Why do HEATs feel like fail?
It was posted a ways back, but I figured I would respond to Gecko since I'm seeing it now.
I was really responding to your comment that Scrappers are generalists. You obviously have a different definition of "generalist," than I do, as generalist to you meant they could kill fast. By generalist, I mean someone who can fill in for the role of any AT, at any time. The ATs do overlap a bit to some extent, but the Kheldians are the only real ATs to strive for that.
Scrappers kill fast, with enough mitigation to survive while their DPS gets the job done. That's not really a generalist... their focus is melee DPS, and they are good there. They're just not a generalist. If you want to call them generalists, okay, but don't be surprised when you throw people off like me... generalist is usually used as I did. Both in how the word is defined and how it's used to discuss the powersets on the forums.
As for the rest since then, eh, you can't really quantify fun. To a certain extent, ATs have to be effective enough in game to get the job done (get xp and complete missions/TFs). After that it IS personal preference as to what approach you like in getting xps and advancing.
As I have said before, Kheldians are like most other ATs, where some tweaks could help, but are still doing quite well in the performance aspect. For the rest, it really is your personal preference as to whether you like Khelds, just like any AT.
Oh, and wanting a different unlocked AT doesn't make sense: the devs can NEVER satisfy everyone with an AT (some people love Defenders, I don't, etc.). VEATs are popular, but not everyone likes them. Does that mean the devs need to make another VEAT? No. It just means you go with one of the other many AT options, heroside or blueside. Just because an AT is unlocked at 50 doesn't mean it's going to suddenly be liked by everyone.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Oh, and wanting a different unlocked AT doesn't make sense: the devs can NEVER satisfy everyone with an AT (some people love Defenders, I don't, etc.). VEATs are popular, but not everyone likes them. Does that mean the devs need to make another VEAT? No. It just means you go with one of the other many AT options, heroside or blueside. Just because an AT is unlocked at 50 doesn't mean it's going to suddenly be liked by everyone.
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For Blueside: Longbow should be available as a near Mirror Image of the SoAs. Somewhat different powersets and looks (can't have those Arachnos backpacks, now can we...) but basically starting off very soldiery (guns, weapons, and such) before diverting into niche areas. Many people don't like how Longbow uniforms look... Well, other the the red and white colorations, they can actually look pretty cool. Like SoAs, you can be stuck with a uniform at first, but can color it as you see fit.
Vanguard can't really be a new AT at this point. Everyone can already join them and get their uniforms. Vanguard NPCs do have some nifty powers/looks that aren't available to PCs however, so some Epic Pools (perhaps requiring vanguard merits) that emulate these would be cool.
For Blueside: Longbow should be available as a near Mirror Image of the SoAs. Somewhat different powersets and looks (can't have those Arachnos backpacks, now can we...) but basically starting off very soldiery (guns, weapons, and such) before diverting into niche areas. Many people don't like how Longbow uniforms look... Well, other the the red and white colorations, they can actually look pretty cool. Like SoAs, you can be stuck with a uniform at first, but can color it as you see fit.
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Branching Paragon Police Department Epic Archetype, please!
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
Very true, but for completeness' sake I do wish another completely different Epic AT was availaible on each side to compliment what's already there. On the Red Side, it's easy: Khelds should be available as villains. I've run into too many Nova and Dwarf bosses trying to slap my hero down to believe that all Khelds are good guys
For Blueside: Longbow should be available as a near Mirror Image of the SoAs. Somewhat different powersets and looks (can't have those Arachnos backpacks, now can we...) but basically starting off very soldiery (guns, weapons, and such) before diverting into niche areas. Many people don't like how Longbow uniforms look... Well, other the the red and white colorations, they can actually look pretty cool. Like SoAs, you can be stuck with a uniform at first, but can color it as you see fit. Vanguard can't really be a new AT at this point. Everyone can already join them and get their uniforms. Vanguard NPCs do have some nifty powers/looks that aren't available to PCs however, so some Epic Pools (perhaps requiring vanguard merits) that emulate these would be cool. |
The only problem I see here is that the dev's have been pretty regular about creating things that work for both sides equally. While your suggestion gives something to both sides, on the villain side it isn't 'new', which will leave some players unhappy and on the hero side it represents a lot of new dev work that doesn't benefit both sides. As much as I like your suggestions I suspect that any new epic archetypes, if there are any, will be a general one (or two) that can be played by either side - maybe something introduced after Going Rogue that is specific to Praetorian earth.
Globals: @Midnight Mystique/@Magik13
I'd ask for something I've never even seen before because for me, anything else would not be Epic. Especially not if I've already kicked its butt several times over on both Red and Blue sides.
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Now, if we were to have still more Epics in addition to Longbow/Villainous Khelds, great, but I like for things to be in sync first
I'd ask for something I've never even seen before because for me, anything else would not be Epic. Especially not if I've already kicked its butt several times over on both Red and Blue sides.
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Want to be SWAT? Roll a AR/Traps Defender or AR/Devices Blaster.
Want to be Psi-Cop? Roll a Psi Blaster or Psi/Emp Defender.
Want to be a Quantum? Roll a Peacebringer.
The only ones you can't already be are Hardsuit or Detective.
If there's a single lesson to take from this thread, it's that the epic archetypes need a bit more variety. There are people who, for reasons that will remain a mystery to me most likely forever, really love Kheldians. But there are also plenty who hate them with every fiber of their beings. For a normal AT, that's just fine. Not everybody has to like every AT in the game. For the AT you unlock as a reward for hitting level 50, it's really inappropriate. Port in something more like the VEATs for heroes to use - PPD or Longbow or something - to broaden the appeal of these unlockable AT's, leaving fewer people feeling. . . cheated? Cheated is too strong a statement, I think, but it's the right flavor. Deeply disappointed, anyway. And send a few Warshades over to the villain side, too. I'm pretty sure before VEATs were unveiled, there was discussion of doing just that.
That's my take on the subject, anyway. |
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Oh, and wanting a different unlocked AT doesn't make sense: the devs can NEVER satisfy everyone with an AT (some people love Defenders, I don't, etc.). VEATs are popular, but not everyone likes them. Does that mean the devs need to make another VEAT? No. It just means you go with one of the other many AT options, heroside or blueside. Just because an AT is unlocked at 50 doesn't mean it's going to suddenly be liked by everyone.
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Although, you might be right and perhaps having epic ATs are just "fail" as a concept and all new ATs (if any) should be available at character select.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Biggest problem with PPD being a HEAT is redundancy.
Want to be SWAT? Roll a AR/Traps Defender or AR/Devices Blaster. Want to be Psi-Cop? Roll a Psi Blaster or Psi/Emp Defender. Want to be a Quantum? Roll a Peacebringer. The only ones you can't already be are Hardsuit or Detective. |
My constant foil Memphis Bill comes to mind.
By contrast, some of us, look at the "under the hood" stuff and care about it much more. VEATs for example, feel very unique to me because their AT modifier (1 in almost every category) gives their playstyle a very unique feel, even if their powers themselves aren't so unique. And so I like them. If a PPD AT were similarly gifted, I don't think the fact that I could create analogues would make any difference to me at all. An AR/Traps Defender would NOT be a PPD. No matter how many powers they shared. Just like a Claws/SR Stalker is not a Night Widow and doesn't play like one.
I can recognize that this different outlook colors this discussion, but I don't ascribe any greater moral weight to either position.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Scrappers kill fast, with enough mitigation to survive while their DPS gets the job done. That's not really a generalist... their focus is melee DPS, and they are good there. They're just not a generalist. If you want to call them generalists, okay, but don't be surprised when you throw people off like me... generalist is usually used as I did. Both in how the word is defined and how it's used to discuss the powersets on the forums.
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Oh, and wanting a different unlocked AT doesn't make sense: the devs can NEVER satisfy everyone with an AT (some people love Defenders, I don't, etc.). VEATs are popular, but not everyone likes them. Does that mean the devs need to make another VEAT? No. It just means you go with one of the other many AT options, heroside or blueside. Just because an AT is unlocked at 50 doesn't mean it's going to suddenly be liked by everyone. |
TEH WERDZ ON SKREEN HURTZ MI BRANE!
Agreed, but then, some people would like villainous Kheldians on red side. I think what's being asked for is a mirror of each side's epic choice.
Although, you might be right and perhaps having epic ATs are just "fail" as a concept and all new ATs (if any) should be available at character select. |
Though as has been said, I think any new ATs will be open at the start, since they have the unlock thing covered. There is not certainty of what GR will bring in that regard, but I feel pretty confident that there will be a new AT with it that you get if you buy the expansion. Not sure it will be a "start at level 1" or start farther in, though. Who knows how it will play, though. Hopefully there will be multiple approaches you can take with it to satisfy as many as possible.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Biggest problem with PPD being a HEAT is redundancy.
Want to be SWAT? Roll a AR/Traps Defender or AR/Devices Blaster. Want to be Psi-Cop? Roll a Psi Blaster or Psi/Emp Defender. Want to be a Quantum? Roll a Peacebringer. The only ones you can't already be are Hardsuit or Detective. |
SWAT? Impossible to get an accurate look. Grenadiers and Ghosts and Equalisers, all incredibly nasty.
Psi-Cop...myeah, I'll give you that one.
Hardsuits. Want. Now. Please. Come on, especially the Boss level ones. Who doesn't want freaking cool armour and laser blasters?
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Biggest problem with PPD being a HEAT is redundancy.
Want to be SWAT? Roll a AR/Traps Defender or AR/Devices Blaster. Want to be Psi-Cop? Roll a Psi Blaster or Psi/Emp Defender. Want to be a Quantum? Roll a Peacebringer. The only ones you can't already be are Hardsuit or Detective. |
Normal Fortunatas basically just have psi attacks. They don't have a bunch of team buffs. Neither do Banes and Crabs. Widows just attack with claws and hide, which a Stalker could easily fill. Aside from flashy visuals, Crabs and Huntsmen basically just shoot at you with guns.
Epic PPD could be similar. And they do still have unique things they can do. Ghosts and Equilizers for instance, two very annoying units to fight, which have some unique aspects. Ghosts are a ranged cloak that crits and has mezzes. Psi-division, yes, is basically just psi attacks with some empathy. But that's not to say they can't give them a unique flair like they did with the Tactical Training for VEATs. Power suits can easily be a crab-like character that has good defenses with ranged attacks. And who wouldn't want to be a police drone?! (Okay, that last one is a joke)
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Actually, this is fairly true of VEATs as well. The difference being they're more fleshed out to make them more unique than they originally were.
Normal Fortunatas basically just have psi attacks. They don't have a bunch of team buffs. Neither do Banes and Crabs. Widows just attack with claws and hide, which a Stalker could easily fill. Aside from flashy visuals, Crabs and Huntsmen basically just shoot at you with guns. Epic PPD could be similar. And they do still have unique things they can do. Ghosts and Equilizers for instance, two very annoying units to fight, which have some unique aspects. Ghosts are a ranged cloak that crits and has mezzes. Psi-division, yes, is basically just psi attacks with some empathy. But that's not to say they can't give them a unique flair like they did with the Tactical Training for VEATs. Power suits can easily be a crab-like character that has good defenses with ranged attacks. And who wouldn't want to be a police drone?! (Okay, that last one is a joke) |
Yeah, this and the Rikti AT are the two I keep begging for
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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This would be an excellent opportunity for you to do so, then. I'd especially be interested in an analysis that shows that Khelds can be built to perform well using only SOs and HOs, since those were what was available when they were designed.
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The devs have shown themselves to be willing to change things when people prove the need so if you think changes are needed you are the one who needs to come up with the actual reasons, not just a few lines of rhetoric.
British by act of union, English by grace of God, Northern by pure good fortune!
It's interesting to me that the people playing CoH seem to have decided that the burden of design efficacy falls squarely on the playerbase instead of the development team.
To this I say, "absolutely not". |
To me the fact that Khelds exist in the state they are in says the devs have analyses effectiveness and been happy with it.
Originally Posted by King_Moloch
I will never, ever post a spreadsheet or run numbers for the sake of proving a point to a fellow subscriber to an online video game. I am not the developer. I am the subscriber. My role is to evaluate, not to code and test.
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Originally Posted by King_Moloch
This assumption that unless we all memorize charts, tables, and spreadsheets our experience is invalid is incredible to me. Since I (and many other players) refuse to do so, we are somehow not permitted to have or voice an opinion regarding our experience with the game? Nonsense. The only measuring stick that should matter is personal enjoyment.
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Originally Posted by King_Moloch
Is it fun? If the answer is not yes, then stop playing.
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Originally Posted by King_Moloch
I applaud the efforts of the forum goers that invest their efforts in the crunchier side of the game, but I do not accept that it's the responsibility of the player to do so.
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Originally Posted by King_Moloch
So, Princess, if you're waiting for people to quantify their responses regarding a subjective experience on a video game, keep waiting.
No one owes you that. |
I also find your viewpoint quite strange. You buy a single player game and dont like it so what do you do? Nothing. You have no recourse to get any changes made at all and the best you can hope for it a refund.
In CoX you do have a recourse, if you can show changes are needed then they will be made. The devs cannot possibly sift through the thousands of complaints on this forum to find out which are relevant and which are just people not liking certain things.
British by act of union, English by grace of God, Northern by pure good fortune!
I find myself agreeing with DocBuzzard that 'fun' really shouldn't be used when comparing ATs and Builds. Apparently, many people in the past found 'man-builds' fun - that doesn't mean they're as effective as other builds are in best doing what this game entails: defeating enemies and completing missions. I'm not saying that fun doesn't matter, but it is entirely subjective. I don't play Masterminds, even though they can beat GMs, because they don't seem fun to me. But it's quite easy to see they're an extremely effective AT when it comes to what this game requires. I also don't find Tri-Form 'dancing' Khelds fun either *shrug*
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Turning Khelds into overwhelming powerhouses may still not make any of those who dont play them start playing them, because it seems to me that most of the people who actually like playing Khelds also realise that they are powerful.
I find the corrolation between those who hate the shapeshifting mechanic and those complaining of a lack of power interesting.
British by act of union, English by grace of God, Northern by pure good fortune!
To speak more precisely on the matter of new ATs' though, if an AT comes out fresh from the Devs' and all (or most) of its inner-workings are passives (all normal or stronger modifiers without any obvious weaknesses) my interest in this AT will probably be lowered by that fact. I suppose I'm simply the antithesis to EvilGecko at least on this issue. For a character to feel fun for me, I need to feel my characters succeeded because of my actions, not despite them.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
Agreed.
To speak more precisely on the matter of new ATs' though, if an AT comes out fresh from the Devs' and all (or most) of its inner-workings are passives (all normal or stronger modifiers without any obvious weaknesses) my interest in this AT will probably be lowered by that fact. I suppose I'm simply the antithesis to EvilGecko at least on this issue. For a character to feel fun for me, I need to feel my characters succeeded because of my actions, not despite them. |
But again, the only thing I find offensive here is that you and PrincessDarkstar seem to think that just because someone doesn't like your beloved Kheldians, they must only care about effectiveness. It's a shabby and baseless argument. But then what can you do when you don't have facts or reason on your side?
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
One thing people are forgetting about in comparing the two Epic ATs are their similarities. They do play differently, but they do have some of the same issues. You have to be careful with your power picks and your slots to build your character well, and there is a decent degree of thought needed in playing both.
I think VEATs are a little bit easier to play than HEATs (to get the most out of HEATs, I think you have to be constantly adapting and changing to the situation, which often requires a formshift), but they're both certainly more complicated than Scrappers or Brutes, for instance.
Fun can be had by both... it's a personal preference thing.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
To me the fact that Khelds exist in the state they are in says the devs have analyses effectiveness and been happy with it. |
you are a faceless subscriber and your evaluation makes little difference in the grand scheme of things unless you back it up.
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only people that need charts are the ones that are saying something should be proved, you want to prove a design flaw or a performance failure then do so.
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though fun was too subective to talk about. Also I am having fun and you aren't, so shouldn't you stop playing?
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I think not. I'm still having a great time with this game, always have. I think you deciding for me that I should leave because I disagree with your assessment is very telling...
It isn't their responsibility and they know this, however the devs don't have enough time to do anything and the old saying goes that if you want something doing you have to help yourself. Without the players helping out this game would have gone down the pan a long time ago.
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Sorry, I thought you were one of the ones wanting something to be proven? I know Khelds are fine and don't need to prove that.
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I also find your viewpoint quite strange. You buy a single player game and dont like it so what do you do? Nothing. You have no recourse to get any changes made at all and the best you can hope for it a refund.
In CoX you do have a recourse, if you can show changes are needed then they will be made. The devs cannot possibly sift through the thousands of complaints on this forum to find out which are relevant and which are just people not liking certain things. |
Since the change in management, I have been consistently impressed with the level of developer involvement in the community of this game. While I don't always agree, and am often a churlish ******* about it, (I'm kind of confrontational in real life), I have always respected that the design team of this game tries to do what they can to deliver what the players ask for. And if they can't, I love that they just say "dude, I have no idea and I don't think so", instead of some ridiculous spun answer.
Not sure where you decided I ever thought that was a bad idea.
So, in response, I have to say I don't think you were thinking about my post when you responded to it, as much of this doesn't have much to do with it. It raised some interesting points on the issue of the mindset I was addressing, and was very illuminating. For that I thank you.
Stand UP.
FIGHT BACK!
Or they are at a loss on how to improve them in a manner that would address the many issues the playerbase seems to have with them.
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And your analysis is somehow less meaningless because you're telling them what they already know?
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But didn't you just earlier demand some kind of hard numbers addressing that people are dissatisfied with the kheldians performance? What kind of numbers would satisfy you? A statistical analysis of all players that have ever teamed with a kheldian or played one? A "fun o meter" with a numerical scale? What?
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If someone can do that and prove the time taken to shift to and from Nova is detracting too heavily from the DPS abilities then I would be only too happy to join you in saying Khelds need a buff.
And you can do this for whichever aspect you care to mention, but I think the numbers will just back up those people who say khelds are performing where they should.
I see. So since you've decided for me that fun was too "subjective" for us to discuss in an adult fashion, and you've further decided for me that I'm not having fun, you've concluded for me that I should leave...
I think not. I'm still having a great time with this game, always have. I think you deciding for me that I should leave because I disagree with your assessment is very telling... |
With that I cannot disagree. Without the players' assistance this game would certainly not be in the condition it is today. However, I think demanding that all players must memorize their spreadsheets and calculate the game into tedium or accept that their opinions are meaningless is incredibly pompous and foolish. Not everyone that plays this game is a mathematician. Demanding that they become so or they "should play WoW" is just... wrong.
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Then you would be wrong. I don't need anything to be proven. My experience has provided all the evidence I need. We are addressing your earlier demand for "numbers to back it up".
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It is like DNA evidence against word of mouth in court, word of mouth is ok but when you have 50 conflicting stories is becomes less useful and you need something more substantial.
Not sure where you were going with this. I don't recall ever espousing a "don't do anything" attitude. Think you must have been thinking about too many other folk's posts when you responded to mine. I'm all for feedback. I kind of think there should be polls before you can log in. I also think each player should be able to post whatever feedback is in their means and capabilities to do so. Demanding that all players become mathematicians doesn't seem like a particularly realistic approach to gathering that feedback. At least to me. This forum may represent a large portion of the game's population these days, and it's a pretty cold place for a newer player to come to for information.
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And I do agree with you on the feedback thing, not everyone is a maths wizz, but feedback based on how things feel is generally useless since like fun, feelings are too subjective.
Since the change in management, I have been consistently impressed with the level of developer involvement in the community of this game. While I don't always agree, and am often a churlish ******* about it, (I'm kind of confrontational in real life), I have always respected that the design team of this game tries to do what they can to deliver what the players ask for. And if they can't, I love that they just say "dude, I have no idea and I don't think so", instead of some ridiculous spun answer.
Not sure where you decided I ever thought that was a bad idea. |
So, in response, I have to say I don't think you were thinking about my post when you responded to it, as much of this doesn't have much to do with it. It raised some interesting points on the issue of the mindset I was addressing, and was very illuminating. For that I thank you.
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British by act of union, English by grace of God, Northern by pure good fortune!
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati