Are dresses/robes really that problematic?


Bitt_Player

 

Posted

In AE I've selected the sorceror from the Tsoo gang and went through all the emotes. The only emotes that doesn't look right is crouch, only because the sorceror's arm clip through his robe. Is having trouble with just one emote a reason not to add something quite a few player have been asking for?


If it ain't broke set it on fire, then say it was a fault in the design.

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Posted

Quote:
Originally Posted by Dalantia View Post
Sorcerers also come in only one size and have only the one power set.
What does that have to do with anything? The sorceror's robe stretches with the sorceror movement so I'd imagine a robe on a player would do the same, just like every costume piece in the game. If what your saying is true about the size than the it would be true for all costume pieces. The devs would have the make a seperate costume piece for every size rather than the costume piece automatically changing its size and shape. Character scaling doesn't change at 1:1 scale they can become wider and taller, wider and stay the same height, and taller and stay the same width. So while costume pieces look the same they're actually changing their shapes alot.


If it ain't broke set it on fire, then say it was a fault in the design.

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Posted

"Give it to us, I don't care how it looks" may be acceptable to you, but I'd get pretty grumpy if my characters' robes or dresses had to stretch and contort in ugly and unpleasant manners in order to accomodate their motions.


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Posted

This was tried but it looked horrible with some powers, like the kicks from Martial Arts.


 

Posted

Short answer, yes. Long answer, send J_Love a PM.


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Posted

Yes. Yes they are.


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Characters

 

Posted

I'm trying to find the post, but I recall Sexy Jay once saying he'd made robes for player characters, only to discover that they clipped hideously with many, many power animations. Including Rest.

Remember, while players can get clever with Arcitect to make NPCs do emotes, the devs get to test using actual player skeletons and every animation in the game. They know what would happen.


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Posted

Quote:
I'm trying to find the post, but I recall Sexy Jay once saying he'd made robes for player characters, only to discover that they clipped hideously with many, many power animations. Including Rest.
You mean this?


 

Posted

Quote:
Originally Posted by DeviousMe View Post
Yes. Yes they are.
QFT.

When, 5 years into a live game, people continually request something and it's been said by the devs to be "that problematic" ... it's not going to suddenly change. They may some day develop an entirely new character generation system which might include some form of "dress/robe" outfits, but right now, yes, it is that difficult and yes, it does look that bad.


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Repurposed

 

Posted

Guessing here, but I heavily suspect I know roughtly how to implement this in game since the clothing mechanism in CoH bares fair similarity to the system in Neverwinter Nights.

On that basis, getting robes to work correctly with all animations would be verging on the impossible.

Comparing player models to things like the CoT mages is not going to get anyone anywhere except frustrated. They are totally different models. The mages are one, solid lump with a skeleton embedded in it. Player models are component parts clipped together and robes would need a structurally different mechanism bolting on to get them to work. (Which is what they did in NwN. A robe was actually a seperate, solid body form with its skeleton bound to the PC model beneath. At times, you could see the player body move before the robe did.)


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Posted

Without the skeleton, none of the animations are even possible. So, yeah. Not too likely even if that IS how they did it in another unrelated game engine.


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Repurposed

 

Posted

robes and robesque clothing always look like trash mainly because you are trying to create something that doesn't take a lot of processing to do so devlopers crunch it down. So what you end up with is massive clipping or them being connected to the leg and not free to be processed with a physics engine.

CoH uses a physics/hand-animated combo for that stuff so things look better than other games but if you take it too far you get the clipping that looks ugly and its because the physics is based on anchor while the animations aren't set for robes. You can do 1 of 2 things... animate the robe so they look ugly, but more acceptable than they would be... OR change animations on every movement so that it works for robes.

Cost vs Reward... It costs more than it's worth imo... and apparently to the dev team so far.


 

Posted

If they added a tremendous amount of transparent "siding" to them... perhaps it wouldn't look SO bad, do you know what I mean?

If you look at some of the capes particularly you see it, and also the edge of the trenchcoats. The "gaps" in some areas are just transparent layering, the piece itself still is the same 'shape' as everything else of that sort. But... still, not good enough I think.

I'll live, though it'd be very nice to have front/back loincloth type things. buttcapes only on both the front and back, but I don't think they can do those because of the limited number of costume nodes available.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

Everquest 2 tried a half decent job by combining baggy "pants" covering the legs along with motion-sensitive loincloth and back/sites Most of the time, the loose pieces "clip" into the same-textured leggins, helping give the illusion that this is one continuous robe seam. Jumping still broke it rather badly, as did strafing, but it STILL would look better than the damn thing stretching all over like other MMOs long robes.


 

Posted

Quote:
Originally Posted by Ravenswing View Post
I heavily suspect I know roughtly how to implement this in game since the clothing mechanism in CoH bares fair similarity to the system in Neverwinter Nights.
KittyKrusader? Is that you?


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

I can live without robes for a couple more years, but I would like some loincloths, like Zekiran mentioned.

Something along the lines of this, this, or armored ones like this one.


 

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Waiting for someone to say CO has robes/long dresses, but I probably won't be the first to respond that they should go play CO then.


 

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The reason CO has robes is because it uses the robes the CoX developers rejected as not being good enough to use...


 

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*sniff*

but but... i wants my robes pl0x?
/ragequit

not really..

no robes? big deal. although you would think that at the start of production that would be one of the things address considering every other MMO before it practically had robes/dresses. also, with the huge character editing powers. they must have known SOMEBODY would want to recreate their.. i don't know.. umm.. Everquest character or DAoC character? (i dont know..). Odd, but its not a big deal to me.


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Posted

Quote:
Originally Posted by Force_Encephalon View Post
In AE I've selected the sorceror from the Tsoo gang and went through all the emotes. The only emotes that doesn't look right is crouch, only because the sorceror's arm clip through his robe. Is having trouble with just one emote a reason not to add something quite a few player have been asking for?
If the pieces you mentioned weren't at all problematic, don't you suppose we would have them already? As you mentioned, they could have just adopted the Tsoo version. I think that looking at the line-up of features for Issue 16 (that was once deemed so unlikely due to a number of factors), it will become obvious that our Devs are anything but lazy.



 

Posted

Quote:
Originally Posted by Vel_Overload View Post
pl0x
Where did this ridiculous term COME from? Make it go away!



 

Posted

please
plz
plx
pl0x


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
please
plz
plx
pl0x
That's what I figured... but it is an abmysmal thing. Especially since it evolved from "plz" which itself is an abomination. AND then had a "0" implanted into it for added "über-cool 1337-ness." Arg, the torture that our language has endured.