Strongest Soloing Corruptors?


beyeajus

 

Posted

I've only got one Corruptor up to a signficant level, and that's my rad/rad (he's almost 34), and he really disappointed me for some reason. My Rad/Rad Defender seemed to be a much stronger soloer than the Corruptor.

It might just be the way I was playing him, but it did get me thinking.

What would you say are the strongest soloing Corruptors?

For me, the benchline for a toon that I consider to be a good soloer is if they can solo at Level 4 difficulty.

I've been finding myself tempted by thoughts of a Dark/Dark Corruptor lately ...


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Posted

Sonic/Rad, Fire/Dark (Sonic/Dark) would be my top 2(3) picks.

Sonic/Rad - you're already familiar with /rad but add in a blast set that brings even more -res and you're packing a lot of power. The primary *will* play quite a bit differently than Rad blast.

Fire/Dark (or Sonic/Dark) - Fire/Dark - all the AoE of fire + tar patch + all the dark controls (AoE stun, heal, fear, tohit debuffs). Go sonic blast if you want more single target but more damage per blast.


 

Posted

I think something with Ice/ would be at the top. Lots of fast activating single target attacks. Freeze Ray pretty much single-handedly can control every single player spawn. I'm not even sure if you'd even bother using your secondary with Freeze Ray.


 

Posted

Yeah I would have to agree with Smurphy there. I am rolling a Ice/Dark right now...man it is nasty with a splash of AOE; sweet controls; and nice ST. That would be my pick also.


 

Posted

Quote:
Originally Posted by Mylia View Post
Yeah I would have to agree with Smurphy there. I am rolling a Ice/Dark right now...man it is nasty with a splash of AOE; sweet controls; and nice ST. That would be my pick also.
How's the build on end use? I was brooding over making one a few weeks ago. About the only thing that stopped me was that my experience with the sets suggests the build would be a bit of an end hog in protracted fights.


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Posted

Just like everything else it is fine with proper endurance reduction slotting. Put two (or the equivelent) in your attacks and more in those or other powers if needed.


 

Posted

I felt it was kinda heavy on end pre-20 stam but nothing that bad. All it takes is some effective slotting; I have no problem what so ever right now at lvl 30.


 

Posted

i have an ice/rad on 50 and he is really fast on killing mobs without AV's and RM's
its quite like an ice/dark: high STdamage and aoe controll


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Posted

You might want to consider traps. Never underestimate the value of mezz protection. Plus it's fun for screwing around with trip mines. I've killed signature EBs by pulling them into massive trip mine farms. Long set-up time but so worth it.


 

Posted

Ice/Traps, Dark/Traps and Sonic/Traps might be a couple of good combinations to consider.

Ice has good ST damage with control.

Dark has AoE -tohit to stack with your FFG. Also a self heal.

Sonic is all-round good soloing set. An AoE sleep and stun with good ST damage.


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Posted

Quote:
Originally Posted by BlueBattler View Post
What would you say are the strongest soloing Corruptors?

For me, the benchline for a toon that I consider to be a good soloer is if they can solo at Level 4 difficulty.
You may want to factor in the ability, post i16, to crank up the spawn sizes while soloing. Anyone wanting to do this will want to take a hard look at an AoE primary like Fire vs. a more single-target focused primary like Ice.


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Posted

Quote:
Originally Posted by Smurphy View Post
I think something with Ice/ would be at the top. Lots of fast activating single target attacks. Freeze Ray pretty much single-handedly can control every single player spawn. I'm not even sure if you'd even bother using your secondary with Freeze Ray.
As of I15, my Ice/Dark is my second favorite character (second only to my namesake Scrapper.) Fearsome Stare is almost enough -ToHit debuff by itself but really bottoms out when added to Darkest Night (I usually only use DN on EB's). Plus you don't even need to heal yourself with Fluffy out.


 

Posted

Quote:
Originally Posted by Neogumbercules View Post
You might want to consider traps. Never underestimate the value of mezz protection. Plus it's fun for screwing around with trip mines. I've killed signature EBs by pulling them into massive trip mine farms. Long set-up time but so worth it.
I have a Fire/Traps that I took up to 47 or so before my altitis claimed him and he was pretty good for AoE madness. I always wanted to try that with an EB but never got around to it. Still, */Traps is pretty good imho. Looking at this thread though, I want to make like 3 more Corrs now. :P


 

Posted

My Elec/Dark and Rad/Traps both solo exceptionally well. Elec/Dark could have been Fire/Dark or anything --/Dark so i'd have to say that --/Dark is a good solo set. Traps is simply amazing. I don't need a heal. With Acid Mortar taking alpha practically and with FFG up, I'm able to do almost whatever I want.

To make acid mortar take alpha just set down the acid mortar at a corner, then Proton volley (or snipe) an enemy then go behind said corner. Enemies will run past the acid mortar then take damage thus, being practically taunted by the acid mortar. I love my acid mortar.


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Posted

Try Archery/Traps when it gets ported. Traps does not have a large number of constant spamming powers. Which helps reduce the amount of redraw other combos may have with Archery.

Traps has one of the best alpha combos (IMO).

Drop seekers (well slotted for -to hit). Run in drop PGT, Acid Mortar, Caltrops.
Drop back, Rain of Arrows, Fistful, Exploding.

With FFG slotted for DEF + Maneuvers + Combat Jumping thats some serious DEF coupled with the -to hit from seekers.

I had a buddy make a AR/Traps corr after seeing how my MM was. And man watching that corr in actions was just lovely. I can imagine archery will be even sweeter.

Plus the 2 scream theme.


 

Posted

I greatly enjoy my fire/traps (lvl 48 last night). It has always been a lot better than people give it credit for and the completely lack of carrying bf's is a huge boon - more reds on board!

However, I would say my fire/rad and rad/dark were both easier to solo in the early-to-mid game, so I imagine pairing either of those secondaries with ice or sonic would be even better solo.

My fire/traps in late game is amazing though. Softcapped s/l at lvl 42, bout 30% ranged (for now), hold proc in poison trap, seeker drones and it is beyond safe. In fact I can count on one hand how many insp (other than reds!) I've used since 42 and I use aidself about once every 4 missions. I generally play on setting 4-5. I also solo'd Chimera AV (no insp/temp/click accolade) the other day very easily and considering I'm an aoe spec I was happy.


 

Posted

the Goat is fire/dark and he mows spawns like crazy.

Fire delivers fantastic AoE and enough single target to prevent tougher enemies from taking up too much time and dark makes you super survivable, plus it's great on teams.

Lack of mez protection is only a minor annoyance- he packs so many debuffs it rarely comes up, especially with Fluffy deployed.


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Posted

For some major crowd control and Damage: Ice/Storm. Blizzard + Freezing Rain = massive carnage. (just make sure to slot Freezin rain for Slow!)

It's not seen too often, because it's harsh Endurance-wise.

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Posted

Fire/Cold, Fire/Kin, and Fire/Dark are pretty hot. Pair those secondaries with Ice or Sonic and you're rolling well too.


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Posted

my ice/dark just hit 42; enough AOE to keep me happy, and watching my targets become crippled with slows and holds before the inevitable coup de grace...gives me that villainous feeling


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Posted

Seekers are just awesome. People scoff at them but those little toys of joy are wonderful. Plus when combined with any primary that has a stun (archer/sonic off the top of my head) can stun bosses. Since the mag in seekers is only 2, its enough to stack with the mag 3 for bosses.

Side note. I actually saw and Electric/Traps corr the other day!!! Now that is really a rare bird among the aviary!!!


 

Posted

Quote:
Originally Posted by Sagamemnon View Post
Seekers are just awesome. People scoff at them but those little toys of joy are wonderful. Plus when combined with any primary that has a stun (archer/sonic off the top of my head) can stun bosses. Since the mag in seekers is only 2, its enough to stack with the mag 3 for bosses.

Side note. I actually saw and Electric/Traps corr the other day!!! Now that is really a rare bird among the aviary!!!
With how often the lockdown proc goes off in poison trap that would actually be a neat looking combo considering it uses the telsa cage vfx.


 

Posted

I've currently got a Sonic/Cold guy at the moment, just hit lvl 17. Not a high lvl, sure, but he's doing brilliantly solo. Just ignore all the team stuff from Cold and slot a few slows on the stuff you do take, and the foes will get barely any hits in.


 

Posted

Quote:
Originally Posted by Sagamemnon View Post
Seekers are just awesome. People scoff at them but those little toys of joy are wonderful. Plus when combined with any primary that has a stun (archer/sonic off the top of my head) can stun bosses. Since the mag in seekers is only 2, its enough to stack with the mag 3 for bosses.

Side note. I actually saw and Electric/Traps corr the other day!!! Now that is really a rare bird among the aviary!!!
Electric/Traps is a fun combo and actually get to shine in our Shock Troopers SG over in the Repeat Offenders network. It's been a blast teaming on Virtue Villains and playing Electric and actually getting to drain things because the group synergizes all the electric powersets together.

Outside of that ideal situation, still offers good AoEs and PBAoEs that you can all throw at point blank range while laying Acid Mortar and Trip Mines when able. The absence of cones means you don't have to scurry around to line things up.

To the original post, the arguement has been made that /Traps will offer you a way faster soloing experience since it provides Mez Protection. I think anything /Traps will offer a relatively painfree experience. And with the new difficulty options, you can pretty much tailor the mobs to your primary. If you want to play an AoE character, you increase the spawn sizes and if you want to play a Single Target character, you can simply increase their level.


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