What would be your dream team?
Well, the proven fastest superteam is 8 Fire/Rad controllers; I don't know of anything else that can match it but 8 Ill/Rad controllers can come close.
With a restriction of only 2 of a given AT you're actually getting close to second or third tier as superteams go; most are built on stacking buffs & debuffs. And frankly, I'm not sure anything else in the game outputs the DPS of a Fire/Rad with 8 AM's on him and 8 EF's on the baddies.
The key ingredients to a steamroller team are survivability and AOE DPS ideally coupled with massive debuffs. 2 Fire/Rad 'trollers, 2 Rad/Sonic defenders, 2 Spine/Dark or Spine/Fire scrappers and a pair of Fire blasters would do quite nicely. Possibly replace one Rad/Sonic def for a Kin/Sonic def. Another possibility would be trading the Spine/Dark scrappers for BS/Shield; 2 Grant Covers would aid the team's survivability while the BS/Shield combo has some pretty good AOE DPS. This should make for a fast moving team... not up to a stacked superteam level but nice.
Under your restrictions I'd probably build this:
- 2 Fire/Rad 'trollers
- 1 Rad/Sonic defender
- 1 Kin/Sonic defender
- 2 BS/Shield scrappers or 2 Spine/Dark scrappers
- 2 Fire/* blasters.
I know, I'm known as a Tanker player and yet I don't list a tank in the team lineup. That's because a true superteam doesn't get the benefit out of a tank that most other less optimal teams do. The Shield scrappers can handle the aggro management and they output considerably more damage. I've played all AT's and I've played most of my recommendations above to level 50... for some things tankers are ideal; for others a different AT is preferred.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Well, the proven fastest superteam is 8 Fire/Rad controllers; I don't know of anything else that can match it but 8 Ill/Rad controllers can come close.
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*EDIT* Just off the top of my head, 1 Fire/Kin Corruptor, 1 Fire/Dark Corruptor, 2 SS/Shield Brutes, 2 Crabs, and 2 Dark/Sonic Defenders would outdamage 8 Fire/Rads.
Two Crab Spiders
One Fortunata
One Night Widow
One Bane Spider
One Wolf Spider
One Kin controller/corruptor/defender who doesn't mind buffing the team
Last slot open for anything
I played with this team once (I was a Crab). It was so awesome I have been ruined since when it comes to teaming. Nothing else comes close!
Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller
Could you please provide some "proof"?
*EDIT* Just off the top of my head, 1 Fire/Kin Corruptor, 1 Fire/Dark Corruptor, 2 SS/Shield Brutes, 2 Crabs, and 2 Dark/Sonic Defenders would outdamage 8 Fire/Rads. |
- First you have 8 AM's contributing +160% damage, +240% recharge and +480% recovery. (+20% damage/+30% recharge/+60% recovery each)
- Second, you have 8 Enervating Fields contributing -160% damage resistance on your target, effectively tripling your damage, combined with AM.
- Third, you have 8 Hot Feet contributing, after containment, 230DPS (36 damage per controller per tic with a 2 second tic rate x 8 controllers = 288 total damage per tic / 2 seconds per tic x 160% damage buff from AM = 230 per second) Figuring in the -res debuff from EF and you're dealing ~360DPS from Hot Feet alone.
- Fourth, you have 8 Fire Cages which will deal, slotted up, 49 damage each every 3 seconds if spammed for a DPS of approximately 208, not counting the -160% res of EF.
- Fifth, you have 8 Char's available that can deal 250 damage each every 2 seconds, again not counting the -160% res of EF.
- Sixth, you have 8 Choking Clouds that will have everything held almost instantly.
- Seventh, you have 8 Rad Infections for hard targets contributing -40% def and tohit debuff each for a total of -320%. Obviously AV's will resist this and limit it's effectiveness but you're still applying roughly a 25% debuff even on them.
I've been on many steamroller teams and superteams; absolutely nothing else has matched a group of Fire/Rads. My Fire/Rad solo outdamages with ease my Archery/EM blaster, my BS/Shield scrapper, my Spine/Regen scrapper... I've never played anything else that comes close. Stacking additional Fire/Rads on a team doesn't just add the damage, they multiply each others effectiveness.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
That's not as much as many other teams.
But to keep this interesting, no more than two of the same AT. We all know that 8 defenders or 8 controllers could be pretty crazy, but let's get creative here.
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1. Controller (Any/Any)
2. Controller (Any/Any)
3. Corruptor (Any/Any)
4. Corruptor (Any/Any)
5. Defender (Any/Any)
6. Defender (Any/Any)
7. Mastermind (Any/Any)
8. Mastermind (Any/Any)
Look, I even alphabetized it for you
http://www.fimfiction.net/story/36641/My-Little-Exalt
8 fire/fire blasters. Roll the nukes, let God sort them out.
The Bacon Compels You.
Fastest team I've personally played on regularly was one of the Viva Las Vegas teams... probably Noise Complaint, which doesn't quite meet the standards of this challenge. We had four sets of Sonic Blasts (three blasters, one defender) and five Assaults. No rad, no kin, and we could still drop archvillains in well under a minute. Probably fairly wussy by TopDoc standards, but insanely fast by mine.
My dream team starts with five blasters and a force field defender. Add an Emp/sonic, add someone to play forward observer (fire/fire tank would work well.)
I suppose you could run it with two blasters, two defenders, two corruptors, one tank, and that friend of yours who always has to play something different from what they said they were going to play. As many as you can manage run Assault, some of them run Tactics and Maneuvers (see: play something different) and you run around like maniacs.
Personally I feel that there are two limiting factors on a steamroller team. You might think "Time to drop the easy targets and time to drop the tough targets", but actually it's "Time to toggle stuff up and time to knock it down." By emphasizing the Sonic Blasts, you don't really need to toggle stuff up. With four or so sets of sonics going, by the third shot you've accumulated well over 100% resist debuff and there is nothing left but the tough targets, who are mysteriously not tough any more.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
8 scrappers. Any/Any
Be well, people of CoH.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
For quite a while, I have told my SG when they ask what to make (disscounting redside):
"HEATs add quantums (at the time were actually a bit of a problem) so don't play a HEAT.
Defenders add nothing a troller or blaster cant add, and trollers and blasters do it better, so don't play a defender.
If you can kill fast enough, you don't need to mez the enemy, so troller is out. (tho I have corrected that to add in bubblers, kins, rad's and sonics from time to time)
If you kill fast enough, you dont need aggro management, so tanker is out.
Play a scrapper or blaster, and add to the teams DPS."
As a side note, the best team ive ever been on was a fire/kin; 4 /shield scrappers of which 1 was fire, 1 was dark, 2 were BS; and we had 3 blasters, 1 fire/fire, 1 ele/ele, 1 psy/mm. That was a fun team.
As for if you add redside as an option, 8 Masterminds. Specifically, i want 8 thugs and them all use gangwar. I'm not saying its the optimal party, but man, when your side outnumbers the enemy 10:1....
I would say 8 Illusion/Storm controllers. However, you said no more than 2 of an AT. That kinda sucks. Hmm.
If I can't mix sides, I'd say (based more on fun than damage potential)
Illusion/Storm Controller x2
Storm/Energy Defender x2
Energy/Fire Blaster x2
Invuln/SS Tanker x2 (for Hand Clap)
Basically, crazy knockback For The Win! Of course, the Tankers would probably want to kill themselves.
If I can mix sides (COX, COH) then I'd do:
Illusion/Storm Controller x2
Storm/Energy Defender x2
Energy/Storm Corruptor x2
Thugs/Storm Mastermind x2
EDIT: plus, 8 stormies slotting Steamy Mist for defense and taking maneuvers would generate (assuming worst mastermind numbers for everyone) like ... 80% defense. Tight. And you'd max resists from steamy mist even without slotting it for resists. YUM.
Storm/Knockback FTW!
Again, that is all fun factor, not "most powerful" or "most flexible".
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
My dream team is as so.
1-8: Defenders, at most one empath or Rad, no more.
Following the rules though.
1: Dark/Dark/Dark Defender
2: Cold/Ice Defender
3: Earth/Thermal Controller
4: Illusion/Sonic Controller
5. Fire/Pain Corruptor
6. Sonic/Rad Corruptor
7. Bots/Dark Mastermind
8. Mercs/Trick Arrow Mastermind
Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!
Arc ID 58363!
8 Brutes would end up wishing there was open world PvP so they could kill the other guys stealing their fury. Except against a particularly resiliant target where fury builds quickly, they would be hard pressed to outdamage a team of 8 Tankers.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
My Dream Team is pretty simple. 2-8 players consisting of myself and friends.
For quite a while, I have told my SG when they ask what to make (disscounting redside):
"HEATs add quantums (at the time were actually a bit of a problem) so don't play a HEAT. Defenders add nothing a troller or blaster cant add, and trollers and blasters do it better, so don't play a defender. If you can kill fast enough, you don't need to mez the enemy, so troller is out. (tho I have corrected that to add in bubblers, kins, rad's and sonics from time to time) If you kill fast enough, you dont need aggro management, so tanker is out. Play a scrapper or blaster, and add to the teams DPS." As a side note, the best team ive ever been on was a fire/kin; 4 /shield scrappers of which 1 was fire, 1 was dark, 2 were BS; and we had 3 blasters, 1 fire/fire, 1 ele/ele, 1 psy/mm. That was a fun team. As for if you add redside as an option, 8 Masterminds. Specifically, i want 8 thugs and them all use gangwar. I'm not saying its the optimal party, but man, when your side outnumbers the enemy 10:1.... |
@MARTy McFly
Following the rules of the thread:
SS/Shield Brute
Fire/Kin Corruptor
Fire or Sonic / Debuff Corruptor
Debuffing Defender, Controller, or Mastermind x 5
I get to be the SS/Shield brute in this scenario.
Alternatively, not following the rules of the thread:
SS/Shield Brute
7 Corruptors selected at random
I'm still the Brute here.
In reality, what I run ideally:
SS/Shield Brute (me)
Elec/Shield Brute
SS/Fire Brute
Fire/Kin Corruptor
Four others that have a good 50% chance of somehow not contributing at all, against all odds.
Also, I never could get a Fire/Rad team up. Fire/Rad seems pretty good on paper, but in practical use it just annoyed me and the others I got to try it. I think it's the constant reanchoring of the toggles. I similarly have trouble with other force-multiplier schemes: If a character doesn't feel good on its own, I won't keep playing it no matter how great it is in a homogenous group. Example: my experiences with Crab Spider versus Night Widow.
a 8 man FRAD team holds the record for the STF at less then 30 minutes. NOTHING else has come close. so what ever else you may be eluding to above is wrong, sorry you jumped on the fire/kin bandwagon and got butt hurt. and if you are going to require "proof" from someone else, when you reply with moronic arguments, you might want to offer up some "proof" of your own.
Oh yeah, that was the time that girl got her whatchamacallit stuck in that guys dooblickitz and then what his name did that thing with the lizards and it cleared right up.
screw your joke, i want "FREEM"
Also, as I recall, JoJo is a SS/Elec Brute, not a Fire/Kin
http://www.fimfiction.net/story/36641/My-Little-Exalt
Oh yeah, that was the time that girl got her whatchamacallit stuck in that guys dooblickitz and then what his name did that thing with the lizards and it cleared right up.
screw your joke, i want "FREEM"
despite the fact that a SINGLE fire/kin is undoubtedly the top minion killer, we were talking most impressive superteam, and so far the frads hold that record
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You're the one that brought up the fire/kin strawman, not me or Smurphy.
http://www.fimfiction.net/story/36641/My-Little-Exalt
you missed the important part while trying to come up with a snarky response.
a 8 man FRAD team holds the record for the STF at less then 30 minutes. NOTHING else has come close. so what ever else you may be eluding to above is wrong, sorry you jumped on the fire/kin bandwagon and got butt hurt. and if you are going to require "proof" from someone else, when you reply with moronic arguments, you might want to offer up some "proof" of your own. |
Second, please correct me if I'm mistaken, but aren't the two cooperative level 50 Task Force speed runs dominated by teams like I suggested and not all Rad teams?
Third, why didn't you do a numerical analysis of the team I provided off the top of my head.
Fouth, If you like pick an AE mission. I'll bring my dream team. You bring your team of all frads, or find them and get them to come. Set the difficulty up super high. In AE we can make a difficult mission that involves killing stuff and not running by stuff. I'd be happy to demonstrate, in game, that there are teams more efficient than all Rads.
Personally, my dream team pretty much is all Rads. I like to play wildly aggressive and get myself and my teammates killed a lot. Fallout, Vengeance and Mutation are the perfect tools to make all that fun.
Anyone want to place any bets
I've seen a few posts lately that keep mentioning "dream teams" and it inevitably got me thinking, what would be the best team? I want to see what everyone thinks would be the most amazing steamrolling team. The can't be stopped by anything kind of team. Let's keep this simple and say it's a dream team for RWZ or Cimerora, in the sense that you can mix heroes and villains.
But to keep this interesting, no more than two of the same AT. We all know that 8 defenders or 8 controllers could be pretty crazy, but let's get creative here.
Alright, so I'll try my hand at this:
One brute, Elec/WP. Built to rock tons of AoE damage and never run out of endurance.
One tank, */Stone. I'd imagine SS, but really anything so long as he can hold aggro just in case.
Two controllers, one mind/kin and the other an earth/TA. Damage capped team and a control powerhouse. If anything moves, it's confused.
Throw in two corruptors, fire/dark and sonic/rad. So far we have fire, energy, smashing, a little psy damage and -resist.
What else ... hmm... how about a scrapper? Spines/* scrapper for toxic/lethal AoE damage.
We don't have any cold damage, so how about an ice/mental blaster?
I don't know. What are your ideas?
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.