanity, but I don't have enough sense left.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Well to completely derail this thread (in a sense) I would like to put out that this epic flamewar of sorts has me re-rolling a warshade and I'm starting from point zero as a human. All the way through. period. XD
[edit]Wow, balancing out defense with endurance usage at low levels is a toughie... lol [/edit]
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
Well, things don't die just because you won't them too
I'm not expecting you to respond LX, as you're clearly tired of this thread, so if you don't, no worries. But I think you're missing the point when you want to 'agree to disagree'. This thread will die it's own natural death, but as you and I both know, another thread similiar to it will crop up about Khelds soon enough, and that because many still aren't very satisfied with the AT.
So, you may allow this thread to die after I say one more piece:
Looking at your list, LX, you place some heavy emphasis on Dev intentions and actions, as if that ends the argument, but it's that exact point that works against you. The Devs have made Many Changes (Some pretty hefty) to Khelds over the years, and every single one of them has been an Increase in Performance related numbers - no nerfs that I can think of.
Know what that means? That means the Devs have agreed with players at different times that Khelds have Underperformed. Who cares what the original intent was? The Original AT had Negative Resistance, 40ft Ranged attacks with .65 Scalars, and could get One-Shotted by a Quantum Hellion. Thank God we haven't stuck to the original vision
Again, modified not just once, but many times. Again, why is that? Why wasn't the first set of changes enough? Why not the second? Why must we assume the last set of changes are good enough when we've already seen so many? Why accept that latest model is the 'final version', especially if we're not totally satisfied with it? The Devs have shown already that they listen and are willing to make changes, despite any original Intentions and Design Vision.
I'm not gonna agree to disagree with anybody if I'm not personally satisfied with a product. Now, I know that the Devs many never make any more changes, but pretty much anytime a thread like this comes up, I'm gonna voice the areas where I'm not happy with the Kheld AT (the Shapeshifting mechanic, a lessening on emphasis of being a Team AT, and lately, that PBs fall so shorts of WSs at High Levels) in hopes that they do. Happily agreeing to disagree doesn't really help my case...
Again, I love my PB overall, and I have fun with her. But I do sometimes feel not as effective and/or desired as a teammate than I do when playing other ATs. Doesn't matter how other's feel - that's how I feel. Continuing the car analogy: my AT doesn't drive quite as smoothly as others, I want it to, and I want the designers to know that.
Well to completely derail this thread (in a sense) I would like to put out that this epic flamewar of sorts has me re-rolling a warshade and I'm starting from point zero as a human. All the way through. period. XD
[edit]Wow, balancing out defense with endurance usage at low levels is a toughie... lol [/edit] |
I swear you get punished brutally for little or no reason...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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On the topic of HEAT's I was just in a full team with +4 enemies. As a joke (and assuming I was gonna faceplant hard right off the bat but had a self-rez from a earlier bank mission)
I roared out the usual blaster warcry, "Here, hold my beer and watch this!" (this is with my PeaceBringer btw)
and hit off build up, stormed into the middle of them in human form, hit Pulsar, 3-shotted the quantum in the midst with Incandescent Strike/Radiant Strike/Gleaming Bolt, then flipped to Dwarf form, popped off White Dwarf Flare, flipped to Nova and shot off Nova Scatter and Detonation.....
Welp... That room was cleared real quick... and I was only level 21 exemped down to 18 ^_^
For once the HEAT actually felt... Well Epic.
Honestly Socorro, the thing I'm tired of is trying to force Kheldians to play and be played like other ATs. I know it's not going to stop, and I know the Devs constantly attempt to improve the design and implementation of all ATs', not just Kheldians. However, through all the specified Kheldian design-changes, we still have not seen Human-form mez-protection, and we still have not seen the shape-shifting concept go away — if anything the Devs made it a bit more demanding to solo a TriForm Kheldian, while boosting the ease of use of a TriForm Kheldian that plays on a team and usually prefers staying in one form or another.
You talk about a disparity between PB's and WS's, and I'm well aware of that and completely agree with. A link in my signature points to several pages of discussion about ways to boost PB performance that several Kheldian players have agreed with (at least the parts of my suggestion that contribute to the DPS department).
The point about lackluster team-play is also something to discuss, and I tried to address that in my PB performance boost thread. The more people discuss it, the more it is clear that a lot of people want a passive boost rather than an active boost. Apparently this was clear to the Devs as well, as is evident if you look at how VEATs are.
So you make very good points, and so does everyone else, but the major thing that people seem to forget is that it is the Devs who do not want Kheldians to be played like Scrappers, because if they did, Human-form would have had mez-protection somewhere baked into the Kheldians shields. Instead it's baked into the Inherent power and into Dwarf-form, and if those two facts contradict how people would prefer to play their Kheldians, well, unless the Devs suddenly change their minds... that's just tough!
Has anyone even considered what would be the price Kheldians would have to pay in term of DPS or survivability if the Devs did decide to grant some wishes and gave Human-form mez-protection and shortened or eliminated shape-shifting? As far as I understand, the Devs would probably decrease some damage modifiers or perhaps reduce some damage-resistance modifiers so that Kheldians will once again be Jacks of All Trades, Master of None but often better than a Master of One. Because you see, for as long as that concept directs the Devs' vision of what Kheldians should be, there should always be a weakness to balance out a strength but since Kheldians pack ranged attacks, melee attacks, shields and limited crowd control together with self-buffs, something's gotta give, you know?
EDIT ::
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
EDIT :: Darn it, I just gotta say it: "Pics or it didn't happen" |
One more hit and I was sucking on the concrete. lol
Was still awesome though, even though I burned out all my endurance in those few moves because everything I can slot for damage is slotted up.
However, may I suggest then you approach the enemies in Dwarf form, then when they're all around you, use a keybind that switches you to Human-form and executes Pulsar at the same time, then use your Human-form heal power(s) before switching back to Dwarf/Nova or mixing it up with more Human-form powers like Solar Flare or Photon Seekers? (when you have them, of course). It works wonders for me, so I just thought I'd share...
Trust me, the tactic can work wonders both to defeat enemies quickly and to entertain your teammates, especially if while you perform this trick, you also use the following as your battlecry: "I *am* the Omega Bomb!". Many a Crab-spider have laughed... and one once told me: "Yes... yes you are!"
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
I was just teasing, and I know it can happen because that's how my TriFormPB can play at times.
However, may I suggest then you approach the enemies in Dwarf form, then when they're all around you, use a keybind that switches you to Human-form and executes Pulsar at the same time, then use your Human-form heal power(s) before switching back to Dwarf/Nova or mixing it up with more Human-form powers like Solar Flare or Photon Seekers? (when you have them, of course). It works wonders for me, so I just thought I'd share... Trust me, the tactic can work wonders both to defeat enemies quickly and to entertain your teammates, especially if while you perform this trick, you also use the following as your battlecry: "I *am* the Omega Bomb!". Many a Crab-spider have laughed... and one once told me: "Yes... yes you are!" |
Has anyone even considered what would be the price Kheldians would have to pay in term of DPS or survivability if the Devs did decide to grant some wishes and gave Human-form mez-protection and shortened or eliminated shape-shifting?
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I personally wouldn't want shapeshifting eliminated either, as it's the one thing that makes HEATs really stand out (even if it does make them trickier to play than other ATs and require more attentiveness than most).
I also feel that the "jack-of-all trades" tag only applies to Kheldians intending to tank, i.e. ones taking dwarf form, slotting it well, and often playing in groups that need/want tanking - even then you need to work hard to maintain aggro as you lack a taunt aura. Also if CoV has proved anything it's that tanking isn't needed except for perhaps some AVs/GMs. I slotted dwarf well on my tri-form WS, sacrificing human form usefulness, and yet 99.9% of the time my WS is basically just a damage dealer as tanking is not needed/wanted. Besides tanking and damage-dealing I don't see any other roles Kheldians can claim (my WS only controls as well as some of my Blasters, less well than some of my Corruptors/Defender, certainly not on par with my Controllers/Dominators).
As for mez protection, limiting it to human-form only would be a balance in itself for Peacebringers over Warshades (as I feel WS's do their best work in nova form backed by mire/eclipse), and would be no help whatsoever to my WS playstyle.
Personally I'd still like to see mag2-3 passive mez protection for nova and human forms of both Kheldians, just so that being mezzed wasn't guaranteed in large spawns from factions where every minion/lieut has a chance of mez on their basic ranged attack (Carnies, Rikti, Malta's grenades, etc.), but not high enough to guarantee mez immunity against persistent mez-specialised bosses/lieuts (if you don't otherwise take care of them).
Then to close the gap between PBs and WSs, and because PBs favour human form moreso than WSs, maybe PBs could have a further mez protection buff to stack on their passive, either click-based and duration-limited, or (my preference) on the later toggles.
The Blaster-solution might work too - letting PBs and WSs use their (first) 2 single-target ranged attacks in human and nova forms when mezzed, like Defiance (Mk2) allows - the blasts on human form look pretty weak on paper, but this would be a big boon to nova form.
As for other ways to improve PBs (and notably damage output) compared to WSs, I like your -res idea from your other thread. Some other solutions might be making the bonus damage for PBs self-buff based (like Blaster Defiance or Brute Fury) - perhaps even make it like Dominator Domination, where you build a bar by attacking, then release it as a self-buff with an inherent power button. You could make this bar form-dependent, as from what I've read PBs don't form-dance as much as WSs (again, not played a PB, so not totally sure) - then a PB could build the bar up in any of their 3 forms, then trigger the buff (which could be 30-60secs of enhanced damage, perhaps with some mez protection like Domination has), but switching forms might zero your existing bar (this would be similar to Warrior Rage in WoW, where, when I played it, changing stances would zero all of your built-up Rage - admittedly WoW's Rage is used to power attacks, rather than as a direct damage boost, but the principal is similar so I mention it here).
I'd also like to see Dwarf forms getting a damage/taunt aura to help them tank better in those cases where you might like to try and fill in for a tanker (or a brute/mm built for tanking), for those who enjoy that playstyle. It wouldn't affect me much with my WS, but it might help PBs - maybe that could be made PB-only as well to close the gap between both Kheldian ATs /shrug.
Oh I like your idea for turning the PB heal into a PBAE heal too, but then I'd like to see the same done with /Storm's O2 Boost as well because I dislike playing characters with targeted heals (but otherwise love /Storm), so I'm probably biased. Turning PBs into more of a support-role Kheldian might ultimately be the best way to differentiate them from the damage/survivability kings that WSs are.
The Bacon Compels You.