I16: Super-Sidekicking Explained


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Posted

Serious question: Will the AE unit rules be changed for this? I'm speaking of course of the ability to place low level enemies (Hellions, Sky Raiders, Goldbrickers) higher than their natural limit.

It seems that with this new system it will be possible for high-level characters to exemp down to level 1, keep all their powers while fighting Hellions, and still get exp. So I'd like to see the levels changed for variety sake for people who want to make stories with more units.


Quote:
Originally Posted by PRAF68_EU View Post
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Posted

The last time I was on a team... 3 days ago... with people I didn't know...
I read for about 2 minutes this guys explanation of how it feels to have a *** dream.
So I put him on Global Ignore.
And then I sat there for an additional minute wondering why they never made it so when you stick someone on global ignore, you can actually ignore everything they say even if you are teaming with them.
He kept going on and on and on.
Then I mysteriously disconnected.

If you were on that team... and your kin just magically disappeared... sorry, I just don't really care what that feels like. (BTW, this was not in the AE)


 

Posted

Quote:
Originally Posted by Perfect_Pain View Post
The last time I was on a team... 3 days ago... with people I didn't know...
I read for about 2 minutes this guys explanation of how it feels to have a *** dream.
So I put him on Global Ignore.
And then I sat there for an additional minute wondering why they never made it so when you stick someone on global ignore, you can actually ignore everything they say even if you are teaming with them.
He kept going on and on and on.
Then I mysteriously disconnected.

If you were on that team... and your kin just magically disappeared... sorry, I just don't really care what that feels like. (BTW, this was not in the AE)
Eww.

I think if you /ignore charactername it will do that and gignore at the same time? Now if I go /ignore PerfectPain it says You are now ignoring @globalname...


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Posted

Quote:
Originally Posted by Perfect_Pain View Post
If you always look at things negatively...
Do things ever look up for you?
Who are you replying to? I feel confused :O


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Posted

Quote:
Originally Posted by Fruit_Cocktail View Post
Who are you replying to? I feel confused :O

I am replying to all the Negative Nancys in this thread.

This is like the bestestestestestestest issue we have had in ... 1, 2, 3, 4, 5 issues or so? Maybe the best issue since purples were introduced.


 

Posted

Quote:
Originally Posted by Perfect_Pain View Post
I am replying to all the Negative Nancys in this thread.

This is like the bestestestestestestest issue we have had in ... 1, 2, 3, 4, 5 issues or so? Maybe the best issue since purples were introduced.
That's just your opinion. Let me have mine's...


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Posted

Quote:
Originally Posted by Positron View Post
Current implementation on Training Room is "character" friends list.
Please consider adding the option to recieve mail from people on the global friends list.


 

Posted

Quote:
Originally Posted by Fruit_Cocktail View Post
That's just your opinion. Let me have mine's...
Why would I want to do that? LOL



-sorry it just felt so right-


 

Posted

Quote:
Originally Posted by Quinch_NA View Post
A built-in VOIP would be awesome, but how - and who - would deal with the bandwidth involved?
Wasn't the NCSoft Launcher going to have a voice broadcast capability and intergrate it so that it worked with all of their games?


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Posted

I'm very interested to see how this "auto exemplar" thing works. Would this mean you'd be auto-exemplared going into, say, Atlas Park? Would that mean that you couldn't use a travel power in Kings Row because you didn't pick it until lvl 19? I'm highly interested in that "fix for not having powers available while exemped down" fix you mentioned...

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Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


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Posted

Quote:
Originally Posted by Liz_Bathory_EU View Post
Wait..! This can't be right...

You will still have level restrictions on when you get the Midnight Arc entrance. Without the midnight badge no access to Cimerora.. without access... no ITF.

Isn't that the same with RWZ..? Then again. RWZ is a known location.. while Cimerora is a secret... a time portal...
The Midnight Club has a badge test to get in. RWZ has a level test to get in. We know the level test for Hazard Zones are going away, so, a level 1 can walk into RWZ.

The Midnight Club and Cimerora are not technically Hazard Zones. It would be hasty to assume any of the level restrictions on these zones is going away. We just don't know yet.

When the Mission Transporter was allowing level 1 toons to get into Cimerora (now, anyone under 35 is auto-TP'd out), they couldn't join the ITF becuase TFs have their own minimum level requirement. Nowhere in Posi's announcement was there any indication that that was going away. Assume that TFs will remain exactly the way they are except that SSKing will make everyone within one level of each other.



Quote:
Originally Posted by Liz_Bathory_EU View Post
I hope a lvl 50 keeps earning inf the same way or even better under this system... They need inf... and cant get any xp in any way ...
That will remain the same.



Quote:
Originally Posted by Quinch_NA View Post
Always could. If a teammate quits the team, they remain on the map until they exit or the holder of said mission sets a new one {at which point they are booted outside}.
I'm pretty sure team-quitters are auto-booted from missions now.



Quote:
Originally Posted by Slax_ View Post
Serious Question- Would you still lose IO bonuses when exemping?
The rules for IO Bonuses aren't changing. See here for those rules.



Quote:
Originally Posted by Fruit_Cocktail View Post
Besides that, what will happen to Task Forces, specially ITF?
Nothing. They remain the same (presumably, barring an announcement otherwise), except that SSKing will bring everyone to within one level of each other.

This is important to remember since it's a theme of many questions: The removal of minimum level for many zones is not a removal of all minimum level requirements in the game.


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Posted

Quote:
Originally Posted by AlienOne View Post
I'm very interested to see how this "auto exemplar" thing works. Would this mean you'd be auto-exemplared going into, say, Atlas Park? Would that mean that you couldn't use a travel power in Kings Row because you didn't pick it until lvl 19?
No, you're not 'anchored' to the zone you're in. You're anchored to the level of your team leader or the level of the owner of the currently set mission.


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Posted

sounds good actually


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
/yawn don't care.

EDIT: Everything Posi posted in there is win.

Now the farmers and plers can go about their business and you never have to worry about being bothered by them. The anti-plers and anti-farmers can also go about theirs.

And the RMTers, I got two words for ya: SUCK IT!

muahahhaha.

Pure win, Posi!
nope, the rpers will still complain that no one wants to run their ae arcs.


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Posted

So in the same issue that we get power customization, we not only eliminate tells for padding, but also tells for bridging, which made up at least 80% of powerleveling spam?

"i16: We love RP forever!"

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Posted

1) If I accept an invite to a low level team but I am in a high level zone... well, that could get ugly. There needs to be a warning stating what level you are about to be exempted to.


2) More exp to get through the low levels? Can we get an option to disable exp then? I hate out-leveling some of the contacts as it is now. Yes, I know we can go to Ouro and redo the old missions but it isnt quite the same.


 

Posted

Quote:
Originally Posted by Zombie_Man View Post
The Midnight Club has a badge test to get in. RWZ has a level test to get in. We know the level test for Hazard Zones are going away, so, a level 1 can walk into RWZ.

The Midnight Club and Cimerora are not technically Hazard Zones. It would be hasty to assume any of the level restrictions on these zones is going away. We just don't know yet.

When the Mission Transporter was allowing level 1 toons to get into Cimerora (now, anyone under 35 is auto-TP'd out), they couldn't join the ITF becuase TFs have their own minimum level requirement. Nowhere in Posi's announcement was there any indication that that was going away. Assume that TFs will remain exactly the way they are except that SSKing will make everyone within one level of each other.





That will remain the same.





I'm pretty sure team-quitters are auto-booted from missions now.





The rules for IO Bonuses aren't changing. See here for those rules.





Nothing. They remain the same (presumably, barring an announcement otherwise), except that SSKing will bring everyone to within one level of each other.

This is important to remember since it's a theme of many questions: The removal of minimum level for many zones is not a removal of all minimum level requirements in the game.

The Hazard Zones get their level requirement removed from what Posi posted but he stated that things like PVP will retain their level requirements.

I would think that Ouroborus still retains the L25 minimum along with access to Cimerora but the super side kick should be able to allow lowbies to get into those areas....of course the lowbie still needs to have run the Midnight Arc for the qualifying badge.


 

Posted

Quote:
Originally Posted by Positron View Post
The second feature is what we have come to call “Super-Sidekicking” but actually applies to all types of Sidekicking: Exemplaring, Lackeying, and Malefactoring as well. With this system, everyone in the team will find themselves automatically level adjusted to the level of the owner of the Mission that is currently selected. If there is no mission that is currently active, then the level is set to the leader of the Team.
I have mixed feelings about this, Posi (don't I always).

I won't miss bridging, though to be honest I haven't really noticed many calls for bridges since Architect was added, or even since "turn off XP" was added so the devoted could manufacture permanent bridge characters. Bridging was sort of the Old Way of power-leveling, which I haven't seen so much lately. I suppose maybe bridge spam was more of an issue on high-population servers; I live on Liberty.

I definitely will not miss sidekick-juggling. For a worst-case example, during a 2XP weekend it can be incredibly difficult to assemble an ITF, because most people want to bring whatever they're currently leveling, and if a 50 or two shows up then suddenly you're trying to find more 50s, or juggle sidekicks and exemplars, and so on. Lately I've played a lot in a duo, and since I'm not currently leveling anyone (just playing the 50s), that means the exemplar slot is always taken. With this, we can form a trio with anyone else in the coalition who feels like joining up, and that's a Good Thing.

I know one person whose favorite martyr complex (it's so hard to build teams!!) will be destroyed by this feature, and a lot of group dynamics will be improved by it.

My only reservation is that if you're playing a character that's fully capable of running with a team a level or three higher than your own, it is kind of nice to get the extra XP from the higher-level mobs, since it helps you catch up to the group a little faster. I guess it's not a huge loss, but I'm not sure exactly how this will play out. In the absence of a level pact, will a character who falls a few levels behind his friends tend to stay behind, instead of being able to make slightly faster progress when he is able to join up? There's a subtlety at work here. On one hand, it's less of an issue because grouping won't be a problem even if he stays behind. On the other, that slightly accelerated progress is a nice thing.

Inclusiveness is good. Being able to form teams with greater ease is a higher priority. But not all slightly-faster leveling is TEH PL. It's fun, and I'll miss it a little. Sort of like how I miss semi-rational prices on common bits at WW's, and the days when I still had some faith in the whole "Dev Choice" debacle.


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Posted

You already can disable your exp.
It is in your options...

We have had that for like 2 or 3 issues now.

And they already said there will be a box that pops up on your screen with exemplaring information if you are in different zone.


 

Posted

Quote:
Originally Posted by Quinch_NA View Post
Eva, I'm not sure if it works that way - for example, when being exemplared in AE {running with lowibies who exemplar me so I don't wonk up the mission level}, I gain my new power as soon as my aspirant reaches the appropriate level, which is usually inside the mission - they don't need to train for me to reclaim my power.
Yeah, this is how it works. I've seen it happen.

When you ding you get a some of the benefits of being that level before you talk to the trainer. Your exemplar gets the powers of the new level as soon as you ding. Note that your exemplar doesn't ever lose certain things like inspiration slots or salvage slots. When you ding, you get the level-based advantages of to-hit, extra damage and hit points.

You don't get the power/slots, inspiration slots, market slots, salvage slots, "official" security level (which means you can't get into restricted zones), etc., until you level with the trainer.

When you level up they tell what the extra benefits are going to be.


 

Posted

Quote:
Originally Posted by Positron View Post
As for low level characters missing out on accelerated leveling speeds, we are increasing the rewards they earn from level 1 to 20 (about 20% across the board) so that every player can get through the lower levels faster, not just those that know “the tricks”.
Question here, just to clarify...

Which "rewards" are going to be increased? inf? exp? drops? all of the above?

I know you say "across the board", but the focus seems to lean heavily toward the "leveling faster" business, so a clarification would be nice.

I've already made my comment regarding the e-mail feature (global list please).
As for the SSK, although there seems to be a few implementation tweaks to work out, I'm liking the general idea... a lot.


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Posted

Quote:
Originally Posted by Redmanfx View Post
I find this excellent news in that my low level Heroes can now get to Fire base zulu and buy jet packs so they can fly.. Finally.

...err wait.. what about teams split between zones? Example: you've just exited a completed mish and the leader is in a different zone. What will happen to the lowbies then? Will they still be auto leveled to the leaders level while in different zones?
Guys, you can already get a jetpack to fly around with at level 5. Just go to Kings Row and do three radio missions, and the Atlas Park safeguard mission. Of course, you'll probably be level 7 by then...


 

Posted

Again, apologies if this has been mentioned before, but this could really bite if the team leader DCs during a Mothership raid and the star automatically passes to a lower-level character. It would result in either a teamwipe, or the disbanding of the team, which would then have to be reformed in the middle of the lagfest.

The more I think about it, the more reasons I can think of to make auto-exemplaring optional. The only reason I can see for not making it optional is that, in combination with the ability to have difficulty settings higher than Invincible, it would not eliminate the fast PLing.


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Posted

Wow, what a thread. It's confirmed a few of my beliefs about City of Heroes:

  • Our devs are awesome and genuinely listen to the majority of the playerbase
  • Our devs are awesome and come up with kick-*** new things for us to enjoy
  • No matter how awesome some thing is, some whiners will complain

This is a great thing, Positron et al. Thanks so much!