Question For Farmers
*Snip*
Let me ask a question to "non farmers". With drop rates being soooo low, how would you really expect to get recipes and salvage without people farming? |
Play for months hoping to get 1 piece? |
It would really take years on one toon to get a build doing missions alone. Unless you just use SO's, then what's the point of WW? |
@ClawsandEffect -
The way I read his post, he's not talking about people like you, but rather about the folks who choose to complain about farmers and marketeers.
There's people who play normally and enjoy it, and that's fine ; then there's people who're performance oriented yet choose to play normally and blame other players rather than change their playstyle to meet their "needs".
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On another topic, there should be a forum rule stating drama queens shouldn't be allowed to change their name to something completely different. This gets rather annoying, thanks to the forum migration purging ignorelists.
I don't expect to. And I rarely slot the ones that do drop. I don't really understand why people think they "need" the best of the best IOs when any character fully slotted in SOs can do most anything in this game.
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On another topic, there should be a forum rule stating drama queens shouldn't be allowed to change their name to something completely different. This gets rather annoying, thanks to the forum migration purging ignorelists.
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Here's something fun for you all, the original full question I had in mind when I stated the OP: Why so serious? Or in longer form: Why take the game so serious that you spend hours "working" a second job for imaginary "stuff"?
I'll just toss that out there, have fun with that.
37, you're entitled to play the game however you like. You pay for it.
I'm speaking for myself and what my experience in 5 years has showed me. There are plenty of people who still use SO's, i team with a few of the best of them frequently. BUT, there are just as many that like to have "special builds", like myself. Most of all my builds use sets, unless they are just "occasional" toons. Then i just use commons. I refuse to use SO's any more since i can get better %'s using something else. On my everyday toons anyway.
IF everyone just placed unused pieces and waited for the drops to drop, like you say to do, then there would be thousands of recipes just sitting in WW. How can everyone only sell on WW, if noone would be buying? Again, no need for the existence of WW. Trust me, i'd LOVE to just play for drops rather than paying OVERPRICED prices in WW, BUT the drop rates are just simply too low to wait it out on each toon i have. Again, just my playstyle, have phun your way and i'll do the same.
Bu.But, farmers are ebil right? If Joe Schmoe can't blame his sucking and inability to afford "Da phat lewtz" on farmers thay'd have to realize they suck, because THEY are just plain lousy players, and we all know how likely that is.
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Second: I'm talking about farmers in general, not AE babies. Experienced people who farm and feed their drops into the game certainly don't hurt anything at all. They played the game and chose that farming was their thing.
Third: If somebody enjoys farming SOOO much over the regular game, I'm unlikely to ever be teamed with them anyway, in which case, their playstyle still doesn't affect me. If they suck at farming, that sucks for them.. not me.
Here's something fun for you all, the original full question I had in mind when I stated the OP: Why so serious? Or in longer form: Why take the game so serious that you spend hours "working" a second job for imaginary "stuff"?
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I mean, from a certain point of view, *any* dedicated pushing for a specific goal could be called farming.
"I'm going to get my next level tonight. No distractions, bring on the consecutive scanner missions!" Is that farming? Is that turning a game into "work"?
What if I change it to "I'm going to get 20 merits tonight so I can gamble a recipe roll! That'll take these two story arcs in Ouro. Charge!" Is that different than the last case? Is it farming and/or "work"?
(Of course, there's always "I'm going to grind back and forth on the wall for three hours, hoping to get some purples to play the market with." Yeah, that one's farming. ....but for some goal-oriented or obsessive personalities, it might even be fun. /shrug)
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In the end, with most MMOs (and other free-roam games), if you don't have some goal to "work" toward (even things as simple as "I want to get to 30 to unlock auras" or "I've never played a PoolA/PoolB ArchetypeC, let's get one to 50 and see how it works" or complex as "I want to build a completely maxed-out purple Scrapper"), there's no reason to keep playing past a point. Once you've seen the story arcs and TFs..... well, you either pick something new to work towards, or you quit and go play something else.
And as long as you're having fun.... it's still a game.
I'd say all of those are work. I suppose you're right, and it does have to do with goals. I don't have any goals aside from having fun and wasting time. If I level up, great, that's just a bonus, if I get a "nice drop", great, that's just a bonus, but I just play to PLAY... I don't play with a goal in mind.
I'm like the kitten that plays with a ball of yarn... we have no goal, we just PLAY!
The fisherman looks up at the rich guy, squints a bit and says: "and then what? I got lots of fish, so then what?"
The rich guy starts spinning this plan that has the fisherman buying a boat to go into the sea and catch even bigger fish that would sell for more, and then hiring other fishermen to help with the whole operation and the fisherman will become rich, just like the rich guy...
To which the fisherman responds with another lazy: "then what...?" question.
The rich guy smiles and says: "...then when you retire, you get to do whatever you like to do in the whole wide world!"
The fisherman smiles a crooked smile and says: "I'm already doing it!"
Some people simply get so wrapped up in the notion of maximizing stuff that they fail to realize it's not even required because neither the game-world, nor Life itself was designed for maximizing anything by any single entity.
That said though, in MMO's as in Life, activities are designed around repeating patterns. We go to school every day for several years, we go to work, we eat, we sleep... we repeat. As pattern-consuming organisms we are designed to adopt certain patterns and reject others. It's really difficult to avoid patterns, and when one finally succeeds, we call them crazy and lock them away
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
You know... there's this story about a filthy-rich guy who goes to a vacation in Mexico. He meets a Mexican fisherman who's sitting lazily with his big sombrero covering his face, barely minding his fishing pole. The rich guy approaches and tells the fisherman he's being lazy, and that he would be catching plenty of fish if only he applied himself.
The fisherman looks up at the rich guy, squints a bit and says: "and then what? I got lots of fish, so then what?" The rich guy starts spinning this plan that has the fisherman buying a boat to go into the sea and catch even bigger fish that would sell for more, and then hiring other fishermen to help with the whole operation and the fisherman will become rich, just like the rich guy... To which the fisherman responds with another lazy: "then what...?" question. The rich guy smiles and says: "...then when you retire, you get to do whatever you like to do in the whole wide world!" The fisherman smiles a crooked smile and says: "I'm already doing it!" Some people simply get so wrapped up in the notion of maximizing stuff that they fail to realize it's not even required because neither the game-world, nor Life itself was designed for maximizing anything by any single entity. |
Save Ms. Liberty (#5349) � Augmenting Peacebringers � The Umbra Illuminati
Question for those who spam the forums: See the OP.
Pointin' at you, bwah. Pointin' at you.
I'd say all of those are work. I suppose you're right, and it does have to do with goals. I don't have any goals aside from having fun and wasting time. If I level up, great, that's just a bonus, if I get a "nice drop", great, that's just a bonus, but I just play to PLAY... I don't play with a goal in mind.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I never farm...However, sometimes I will leverage repetive content to improve my in-game wealth and/or power. That is not farming.
Only people who play more than I do are farmers.
Stupid ebil farmers.
Cute kitten.
But this post is suggesting something I haven't really thought about before. The farmers can get more drops and feed the items into the market to help us non-farmers get what we need as well. Otherwise, we'd be looking at certain items being rarer and possibly having to pay a slightly higher price for them, or not be able to get them at all.
It seems to me it's a WIN for everybody. |
1) Do farmers increase supply due to selling things they don't want?
2) Do farmers increase prices due to having a lot of of influence to spend?
I don't know the answer and I don't think it CAN be answered without extensive datamining by the devs since we don't have enough information. I don't know if even they could answer it, since you'd have to be able to reliably identify the farmers - after coming up with a mathematical definition so a computer could say who is a farmer and who isn't.
Paragon City Search And Rescue
The Mentor Project
Because it's your money to play as you choose. AE farm and miss low level content in order to get to 50 or grind and do it the old fashion way. It's just a matter of choice really.
Title: Question for Farmers
Body: Why?
Farmer tans are cool? Blue Collar comedy is at an all time high and therefore farming is cool? Cause you get to bring yer hoe with you everywhere? Chicken thigh? Because it's almost 2012 and the mayan calendar says that will be the best harvest ever...so you should start now?
Any of them work?
DUDE! I AM that fisherman.... do you mind if I save that story for copy and paste jobs in the future?
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As far as the game, I’m goal oriented and I have certain characters that I took a lot of time leveling up. I enjoy playing them still, so I “farm” merits, tickets, influence/infamy on them. I also enjoy working on builds for them that will "flesh" out the character (the original point of the invention system as stated by the devs when they were rolling it out.) These builds are quite expensive.
Over the last week, this is how I’ve farmed:
1) Attended a mothership raid, a lot of fun on a /traps. Lots of Vanguard merits farmed.
2) Ran Synapse on a 50, fun and lots of merits farmed! Once I’m done with the current build I’m working on for her, I’m going to come up with a TF build that has lower level enhancements.
3) Teamed with my husband and daughter for hours on our late 30s controllers, farmed influence that they all need at the moment. Then, my husband noticed that he was a few merits short of a random roll, so farmed the Ouroborous TF for those merits.
4) Ran a farm mission in the AE, nasty critters that do smashing/lethal damage with non-stop ambushes. Ran it with my fire armor brute. Played the “eat the skittles” game along with trying to time my powers just right. Got down to 1 hp a few times. Heart-pounding fun, ran it a second time. Nice amount of tickets. Random rolls produced a few recipes that other characters on that server can use.
I also ran regular missions, lead some teams, duo’d, solo’d, and worked on a costume.
My Characters
Some people enjoy having specific self set goals. I enjoy building some of my characters towards specific goals, those that I have specific goals for I play with a mind towards those specific goals.
When I play my Ill/Rad I'm focused on getting to the final goal (my final goal, which is different than anyone else's), I have so many goals for him that I strongly doubt I'll ever achieve them all given my playtime and style, but every step closer makes me smile.
Other characters are more for less directed fun. Those that I don't have goals for, I tend to play in a much less directed manner. I don't really care what I'm doing on my scrapper for instance. If it sounds fun, that's where I'm going. I doubt I'll even bother with common IO's for that one, much less an optimized build.
Farmers farm because they are farmers. It doesn't matter even how you define farming, it could be street sweeping in atlas. If you define their group membership based on an activity, if they participate in that activity they are a member of the group. There is not one answer to why all of them participate in that activity, each one has their own personal reasons.
Given that it's a video game, I'm guessing that the answer for most people is they derive some sort of enjoyment from farming. And that's probably the only true answer to your question.
-Mod8-
If you are using Latin in your post you are probably trolling
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You're saying that because I choose not to farm or play the market I'm a bad player? I don't blame my inability to buy stuff on anyone. If I really want it that bad, I know how to get it. Farming and playing the market both bore the hell out of me, so I choose not to do them. I'm not obsessed with having all the best shinies on all my characters, so it really doesn't bother me that I don't have it. (I swear, some of the people in this game have the mentality of a ferret. "OOOH, SHINY!!")
And now suddenly my reluctance to bore myself to get the good stuff makes me a lousy player.
Riiiiiight.
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.