Discussion: Matt "Positron" Miller on GameSpy
Not too much new, but nice info regarding GR, which hasn't been getting much attention because of i16. Nice article =)
edit: first after announcement.
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Meh, nothing we didn't really already know.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I like the first comment. He didn't like CoV because of the "the steep penalties for dying on a mission." Steep? What game was this guy playin? There are barely any penalties for dying, none in the first 10 levels except for having to run back to the mission from the hospital. Even back in the first days of the game, with full debt from the beginning, it was nothing to get rid of it.
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I remember when CoV first came out one of the brokers was located in part of Port Oakes that was extremely hazardous to get to simply so you could get the paper contact. The twisty turny streets of Mercy Island, full of dead ends, was a pain to navigate. It was so very much not like CoH Atlas/Galaxy/King's Row that it really did feel like a different game.
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I like the first comment. He didn't like CoV because of the "the steep penalties for dying on a mission." Steep? What game was this guy playin? There are barely any penalties for dying, none in the first 10 levels except for having to run back to the mission from the hospital. Even back in the first days of the game, with full debt from the beginning, it was nothing to get rid of it.
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This is what 3700 heroes in a single zone looks like.
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The only thing new in there for me was that the whole team will be sk'd. That sounds kinda nice.
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No new info here at all. Kinda pointless to read but there ya go. Nice to see the game get some press.
The first 'post' made a good point when he noted missions are generic and repetitive (and not villainous). I have to agree. The missions on both sides are pretty much the same in appearance. It's rather sad and a cheap way to add more 'content'. The article notes CoX has 5 years worth of content...well...as the ag old saying goes: it's quality, not quantity. Sadly, I will have to wash my hands of this game if ROGUE adds more of the same old same old.
No new info here at all. Kinda pointless to read but there ya go. Nice to see the game get some press.
The first 'post' made a good point when he noted missions are generic and repetitive (and not villainous). I have to agree. The missions on both sides are pretty much the same in appearance. It's rather sad and a cheap way to add more 'content'. The article notes CoX has 5 years worth of content...well...as the ag old saying goes: it's quality, not quantity. Sadly, I will have to wash my hands of this game if ROGUE adds more of the same old same old. |
There are not missions/story arcs that even give the illusion of being proactive as a force of chaos/evil. You just do what you're told. One of the things that villains needed badly was some kind of metric to measure their villainy that translated into the game. Whether that was some kind of map overlay that showed your evil grip on a zone growing as you do your dirty deeds and eventually lead to you establishing some kind of personal stronghold(NOT a VG base). Or even if contacts grew increasingly afraid of you as you gained levels and power and allowed you to make choices as to how you deal with the situations they presented(do you truly work to help them or help yourself at their expense?).
Those types of things(off the top of my head), are what would make villains stand apart from heroes. I hope GR will address some of that.
My biggest concern now is that with GR being a huge heap of content, we are unlikely to see new story content added to the game in any great quantity until its launch...which will certainly make me unhappy if its launch is a significant period of time away still.
I like the first comment. He didn't like CoV because of the "the steep penalties for dying on a mission." Steep? What game was this guy playin? There are barely any penalties for dying, none in the first 10 levels except for having to run back to the mission from the hospital. Even back in the first days of the game, with full debt from the beginning, it was nothing to get rid of it.
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Was hoping for more. New starting zone is the only thing I'm looking forward to.
"Going Rogue should make for an excellent starting point for those who want to try City of Heroes out for the first time, as it'll include a new starting experience for new and existing players in the parallel universe of Praetoria."
I'm looking forward to this myself. If this means we can start out in Praetoria instead of Atlas/Galaxy that will be very cool.
I like the first comment. He didn't like CoV because of the "the steep penalties for dying on a mission." Steep? What game was this guy playin? There are barely any penalties for dying, none in the first 10 levels except for having to run back to the mission from the hospital. Even back in the first days of the game, with full debt from the beginning, it was nothing to get rid of it.
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I didn't really have a response to that.
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Going Rogue should make for an excellent starting point for those who want to try City of Heroes out for the first time, as it'll include a new starting experience for new and existing players in the parallel universe of Praetoria. |
My biggest concern now is that with GR being a huge heap of content, we are unlikely to see new story content added to the game in any great quantity until its launch...which will certainly make me unhappy if its launch is a significant period of time away still.
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Also, I'm not sure GR will provide us with "a huge heap of content." I hope it does, but I suspect otherwise.
We know we'll have the "going rogue" content that is specific for changing sides. I expect this to be about an arc long, one arc for each side, basically somewhat similar to the Midnighter arc. You complete the arc and it gives you a Rogue badge that enables access to both red and blue side.
After that, I guess we'll have some cooperative zone Praetorian stuff. I foresee content along the lines of the Faultline / RWZ, with Fusionette and Jim Temblor being replaced by the two new rogues, and the Praetorian factions replacing the Rikti. There should be at least one new zone for all the action, but I'm thinking the zones may be closer to Cimerora or Ouroboros in size as opposed to IP or Nerva.
So ... just change a few paragraphs of text, pop in the new NPCs, place a few sewer doors and office doors on a new zone map, and voila!
There will also be the two new power sets, plus some new rogue/Praetorian costume items.
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I think we've already seen a huge gap in content creation. I would expect it to continue right up to GR, but I expect GR to arrive in the next few months (2-6 mo.), and likely sooner rather than later.
Also, I'm not sure GR will provide us with "a huge heap of content." I hope it does, but I suspect otherwise. We know we'll have the "going rogue" content that is specific for changing sides. I expect this to be about an arc long, one arc for each side, basically somewhat similar to the Midnighter arc. You complete the arc and it gives you a Rogue badge that enables access to both red and blue side. After that, I guess we'll have some cooperative zone Praetorian stuff. I foresee content along the lines of the Faultline / RWZ, with Fusionette and Jim Temblor being replaced by the two new rogues, and the Praetorian factions replacing the Rikti. There should be at least one new zone for all the action, but I'm thinking the zones may be closer to Cimerora or Ouroboros in size as opposed to IP or Nerva. So ... just change a few paragraphs of text, pop in the new NPCs, place a few sewer doors and office doors on a new zone map, and voila! There will also be the two new power sets, plus some new rogue/Praetorian costume items. |
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I think we've already seen a huge gap in content creation. I would expect it to continue right up to GR, but I expect GR to arrive in the next few months (2-6 mo.), and likely sooner rather than later.
Also, I'm not sure GR will provide us with "a huge heap of content." I hope it does, but I suspect otherwise. We know we'll have the "going rogue" content that is specific for changing sides. I expect this to be about an arc long, one arc for each side, basically somewhat similar to the Midnighter arc. You complete the arc and it gives you a Rogue badge that enables access to both red and blue side. After that, I guess we'll have some cooperative zone Praetorian stuff. I foresee content along the lines of the Faultline / RWZ, with Fusionette and Jim Temblor being replaced by the two new rogues, and the Praetorian factions replacing the Rikti. There should be at least one new zone for all the action, but I'm thinking the zones may be closer to Cimerora or Ouroboros in size as opposed to IP or Nerva. So ... just change a few paragraphs of text, pop in the new NPCs, place a few sewer doors and office doors on a new zone map, and voila! There will also be the two new power sets, plus some new rogue/Praetorian costume items. |
I believe this is going to be a release that's at least the size of Villains.
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I think we've already seen a huge gap in content creation. I would expect it to continue right up to GR, but I expect GR to arrive in the next few months (2-6 mo.), and likely sooner rather than later.
Also, I'm not sure GR will provide us with "a huge heap of content." I hope it does, but I suspect otherwise. We know we'll have the "going rogue" content that is specific for changing sides. I expect this to be about an arc long, one arc for each side, basically somewhat similar to the Midnighter arc. You complete the arc and it gives you a Rogue badge that enables access to both red and blue side. After that, I guess we'll have some cooperative zone Praetorian stuff. I foresee content along the lines of the Faultline / RWZ, with Fusionette and Jim Temblor being replaced by the two new rogues, and the Praetorian factions replacing the Rikti. There should be at least one new zone for all the action, but I'm thinking the zones may be closer to Cimerora or Ouroboros in size as opposed to IP or Nerva. So ... just change a few paragraphs of text, pop in the new NPCs, place a few sewer doors and office doors on a new zone map, and voila! There will also be the two new power sets, plus some new rogue/Praetorian costume items. |
Yeah it's a new box so I am expecting a lot
We know we'll have the "going rogue" content that is specific for changing sides. I expect this to be about an arc long, one arc for each side, basically somewhat similar to the Midnighter arc. You complete the arc and it gives you a Rogue badge that enables access to both red and blue side.
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After that, I guess we'll have some cooperative zone Praetorian stuff. I foresee content along the lines of the Faultline / RWZ, with Fusionette and Jim Temblor being replaced by the two new rogues, and the Praetorian factions replacing the Rikti. There should be at least one new zone for all the action, but I'm thinking the zones may be closer to Cimerora or Ouroboros in size as opposed to IP or Nerva.
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Based on the information we have so far, all any of us can do is speculate. I'm certain all these questions and more will be answered soon enough.
On the point of redside missions. I agree that there are too many of them that force your character into a 'mercenary/do odd-jobs for some cash' role. That's not to say that the missions themselves are bad...but when you do a redside mission, if someone was standing over your shoulder and watching the actual mission...they would be hard pressed to tell if it was blue or red. There aren't any villain game mechanics in redside content with the exception of mayhem missions.
There are not missions/story arcs that even give the illusion of being proactive as a force of chaos/evil. You just do what you're told. One of the things that villains needed badly was some kind of metric to measure their villainy that translated into the game. Whether that was some kind of map overlay that showed your evil grip on a zone growing as you do your dirty deeds and eventually lead to you establishing some kind of personal stronghold(NOT a VG base). Or even if contacts grew increasingly afraid of you as you gained levels and power and allowed you to make choices as to how you deal with the situations they presented(do you truly work to help them or help yourself at their expense?). Those types of things(off the top of my head), are what would make villains stand apart from heroes. I hope GR will address some of that. My biggest concern now is that with GR being a huge heap of content, we are unlikely to see new story content added to the game in any great quantity until its launch...which will certainly make me unhappy if its launch is a significant period of time away still. |
From what I've seen "different" between the two sides is most often immediately judged to be either "better" or "worse". The players just do that by nature. Seems like the Devs eventually have to throw up their hands and "generic" things. Patron powers can't be changed? Outrage...must be changed to be like the hero version. Villains can get jetpacks at lvl 1? Well now heroes will be able to do that too. Villains get newspaper mishes...you know heroes had to get radios.
I see what you are saying, but the Devs really get put into impossible situations. Those ideas you had are good ones....but heroes would have to get a version of it too or there would be much teeth gnashing.
This was a waste of 2 minutes reading...None of the information was new and why are they still promoting AE?
I wonder how many missions will require a side change from the sound of it you might be in for the long hall? If they are planning to parody Desdemona's confusion and Malestrom's descent then it wont be a quick partaking?!
I personally wont side switch, Ill stay a villain and maybe just explore the shade of grey that is praetoria.
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I just hope they dont use this expansion as an excuse to never update CoV. CoV has had the equivalent of CoH issue 1 level of content since release. I dont count the RWZ or Cimera because you are just playing sidekick to the heroes. And the 2 little arcs that villains get in Cimera hardly counts as new content. Villains still need something equal to the Hollows, Striga, and Croatoa. Correct me if I am wrong arent there still unused islands on the Rogue isles map? I think for going rogue to be a success there are going to have to equal out the content on both sides otherwise the majority of redside will just go to blueside and the blueside people will have no reasons to become villains especially since like 99% of all the villain content really isnt that all villainous (Westin Phipps is the exception to this). All I can see doing is making villains to change to heroes and use the hero content to IO them out the bring them back to redside.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
Check out the latest news item by GameSpy with City of Heroes® Lead Designer, Matt "Positron" Miller.
In this two-page interview, you will learn some more about Going Rogue and some of its protagonists as well as the reason why as a five-year-old game, City of Heroes doesn't need to be concerned about the future.
Last but not least, dive into our latest free Expansion and discover Power Customization and other nifty features that will soon be available through Issue 16!
*Please note that Issue 16 is currently in Open Beta.
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