An observation on teams


Aura_Familia

 

Posted

First of all let me say that I do enjoy this game having been with it since just after beta in COH and since beta in COV. I do like I16 for the most part, it shows that the devs have been listening to suggestions. But my observation is this: I started a new toon to take advantage of the new Broadsword stalker. She is now up to level 34, and at no time during this period, have I found a pickup team. I can't speak for other servers, but on infinity, you never see a team looking for members. If you state that you are looking for a team, unless someone on a team knows you, you never get an answer. I thought this was possibly because I was on a stalker, but I have friends playing brutes, corrupters, and mm's telling me the same thing.

A pickup team used to be a great way to meet new friends.
It used to be that someone forming a team would seek members to get the team up to 8 for maximum mobs and thus infamy, but with the new system, this is no longer necessary. A solution? I have none.

I have been in the game a long time and know a lot of players. Most of the time I can get on a team eventually with someone I know. But what about the new players, the people who are just getting online. If they love playing solo, great. But if they are looking for a team oriented game, it seems that is far less available than it was prior to I16.

Any games future is dependent on existing players and new players coming in. I think the rather significant drop in the team aspect is going to hurt the new player. I think that the current players who like to get in pick up teams when their friends are off line are also going to be disappointed. Again, I have no ready answer, but I do think that this problem should be addressed.


 

Posted

I don't know if I have really experienced the same type of thing (on Freedom), but I can see your point in how it might become a problem. People wanted more team members so there were more foes, and it was easier for new players to hitch a ride. Now, they aren't needed and are stuck trying to make their own groups.

I don't see any way of really fixing it though without nerfing the new options to the point where they become useless. In reality, I don't think the few players upping their rep for a higher solo challenge really replaces the effectiveness of good teams though. There has got to be a spot with your name on it somewhere.


 

Posted

I don't generally like to be the person who says this but. "Make your own PUG."

It's the simple answer. I was watching the local badge channel on my server one night and three people where asking about the Katie TF. No one was forming one but here where three people asking. So after about 20 minuets of this back and forth I broke down and just started one. Less then 5 minuets I had a full team of 8, even had 2 controllers, a defender and a tank and all I did was take anyone who asked to join.

I hate that star, I don't know the fastest way to run content, I don't even know what contacts I have unlocked half the time. But with just a little effort I can toss a group together in 10-20 minutes. Heck with the new SSK feature and exp for exemplar/malifcotring you can often pick up 40+ players for even trivial stuff. I had a 38 and a 46 join me for half of Bocar's missions on Justice just two days ago.


 

Posted

Quote:
Originally Posted by KithDPine View Post
"Make your own PUG."

This.


 

Posted

I dunno, I've seen the "pickup teaming is dead, the game will soon follow" posts crop up time and again over the last few years, but I've yet to see it happen...


 

Posted

Quote:
Originally Posted by jerrylee View Post
A pickup team used to be a great way to meet new friends.
It used to be that someone forming a team would seek members to get the team up to 8 for maximum mobs and thus infamy, but with the new system, this is no longer necessary.
Maybe you're talking about level 50 characters that can easily farm maps set for 8. I've been leveling up a new brute and my experience is radically different from what you report. I've been forming pugs and I see a far higher percentage of people teamed than I used to see when I do a /search.

Even so I'm able to form a team pretty rapidly every time. I've had to unlearn old habits about inviting only folks who are close to my level. My most recent team had me as the highest level character at 31 and the rest from 20-28. And we had a great time.

I think the secret in i16 to happy teaming is to remember that you can invite an extremely wide range of levels.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

I've been getting on a lot more teams as well, and I think this might have something to do with no longer needing to be on perma /hidesearch. Yay for being being able to disable email.


 

Posted

Quote:
Originally Posted by jerrylee View Post
But if they are looking for a team oriented game, it seems that is far less available than it was prior to I16.
In my experience, getting into a pickup group the old-fashioned, almost-effortless way became much harder back when AE was introduced in Issue 14. I16 has had no further noticeable effect.


 

Posted

I said it earlier, everyone was "oooohhh...great" but now the gimps STILL need people to carry them, but now the hardcore players don't need them. It won't be long now before the gimps,RPers, and costume horses are gonna start complaining and try to get the Devs to force those dirty powergamers to invite them back to teams, and I'm gonna sit back and laugh.


The more people I meet, the more I'm beginning to root for the zombies.

 

Posted

Quote:
Originally Posted by pyrite View Post
I said it earlier, everyone was "oooohhh...great" but now the gimps STILL need people to carry them, but now the hardcore players don't need them. It won't be long now before the gimps,RPers, and costume horses are gonna start complaining and try to get the Devs to force those dirty powergamers to invite them back to teams, and I'm gonna sit back and laugh.

Oh FYI, us costume horses and RPers don't like Power gamers, they are all "You didn't take bladtity da and you are sub par and you really need blathery blah to work right." Or they piss moan about expees per minuet and how it's better to stealth this mission and death becomes a huge drama fest. Yup all things us sub standard types really don't want much to do with you power gamers at all.

See I can use generalities and negative stereotypes too.

Personally I am enjoying the new grouping freedom and lack of bridge invites and AE spam. I've had more fun and successful pugs in the past few weeks then in a long time. The truth is it's not really that hard to find a group and grouping is alive and well, it's just that star phobia in action.


 

Posted

Quote:
Originally Posted by pyrite View Post
I said it earlier, everyone was "oooohhh...great" but now the gimps STILL need people to carry them, but now the hardcore players don't need them. It won't be long now before the gimps,RPers, and costume horses are gonna start complaining and try to get the Devs to force those dirty powergamers to invite them back to teams, and I'm gonna sit back and laugh.
Or, of course, they could just get together and make their own teams. Seeing as there will be so many of them without.


However, it turned out that Smith was not a time-travelling Terminator

 

Posted

Finding a team is like dating. Stop acting like a fairy princess waiting for a prince to propose and go out and ask some people out yourself.


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Posted

Quote:
Originally Posted by Kiken View Post
Or, of course, they could just get together and make their own teams. Seeing as there will be so many of them without.
Sadly, though this is a highly reasonable and logical suggestion, it will most likely fall on deaf ears. So many people want to be invited to someone else's team, rather than make one of their own.

Quote:
Originally Posted by MissInformed View Post
Finding a team is like dating. Stop acting like a fairy princess waiting for a prince to propose and go out and ask some people out yourself.
That's a wonderful analogy.


 

Posted

Quote:
Originally Posted by MissInformed View Post
Finding a team is like dating. Stop acting like a fairy princess waiting for a prince to propose and go out and ask some people out yourself.

That's totally going in my signature.


 

Posted

My observations as a newer player 'only played briefly back in 2004' is that this game after issue 16 is far more tedious for the new player. Even on Virtue, it's just mainly sewer groups until around 12 and then it's a lot of running around, pretty much begging for a group.

Vets already played around with alts, know the areas, have friends, ect. Changes like this do not effect them. New players, frustrated with CO and wanting something fast paced and fun would have more likely been hooked in like I was by the fast paced AE group dynamics.

The fact is, this game does not have the population to facilitate a spread out player base. I really don't care, I also can make my own team and fill it with 8 almost anywhere because of the fact most people do not want to be responsible for organizing or take the blame for other idiots. I'm having fun exploiting other people's fears on that front, but I suspect the devs vision here is going to cost them a lot of subs.

Maybe a solution would be a more global channel for team requests and more access to TPs. Even on a low pop server, players will have better luck in the 20s in a zone like Thalos vs something like IP. A new player could end up hunting anywhere though and may never find a team for long periods. A channel that covers all zones within the character's level range and maybe a team TP inspiration could be added to the drop list to make getting teams at lower levels together easier.

Either way, I'm still having fun but I suggest the devs keep a close eye on those sub numbers after the first month of incoming CO players expire.


 

Posted

Quote:
fast paced AE group dynamics.
SSK has made it far easier for me to find a team than even during the AE era.


Edit:
Quote:
Maybe a solution would be a more global channel for team requests and more access to TPs.
Every server already has global channels meant for organizing teams, which are especially good for TF/SFs... and we really DO NOT need to make travel any bigger of a joke (PD TP, Base TP, Base teleporters, Oz, Pocket D, Raptor pack at lvl 1 on, and so many freaking more things)


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Lately i've actually formed/lead more teams than in the past. Usually, especially redside on Champion, i'd just set my LFT flag and run missions soloing unless a friend or someone on a global channel announces something that interests me. However, recently i've found myself leading teams simply because someone sent me a tell saying they were looking for a team. i figure two (or more) is more entertaining than one and invite them. Then sometimes they mention that someone else who they teamed with earlier is back and looking for a team. So i invite them.

Since i make no real effort to recruit most of my teams have been 2-5 members, but if a teammate mentions that someone needs a team i'll send them a tell asking if they want to join and then invite them if they say yes. So i guess i've taking up some of the slack for the f4rmz0rz or something.

i've found that running casual teams is pretty easy. i look over the list of missions, ask if anyone has a mission they want to do, and then set a mission.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by pyrite View Post
It won't be long now before the gimps,RPers, and costume horses are gonna start complaining and try to get the Devs to force those dirty powergamers to invite them back to teams, and I'm gonna sit back and laugh.
Why would I bother asking the developers to force people I don't want to associate with to team up with me? I'm perfectly happy fighting crime by myself if I can't find anybody else with a tolerable personality.


 

Posted

Quote:
Originally Posted by Corebreach View Post
In my experience, getting into a pickup group the old-fashioned, almost-effortless way became much harder back when AE was introduced in Issue 14. I16 has had no further noticeable effect.

uh? I have found as many PUGs after I16 as I used to find before I14, but I had a very hard time finding them during the reign of the AE farms.

Now they are easy to find on the high population servers, on Infinity I could almost never find any PUGs, except low-level blue side


 

Posted

Quote:
Originally Posted by pyrite View Post
I said it earlier, everyone was "oooohhh...great" but now the gimps STILL need people to carry them, but now the hardcore players don't need them. It won't be long now before the gimps,RPers, and costume horses are gonna start complaining and try to get the Devs to force those dirty powergamers to invite them back to teams, and I'm gonna sit back and laugh.
Or the devs will realize that those same powergamers are the ones complaining that the game is too easy. And that the reason for this is they are purpled out optimized toons. Answer: nerf purple sets and scrappers in general. if you can run +4 team of 8 missions solo you are OP. When they see the same builds are soloing content made for teams of 8, they can easily look at where that power level comes from.


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Posted

Quote:
Originally Posted by Kitsune Knight View Post
SSK has made it far easier for me to find a team than even during the AE era.


Edit:Every server already has global channels meant for organizing teams, which are especially good for TF/SFs... and we really DO NOT need to make travel any bigger of a joke (PD TP, Base TP, Base teleporters, Oz, Pocket D, Raptor pack at lvl 1 on, and so many freaking more things)
I would like them to up the total member limit on globals to say 10k.


Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running

I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!

You are in a maze of twisty little passages

 

Posted

Quote:
Originally Posted by Drugfree Boy View Post
uh? I have found as many PUGs after I16 as I used to find before I14, but I had a very hard time finding them during the reign of the AE farms.

Now they are easy to find on the high population servers, on Infinity I could almost never find any PUGs, except low-level blue side
I suspect that PUGs are easier to find in I16 than in 14-15 -- that's the change I expect from looking at what I16 altered -- but I haven't been playing the game enough lately to say honestly that I've seen an increase. The only truthful statement I can make is that I haven't seen I16 make things even worse, which is what the OP claimed.


 

Posted

Quote:
Originally Posted by Corebreach View Post
In my experience, getting into a pickup group the old-fashioned, almost-effortless way became much harder back when AE was introduced in Issue 14. I16 has had no further noticeable effect.
This is what I see to. In fact, it's almost a 'duh' type of thing. When true combat level means nothing with regard to assembling teams, you tend to have more available characters to choose from.

Quote:
Originally Posted by MissInformed View Post
Finding a team is like dating. Stop acting like a fairy princess waiting for a prince to propose and go out and ask some people out yourself.
MissInformed wins the thread!

Quote:
Originally Posted by Steel_Shaman View Post
Sadly, though this is a highly reasonable and logical suggestion, it will most likely fall on deaf ears. So many people want to be invited to someone else's team, rather than make one of their own.
Yeah, I've noticed the proactive people never have a problem forming teams and I16 made that even easier. Only the passive types will suffer now (as they should IMO). In my experience, across many MMOs since Meridian59 came out, the true 'team oriented' people assemble their own teams when the need arises. The passive 'can I join ur team plz' types go through cycles where people stop inviting folks they don't know (or can't vouch for) and then they complain about a lack of teaming when the truth is, it's only a lack of teaming with them (and people like them).

Quote:
Originally Posted by Demoth View Post
My observations as a newer player 'only played briefly back in 2004' is that this game after issue 16 is far more tedious for the new player. Even on Virtue, it's just mainly sewer groups until around 12 and then it's a lot of running around, pretty much begging for a group.
I don't get this. People doing sewer teams til 12 are largely doing what they want to do. If you want a team to do what you want to do, there's an easy way to accomplish that.

Quote:
Originally Posted by Demoth View Post
Vets already played around with alts, know the areas, have friends, ect. Changes like this do not effect them. New players, frustrated with CO and wanting something fast paced and fun would have more likely been hooked in like I was by the fast paced AE group dynamics.
That ship has sailed (for good or ill). For the record, the vast majority of my ingame friends play on one server (Virtue). I play on Infinity (redside) and Victory in addition to Virtue. I have never had an issue teaming when I want to team. Not for boring scanner/newspaper teams, not for storyarcs, and not for TFs/SFs. The main problem I have is with short timers (those people who join a TF team knowing good and well they won't be able to see it to its conclusion, even after being told how long it'll typically take).

Quote:
Originally Posted by Demoth View Post
The fact is, this game does not have the population to facilitate a spread out player base. I really don't care, I also can make my own team and fill it with 8 almost anywhere because of the fact most people do not want to be responsible for organizing or take the blame for other idiots. I'm having fun exploiting other people's fears on that front, but I suspect the devs vision here is going to cost them a lot of subs.
I don't think so. If anything, SSK and its ancillary features mean that literally anyone (of any level, of any AT, heck of any SIDE) can team together. That tends to mean 'spread out' no longer has meaning. So what if my friends are all in PI and I don't feel like playing my (50) blaster? I log in another character, join the team and voila! I'm getting rewards and enjoying teaming (with people I know, respect, and trust, no less!). The only thing separating people now is server architecture (and I wouldn't put it past them working on a way to 'fix' that, even).

Quote:
Originally Posted by Demoth View Post
Maybe a solution would be a more global channel for team requests and more access to TPs. Even on a low pop server, players will have better luck in the 20s in a zone like Thalos vs something like IP. A new player could end up hunting anywhere though and may never find a team for long periods. A channel that covers all zones within the character's level range and maybe a team TP inspiration could be added to the drop list to make getting teams at lower levels together easier.
A new player that doesn't take the time to learn the interface and use the tools at his/her disposal is....well, I'll refrain from the ad hominem that comes to mind. Bottom line is, it's wrong to design a game to cater to the uninitiated. If a new player can't be arsed to even access the (admittedly clunky and less than ideal) teaming interfaces, the devs shouldn't worry about a solution that will keep that player paying. Why? Because that player is an...a likely candidate for Hello Kitty Online or FreeRealms or any of the myriad MMOs that exist for people (usually small children) who may not be adept at grasping what many might consider 'basic' concepts.

What I can get behind is an auto-teaming feature. Something where a group leader can set a 'looking for more' type of setting with several parameters filled out so if a compatible player goes LFT, it becomes an auto-match. This would help the passive types with their perceived problem while also allowing existing teams to continue running without the typical 'pause to look for more' occurring. It would have its downsides (i.e. you couldn't vouch for the person's competence) but it could be win/win for those who seem to have trouble finding teams every single issue. And yes, this same 'problem' is stated every issue. In I9, people weren't teaming because they were busy farming salvage (so let's not advocate for a better system of loot distribution in teams, let's demonize those players who are perfectly willing to go out and get what they want themselves, accepting a lower xp reward in many cases). And in every issue since, the same recurring theme has been posted by someone because their passive style of teaming is impacted for a month or so.

Quote:
Originally Posted by Demoth View Post
Either way, I'm still having fun but I suggest the devs keep a close eye on those sub numbers after the first month of incoming CO players expire.
Yes, because we all know the MMO market is rapidly shrinking and there's never a lull in any bigger game in the months prior to an expansion release. If not for CO's players, this game would never grow, amirite?

Quote:
Originally Posted by Drugfree Boy View Post
uh? I have found as many PUGs after I16 as I used to find before I14, but I had a very hard time finding them during the reign of the AE farms.

Now they are easy to find on the high population servers, on Infinity I could almost never find any PUGs, except low-level blue side
I don't get this at all. The vast majority of my villains reside on Infinity (39 of the 43 of 'em). I have never (read that again, I mean it literally) had any issues putting together teams to do whatever it is I wanted to do. How are you defining 'teams'? To me, any group of 3 or more players (I say three because with my two accounts, I can duo at will so I don't count that) is a team. I don't wait to have 8 people before doing anything. 3 of us can run until we find a few more who fit what we're looking for. By that I mean, if you're a 'healer' (by your search comment or broadcast), I'm not inviting you. If you're a Corruptor or an MM, welcome aboard. Even with that admittedly staid and restricting bias, I can still put together teams at the drop of a hat. What makes that even more unusual is the fact that I don't even know what Infinity's global channel is, so I can't use that to draw from!

Every issue has someone complaining about lack of teams. I thought this issue would be different since it obviously is as pro-teaming as you can get without forcing people via game mechanics (i.e. all defensive powers reduced 70%. Bosses & above all summon. Air Superiority has been changed to a 15% chance to knockdown a target). But no, still complaints that a passive teaming playstyle isn't viable.


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Posted

There is another post in this forum on the same subject. I'll copy and paste what I wrote there.

Plenty of people are playing CoX on each server. Villains are generally a little slower, but the people are there.

Quote from the other thread on what to do about finding teams:

"I highly recommend creating your own teams, adding friends as you team with people, and joining your server's chat channels. Many people on each server use those to form teams for regular missions, story arcs, etc. I'm mostly on Victory, and we have a TON of regulars on the Victory Forum, Victory Badges, and Victory Badges 2009 channel. People are on those all day long.

Check in with your home server's section of the forums to find out what those are, and join them. I can only imagine Freedom would have tons of those channels, and that it should be fairly easy to find people using the search feature.

CoX was and is great for how easy it is to find a team, though people do seem to broadcast for teams less than they used to. Being willing to make your own teams, add friends to your list, and use the channels will help you get in touch with a lot of people."


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