I16- Your Thoughts


aaaARMSaaa_EU

 

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1. coloring my powers (though always sad at the ones that can't yet)
2. adjusting my difficulty
3. SSKing

I'm having a total blast and am overwhelmed by the amount of tailor running I need to do on my way too many alts.

This should keep me occupied for months.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

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Originally Posted by Chantress View Post
Terrible Terrible Terrible. They ruined not only AE whether you used it for leveling or for stories, but they also seemed to have nerfed developer content xp and made it harder. I was comforted by the idea of going back to old school missions but now it seems that its going to be harder to level than it was before AE came around. It was hard enough as it was back then!

Enemies seem to have too much range and are too easy to aggro. Not sure what they did with the numbers but it seems that they really have messed up a lot of stuff.

Stuff is about to get really hard to buy. Prepare to take forever to level up toons and be able to buy things for your toons. I understand nerfing AE, but they should have left the developer content as it was.
I honestly can't tell if this is a troll post or not. Are you serious? It was easy to level 1 - 50 before the FIRST xp curve. Now we have yet another xp curve and 1 - 20 alone is insanely fast now.

And for the record, boss farms and lieutenant farms were not for stories and thats really all that was nerfed in AE.


Friends don't let friends buy an ncsoft controlled project.

 

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Originally Posted by UnSub View Post
I16 was an issue made to appeal to existing players not to leave, but not really to attract new players. This is simply because the proportion of players who quit CoH/V because they couldn't be the Emerald Crystal is exceedingly low, while those who quit for reasons of repetitious content is quite high. Watching Dark_Respite's I16 video confirmed this to me - a lot of features only matter to existing players, where it is new players that CoH/V needs.

It's an issue that took a lot of work to get done, but as a customer I reserve the right to be completely unimpressed by the end result.
I have got to say, I agree that the issue definitely is a draw to older players, but i find some of your conclusions odd, or at least born of strange expectations. This issue addressed something we have been asking for since issue 1, and was at one time suggested would be in issue 3, so as a longtime player, yeah, i can understand where you are going with that, but im not sure what you expected would bring in new players that was overlooked. A new player would have quite a lot of existing content to go through, and outside of the low level hero stuff, most of it is quite good. If anything repetitious content is more the complaint of long time players who complain that the game is repetitive, and im not sure how tossing a few new arcs out there is going to solve that.

You do recall that after issue 10 came out, and that was one of the better story moving issues released, there were complaints that people had gone through all the content in a night, and now there was nothing to do. the fact that mmos cannot crank out distinct content as fast as players can consume it is just a fact of life. ma was an attempt at fixing that, and as someone who just plays the ones that look like they have good stories, it was mostly successful. Yes some people exploited the skewable rewards and steps were and continue to be implemented to curb that, but if you arent looking very hard to be offended or to pretend to be oppressed, there is good, clever content on there. but that is all secondary to the other reason people who say the game is repetitive leave, and thats because there are only so many ways to work with the existing tools to make missions, ma has helped show that, and while some clever sorts have found ways of doing clever things with it, there are a limited number of ways to tell a story and set quest objectives, coh is far from alone in this regard, it is kind of the curse of the mmo industry, but for some the instancing makes it feel more apparent..and im not sure something ever can fix that, its either a like it or dont thing, what did you expect them to add that would address that?

In my view i16 showed something very important, that the game which was regarded by many within the community and outside of it as aging and stuck in its limitations had the resources to go in, fix up the code and improve to the point that it took a competing game's(or as some wags had taken to calling it, coh2...feh) bullet point of customizable powers and did a better version of it (more color options, changeable melee animations, colors tied to costumes).

for me, and hopefully for interested onlookers that showed that coh is still a growing and vibrant franchise that has the resources to make fundamental changes to its structure to accommodate the playerbase, rather than a game content to rest on its hardcore base and slowly slide into oblivion while newer games steal its thunder. My admittedly silly analogy is that coh is now the 40 year old cougar that hit the gym and looks better in tight jeans and a low-cut shirt than its 18 year old college girl competitor, and thats what it needs to be.


 

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Originally Posted by rian_frostdrake View Post
My admittedly silly analogy is that coh is now the 40 year old cougar that hit the gym and looks better in tight jeans and a low-cut shirt than its 18 year old college girl competitor, and thats what it needs to be.
I like your analogy but I might be more inclined to take the 18 year old since "loading up" the cougar could be similar to throwing a hot dog down a hallway.


 

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Originally Posted by Chantress View Post
Terrible Terrible Terrible. They ruined not only AE whether you used it for leveling or for stories, but they also seemed to have nerfed developer content xp and made it harder. I was comforted by the idea of going back to old school missions but now it seems that its going to be harder to level than it was before AE came around. It was hard enough as it was back then!

Enemies seem to have too much range and are too easy to aggro. Not sure what they did with the numbers but it seems that they really have messed up a lot of stuff.
AE is dead. I really don't see it coming back to anything near what it was; its over. I saw much discussion of this in Broadcast last night, people could not beg hard enough to get anyone to join an AE team.

In other news, decided to roll an Earth Controller now that I can actually control how the powers look. She was mighty surprised to round a sewer-corner in a level 5 [LEVEL FIVE, MIND YOU] mission and run smack into 5 Vazhilok, one of which was a boss. *faceplant! Mostly due to lack of End*

I felt that was just a tidge much for a level 5; and this sort of thing continues througout the mission - more than usual mobs, not the faceplanting. I should add that she was on level 1. 4-5 mobs for a character under level 10, on Heroic? Ridiculous. I am hoping this was just a bug, but regardless she will be fighting no more Vazhilok just in case.

I did enjoy the email fix. Great work.

Not too happy about no new costume pieces, as in none. recoloring powers does not qualify as a new costume piece to me, before anyone starts off on that tack. If it does to you, cool. Cutting email spammers off at the knees WAS nice, though.


 

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Originally Posted by Bad_Influence View Post
AE is dead. I really don't see it coming back to anything near what it was; its over. I saw much discussion of this in Broadcast last night, people could not beg hard enough to get anyone to join an AE team.

In other news, decided to roll an Earth Controller now that I can actually control how the powers look. She was mighty surprised to round a sewer-corner in a level 5 [LEVEL FIVE, MIND YOU] mission and run smack into 5 Vazhilok, one of which was a boss. *faceplant! Mostly due to lack of End*

I felt that was just a tidge much for a level 5; and this sort of thing continues througout the mission - more than usual mobs, not the faceplanting. I should add that she was on level 1. 4-5 mobs for a character under level 10, on Heroic? Ridiculous.
Lower your diff to -1 if you can't handle the mission. Easy fix.


 

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Originally Posted by Paladin_Musashi View Post
To the no less than 5 people who downrepped me for posting that I miss the AE:

Grow up.

I have never said anything against how anyone else wants to play the game (Well, against PvPers once or twice I suppose), and I think it's quite immature to want to dictate to others how they should play. "Farmers are lame ROFL!" is not an argument. Me farming does not impact you, but you want to take it away.

The sad thing is I could still farm just as efficiently as ever. It's just not fun anymore because I'd have to do it by myself, dual boxing. Or at most, with a 4 person team to really make money fast.
I didn't downrep you, but I am curious why it's fun to farm with an 8 person team but not "with a 4 person team to really make money fast."


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

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Originally Posted by Noyjitat View Post
And for the record, boss farms and lieutenant farms were not for stories and thats really all that was nerfed in AE.
<sarcam>Yeah, because all those Freaks, Mito, and Maniac Slammer farms were really only full of custom critters this entire time, which were only used for farming and not being used in legitimate arcs.</sarcasm>

A lot more story arcs got trashed by these nerfs than farms did. That is why so many authors are angry.


 

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Originally Posted by BigFish View Post
Freedom may not have gone yellow, but Virtue did!

make of that what you will
Been that way the past few nights, at least from about 10PM EST to 1:30AM. Usually it's the other way around, or both are yellow. Did Freedom get an upgrade or is the CO thing finally showing?


Tales of Judgment. Also here, instead of that other place.

good luck D.B.B.

 

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Originally Posted by Bad_Influence View Post
AE is dead. I really don't see it coming back to anything near what it was; its over. I saw much discussion of this in Broadcast last night, people could not beg hard enough to get anyone to join an AE team...
I hope you're right about the boss/liuet/exploit AE farms. Maybe now people will create and want to play AE missions that use more than 3 maps and 4 NPC types, and require at least some level of consciousness to complete.

I've been in Mercy or doing things with my guild since I16 came out, so I haven't heard much of the Atlas/Steel/Cap broadcast the past few nights.


Tales of Judgment. Also here, instead of that other place.

good luck D.B.B.

 

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Originally Posted by Glacier_Peak View Post
I laughed at this.

LOL LOL LOL LOL should of added another ever to the end!!


 

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Originally Posted by Agonus View Post
Been that way the past few nights, at least from about 10PM EST to 1:30AM. Usually it's the other way around, or both are yellow. Did Freedom get an upgrade or is the CO thing finally showing?
I'd wait for the weekend to pass before concluding that I16 bumped Virtue and not Freedom but if that ends up being true it does make some sense.

Color customization would be highly desirable to RPers.
SSK diminishes the ability of PLers from prior highs.

So if Freedom had an excess of farming/PLing types and Virtue has an excess of RPers I can see reasons why Virtue would flood back up while Freedom would simply remain strong in population.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

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Originally Posted by MrQuizzles View Post
<3 Power Customization
<3 Difficulty Slider

Maybe now the price of purples on the market will come down.

Umm nope well maybe but..... SALVAGE rare will go way up!!!


 

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Originally Posted by Bad_Influence View Post
Not too happy about no new costume pieces, as in none. recoloring powers does not qualify as a new costume piece to me....

So the largest addition of character customization since the game launched doesn't meet BI's requirements.

Surprise, surprise!


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Something I noticed, is that I periodically get knocked down while hovering or flying. That's right, I'm in the air and get hit by a knockback/down effect and fall onto an invisible floor several feet above the actual floor...

The AE nerf is too invasive. In the effort to stop the farming, they've crippled the whole system. The baby is out with the bathwater.

That said, while I understand the desire to stop the farming, I also don't see why there's quite so much hate. I mean, I'm not a farmer, but it seems to me that the point of the game is to have fun. If people are having fun farming, what's the harm? Yes, I know some of the harm (fewer groups, braindead L50s asking what an Enhancement is for, etc...).

It just seems to me that the real problem isn't the farming, it's that they prefer farming to the alternative. That is, WHY are people farming? Rather than making farming undesirable, how about making the rest of the game MORE desirable?


 

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Originally Posted by Ultimo_ View Post
Something I noticed, is that I periodically get knocked down while hovering or flying. That's right, I'm in the air and get hit by a knockback/down effect and fall onto an invisible floor several feet above the actual floor...

The AE nerf is too invasive. In the effort to stop the farming, they've crippled the whole system. The baby is out with the bathwater.

That said, while I understand the desire to stop the farming, I also don't see why there's quite so much hate. I mean, I'm not a farmer, but it seems to me that the point of the game is to have fun. If people are having fun farming, what's the harm? Yes, I know some of the harm (fewer groups, braindead L50s asking what an Enhancement is for, etc...).

It just seems to me that the real problem isn't the farming, it's that they prefer farming to the alternative. That is, WHY are people farming? Rather than making farming undesirable, how about making the rest of the game MORE desirable?
They did. They removed AE farms and made it so anyone can farm without fillers outside of AE.

Stop trying to blame the devs for curtailing actions they specifically mentioned were NOT to be done inside of AE. The farmers are to blame for these heavy AE nerfs. The devs have stated this isn't the best solution but the only one they could provide for the time being.


 

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As I said, I'm not a farmer, and my AE missions are not farms. Even so, I have been heavily penalized by the changes to the system.

As I said, they're trying to kill a fly with a shotgun. It's an overreaction.


 

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I always hear this arguement of "It's my $15 let me play the way I want"

Well, there is a problem with that logic.

It's my $15.00, I enjoy griefing others so I should be allowed to!
It's my $15.00, I find making racist remarks fun so I should be allowed to!
It's my $15.00, I enjoy racing through levels at breakneck speed so I should be allowed to.


None of those would be considered 'ok' so why should the AE building be allowed to devolve into a PL hotspot? Because you pay your $15.00 and enjoy powerleveling?

Nope, sorry, that excuse don't fly round here.

The devs have stated on numerous occasions that this game wasn't meant to be played like that. Why would they want everyone to be able to burn through all the content in less than a month?
Oh, wait, they don't.

/Endrant


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

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Originally Posted by MaestroMavius View Post
I always hear this arguement of "It's my $15 let me play the way I want"

Well, there is a problem with that logic.

It's my $15.00, I enjoy griefing others so I should be allowed to!
It's my $15.00, I find making racist remarks fun so I should be allowed to!
It's my $15.00, I enjoy racing through levels at breakneck speed so I should be allowed to.


None of those would be considered 'ok' so why should the AE building be allowed to devolve into a PL hotspot? Because you pay your $15.00 and enjoy powerleveling?

Nope, sorry, that excuse don't fly round here.

The devs have stated on numerous occasions that this game wasn't meant to be played like that. Why would they want everyone to be able to burn through all the content in less than a month?
Oh, wait, they don't.

/Endrant
The difference with your first two examples is that they affect others. The latter one does not. If what someone is doing doesn't affect me, and they're enjoying it, why should they be denied it?


 

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woooo!

Thank you Devs.

In just the few hours I've had on live between gf aggro,

-I've found SSKing to make it a lot easier to find teams.

old = "forming lvl 8-9 team, pst" "oh sorry no1 can LK you, lets find a lvl 10" "any lvl 10s lft?" *wait* *wait* "well just hang back until you lvl." *lower lvl goes afk*

new "forming lvl 7-10 ish team pst" *tell* *tell* *tell* "okay lets go!"

-Earth Assault is starting off great

-Finally have my viable storm cloud melee toon (elec/dark scrapper) which never could quite tank as a brute, but did lovely AoE and had a great bio imho.

-I understand the AE controversy and don't have a strong opinion either way but wanted to add - I think the boss farms were limiting the creativity I have enjoyed in people putting together builds. One of the things that has kept me playing CoX is that there is so much variation of how you can build a toon, even with the same primary and secondary when you consider pools and epic/patrons. Boss farms were forcing people to extreme specialization, straight up tank, all control, all dmg, all buffs/heals. Was missing the 'healer' that could take out a mob once in a while and the scrappers and trollers that could 'tank' in a pinch.

-am rewriting bios and am parked at the tailor for several toons. They can now have much less contrived bios thanks to power customization!!! TY TY TY Devs.


Mains - Freedom: Croatoa - 50 Fire/Psi Dom, Grandville - 50 SS/Elec Brute, Dark-Astoria - 50 Dark/Fire Scrapper, Pearline - 50 Spines/Regen Scrapper, Caffeine Girl - 50 Earth/Kin Troller

 

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Originally Posted by Ultimo_ View Post
The difference with your first two examples is that they affect others. The latter one does not. If what someone is doing doesn't affect me, and they're enjoying it, why should they be denied it?
In the AE it is affecting others - that's why the devs have moved to cut down the AE farming, but made it easier to farm elsewhere.


@Golden Girl

City of Heroes comics and artwork

 

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Oh come on Devs, of all the badges that you toned down the requirements for you didn't do it for Infiltrator? Stop forgetting that Villains not only need it to unlock a contact but that they don't have that arc with all the 7th Gen Paragon Protectors like heroes do.

Guess I won't be getting rid of that old PP farm anytime soon.


 

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Originally Posted by Golden Girl View Post
In the AE it is affecting others - that's why the devs have moved to cut down the AE farming, but made it easier to farm elsewhere.
It seems weird to try to tell people where to farm, doesn't it?


SadysCHICK ALL the Badges! (I can get. 1396)
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Arc ID 1435: Performing without Annette
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Arc ID 3864: The Chronicles of (In)FERNIA!

 

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Originally Posted by Lazarus View Post
<sarcam>Yeah, because all those Freaks, Mito, and Maniac Slammer farms were really only full of custom critters this entire time, which were only used for farming and not being used in legitimate arcs.</sarcasm>

A lot more story arcs got trashed by these nerfs than farms did. That is why so many authors are angry.
Oh yes and why do you think they nerfed the xp for those? Easy kills, little risk. They knew that simply nerfing boss and lieutenant farms wouldn't be enough. As people would just make freakshow farms and get extra xp from the self rezing mobs. Mito farms were also insane xp with just having a controller or 2 to hold the mobs. Maniac slammers were also very much limited to only 2 attacks.

Farmers always get everything just like pvpers usually get powers nerfed.


Friends don't let friends buy an ncsoft controlled project.

 

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Originally Posted by Noyjitat View Post
Oh yes and why do you think they nerfed the xp for those? Easy kills, little risk. They knew that simply nerfing boss and lieutenant farms wouldn't be enough. As people would just make freakshow farms and get extra xp from the self rezing mobs. Mito farms were also insane xp with just having a controller or 2 to hold the mobs. Maniac slammers were also very much limited to only 2 attacks.

Farmers always get everything just like pvpers usually get powers nerfed.
Yet on Standard a custom critter has 3-4 times as many attacks as any of those which you mentioned, has higher stats for damage, defense, resistance, and debuffs, yet now gives less XP despite being more dangerous.

And now for a custom critter to give 100% XP you need to give them powers like Rage, Build Up, Total Focus, and Knockout Blow. All of which are much stronger than the non-custom versions.

In the meantime, pansy Council still give full XP and are much less dangerous. Which do you think people would rather farm? How did this fix anything?

People weren't farming the customs to begin with, which is why this was such a pointless change that hurts the farmers very little and non-farm arcs tremendously.