Strongest Soloing Corruptors?
Sonic/Rad, Fire/Dark (Sonic/Dark) would be my top 2(3) picks.
Sonic/Rad - you're already familiar with /rad but add in a blast set that brings even more -res and you're packing a lot of power. The primary *will* play quite a bit differently than Rad blast.
Fire/Dark (or Sonic/Dark) - Fire/Dark - all the AoE of fire + tar patch + all the dark controls (AoE stun, heal, fear, tohit debuffs). Go sonic blast if you want more single target but more damage per blast.
I think something with Ice/ would be at the top. Lots of fast activating single target attacks. Freeze Ray pretty much single-handedly can control every single player spawn. I'm not even sure if you'd even bother using your secondary with Freeze Ray.
Yeah I would have to agree with Smurphy there. I am rolling a Ice/Dark right now...man it is nasty with a splash of AOE; sweet controls; and nice ST. That would be my pick also.
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Just like everything else it is fine with proper endurance reduction slotting. Put two (or the equivelent) in your attacks and more in those or other powers if needed.
I felt it was kinda heavy on end pre-20 stam but nothing that bad. All it takes is some effective slotting; I have no problem what so ever right now at lvl 30.
i have an ice/rad on 50 and he is really fast on killing mobs without AV's and RM's
its quite like an ice/dark: high STdamage and aoe controll
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You might want to consider traps. Never underestimate the value of mezz protection. Plus it's fun for screwing around with trip mines. I've killed signature EBs by pulling them into massive trip mine farms. Long set-up time but so worth it.
Ice/Traps, Dark/Traps and Sonic/Traps might be a couple of good combinations to consider.
Ice has good ST damage with control.
Dark has AoE -tohit to stack with your FFG. Also a self heal.
Sonic is all-round good soloing set. An AoE sleep and stun with good ST damage.
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My Elec/Dark and Rad/Traps both solo exceptionally well. Elec/Dark could have been Fire/Dark or anything --/Dark so i'd have to say that --/Dark is a good solo set. Traps is simply amazing. I don't need a heal. With Acid Mortar taking alpha practically and with FFG up, I'm able to do almost whatever I want.
To make acid mortar take alpha just set down the acid mortar at a corner, then Proton volley (or snipe) an enemy then go behind said corner. Enemies will run past the acid mortar then take damage thus, being practically taunted by the acid mortar. I love my acid mortar.
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Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
Try Archery/Traps when it gets ported. Traps does not have a large number of constant spamming powers. Which helps reduce the amount of redraw other combos may have with Archery.
Traps has one of the best alpha combos (IMO).
Drop seekers (well slotted for -to hit). Run in drop PGT, Acid Mortar, Caltrops.
Drop back, Rain of Arrows, Fistful, Exploding.
With FFG slotted for DEF + Maneuvers + Combat Jumping thats some serious DEF coupled with the -to hit from seekers.
I had a buddy make a AR/Traps corr after seeing how my MM was. And man watching that corr in actions was just lovely. I can imagine archery will be even sweeter.
Plus the 2 scream theme.
I greatly enjoy my fire/traps (lvl 48 last night). It has always been a lot better than people give it credit for and the completely lack of carrying bf's is a huge boon - more reds on board!
However, I would say my fire/rad and rad/dark were both easier to solo in the early-to-mid game, so I imagine pairing either of those secondaries with ice or sonic would be even better solo.
My fire/traps in late game is amazing though. Softcapped s/l at lvl 42, bout 30% ranged (for now), hold proc in poison trap, seeker drones and it is beyond safe. In fact I can count on one hand how many insp (other than reds!) I've used since 42 and I use aidself about once every 4 missions. I generally play on setting 4-5. I also solo'd Chimera AV (no insp/temp/click accolade) the other day very easily and considering I'm an aoe spec I was happy.
the Goat is fire/dark and he mows spawns like crazy.
Fire delivers fantastic AoE and enough single target to prevent tougher enemies from taking up too much time and dark makes you super survivable, plus it's great on teams.
Lack of mez protection is only a minor annoyance- he packs so many debuffs it rarely comes up, especially with Fluffy deployed.
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For some major crowd control and Damage: Ice/Storm. Blizzard + Freezing Rain = massive carnage. (just make sure to slot Freezin rain for Slow!)
It's not seen too often, because it's harsh Endurance-wise.
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Fire/Cold, Fire/Kin, and Fire/Dark are pretty hot. Pair those secondaries with Ice or Sonic and you're rolling well too.
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my ice/dark just hit 42; enough AOE to keep me happy, and watching my targets become crippled with slows and holds before the inevitable coup de grace...gives me that villainous feeling
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Seekers are just awesome. People scoff at them but those little toys of joy are wonderful. Plus when combined with any primary that has a stun (archer/sonic off the top of my head) can stun bosses. Since the mag in seekers is only 2, its enough to stack with the mag 3 for bosses.
Side note. I actually saw and Electric/Traps corr the other day!!! Now that is really a rare bird among the aviary!!!
Seekers are just awesome. People scoff at them but those little toys of joy are wonderful. Plus when combined with any primary that has a stun (archer/sonic off the top of my head) can stun bosses. Since the mag in seekers is only 2, its enough to stack with the mag 3 for bosses.
Side note. I actually saw and Electric/Traps corr the other day!!! Now that is really a rare bird among the aviary!!! |
I've currently got a Sonic/Cold guy at the moment, just hit lvl 17. Not a high lvl, sure, but he's doing brilliantly solo. Just ignore all the team stuff from Cold and slot a few slows on the stuff you do take, and the foes will get barely any hits in.
Seekers are just awesome. People scoff at them but those little toys of joy are wonderful. Plus when combined with any primary that has a stun (archer/sonic off the top of my head) can stun bosses. Since the mag in seekers is only 2, its enough to stack with the mag 3 for bosses.
Side note. I actually saw and Electric/Traps corr the other day!!! Now that is really a rare bird among the aviary!!! |
Outside of that ideal situation, still offers good AoEs and PBAoEs that you can all throw at point blank range while laying Acid Mortar and Trip Mines when able. The absence of cones means you don't have to scurry around to line things up.
To the original post, the arguement has been made that /Traps will offer you a way faster soloing experience since it provides Mez Protection. I think anything /Traps will offer a relatively painfree experience. And with the new difficulty options, you can pretty much tailor the mobs to your primary. If you want to play an AoE character, you increase the spawn sizes and if you want to play a Single Target character, you can simply increase their level.
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I've only got one Corruptor up to a signficant level, and that's my rad/rad (he's almost 34), and he really disappointed me for some reason. My Rad/Rad Defender seemed to be a much stronger soloer than the Corruptor.
It might just be the way I was playing him, but it did get me thinking.
What would you say are the strongest soloing Corruptors?
For me, the benchline for a toon that I consider to be a good soloer is if they can solo at Level 4 difficulty.
I've been finding myself tempted by thoughts of a Dark/Dark Corruptor lately ...
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