Nobody has tested /Earth Assualt?


BlackBellatrix

 

Posted

Just curious... I thought I16 is in Open Beta now?

Maybe I'll check it out tonight.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

I have...and I must say it looks very,very promising the look and the feel of it makes you feel powerful and thats at lvl 5! Im lovin the lava look i set up on him...Good Job Devs!!
Im gonna try the other looks to see if they fit him.


 

Posted

Quote:
Originally Posted by Jibikao View Post
Just curious... I thought I16 is in Open Beta now?

Maybe I'll check it out tonight.
From high-level play on an SO'd Mind/Earth from beta:

Earth is fun. It's endurance heavy but that's to be expected. I think it'll be a popular set, though for farming Psi and Fire are still better and for PvP it's got too much melee and AoE to be effective.


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Posted

From a Fire/Earth Assault Dom (lvl 50) it was fun. Hot Feet + Mud Pots combination for 2 sets of procs...was end. heavy but Seismic Smash is awesome. I took the Mu Mastery patron/APP for the end. drain/recovery power. I think I'll be making a Fire/EA Dom come live...


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Posted

Yeah, for Pbaoe-ness, I was thinking either Fire/Earth or Ice/Earth. Man, I can imagine endurance cost for sure!


I'll give it little try tonight.

Does Seismic Smash hit hard?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
Does Seismic Smash hit hard?
Is water wet?


 

Posted

Quote:
Originally Posted by Jibikao View Post
Does Seismic Smash hit hard?
Mag 4 baby


 

Posted

Quote:
Originally Posted by Jibikao View Post
Just curious... I thought I16 is in Open Beta now?

Maybe I'll check it out tonight.
Earth Assault may be ok for higher level toons, but frankly it sucks at the early levels.

Stone Spears is like the worst level 1 Dom attack in any set. It does terrible DPS a can't hit flying foes (wtf???).


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

Quote:
Originally Posted by Wavicle View Post
Earth Assault may be ok for higher level toons, but frankly it sucks at the early levels.

Stone Spears is like the worst level 1 Dom attack in any set. It does terrible DPS a can't hit flying foes (wtf???).
Stone Spears is a solid attack. If you're having problems dropping fliers you could just, y'know, mez them and drop them to the ground using the powers in your primary...


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
Stone Spears is a solid attack. If you're having problems dropping fliers you could just, y'know, mez them and drop them to the ground using the powers in your primary...
Now we'll have none of that making sense stuff around here, young man!


 

Posted

What if you were a Plant / Earth? fail


 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
What if you were a Plant / Earth? fail

Strangler is usable on flyers.


 

Posted

I checked the first couple levels of it last night and looked at the numbers.

Excited about this set, but really disappointed power boost is still in there; was hoping that it would have been changed to aim/buildup/anythingelse before it hit open, though I know some people like it.

Also seems like fissure's damage might be a little too low? I dunno, was hoping that would be higher too.

I'm making a Fire/Earth (for concept believe it or not) and a Plant/Earth (also concept) when this hits live. Whoever it was that was talking about their upper-level Fire/Earth, was it doable end-wise with the patron recovery power? and did hot feet and mud pots work together at all?


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Posted

I'm thinking Ice/Earth would be a potentially deadly combo. Visions of Ice Slick + Mud Pots + AA with Seismic Smash and Block of Ice... The only thing Ice is lacking is a stun for stacking with Fissure. But the combo of KD and PBAoE control is downright scary.

I wasn't sure if I was gonna do Fire/Earth or Ice/Earth but I'm thinking Ice might be more fun considering I'll be rolling a Fire/Cold Controller anyway.


 

Posted

It's pretty solid overall. Some very nice single target attacks (although melee) and a couple solid AoE attacks.

Seismic Smash is full of all sorts of win.

It also looks to be pretty good for PvP. Although it is mostly melee, the PvP numbers suggest that all of the attacks hit very hard (including Stone Spears, which is doing almost 3 times as much damage in PvP as in PvE at level 50). A Mind/Earth Dom should be pretty decent in PvP. Not on the level of Mind/Fire, but it will be pretty solid (and VERY damaging).

Oh, and even though Stone Spears isn't all that great in PvE, I love stomping the ground and having spikes of molten lava death send my enemy flying into the air. After that, there's an entire plethora of options; I could beat him with a huge crystal mallet, throw a very large boulder at him, or jump up in the air and hit him REALLY hard with big rocky hands.

It's a well-balanced and fun set.

Some things I do not like: Mud Pots seems dangerous and I'm not sure if I'll be picking it up, as it's just too endurance heavy. Good power for a Stone Brute/Tanker, but not so much for a Dom. But that's just my preference, I am not suggesting they remove the power from the set. I'm also quite disappointed in Power Boost being in the set. Sure, it makes your mezzes last longer. But with Domination, they'll last plenty long enough as is. Build Up would have been great and it certainly wouldn't overpower the set. Another ranged single target attack would have been nice, but I don't know what they could have done (maybe the Thorn Barage animation with rocks or rocky spikes instead). Either of those would be better than Power Boost.

Overall though, I'm excited for the set.


 

Posted

Looking at the numbers it appears Fissure got crapped all over compared to the troller version.
Dom Vs Troller
10 vs 16 targets
10 vs 15 ft radius aoe
15.18 vs 12.6 end
16 vs 20 sec rech
61.81 vs 27.53 (55 contained) damage
33% mag 2 vs 50% mag 2 and 50% mag 1 stun
33% vs 50% chance of kd

I like the faster cycle time (though troller epic aoes are DOUBLE base rech of normal versions, so dom should be 10 sec), but everything else is worse than the troller version.

I'm a little confused why Fissure is doing MORE damge than tremor though. Tremor has a slower rech, higher end cost and is a melee attack vs a ranged attack. But tremor looks in line with the other pbaoes available to doms. So I'm worried that Fissure might get knocked down ever lower...

However, the radius reduction in Fissure has probably allowed it to be damage bumped a bit. Seems bassackwards do reduce the radius of fissure when last issue most of the pbaoes (they don't have any other aoe's) were increased... weird.

Aside from that Lava is really cool looking. Stone spears is a st control freak for a tier 1 power. The mallets kept nice high recharges (think NRG rather than Elec) so that is great. Hurl boulder should be a base 10 sec rech as the cast time is too long and has the same issue as impale. And finally I wish mudpots was more like blaster lightning field with a massive aoe rather than using the melee size aoe. Dom's often halt enemies outside of 8ft through immobs, stuns, or w/e whereas melee toons pull them in close with taunt auras.

The biggest boner is that none of the control aspects are being boosted by domination. Ya seismic is great at base mag 4, but I prefer a mag 6 total focus over it. I'm just not sure why NRG (full of stuns) is affected by domination, same for PSW, same for EVERY control power in the assault sets except impale (iirc) yet Earth Assault isn't. I hope it is a bug.

I was very excited for earth assault. I doubt I'm rolling one though unless kinks are worked out before it goes live.


 

Posted

You also have to be on the ground to activate stone spears...


 

Posted

I'm eagerly anticipating it going live. The bits I played with were squee-intensive for me, and it really brings together my Earth/Earth Dominator's feel. She's Earth/Psi right now (being a geokinetic), but I don't have too many problems with how the combination will work out at the moment.

Then again, Earth/Earth gives me a few solid -Fly tools in it. Between Hurl Boulder and Stone Prison, I should be good. Then there's Quicksand to keep them there. :3 I feel for everyone that doesn't have as many options, though (but you still have Hurl Boulder! You aaaaall still have hurl boulder. [/Zoidberg]).


 

Posted

Quote:
Originally Posted by Frosticus View Post
You also have to be on the ground to activate stone spears...
Yeah, a really crappy power considering it's being expected to be a core damage dealing attack.

It'd be fine as a level 1 attack in a Control set, like Levitate or Spectral Wounds, but it's supposed to be in an attack set.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

Quote:
Originally Posted by Wavicle View Post
Yeah, a really crappy power considering it's being expected to be a core damage dealing attack.

It'd be fine as a level 1 attack in a Control set, like Levitate or Spectral Wounds, but it's supposed to be in an attack set.
It's actually a very good power. You don't fight flying enemies all that often, really. Trust me. Unless you derive your entertainment from fighting custom mobs consisting of nothing but Longbow Eagles, I think you'll live. It's not like you'll have your pick of, oh, 17 or so other powers to neutralize that enemy.


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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

My only Complaint about /Earth is that I keep forgetting I'm not playing a Tank or Brute and when something hits me it REALLY hurts...then I go oops I'm a dom :P.



 

Posted

Quote:
Originally Posted by Spizzie View Post
I'm also quite disappointed in Power Boost being in the set. Sure, it makes your mezzes last longer. But with Domination, they'll last plenty long enough as is.
I'm glad it has Power Boost. I personally prefer more layers of safety, even well into the range of overkill. Also, does Domination increase mez duration? You said it did but I never noticed.

Anyway, I could live with build up but I'm happier with Power Boost. I like to be able to take my time.

Lewis


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Posted

Quote:
Originally Posted by UnicyclePeon View Post
I'm glad it has Power Boost. I personally prefer more layers of safety, even well into the range of overkill. Also, does Domination increase mez duration? You said it did but I never noticed.

Anyway, I could live with build up but I'm happier with Power Boost. I like to be able to take my time.

Lewis
You're kidding right? From paragonwiki:
"Domination doubles the magnitude of the villain's own Disorient, Hold, Sleep, Immobilize, Fear, and Confuse effects for their normal durations, then keeps them going at normal magnitude for half that amount of time longer. Debuffs and other secondary effects are not improved."

Power Boost is redundant unless you're worried about your debuff effects, which is why it is more appropriate in Icy Assault, or in combo with Ice or Earth control which actually have debuffs. Compare with Aim, Buildup, Fiery Embrace, and Drain Psyche, and well... For any other AT power boost is fine, but for a non-debuffing control AT that already has a much better way to improve its control, I'd rather have a damage boost or anything else.

I don't like it in Energy Assault either, since it does nothing for Energy's knockbacks anymore, but it's already in the set so I doubt they'll change it; I'm worried it will stay in Earth till live and then never be switched out.


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