The way I feel!
Interesting bit of trivia, AE is to blame for a lot of the high market prices on purples and rares. I'll not go into detail, but a bit of perception should make it obvious.
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Supporting, but not essential, anecdote: My 50 Dark/Ice Defender doesn't currently have any purple sets, but has complete sets of everything else, the Numina, Miracle and LotG procs my build called for, 30%+ ranged def, moderate to near-capped resistances and 40%+ recharge bonuses. Then again this is a casual build designed to be fun to play, not to max out any particular stats. Things will will get a bit better once i get the purple sets i want, but those are a long term goal that involves patience and bidding low until i start to get near the two billion inf mark. Then i might decide to splurge.
Dr. Todt's theme.
i make stuff...
just out of curiosity, do you understand the term "overpriced"? Here, lemme help (per dictionary.com):
Overprice - to put too high a price or value on. Now, what's the point of me putting the definition in here? It's because attitudes like yours are causing it to be, in your opinion, overpriced. Just to make sure i'm clear, this is the issue. You feel a unique, ultra-rare, unnecessary item is overpriced in a market where the buyers, like yourself, determine its value and price. This makes you unhappy because you desperately want one. I can use anecdotal examples like the fact that my best overall character contains 1 set of purples (softcapped sr scrapper with aid self and tough). I can point out that those "overpriced" items are also equally "overpriced" anytime you sell one. I can point out that money falls like rain in this game. But i won't because i'll simply pose a question to you instead. How much should a purple sell for? Along that line, how much should an absolute amazement sell for? Armageddon? How about a numina's convalescence, arguably more valuable than some purples? Before you answer, let me pose a couple others. Should you get to decide how much they're worth? If not you, then who? Can i (my prices may differ from yours)? It seems to me that the best way would be to let the consumers decide, no? Now, how would you suggest that they do that? Oh, and because elk's crazy, i do have 2 accounts, but i don't farm, i don't exploit, hell, at this point, i barely qualify as playing. |
Things will will get a bit better once i get the purple sets i want, but those are a long term goal that involves patience and bidding low |
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
How is farming cheating? or look down on. Players have different way on making money
and how they want spend it on. For me I like to IO toons to the teeth and and usually the results is good for me. I have beaten almost everyone out. They're players that hardly pvp and mainly pve that happy with average IOed. That is fine for those that ok with that. I think players referring about over price is when most purples you can get for a good 15-60mil were you could have fully purple IO a toon for about 800m-1 billion. Again I don't have a problem earning money. I was referring for some players having a problem gainning money to buy recipes in faster time period. I mean who wants to wait long time to IO toon.
I gotta agree with elf, everyone and COFFEE CRAZED WIVES too
the game is becoming insanely difficult too IO a toon
i took 3 months off the game while i moved and when i came back the game i love had changed for the worse
when i left people did AE for fun, i come back and you even murmur AE and AE babys come out like Cockroaches after someone turned the light of in the blood kitchen
i got back on and i decided i wanted a badge hunter on blue side and i spent 2 weeks making builds and seeing how much each would cost to build and i almost **** my pants.......300 million for a set of touch of death......WTF had happened to the game.
i settled on an Ice/SS tanker to lead Nova Delta Force and also as my badge hunter only cause the build fully IO'ed was only about 300 million at the most
but as i got to 50 i found something else has happened, you even mention TANKER in atlas or even walk into atlas un hidden AE babies would jump you and hump your leg. it seemed in only 1 month our little AE cockroach problem had gotten worse
and to make things worse my 2ic's Might and Zo decided to quit the game all together
i'm sorry to say that if the DEV's dont GET A COCKY BOMB AND BLOW THE BLOODY KITCHEN UP more veteran players will decided to spend there 10 dollars a month else where
now
the market is beyond **** out the *** and i have on fix to the problem and some of you suggested it too.....INCREASE THE DROP RATE ON NORMAL MISHES
as for the PvP WTF is with all the nerfs i agree on the point that it's getting beyond ******** about the nerfs, i mean ok my spines stalker cant hit or take down a tanker now but at one point i could at least go toe to toe with any tanker or scrapper and at least last 10 rounds. Stop nerfing **** that isn't broken
OK DEV'S READ UP
you want to make us all happy than follow this list and guys and girls if you want to add to it be my guest
1 MORE TF'S AND CONTACTS BOTH SIDES
2 i dont know...... more NEW powersets
3 LEAVE PVP BE FOR CHRIST SAKE LEAVE IT BE
4 increase the dam drop rates
5 new zones red side and less blue ( who goes into Dark Astoria to do mishes?)
6 bring back base raids ( i've wanted to base raid the Rogue Isle Mafia for the longest time)
7 .....A new AT maybe......for heroes and vills
i love this game and ok i may think heroes are whining little brats but i still play heroes as well, you need to fix things before we all decide that this game should go into the to hard basket
and that they say is my opinion on that
PEACE CHAMPION SERVER YA ALL ROCK
Your entire hypothesis rests on the notion that purpled/pvp IO'ed toons are the only way to go. This core concept is where the fault ultimately lies. When the game degrades into a job you have to pay for, then it is no longer a game. Forcing yourself to min/max that hard just doesn't seem worth it. Ive got maybe 4-5 pvp IOs in storage, all 1-offs. Not that useful. But I've got them using a toon with zero purples and zero pvp ios. A toon that is a *shutter" a badger at that. And one thats been "Ping"ing the market for billions on the side to.
Maybe I missed the memo about PvP being srs bsns, but I rather PvP be fun. Something I can do when I dont have the time to TF and want to blow off some steam. I dont pwn in PvP, nor to feel the need to prove my manhood in PvP. Its a game, play it for what its worth and dont take it too serious... thats what hockey is for.
Net
Tanker Tuesday #72 Oct 5 @Champion
"I am not sure if my portrayal of being insane is accurate, but damn its fun all the same."
i can agree on a purpled out build isn't always best net, i mean my 2 leaders dont have a single purple in them.
but if the market keeps going down like this than even the cheaper recipes will sky rocket.
i helped a vg member the other day by giving him a set of io's which he needed for a build, i asked him how much does it cost for that set of recipes and he replied.....well i cant really type it i'll be reported.
the point is that the market is getting stupid
there is no one doing normal missions
the AE babies PL and thats all they know and i hope with the nerfing of AE that it will force them to play the game and inturn the market prices will go down
First, good post Elf. Much of this has been discussed before but it is always good to get things back out into the open.
I agree prices are too high and AE is to blame. But if you don't AE and sell your stuff on the market, you can benefit from AE farming because of the cashing in. I've started to casually play the market and haven't done great, but haven't done bad either, earning about 150M on my emp. Still not nearly enough to get anything she wants, but then I'm not being hardcore about it either.
My suggestion to bring down purple prices: Allow you to buy them with Merits. That will get some people out of the AE building and running more task forces.
Add a random merit drop on PvE missions, not just on completing TF/SF and completing arcs, but a chance on every mission including radio missions.
Current favs: Champ: Frau Schmeterling-22 MM 50s: NOTW-Blaster, Cat-Girl Commando-corr, Queen of the Dawn-PB, NOTW-Def, Peterbilt-Brute, IcedTNA-Tank, Archilies-scrap, Mann Eater-stalk, Redemptive Soul-toller, Mt Fuji of A-Team-Tank, Hot Stuff Vale-Dom
My MiniCity
Pete earning 150mil.. these days that really nothing...maybe bye you one rare recipe like Numina proc or some other proc. The point is why hell are paying millions to by crap.. what ever happen to the good o dollars or hundred dollars... now you look at thousands dollars like pennies. I sale crap on the market but I don't want set there for minutes selling and playing the market. I rather be playing the game and pawning people. Again yes you don't neeed to purple or IO a toon but in PVP especially in teh arena your butt would more likely lose. On that note even though your purple and IOed doesn't make you good but you would survive little bit longer. We held a PVP tournment yesturday... I wish more people would at least come to pvp a little. Practice makes better and testing out your build in several matches would kinda give you a idea what you need to work on. Were planning to get these event once of month more two.. I hope Ashes can comeback and help running these.
You're right Elf. Should have added "which isn't enough to buy anything yet."
And why must this game have to feel like work to "buy" the stuff we want. (Retorical questions, no need to answer.)
Current favs: Champ: Frau Schmeterling-22 MM 50s: NOTW-Blaster, Cat-Girl Commando-corr, Queen of the Dawn-PB, NOTW-Def, Peterbilt-Brute, IcedTNA-Tank, Archilies-scrap, Mann Eater-stalk, Redemptive Soul-toller, Mt Fuji of A-Team-Tank, Hot Stuff Vale-Dom
My MiniCity
I kind of agree about the sentiment of these posts, but at the same time, it's really not the Dev's fault the prices are the way they are. Purples are Ultra-Rares. They're supposed to be hard to find and expensive to buy. Their bonuses are great for a reason. If we were meant to fully kit out a character in a matter of days, the drop rate on purples would have been set much higher. People keep blaming the generic "Market" or the "drop rates" for not being able to put their toon-building into warp drive, and they keep missing the real culprit: their fellow players. Nothing sets the prices but the folks that place things up for sale and the people willing to part with their inf.
The majority of the players know that making inf is relatively easy, even if you don't spend hours on the markets or crafting stuff to sell. What else, exactly, do you have to spend your inf on? I think Purples should be earned. If that takes a few hours or days to earn the inf to buy one, or gather a few good drops to sell to buy one, then that's what you gotta do. Why does every aspect of this game have to be set on "extremely easy and fast?" You don't hit a button to be a good PvP player, do you? It takes practice, which takes time. Why can't acquiring the rarest loot in the game take time as well?
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
White, I can agree they are rare and they should be earn. Its was easier awhile back were purples were selling for 15-50mil. There wasn't much complain.. but since players left the game and the numbers of players have drop. The market seem empty on some purples.
If it had just been players leaving the game, both the supply and demand would've dropped in roughly even proportions.
Part of the reason (imo) that they're "nerfing" AE is to try to coax people back out into the real missions where purples will drop. As it stands right now, you have what appears to be a majority (or a very large minority) of the player base racing to 50 in AE where purples won't drop, and the ticket cap per mission cut down on the number of rares you see rolled from those. After they hit 50, they have a fairly large amount of surplus cash with which they're going to try to purple out their toons, so they're effectively generating demand and influence without contributing as much to the supply.
What i do currently: Any invention salvage that i don't need i put on the market at what the stores would pay for it.
Unless it already sells below that price, in which case i may buy a few bulk lots and sell them to the store. It's not my fault that the common salvage i priced at 250 is being bought at 10k or more, but it does give me easy inf. My main use of AE aside from trying fun missions/arcs is to get salvage. At 8 tickets per roll selling common salvage on the market makes for an easy way to get the nest egg to start buying IO recipes and crafting them for resale. Which is primarily how my current main managed to make over a billion inf while also slotting sets in about a month and a half. That, and patience. It took nearly a week to get some of the recipes i wanted after bidding on them, but it's not like the common or frankenslotted cheap set IO's i was using in their place didn't work.
Dr. Todt's theme.
i make stuff...
been "Ping"ing the market |
As for the Tweedles, you can lead an Elk (and his long lost conjoined twin) to water, but you can't make it drink.
- Ping (@iltat, @Pinghole)
Don't take it personally if you think I was mean to you. I'm an ******* to everyone.
It's a penguin thing. Pingu FTW.
If it had just been players leaving the game, both the supply and demand would've dropped in roughly even proportions.
Part of the reason (imo) that they're "nerfing" AE is to try to coax people back out into the real missions where purples will drop. As it stands right now, you have what appears to be a majority (or a very large minority) of the player base racing to 50 in AE where purples won't drop, and the ticket cap per mission cut down on the number of rares you see rolled from those. After they hit 50, they have a fairly large amount of surplus cash with which they're going to try to purple out their toons, so they're effectively generating demand and influence without contributing as much to the supply. |
Perhaps they also need to grant more arcs with Devs Choice status as well.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
Well, I was referring to normal AE. I consider Dev's Choice in the category with "real arcs"
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
"Real Arcs" IS normal AE. What people have chosen to do with it (farming) is not what it's supposed to be, hence all the changes to it. Normal arcs don't get changed much.
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Basically, I'm saying that if people get away from the ticket farms and get back to the farms that drop purples then you should see prices start to drop. Certain rares will tend to stay relatively high though because they typically don't drop except through merit or ticket rolls.
And yes, I know AE isn't just about farming, but for the purpose of the discussion at hand I felt it was easier (and didn't change my point) to make a sweeping generalization.
But remember the dev's don't want use to farm.. its unethical.
Honestly I think the devs have softened their stance on farming. I mean, someone must have pointed out the immense farm benefit of the new difficulty settings, I just think they decided it was the lesser of two evils compared to AE farming.
Prices will hopefully come down with i16 with most farmers moving to normal content which will generate less raw infamy/influence than say a bossfarm or whatever, but lots of delicious recipes and salvage.
The Melee Teaming Guide for Melee Mans
idk about you guys but I got 2 pvp IO's last week....raking in 750 mill....
maybe I will just pvp all the time instead of farm and taskforces
Gratz Sonic.
overprice - To put too high a price or value on.
Now, what's the point of me putting the definition in here? It's because attitudes like yours are causing it to be, in your opinion, overpriced.
Just to make sure I'm clear, this is the issue. You feel a unique, ultra-rare, unnecessary item is overpriced in a market where the buyers, like yourself, determine its value and price. This makes you unhappy because you desperately want one.
I can use anecdotal examples like the fact that my best overall character contains 1 set of purples (softcapped SR Scrapper with Aid Self and Tough). I can point out that those "overpriced" items are also equally "overpriced" anytime you sell one. I can point out that money falls like rain in this game. But I won't because I'll simply pose a question to you instead.
How much should a purple sell for? Along that line, how much should an Absolute Amazement sell for? Armageddon? How about a Numina's Convalescence, arguably more valuable than some purples? Before you answer, let me pose a couple others.
Should you get to decide how much they're worth? If not you, then who? Can I (my prices may differ from yours)? It seems to me that the best way would be to let the consumers decide, no? Now, how would you suggest that they do that?
Oh, and because Elk's crazy, I do have 2 accounts, but I don't farm, I don't exploit, hell, at this point, I barely qualify as playing.
- Ping (@iltat, @Pinghole)
Don't take it personally if you think I was mean to you. I'm an ******* to everyone.
It's a penguin thing. Pingu FTW.