I16: Super-Sidekicking Explained
The last time I was on a team... 3 days ago... with people I didn't know...
I read for about 2 minutes this guys explanation of how it feels to have a *** dream.
So I put him on Global Ignore.
And then I sat there for an additional minute wondering why they never made it so when you stick someone on global ignore, you can actually ignore everything they say even if you are teaming with them.
He kept going on and on and on.
Then I mysteriously disconnected.
If you were on that team... and your kin just magically disappeared... sorry, I just don't really care what that feels like. (BTW, this was not in the AE)
The last time I was on a team... 3 days ago... with people I didn't know...
I read for about 2 minutes this guys explanation of how it feels to have a *** dream. So I put him on Global Ignore. And then I sat there for an additional minute wondering why they never made it so when you stick someone on global ignore, you can actually ignore everything they say even if you are teaming with them. He kept going on and on and on. Then I mysteriously disconnected. If you were on that team... and your kin just magically disappeared... sorry, I just don't really care what that feels like. (BTW, this was not in the AE) |
I think if you /ignore charactername it will do that and gignore at the same time? Now if I go /ignore PerfectPain it says You are now ignoring @globalname...
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It isnt as much negative thoughts as apathetic/not interested thoughts...back to my ::Yaaaaawn::
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Proud member of Blaze of the Immortals (Heroes) and leader of F.O.E (villains)
Heroes:
Plumber, Ice Desert Girl, Doc Goodheart, Banana Machoman, Pavattone, Penguin Shark, Sting like a Bee
Villains:
Bricklayer, Savage Dentist, Fruit Cocktail, H. Yashida, Shesinellek
Proud member of Blaze of the Immortals (Heroes) and leader of F.O.E (villains)
Heroes:
Plumber, Ice Desert Girl, Doc Goodheart, Banana Machoman, Pavattone, Penguin Shark, Sting like a Bee
Villains:
Bricklayer, Savage Dentist, Fruit Cocktail, H. Yashida, Shesinellek
Still here, even after all this time!

I'm very interested to see how this "auto exemplar" thing works. Would this mean you'd be auto-exemplared going into, say, Atlas Park? Would that mean that you couldn't use a travel power in Kings Row because you didn't pick it until lvl 19? I'm highly interested in that "fix for not having powers available while exemped down" fix you mentioned...
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76 characters and Twenty-four 50s later, I still love this game.
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Wait..! This can't be right...
You will still have level restrictions on when you get the Midnight Arc entrance. Without the midnight badge no access to Cimerora.. without access... no ITF. Isn't that the same with RWZ..? Then again. RWZ is a known location.. while Cimerora is a secret... a time portal... |
The Midnight Club and Cimerora are not technically Hazard Zones. It would be hasty to assume any of the level restrictions on these zones is going away. We just don't know yet.
When the Mission Transporter was allowing level 1 toons to get into Cimerora (now, anyone under 35 is auto-TP'd out), they couldn't join the ITF becuase TFs have their own minimum level requirement. Nowhere in Posi's announcement was there any indication that that was going away. Assume that TFs will remain exactly the way they are except that SSKing will make everyone within one level of each other.
I hope a lvl 50 keeps earning inf the same way or even better under this system... They need inf... and cant get any xp in any way ...
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Always could. If a teammate quits the team, they remain on the map until they exit or the holder of said mission sets a new one {at which point they are booted outside}.
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The rules for IO Bonuses aren't changing. See here for those rules.
Besides that, what will happen to Task Forces, specially ITF?
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This is important to remember since it's a theme of many questions: The removal of minimum level for many zones is not a removal of all minimum level requirements in the game.
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
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sounds good actually
/yawn don't care.
EDIT: Everything Posi posted in there is win. Now the farmers and plers can go about their business and you never have to worry about being bothered by them. The anti-plers and anti-farmers can also go about theirs. And the RMTers, I got two words for ya: SUCK IT! muahahhaha. Pure win, Posi! ![]() |
Lots of 50's yada yada. still finding fun things to do.
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So in the same issue that we get power customization, we not only eliminate tells for padding, but also tells for bridging, which made up at least 80% of powerleveling spam?
"i16: We love RP forever!"
Now if you'll excuse me, I need to retrieve my jaw from the other side of the earth.
All that is planned fails. All that is born dies.
All that is built crumbles. This will always be true.
But memories remain, And that is beautiful.

1) If I accept an invite to a low level team but I am in a high level zone... well, that could get ugly. There needs to be a warning stating what level you are about to be exempted to.
2) More exp to get through the low levels? Can we get an option to disable exp then? I hate out-leveling some of the contacts as it is now. Yes, I know we can go to Ouro and redo the old missions but it isnt quite the same.
The Midnight Club has a badge test to get in. RWZ has a level test to get in. We know the level test for Hazard Zones are going away, so, a level 1 can walk into RWZ.
The Midnight Club and Cimerora are not technically Hazard Zones. It would be hasty to assume any of the level restrictions on these zones is going away. We just don't know yet. When the Mission Transporter was allowing level 1 toons to get into Cimerora (now, anyone under 35 is auto-TP'd out), they couldn't join the ITF becuase TFs have their own minimum level requirement. Nowhere in Posi's announcement was there any indication that that was going away. Assume that TFs will remain exactly the way they are except that SSKing will make everyone within one level of each other. That will remain the same. I'm pretty sure team-quitters are auto-booted from missions now. The rules for IO Bonuses aren't changing. See here for those rules. Nothing. They remain the same (presumably, barring an announcement otherwise), except that SSKing will bring everyone to within one level of each other. This is important to remember since it's a theme of many questions: The removal of minimum level for many zones is not a removal of all minimum level requirements in the game. |
The Hazard Zones get their level requirement removed from what Posi posted but he stated that things like PVP will retain their level requirements.
I would think that Ouroborus still retains the L25 minimum along with access to Cimerora but the super side kick should be able to allow lowbies to get into those areas....of course the lowbie still needs to have run the Midnight Arc for the qualifying badge.
The second feature is what we have come to call Super-Sidekicking but actually applies to all types of Sidekicking: Exemplaring, Lackeying, and Malefactoring as well. With this system, everyone in the team will find themselves automatically level adjusted to the level of the owner of the Mission that is currently selected. If there is no mission that is currently active, then the level is set to the leader of the Team.
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I won't miss bridging, though to be honest I haven't really noticed many calls for bridges since Architect was added, or even since "turn off XP" was added so the devoted could manufacture permanent bridge characters. Bridging was sort of the Old Way of power-leveling, which I haven't seen so much lately. I suppose maybe bridge spam was more of an issue on high-population servers; I live on Liberty.
I definitely will not miss sidekick-juggling. For a worst-case example, during a 2XP weekend it can be incredibly difficult to assemble an ITF, because most people want to bring whatever they're currently leveling, and if a 50 or two shows up then suddenly you're trying to find more 50s, or juggle sidekicks and exemplars, and so on. Lately I've played a lot in a duo, and since I'm not currently leveling anyone (just playing the 50s), that means the exemplar slot is always taken. With this, we can form a trio with anyone else in the coalition who feels like joining up, and that's a Good Thing.
I know one person whose favorite martyr complex (it's so hard to build teams!!) will be destroyed by this feature, and a lot of group dynamics will be improved by it.
My only reservation is that if you're playing a character that's fully capable of running with a team a level or three higher than your own, it is kind of nice to get the extra XP from the higher-level mobs, since it helps you catch up to the group a little faster. I guess it's not a huge loss, but I'm not sure exactly how this will play out. In the absence of a level pact, will a character who falls a few levels behind his friends tend to stay behind, instead of being able to make slightly faster progress when he is able to join up? There's a subtlety at work here. On one hand, it's less of an issue because grouping won't be a problem even if he stays behind. On the other, that slightly accelerated progress is a nice thing.
Inclusiveness is good. Being able to form teams with greater ease is a higher priority. But not all slightly-faster leveling is TEH PL. It's fun, and I'll miss it a little. Sort of like how I miss semi-rational prices on common bits at WW's, and the days when I still had some faith in the whole "Dev Choice" debacle.
Please try MA arc ID 351455, "Shard Stories: Scavenger's Hunt." Originally created for the Dr. Aeon contest, it explores the wild potential of one of the City's most concept-rich but content-poor settings: the Shadow Shard.
You already can disable your exp.
It is in your options...
We have had that for like 2 or 3 issues now.
And they already said there will be a box that pops up on your screen with exemplaring information if you are in different zone.
Eva, I'm not sure if it works that way - for example, when being exemplared in AE {running with lowibies who exemplar me so I don't wonk up the mission level}, I gain my new power as soon as my aspirant reaches the appropriate level, which is usually inside the mission - they don't need to train for me to reclaim my power.
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When you ding you get a some of the benefits of being that level before you talk to the trainer. Your exemplar gets the powers of the new level as soon as you ding. Note that your exemplar doesn't ever lose certain things like inspiration slots or salvage slots. When you ding, you get the level-based advantages of to-hit, extra damage and hit points.
You don't get the power/slots, inspiration slots, market slots, salvage slots, "official" security level (which means you can't get into restricted zones), etc., until you level with the trainer.
When you level up they tell what the extra benefits are going to be.
As for low level characters missing out on accelerated leveling speeds, we are increasing the rewards they earn from level 1 to 20 (about 20% across the board) so that every player can get through the lower levels faster, not just those that know the tricks.
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Which "rewards" are going to be increased? inf? exp? drops? all of the above?
I know you say "across the board", but the focus seems to lean heavily toward the "leveling faster" business, so a clarification would be nice.
I've already made my comment regarding the e-mail feature (global list please).
As for the SSK, although there seems to be a few implementation tweaks to work out, I'm liking the general idea... a lot.

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I find this excellent news in that my low level Heroes can now get to Fire base zulu and buy jet packs so they can fly.. Finally.
...err wait.. what about teams split between zones? Example: you've just exited a completed mish and the leader is in a different zone. What will happen to the lowbies then? Will they still be auto leveled to the leaders level while in different zones? |
Again, apologies if this has been mentioned before, but this could really bite if the team leader DCs during a Mothership raid and the star automatically passes to a lower-level character. It would result in either a teamwipe, or the disbanding of the team, which would then have to be reformed in the middle of the lagfest.
The more I think about it, the more reasons I can think of to make auto-exemplaring optional. The only reason I can see for not making it optional is that, in combination with the ability to have difficulty settings higher than Invincible, it would not eliminate the fast PLing.
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Wow, what a thread. It's confirmed a few of my beliefs about City of Heroes:
- Our devs are awesome and genuinely listen to the majority of the playerbase
- Our devs are awesome and come up with kick-*** new things for us to enjoy
- No matter how awesome some thing is, some whiners will complain
This is a great thing, Positron et al. Thanks so much!
Serious question: Will the AE unit rules be changed for this? I'm speaking of course of the ability to place low level enemies (Hellions, Sky Raiders, Goldbrickers) higher than their natural limit.
It seems that with this new system it will be possible for high-level characters to exemp down to level 1, keep all their powers while fighting Hellions, and still get exp. So I'd like to see the levels changed for variety sake for people who want to make stories with more units.