What would be your dream team?
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I agree and have had the occasional team where my controlling/debuffing wasn't really contributing much because everything was dying so fast. However, to me a dream team isn't a steamroller team because streamrolling is very easy and easy isn't challenging or fun. I think a dream team is a team that is facing nigh impossible odds and every fight is very close with all members playing at their best.
Having all those buffs, debuffs, and mezzes are great to a point, and I would never try to devalue the contributions of Dark, Sonic, Earth, or Mind, but if you're steamrolling I think you get to a point where you have too many things to even use before the enemies are dead. You can mez all the enemies and apply large amounts of -RES and +DMG, but they're probably dead long before you finish using all those powers.
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xfire: zanthyna
Guide to Teaming With Docs!
No matter how many levels I gain, the Lag Monster is always red to me.
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... you may also be bad at math. Check out the proverbial Rad/Sonic defender sometime. 70% -Res is sort of standard on any badguy that stays standing for more than about four seconds, and it might be significantly higher with the shriek-shout-howl combo. My very rough math says 90% to 110% extra damage vs. an even-con, for you and the other seven people on the team. Then again I'm a bit spoiled. My wife runs a kat/SR scrapper, and I run a Sonic/MM blaster, so we debuff both def&res quite a bit more than a defender really ever contributes. |
Also, duos don't necessarily translate smoothly into octets.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
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I'm not sure where you came up with that idea, but you're wrong in a lot of ways.
Then again I'm a bit spoiled. My wife runs a kat/SR scrapper, and I run a Sonic/MM blaster, so we debuff both def&res quite a bit more than a defender really ever contributes.
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Katana does -DEF and Sonic does -RES.
1) You both only have one set contributing to each. The SR does nothing and the MM does something else. A Defender could have both, such as Sonic/Rad. One Defender has as much potential to debuff DEF AND RES, while for you it takes two characters.
2) Your Scrapper is primarily single target, and requires you to attack. The Blaster has to attack as well. Defenders have several autohit powers that they could employ, and most of their good debuffs are AoE.
3) Your Scrapper is chopping away 7.5% DEF per swipe. The Blaster is cutting away 13% RES. A Rad Blast Defender is doing at least -12.5% DEF per attack, though usually more like 25% with the occasional 37.5%. A Sonic Defender is doing -20% RES per attack.
4) A Radiation Emission Defender could do -30% RES/DEF with two powers, AoE, autohit. Storm and Cold could do -35%/30% RES/DEF in AoE. Trick Arrow could do a total of -40/50% RES/DEF. Even Sonic Resonance could drop DEF by over 35% in AoE along with the AoE -30% RES toggle.
You guys are contributing, but there's no way you're outclassing a Defender for debuffs on a Scrapper and a Blaster.
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Except Empathy and Forcefield Defenders! With Energy Blast or Archery as secondaries. (That's supposed to be a wink)
Well, -DEF and ToHit are kind of the same thing.. Much like +DMG and -RES
Different sides of the same coin. (No need to tell me -RES is more effective than +DMG)
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
http://www.fimfiction.net/story/36641/My-Little-Exalt