So... Issue 16 then?
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I overwhelmingly got the impression that Posi thinks it's their game, they know what's best and sod the paying customer.
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It IS their game. They can't give players what they want because players want everything, they want it now, and they don't even want the same things as each other. You can't build an MMO on that basis.
Posi, like Jack Emmert and any other lead designer in the industry, have to have a "vision" for the game and they have to take a chance on that vision finding the audience they need to keep them in jobs.
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Sorry Burning. this is so wrong that to find wrong you'de have to double back on yourself.
This is a commercial product. Not a painting you create to put on your own living room wall.
It's like The Sinclair car. that was his car, wasn't it?
Fat lot of good it did him.
That is not how to run any business, never mind one that requires customer loyalty because you want them to keep shelling out month after month.
No-one in their right mind, in charge of a product with this amount of money attached to it goes on "their " vision.
It's like commercial suicide.
And yes I know Emmert did and now positron does too. Maybe its something to do with the way game designers think.
Or that the bosses don't have a proper business acumen.
You're supposed to find out how to make the game as
commercially viable as you can by research and deliver it.
That's it.
It's not an exact science but it's not rocket science either.
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Do you honestly believe that Emmert, Miller or any other designer goes off with millions of dollars and just makes it up as they go along as if making a videogame is just a vanity project? What kind of investor would give them that kind of money on that basis? It makes no sense, it obviously doesn't work that way no matter how much you spin it to make it sound like it might.
Of course you have to make a commercially viable product, and part of that commercial viability for a game is for it to be consistant, playable and well-developed. You can't get any of this by following the week-by-week reactions of parts of playerbase to work that's already in progress. You can only achieve that by having a vision for a consistent, playable and well-developed game that'll appeal to the most players you can get.
That's my point.
There's a point at which the designers and developers have to stick to the plan and, yes, say sod the players. Because if they don't they won't get anywhere and we'll end up with a game that tries to please everyone and satisfies no-one.
Another thing to remember is that you can't keep players forever. We're just not like that. I mean, look at the people leaving over this; the vast majority of them are long term players who have hardly ever taken a break from the game. Now, what does that signify? That the game has gone so wrong that the most loyal players are leaving? Or does it signify that they've got bored and are doing what other bored players have been doing every day since the game came out; leaving?
And what about their numbers? How many is it? A dozen? 20 maybe? It's hardly significant in the big picture, especially not when there's a free account reactivation which will pull in far more than that. It's a harsh numbers game in the end, as a businessman you know this, and customer loyalty can only go far. And, after 4-5 years their loyalty has, self-evidently, gone as far as it can. In fact I'd say it's stretched so thin that they're not in the game for what it is, because it doesn't satisfy them anymore and probably never will for any major length of time, no matter what is added for them. They've probably passed that tipping point between more interested and less bored.
Meanwhile there's a whole load of new players coming up through the game who don't have the same history with the game, and they need to feel as much a part of it as we longer-term players do. They need to feel catered for, they need their shiny new stuff to play through, they need that sense of ownership that comes from remembering what it was like before zone X came out. They need to be nurtured and pampered too, and that isn't always going to satisfy older players.
Anyway, I've gone on for ages. Point is, you can't give the players what they want because players aren't the same thing and don't want the same things. And, because you have to find the best line through the cloud, you're always going to make some players angry. There's no way not to.
It sucks but there you have it. Live with it or don't. It's your choice, not Matt Miller's.
I think next issue should be called just plain "Issue 50". You start your character at lvl 50 and then you just choose power and slot them up. I mean... playing the toon to 50 IS a bore! It's not the journey, it's being there - on da beach, with an umbrella drink in your hand! Right? Righty-O?!!
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Loc: Leaving
18/08-09 <- Account ends!
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Hmmm, let me guess...
You made the same mistake as me: Payed for 6+1 free month and also got mac version?
Back then was the time that still believed their promises that something good is coming...
Then MA farmageddon happened...
You have more faith in this forum than in game, I think you spend more time in here than with your scrapper.
Edit: Hmm... here is an interesting tip that popped up while mission was loading:
"You can level from 1-50 in Mission Architect"
No kidding!
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Edit: Hmm... here is an interesting tip that popped up while mission was loading:
"You can level from 1-50 in Mission Architect"
No kidding!
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Should have been:
"You can level from 1-50 in Mission Architect. In a day."
I'm on constant hide to avoid requests related to the Mission Farmitect. Miss the days when you could join a team and do non-farming missions without problems. But that's so yesterday, eh?
I also see that by farming you can soon roll yourself enough loot to almost avoid the market completely. Seems kinda odd to introduce an economy, then tear it apart afterwards. But then again, I'm not deeply into the finer aspects of modern market strategies.
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You can't avoid the market as MA has no drops from farming missions.
That's why the market has so high prices, because only the few last of us who don't farm, we are the only source of drops...
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You can't avoid the market as MA has no drops from farming missions.
That's why the market has so high prices, because only the few last of us who don't farm, we are the only source of drops...
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But you can get drops from Random Rolls. I've been bronze and common salvage rolling and sticking everything I don't want on the market for 5 inf.
The prices I've been getting for Common Salvage red side is silly though.
Mmmm... I forgot about those silly tickets...
Yet prices seems awfully high anyway since MA introduced.
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EDIT: And don't think I haven't noticed how long after your bedtime you made that post.
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Had a terrible bout of insomnia due to work induced stress...
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
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Mmmm... I forgot about those silly tickets...
Yet prices seems awfully high anyway since MA introduced.
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Yes they do. And Common Salvage rolls are only 8 tickets. It's rather weird.
The MA price hike seems to be affecting heroside vastly more than villainside.
Take the Decimation ranged IO set. Three out of the set are 10mil-20mil+ (whereas I distinctly remember them being a mid-price range set when I bought them a while ago, like Crushing Impact kind of pricing) while on villainside there's 51 level 40 Decimation chance for buildup procs selling and no buyers and only one of the recipes fluctates between 8-10mil all the rest are 1mil-3mil
Badge Earned: Wing Clipper
A real showstopper!
QR:
Maybe i've just been lucky but since MA went live iv had something like 2 maybe 3 requests/blind invites for farms. Im one of those annoying people that spam atlas broadcast too so would PRESUME i would get more
All ive seen are people broadcasting that they're farming, thats it
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
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Mmmm... I forgot about those silly tickets...
Yet prices seems awfully high anyway since MA introduced.
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Common salvage prices are way up i paid but rair and uncommon salvage has dropped like a stone hami goo can now be had for around the 500,000 mark which is fraction of its previous price.
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Mmmm... I forgot about those silly tickets...
Yet prices seems awfully high anyway since MA introduced.
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Common salvage prices are way up i paid but rair and uncommon salvage has dropped like a stone hami goo can now be had for around the 500,000 mark which is fraction of its previous price.
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Which is just plain weird. You can only make Common rolls, you've to buy Uncommon and Rares and the prices don't seem that appealing to me (maybe they are though thanks to the huge ticket rate drop) but the Common Rolls are dirty cheap and yet prices on them are really high.
Je suis confuddled.
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The MA price hike seems to be affecting heroside vastly more than villainside.
Take the Decimation ranged IO set. Three out of the set are 10mil-20mil+ (whereas I distinctly remember them being a mid-price range set when I bought them a while ago, like Crushing Impact kind of pricing) while on villainside there's 51 level 40 Decimation chance for buildup procs selling and no buyers and only one of the recipes fluctates between 8-10mil all the rest are 1mil-3mil
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Personaly i tend to find its often blind luck when it comes to recipes and there price 1 month a set can be dirt cheep the next it has sky rocketed in price.
I suspect it has a lot to do with the set bonuses that the set gives if slotting for recharge is popular one month well see any set that gives recharge shoot up in price, but the next month it may be regen so the recharge recipes will begin to fall in price and the ones that give improved regen will clime.
The explanation for that Carnifax is simply that people are too taken with the bronze/silver rolls rather than the common salvage rolls.
A lucky roll can earn you a lot of Inf but they didn't seem to think that simply rolling a hell of a lot of arcane low level salvage (for the charms of luck) will also net them a tidy profit compared to constantly trying to luck out on the bronze/silver rolls for the good ones, since 90% of the time you will get worthless recipes for your rewards.
Badge Earned: Wing Clipper
A real showstopper!
I've had good fortune with Bronze Rolls, in terms of suitable things to slot into my Brute. But then I generally like Frankenslotting and I'm not too concerned about the Set Rewards so most likely they're cheap on the Market anyway.
I agree with you, people are rolling hoping to win a jackpot where as I'm rolling on something pretty much guarenteed to give a relatively small payoff.
All those small payoffs add up nicely though.
Put it this way, thank goodness they didn't implement 'Choice' in recipes..
Talk about 'Black Monday'...
Fury
Yea i think they realised a 'choice' would be a step to far random rolls are fine.
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The MA price hike seems to be affecting heroside vastly more than villainside.
Take the Decimation ranged IO set. Three out of the set are 10mil-20mil+ (whereas I distinctly remember them being a mid-price range set when I bought them a while ago, like Crushing Impact kind of pricing) while on villainside there's 51 level 40 Decimation chance for buildup procs selling and no buyers and only one of the recipes fluctates between 8-10mil all the rest are 1mil-3mil
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That's probably because two archetypes blueside have ranged attack powersets compared to just one redside - more demand = higher prices.
Honestly I don't think blueside has it that bad - it's amazing how low the prices generally are compared to redside (where I mainly play) - Deci aside, most recipes & IOs in orange sets (e.g. Numina, LotG, Oblit, Posi, Mako, etc.) cost half or less what they do redside with far less availability shortages (which cause horrendous price spikes redside) - you pay less, prices seem more stable and you fill your orders much quicker.
About the only parity between both sides is that purples seem to cost similar sums, rare salvage has dropped majorly in price both sides, and common/uncommon salvage (especially in the high level band) has hiked massively in price both sides - but at least blueside isn't running out of stock in some salvage types like redside is.
As much as I hate the effect AE tickets are having, thank grud for tickets when you need a piece of common/uncommon salvage and don't fancy paying 250k inf or more for it.
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As much as I hate the effect AE tickets are having, thank grud for tickets when you need a piece of common/uncommon salvage and don't fancy paying 250k inf or more for it.
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Thank God for the rares. I get all kinds of salvage just from playing, rares though, all of a sudden a low key, simple recipe becomes a multi million nightmare. I was SO sick of the ridiculously priced rares, and now I can get them whenever I want just by roughing something up in the MA.
Chairman of the Charity of Pain; accepting donations of blood and guts.
Prophet of the Creamy Truth; "If it's empty, fill it with cream."
I have gained a ridiculous amount of infamy on my villains just because MA-->Tickets-->Black Market-->Supply-->Infamy so unbelievably easily...
Not that I am complaining, however the market has became somewhat like a quicksand pit in areas. There's relatively zero purples going around - that is in comparison to before.
EDIT: And please for the love of.. someone sell me 'Membrane Exposures'..
Fury
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Zero?
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A lot. I never actually play my namesake character anymore so it's not like anyone knows who they're talking to.
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Make them proliferate Superstrength into Scrappers.
EDIT: And don't think I haven't noticed how long after your bedtime you made that post.
Chairman of the Charity of Pain; accepting donations of blood and guts.
Prophet of the Creamy Truth; "If it's empty, fill it with cream."