Purple's


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by perwira View Post
Someone just sent me a negative rep for "double posting w/o apology" without identifying themselves.

Well, I'm not going to apologize, because there is no double post. The two consecutive posts I made earlier - like 3 weeks ago! - are replies to different posts.

I don't know who's having a bad hair day, but make it evident who you are when you hand our your negative reps before you make any more false assumptions. Thank you.
A friend of mine got exactly the same note, also on a 2-3 week old thread.

Eerie!


Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)

 

Posted

umm, yes Iron. Theyre random drops. But with 3 toons, i get x3 the inf, prestige, tickets when in AE, and drops. Instead of 10 drops, im getting 30ish per run. More chances at purps also. 1 toon is getting 1 in about 2-3 runs.


 

Posted

You aren't getting three times the drops. That's what he's saying. You get the same number of drops no matter how many characters are on the team. Your chance of purples does not go up.

There is one drop chance each time you defeat a mob. The number of players on the team has nothing to do with it. Before I16 it would have affected the number of mobs in the spawns, but it doesn't any more if you have your difficulty turned up high enough. Most people would have it turned up above */x3 for farming purposes.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
You aren't getting three times the drops. That's what he's saying. You get the same number of drops no matter how many characters are on the team. Your chance of purples does not go up.
I think all of that is understood.

The disconnect here is the word 'you'.

It could be the person behind the keyboard, or the toon itself.

If he can take content he normally can't take with one toon, but with 3 toons he owns, then the man behind the keyboard went through more content, faster, thereby increasing his odds.


 

Posted

Read his last post. He states that he went from 10 to "30ish per run". The italicized part is the key here. It's in direct conflict with your interpretation.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
Read his last post. He states that he went from 10 to "30ish per run". The italicized part is the key here. It's in direct conflict with your interpretation.
It can't be in conflict as I'm simply clarifying a possible problem, not necessarily the actual one.

What can't be done, simply can't be done.......and that much has been explained several times. The other logical possibility is just a language one, which I offered.


 

Posted

Quote:
Originally Posted by eryq2 View Post
umm, yes Iron. Theyre random drops. But with 3 toons, i get x3 the inf, prestige, tickets when in AE, and drops.
One other possible nit to pick: you also don't get 3x the inf or prestige per map. Reward per defeat per character on the team is divided by the team size and then given a bonus based on team size. For a team of three, the bonus is 1.5x. Each member of a 3-player team will earn 1.5/3 = 50% of the solo reward per kill. Obviously, taken as a whole, you earn 1.5x as much in total.

Definitely not disagreeing about whether you gain more. It's just not 3x as much.

(I'm actually under the impression Tickets also work out in a similar way, but I've never analyzed it myself, so am not sure.)


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by macskull View Post
Being able to select exactly what recipe it should be is like being given a blank piece of money and saying "here, what size bill should this be?" It sounds nice in theory but it just doesn't work in practice.
if it would be nontransferable, it would not be a blank check. you cant sell it, therefore, it will only be worth something to you.


Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running

I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!

You are in a maze of twisty little passages

 

Posted

[QUOTE=Hyperstrike;2249391]

Quote:
Originally Posted by FargonRob View Post

No.

If I get a purple I can't/don't want to use on one alt (it's happened), I want to be able to either move it to an alt who needs it, store it for later, or possibly sell it. Making it non-transferrable essentially makes it junk.

Moreover, think about it. If it's non-transferrable, you can't buy one off the market then. You have to farm your....butt....off in the hopes that you get ONE. There are people who've been playing here YEARS who've only ever dropped one or two purples.

RANDOM ROLL MEANS RANDOM.
that word random doesnt mean what you think it means. You get purple drops. you know others that get purple drops. He knowns people that dont get purple drops. you say everything is fine. If you had a crash to desktop bug that only affected 10% of the population, would you say its WAI? no bug because i can stay on the game just fine? Or would the devs work to fix the problem 10% have? I get a purple drop every 6 months or so. Others get them evrey day or so. It may not be as random as you think. There are indications of that.


Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running

I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!

You are in a maze of twisty little passages

 

Posted

you donr need to level beyond level 1. you dont need to enhance any power. you dont need to take a travel power. and you dont need to slot purples or IO's. Doing any or all of these will enhance your enjoyment of the game.


Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running

I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!

You are in a maze of twisty little passages

 

Posted

Quote:
Originally Posted by hedgehog_NA View Post
if it would be nontransferable, it would not be a blank check. you cant sell it, therefore, it will only be worth something to you.
And if I grafted wings on a pig, I could saddle it up and ride through the sky pulling a sleigh full of gifts!

Quote:
Originally Posted by hedgehog_NA View Post
that word random doesnt mean what you think it means. You get purple drops. you know others that get purple drops. He knowns people that dont get purple drops. you say everything is fine. If you had a crash to desktop bug that only affected 10% of the population, would you say its WAI? no bug because i can stay on the game just fine? Or would the devs work to fix the problem 10% have? I get a purple drop every 6 months or so. Others get them evrey day or so. It may not be as random as you think. There are indications of that.
You seem to be the one who's confused as to the meaning of "random".
It means RANDOM, see. So maybe one person gets a lot and some other person doesn't get a lot. But the devs in their wisdom gave us a MARKET, so it doesn't matter who gets what drops because there is a mechanism in place to buy the junk you want.
It works great, you ought to try it some time.

Quote:
Originally Posted by hedgehog_NA View Post
you donr need to level beyond level 1. you dont need to enhance any power. you dont need to take a travel power. and you dont need to slot purples or IO's. Doing any or all of these will enhance your enjoyment of the game.
Some things are more optional than others.
I'm sorry if this confuses you and makes you pull your hair with your eyes spinning around in opposite directions yelling OGGAHOOOGAHOOOGAHOOGAH!


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
that word random doesnt mean what you think it means.
No, it means EXACTLY what he thinks it means.

Quote:
Originally Posted by hedgehog_NA View Post
I get a purple drop every 6 months or so. Others get them evrey day or so. It may not be as random as you think. There are indications of that.
Your statement in no way detracts from the fact that "random" means "random".

Or are you one of those poor, misguided souls who thinks that games of chance are essentially "fair" and that it'll eventually "balance itself out".

Also, you do not account for differences in play style or duration.

Example:

You play for an hour or two every day, and alt regularly. You get a random purple every now and again.

Someone else plays for 4-5 hours a day, solely on their 50's, going after mobs that are able to drop purples and actively farms them. They get them more often because they generate more chances.


And, even if both of you were playing in an identical manner, there's still always the probability that one person will see more drops than others. Again, luck of the draw (random means random).



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by hedgehog_NA View Post
you donr need to level beyond level 1. you dont need to enhance any power. you dont need to take a travel power. and you dont need to slot purples or IO's. Doing any or all of these MAY enhance your enjoyment of the game.
Fixed that for ya.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by eryq2 View Post
umm, yes Iron. Theyre random drops. But with 3 toons, i get x3 the inf, prestige, tickets when in AE, and drops. Instead of 10 drops, im getting 30ish per run. More chances at purps also. 1 toon is getting 1 in about 2-3 runs.
The part underlined and bold is where you are wrong. Purple drops (all drops) are based on NUMBER OF ENEMIES DEFEATED. The number of characters present is completely irrelevant. Ten thousand enemies will drop the same number of items whether they were defeated by one character or eight.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Hm, so let me get this right.

Running 3 toons, don't increase chances at purple drops? Well, if the odds are 1 in 1000, say. If my 1 account gets 1 in that 1000, and my 2nd gets 1 in 1000, and my 3rd gets 1 in 1000, don't that increase my odds to 3 per 1000 instead of 1 in 1000? I would think so.

As far as AE, all 3 toons can hit 1500 in 1 run. I know because i've been hitting it the past 2 days. So, if i do 3 runs, that's 3 gold rolls or 4500 tickets per toon or a bazillion bronze level 10 rolls. If there's any doubts please create an alt on justice and i can show you. Or ask around for Jess A. Bell.

As far as recipe drops, when i run solo, i can get anywhere from 5-15 on my solo toon. The last time i ran with 2 toons, i got 12 on one and 17 on the other. Some commons and some sets.


 

Posted

Quote:
Originally Posted by Nethergoat View Post
And if I grafted wings on a pig, I could saddle it up and ride through the sky pulling a sleigh full of gifts!
OOH! Can you bring me a magic pony and a bag of rainbow gumdrops, to go along with my purples?? I've been really, really good this year! I promise!


 

Posted

Quote:
Originally Posted by eryq2 View Post
Hm, so let me get this right.

Running 3 toons, don't increase chances at purple drops? Well, if the odds are 1 in 1000, say. If my 1 account gets 1 in that 1000, and my 2nd gets 1 in 1000, and my 3rd gets 1 in 1000, don't that increase my odds to 3 per 1000 instead of 1 in 1000? I would think so.

As far as AE, all 3 toons can hit 1500 in 1 run. I know because i've been hitting it the past 2 days. So, if i do 3 runs, that's 3 gold rolls or 4500 tickets per toon or a bazillion bronze level 10 rolls. If there's any doubts please create an alt on justice and i can show you. Or ask around for Jess A. Bell.

As far as recipe drops, when i run solo, i can get anywhere from 5-15 on my solo toon. The last time i ran with 2 toons, i got 12 on one and 17 on the other. Some commons and some sets.
That's not how it works - your math is wrong. Let's say NPC X has a 1:1000 chance of dropping a purple. When you're running solo, you'd have that 1:1000 chance because you're the only person defeating the mobs, therefore any drops will go to you. When you add a second or third account into the mix, the chance for drops doesn't change - that NPC still has a 1:1000 chance of dropping a purple. When you defeat that NPC and the RNG determines it will drop a purple, the RNG will then decide which of the people on the team gets that drop. In short, running with more accounts doesn't mean you'll get more drops. Rather, you'll get the same number of drops (within a reasonable variation) but they will be split up between all team members. This is why, in terms of drops, soloing large mobs will be better than running on a team against the same number of NPCs in the long run.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by eryq2 View Post
Hm, so let me get this right.

Running 3 toons, don't increase chances at purple drops? Well, if the odds are 1 in 1000, say. If my 1 account gets 1 in that 1000, and my 2nd gets 1 in 1000, and my 3rd gets 1 in 1000, don't that increase my odds to 3 per 1000 instead of 1 in 1000? I would think so.
No, because you're looking at it WRONG again.
The 1 per 1,000 check is NOT PER ACCOUNT/CHARACTER. It is PER ENEMY DEFEATED.

If you put one character set for x8 in a mission and the mission spawns 140 enemies, you have 140 chances for a drop.
If you put 8 characters in that same mission, it will spawn 140 enemies and you have 140 chances for a drop.

For each defeat, the server decides if you get a drop or not. If you do, it picks someone to give it to. If there is only one person, he gets them all. If there are eight people, it hands each one out randomly. The total number of drops is unchanged. Having all 3 of your accounts in the mission does *NOT* increase your drops. Not even a little.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by eryq2 View Post
Well, if the odds are 1 in 1000, say. If my 1 account gets 1 in that 1000, and my 2nd gets 1 in 1000, and my 3rd gets 1 in 1000, don't that increase my odds to 3 per 1000 instead of 1 in 1000? I would think so. .
That's not how it works.

When you defeat a mob, there is a 1-in-X chance that it drops something. What X is depends on the mob's rank. X depends in no way on how many people are on the team. Mob is defeated, random check is made to see if it drops something from a given drop table.

If that 1-in-X chance does result in a drop, then* a check is made to see what was dropped. We're mostly all talking about Pool A recipes, which contains commons, uncommons, rares and purples**. Something is chosen randomly from the table.

Finally* a random determination is made to see which character on the team the drop is given to. If the recipient can't accept the drop because they are out of room, the drop is lost. (We were told that SO drops behaved in this way a very, very long time ago, and I'm assuming recipes and salvage work the same way.)

* I actually have no idea if it decides what to drop before it decides who to give it to, or the other way around. However, it doesn't matter in the end.

** Each mob can only generate one drop from each drop table it's eligible to drop from. There are drop tables for enhancements, inspirations, salvage, pool A and pool E recipes. Pool E has costume and (I think?) respec recipes in it. You can get both a pool A and pool E drop from the same mob. I actually don't know if the boss Pool C/D drops are considered part of Pool A or not.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

So, i can't get 2 purps to drop on the same farm, on diff toons? I see what you're saying but if 2 can drop on the same farm, on diff toons i think it'd be worth having seeing as that i've never gotten 2 purps to drop while solo'ing.


 

Posted

Quote:
Originally Posted by eryq2 View Post
So, i can't get 2 purps to drop on the same farm, on diff toons? I see what you're saying but if 2 can drop on the same farm, on diff toons i think it'd be worth having seeing as that i've never gotten 2 purps to drop while solo'ing.
Sure you can get two purple drops on two different toons on the same farm. You could also have gotten two purple drops on one toon solo on the same farm. It doesn't matter whether you are defeating 1000 enemies with 1 toon or 3 toons or 8 toons. You still only get 1000 drop chances.

And for the record, I have gotten 3 purple drops on one LGTF run on a single toon. Of course it was 2 Fortunata Hypnosis and a Coercive Persuasion, back when they were worth less than a million each.


 

Posted

I've had 2 purp drops in a single Spawn on the Cim wall, then nothing for a month. It's all just random luck for me.


@Radmind - Justice Server
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Posted

Quote:
Originally Posted by eryq2 View Post
So, i can't get 2 purps to drop on the same farm, on diff toons? I see what you're saying but if 2 can drop on the same farm, on diff toons i think it'd be worth having seeing as that i've never gotten 2 purps to drop while solo'ing.
You're still not listening. You can get 2 purples on the same farm with one character. Having 2 or 3 characters does not improve your chances IN THE SLIGHTEST.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by eryq2 View Post
So, i can't get 2 purps to drop on the same farm, on diff toons? I see what you're saying but if 2 can drop on the same farm, on diff toons i think it'd be worth having seeing as that i've never gotten 2 purps to drop while solo'ing.
You can't get two purples from defeating any one mob.

Imagine for a minute that every mob you defeated dropped a recipe, 100% of the time. (Scary thought.) Every time you defeat a mob, you get a recipe.

You go in solo and defeat 100 mobs. You get 100 recipes.

Now you take in two characters. The split should be roughly 50/50, but however it works out, if you add up the two character's drops, they'll have 100 recipes. Same if you take in 3, 5, 8 characters. They'd end up with 100 drops spread among them.

It's still not a terrible thing to do for the inf bonus, and for all I know you get bonus tickets in the AE. (It seemed that way to me dual boxing it.) It just doesn't provide any direct benefit for recipe drops.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA