So did the AE farm nerfs work?
And if you feel you've learned all you can from the regular game, and have grown tired of "the grind"... PI will still be there. In my opinion, if the only AE building heroside were in Portal Court, and the only AE building villainside were in the middle of the Fab, we wouldn't even be having this discussion.
But, of course, all of this is my opinion, and I am nobody of note.
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
I'm not praising farming nor am I bashing it. You are so quick to defend farming of any sort it blinds your ability to read a post without an automatic bias.
An objective reader can determine the difference in MA farming and sewers, etc. One was intended, and allowed, the other has been detered, warned against, threatened from using and all but removed. I'll let you figure out which is which. That's my point. |
Farming is farming.
That's MY point.
There's no bias involved, it is a statement of concrete fact.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
There are many differences between the sewers and the AE, but the one that strikes me as most relevant here is that people generally leave the sewers, and go on to do other things in other zones.
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I think someone should level up to 50 in the sewers to see how fast it can be done.
Don't look at me, I have never done the sewers and would die of boredom before I got to 50.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
The behaviors are identical.
Farming is farming. That's MY point. There's no bias involved, it is a statement of concrete fact. |
You can shout "farming is farming" until your hoarse but it doesn't make it a fact. There are differences.
Our discussion is about MA farming vs. sewer farming, or unintended vs. intended.
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If they didn't want people farming MA they should have designed it differently. They didn't so it got farmed mercilessly.
And it's still being farmed.
I'm talking reality, not some dev Utopia where their rhetoric has any impact on player behavior.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
I'm guessing the players that were banned and the players with characters deleted would say differently.
Guess it is relevant. |
Of course, their inability to provide meaningful definitions fatally undermined the moral authority of retribution against paying customers.
The reaction (or lack thereof) to bubble farms indicates they learned the right lesson from that initial fiasco.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Started a new hero last night, I haven't even finished my origin contact and I'm already level 5. No street-sweeping required.
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Atlas, KR, Hollows or Steel/Skyway contacts and a bit of streetsweeping enroute missions to level 20. I've seen a lot more activity in these zones. It's great.
Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
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The AE discussions remind me of the heated debates about TF recipe rewards.
Remember how upset people were over QKaties. There was much back and forth about if it was an exploit, villians were being excluded, the flood of recipes keeping them cheap. (Sound familiar?) Remember how happy some people where when that was fixed. People came onto the forums declaring how great it was that they could get other TFs going.
How long after that did the Hessathons start?
There is a trend, Im curious as to what the next one will be.
My Characters
Several of the arcs also include street hunts. At those levels just a few mobs will level you. These days, if you prevent Hellions from dealing drugs and harassing citizens on the way to and from your missions, you will level up several times on the street.
At level 5 you're eligible for the jet pack. You need to do three radio missions and the Atlas Bank mission to get that. By the time you're done with those four missions you're probably level 7-9.
There's only one contact per origin between levels 5 and 10. The first mission for all those contacts is to go the Hollows. If you do the Hollows missions you are level 12-15 when you're done, and you've outleveled the contact that sent you to see Wincott.
Ditto for levels 10-15. If you do the missions you need to get the contact for the Spelunker badge (required for an accolade), you're usually level 15 and have outleveled all the content again, unless you happened to be Magic origin, in which case you may have time for part of another arc before you outlevel the contacts.
Again, if you do radio missions and the bank mission for the temp power you've made another level or two. In fact, all the temp powers for the bank missions for levels 5-24 are extremely useful.
Your level 15 contact will usually send you to Faultline, and if you do those arcs you're level 25 before you know it.
The content that most people are missing due to steamrolling in the Sewers and farming AE are the level 1-20 arcs that came out in issue 1. Those missions involve a lot of street hunts and running around all over town. Once you've done them two or three times, there's no need to do them again. I find the Hollows and Faultline arcs more interesting and rewarding, especially with the revamp of the Hollows and the availability of the jet pack.
I prefer doing radio missions and bank missions for the temp powers that help you be more effective. But much of the level 1-20 original content is similar and eminently skippable, so I can certainly understand why someone would prefer to do AE missions for tickets and the sake of variety. And I also find it fun to steamroll through mobs on a big team. You hardly even notice the levels go by.
The only thing I don't get is why everyone is so obsessed with leveling up so fast. The low levels just zip by in a couple of hours. There's really no need to PL through them door-sitting. Even before AE and the latest changes you could easily get to level 20 and stamina in a few hours without PLing.
The devs should have one of the contacts in Outbreak warn new players against the epidemic tedium of the low level contacts and suggest they hit MA or the Sewers until they can get missions in Faultline.
The low level hero game really is that bad.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
The devs don't either - PI is still a zone for level 1s, they've opened up the RWZ to level 1s for co-op farming, and they added the ability to solo maps set for a full team of 8 - the only real problem they had was with farming in the AE, as it was messing up the whole AE system.
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Uh, they opened up the Hazard Zones so that teams with SSK'd characters could get into zones where Hazard Zone gates had kept out mixed level teams before, but that has nothing to do with them wanting players to co-op farm in the Rikti War Zone.
Show me a quote where the DEVs have said that they have opened the Rikti War Zone for Co-op Farming.
The DEVs aren't pro-farming. I would like to see a quote where they say that they are. They have said all along that they are against farming because it decreases the longevity of play for some players because they find it boring. When the AE was released, they initially made it clear that they did not want the AE used as a Farming or Power-leveling tool.
Practically everyone that has been around the forums since the AE release knows about Positron's "ten-ton hammer" speech about the AE.
Now I can't easily track down those old - but clearly anti-farming posts by the DEVs, but I know you can't find one that says that the DEVs are pro-farming.
The ability to fill maps for 8-man teams was an attempt to stop farmers from tell spamming other players. This is not a pro-farming move, but, hopefully, a move to stop farmers from harassing other players.
Uh, they opened up the Hazard Zones so that teams with SSK'd characters could get into zones where Hazard Zone gates had kept out mixed level teams before, but that has nothing to do with them wanting players to co-op farm in the Rikti War Zone.
Show me a quote where the DEVs have said that they have opened the Rikti War Zone for Co-op Farming. |
The DEVs aren't pro-farming. |
And farmers pay their subs like everyone else.
This is not a pro-farming move... |
Your anti-farm ranting has become so disconnected from reality it's evolved into a species of neurotic performance art.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
If they didn't want people farming MA they should have designed it differently. They didn't so it got farmed mercilessly.
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When the majority of the server is compacted into a single zone, something needed to be done, and something was done. End of story.
The only AE teams I've been invited to were still farm teams. Sure the mission had minions and LTs but it was still an obvious farm.
The DEVs aren't pro-farming. I would like to see a quote where they say that they are. They have said all along that they are against farming because it decreases the longevity of play for some players because they find it boring.
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Some people enjoy having specific self set goals. I enjoy building some of my characters towards specific goals, those that I have specific goals for I play with a mind towards those specific goals.
When I play my Ill/Rad I'm focused on getting to the final goal (my final goal, which is different than anyone else's), I have so many goals for him that I strongly doubt I'll ever achieve them all given my playtime and style, but every step closer makes me smile. Other characters are more for less directed fun. Those that I don't have goals for, I tend to play in a much less directed manner. I don't really care what I'm doing on my scrapper for instance. If it sounds fun, that's where I'm going. I doubt I'll even bother with common IO's for that one, much less an optimized build. Farmers farm because they are farmers. It doesn't matter even how you define farming, it could be street sweeping in atlas. If you define their group membership based on an activity, if they participate in that activity they are a member of the group. There is not one answer to why all of them participate in that activity, each one has their own personal reasons. Given that it's a video game, I'm guessing that the answer for most people is they derive some sort of enjoyment from farming. And that's probably the only true answer to your question. |
My Characters
The devs should have one of the contacts in Outbreak warn new players against the epidemic tedium of the low level contacts and suggest they hit MA or the Sewers until they can get missions in Faultline.
The low level hero game really is that bad. |
1) The low-level game is indeed tedious to all of us who have experienced it before. But you're not talking about vets, or even people who have played for a few months. You're talking about new players. As a new player, that low level content is absolutely not what you're saying it is. A new player is getting real missions for the first time, traveling through a busy city zone for the first time, introduced to new villains..... all of this is total tedium to us vets, but these are new players playing for the first time. You can't rate the content there using veteran criteria when it's a new player we're talking about. I'm sure if you asked all of the vets how they felt playing through those missions for the first time, you'll find that most of them probably thought it was fun and entertaining. Since it's the first time, it's new and interesting. The 2nd time? Most likely not since we've been exposed to high-level content. But for a new player who hasn't seen anything else yet, they'll find it a fun way to get their feet wet.
2) You used to advocate that people should be able to play the way they want to play (and farm or PL if they want). Now you've turned around and are recommending that anyone coming into this game play it your way. This is a couple times now where you're saying new players should only play a certain way.
Arc ID#30821, A Clean Break
The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens
I never really paid attention to AE farms, mostly just avoided Atlas, and never really had trouble finding teams when I wanted one, so I'll ask people who might know...
Have the changes in I16 had the desired effect, (from the devs point of view) of removing AE PL teams, and have you noticed more players leaving Atlas to see the rest of the game? |
Well other than the odd 1 dude I see in a AE building from time to time and not a SINGLE instance of seeing any AE teams looking for members since this issue went live, I'd say the desired effect was certainly had, it's just too bad AE can probably be put up there with street sweeping perez in terms of popularity now.
From my observation of seeing AE being the absolute thing to do in this game, to seeing it become a ghost town, it seems the vast majority of players were a lot more interested in the gameplay possibilities of AE rather than playing and creating stories.
I have to disagree with you on that for two reasons.
1) The low-level game is indeed tedious to all of us who have experienced it before. But you're not talking about vets, or even people who have played for a few months. You're talking about new players. As a new player, that low level content is absolutely not what you're saying it is. A new player is getting real missions for the first time, traveling through a busy city zone for the first time, introduced to new villains..... all of this is total tedium to us vets, but these are new players playing for the first time. You can't rate the content there using veteran criteria when it's a new player we're talking about. I'm sure if you asked all of the vets how they felt playing through those missions for the first time, you'll find that most of them probably thought it was fun and entertaining. Since it's the first time, it's new and interesting. The 2nd time? Most likely not since we've been exposed to high-level content. But for a new player who hasn't seen anything else yet, they'll find it a fun way to get their feet wet. |
It's not even so much that the missions themselves are bland and boring, or that the long travels are tedious, but it's also the story content. There's plenty of cool story arc things to do 15+ plus, but there is absolutely nothing on the caliber of Faultline or Croatoa for lowbies other than The Hollows, which many new players can blow by on a sewers team without even knowing it. The early missions in this game are designed specifically to get players to run all over the damn place and figure out how to get to different zones, which isn't totally a bad thing. However, the way they are structured makes them boring and tedious. I didn't even like doing them when I was a new player, and I had never played an MMO before.
As far as I'm concerned, all non-story arc contacts are just a waste of time and are nothing more than mere filler content to pad time between the players completing one interesting story and getting on to the next one. There are just too damn many contacts in the 1-20 game that give nothing but filler pad missions that send you all over the city and way too many ways to totally avoid that kind of boring drivel and still level.
The DEVs aren't pro-farming. I would like to see a quote where they say that they are. They have said all along that they are against farming because it decreases the longevity of play for some players because they find it boring. When the AE was released, they initially made it clear that they did not want the AE used as a Farming or Power-leveling tool. Practically everyone that has been around the forums since the AE release knows about Positron's "ten-ton hammer" speech about the AE. Now I can't easily track down those old - but clearly anti-farming posts by the DEVs, but I know you can't find one that says that the DEVs are pro-farming. |
You're SKIPPING content. As far as I'm concerned I see no different between getting on a PI farm from 1-5, sewers, or standing by the door in a mission while someone clears a map, or an AE farm where everyone on team fights from 1-5.
You're all skipping the low level content.
Arc ID#30821, A Clean Break
The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens