Gravitos_EU

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  1. Thanks for fighting the good fight!

    The Commando can get back his Gun Drone now that it is mobile, pretty please. And the Serum is only good as a placeholder for a special IO, at the very best. It can safely be replaced with about anything else in the game. I don't care what, for it will be better.

    There is hardly place for a heal IO inside the soldiers for the Medic, since you tend to go with Lady Grey proc and Achilles Heel in order to be able to kill stuff. So what heal there is left is not exactly adding very much to general survivability. Medic Healing could need a boost, as long as you have to cram stuff in there to even hope to kill stuff on par with other MM types. After these two procs you might want a Pet Aura or something, and then you're supposed to compensate for the soldier's lower levels with damage and accuracy. That's a lot of things going into 6 slots. ;-)

    Medic healing is generally very lackluster, due to the ongoing effort to compensate for doing crappy damage at higher levels, and it is a rare event to get one when things get busy. Mostly because the Medic then is dead, but if he *had* lived, it's still a rare event to get a heal in combat. :-p

    The LRM Rocket is not exactly doing so much of an impact to warrant the recharge. It seems excessive to have to wait for a paper mission between each launch. It's not like it insta-removes a spawn, which that kind of recharge should indicate. Getting back the Gun Drone might of course make it look logical. In any other case, it's outrageously slow to recharge and the unbuffed damage isn't exactly impressive. I have played Robots, I know you can have more bang for the buck. ;-)

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  2. I didn't know you as well as I should, and you didn't know me as well as you could. But that's how it went, my time here is spent. No more paying the base rent. ;-)

    Signing off,

    @Sieghard Von Stahl AKA
    @Max Verstummelung.

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  3. CoH/V is nothing without missions, the almost complete stop in mission content creation and development for *years*, must already have an impact. All the time spent on dodging this little detail, while creating fancy tools for farmers, have made the existing core content so old and stale, it's ready for an archeological excavation.


    Edit: Sorry hooked to last post. Bad habit.

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  4. [ QUOTE ]
    Perma hasten is not needed in my opinion. Nice but not needed.
    Its not my fault i have opinion that differs from yours .

    [/ QUOTE ]

    Perma-Hasten is not needed. It's just hard to get. :-p

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  5. [ QUOTE ]
    The patron immob is aoe(15 feet radius), the single target hold can be stacked with pgt for bosses.
    Also having two immobs helps you stack it against AV´s which can be useful in many situations.
    They also have -recharge for even more mitigation

    [/ QUOTE ]

    You can spam the single target web grenade, it stacks with itself.

    [ QUOTE ]


    Agreed on triage but its great for fights that doesnt take 10 seconds.

    -5% tohit from each drone(taken from redtomax). a level 50 av resists it by 95%.
    Its -dmg is great though since the AV calculates its resists to -dmg and -res from their own damage restiance and damage type.

    [/ QUOTE ]

    The ToHit debuff is generally useful to support a defensive build. (You also got 2 chances to get that in per summon.)

    The DMG (All Types) -20% for 40s, is quite nifty as you said. The seekers are great against an AV.

    [ QUOTE ]
    Not here(at work) But cramming every purple you can into a build is not that hot. Availability of purples(hamis as well) also have decreased thanks to most people not bothering with normal content and the ma is much more rewarding so who can blame them.
    You can instead work on your defense and other stuff.

    [/ QUOTE ]

    It's possible to get more set-bonus defense there, but at the cost of perma-hasten, which was not easy to get. It is possible to live a bit longer, and kill a bit slower, which does not suit me. With that said, the build was not made over the night. Its properly play tested. Setting something up in mids without playing it first, is not recommended.

    It's not my fault people can't be bothered to play the game anymore.

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  6. [ QUOTE ]
    [ QUOTE ]



    Serum: Worst MM Primary Special in the Game. You can put a -KB IO there, which is the only use I can imagine for it. The crash drains stamina, the recharge is atrocious, and it doesn't work too well on a ranged pet. Use inspirations on the pet, and take something useful instead.


    [/ QUOTE ]
    With a merc/pain i would consider taking it since you can negate the crash.

    [ QUOTE ]

    The rest of the stuff in the Patron Set is of little/no use though.


    [/ QUOTE ]
    Web immob and hold are pretty useful

    You got web immobilise and hold in the Mercenary/Traps set already. The patron hold is going to eat into better picks.

    [ QUOTE ]
    The Triage. Umm well. It's helping regen based characters in erm... a team, and you can put heal sets in it, which is good. It's also helping in a Boss fight. If this is your main healing source, you will have to resummon often. And that drains stamina like nothing else. It's kinda skippable I guess, but the regeneration effect does enhance Bodyguard mode enough to increase survivability beyond any doubt. When properly slotted of course. It can also take the doctored wounds set for moar recharge.

    [/ QUOTE ]
    If you are going for recharge you can doublestack it and reach rest levels of regen.
    Yes. But in teams that move, you will rarely see that. But with recharge you will have one triage up for almost every fight at least.

    [ QUOTE ]
    The Poison Gas Trap. Nerfed thrice recently. Still a fairly decent hold that helps mitigate and divert spawn aggro. IE, team mates or pets can get to work before the spawn can react properly. This sadly means that you will have to be inside that spawn to set the trap though. So use BG mode. :-p


    [/ QUOTE ]
    Abysmal as a hold but it still remains a godly -regen power.

    The hold is good enough to mitigate aggro in spawns. The -regen helps where the hold does not. The puke effect used to be a fairly good diversion. But they *fixed* that.

    [ QUOTE ]

    The Force Field Generator. Status Protection. Small Area effect which means it also helps the pets. A must have.


    [/ QUOTE ]
    Just to add. Its a pet entity so you cant be suppressed if you qare affected by sleep.
    [ QUOTE ]

    Seeker Drones. They are useful against AV's and to take alpha strikes. You can summon them inside a spawn. Hehe. They can be slotted with various nice stuff. They're not vital for anything though. They will make enemies hit less often. That is a good deal if you're stacking defense.


    [/ QUOTE ]
    The stun and -tohit is pretty meh against Av´s

    The tohit debuff supports a defensive build, where you already have lots of defense.

    Also i dislike that build. Can be made much more effective with far less infamy.

    [/ QUOTE ]

    You got a much more effective build? Then post it, and explain what makes it so much more effective.

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  7. [ QUOTE ]
    Recharge times on pet attack powers will no longer be affected by any outside source. This includes buffs and debuffs. What this means is that pets can no longer have the recharge time on their powers increased by player buffs (like Speed Boost) or their recharge time decreased by player or NPC debuffs. This change was made to allow pets to correctly cycle through their attacks instead of getting locked on using the same attack over and over and neglecting to use other available powers.

    [/ QUOTE ]

    Was not updated on this since it does not affect my build anymore. But it happened with I14. Sorry for the outdated stuff. Just visit the US forums. There is much more information there at any rate.

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  8. [ QUOTE ]

    just what i would've expected from elitism, act like they know everything and shout when they can't be right.
    thanks for clarifying how they act

    [/ QUOTE ]

    That was bolded out, to make it easier for you to see the relevant text. I thought shouting was the use of uppercase letters. If that was over the top, my apologies. But people seem to miss the point often, if you don't make it clear.

    Do you complain about people that shoot too much in a FPS too? You join a game and tell people they're bad when they do what's in the game description. That strikes me as kinda odd. Especially in the context of this debate. Just for the fun of it, I found my old CoV special edition Box, and it says this is a Diabolical MMORPG on the backside. That strikes me as kinda official. It's on the box. Heh.

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  9. Here is my build for amusement, it's not suitable before level 50. This represents a very aggressive play style, if you want to proactively place traps with caution, this is not the build you are looking for.

    Villain Plan by Mids' Villain Designer 1,401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Sieghard: Level 50 Magic Mastermind
    Primary Power Set: Mercenaries
    Secondary Power Set: Traps
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Burst <ul type="square">[*] (A) Apocalypse - Accuracy/Damage/Recharge[*] (3) Apocalypse - Accuracy/Recharge[*] (3) Apocalypse - Damage[*] (5) Apocalypse - Damage/Endurance[*] (5) Apocalypse - Chance of Damage(Negative)[/list]Level 1: Web Grenade <ul type="square">[*] (A) Gravitational Anchor - Immobilize[*] (7) Gravitational Anchor - Immobilize/Recharge[*] (7) Gravitational Anchor - Accuracy/Immobilize/Recharge[*] (9) Gravitational Anchor - Accuracy/Recharge[*] (9) Gravitational Anchor - Immobilize/Endurance[/list]Level 2: Soldiers <ul type="square">[*] (A) Touch of Lady Grey - Chance for Negative Damage[*] (11) Achilles' Heel - Chance for Res Debuff[*] (11) Touch of Lady Grey - Defense Debuff/Recharge[*] (13) HamiO:Nucleolus Exposure[*] (13) HamiO:Nucleolus Exposure[*] (15) HamiO:Nucleolus Exposure[/list]Level 4: Caltrops <ul type="square">[*] (A) Armageddon - Damage[*] (15) Armageddon - Damage/Recharge[*] (17) Armageddon - Accuracy/Damage/Recharge[*] (17) Armageddon - Accuracy/Recharge[*] (19) Armageddon - Chance for Fire Damage[/list]Level 6: Equip Mercenary <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 8: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (19) Luck of the Gambler - Defense[*] (21) Luck of the Gambler - Defense/Endurance[/list]Level 12: Spec Ops <ul type="square">[*] (A) Touch of Lady Grey - Chance for Negative Damage[*] (21) Achilles' Heel - Chance for Res Debuff[*] (23) Soulbound Allegiance - Damage/Recharge[*] (23) Soulbound Allegiance - Accuracy/Recharge[*] (25) HamiO:Nucleolus Exposure[*] (25) HamiO:Nucleolus Exposure[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 16: Force Field Generator <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (27) Luck of the Gambler - Defense[*] (27) Luck of the Gambler - Defense/Endurance[*] (29) Luck of the Gambler - Defense/Recharge[/list]Level 18: Health <ul type="square">[*] (A) Regenerative Tissue - +Regeneration[*] (29) Numina's Convalescence - +Regeneration/+Recovery[*] (31) Numina's Convalescence - Heal[*] (31) Numina's Convalescence - Heal/Endurance[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (31) Performance Shifter - EndMod/Recharge[*] (33) Performance Shifter - EndMod/Accuracy[/list]Level 22: Acid Mortar <ul type="square">[*] (A) Undermined Defenses - Defense Debuff/Recharge[*] (33) Ragnarok - Damage[*] (33) Ragnarok - Damage/Recharge[*] (34) Ragnarok - Accuracy/Damage/Recharge[*] (34) Ragnarok - Accuracy/Recharge[*] (34) Ragnarok - Damage/Endurance[/list]Level 24: Poison Trap <ul type="square">[*] (A) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (36) Unbreakable Constraint - Accuracy/Recharge[*] (36) Unbreakable Constraint - Hold/Recharge[*] (36) Unbreakable Constraint - Endurance/Hold[*] (37) Unbreakable Constraint - Chance for Smashing Damage[/list]Level 26: Commando <ul type="square">[*] (A) Soulbound Allegiance - Accuracy/Damage/Recharge[*] (37) Soulbound Allegiance - Damage/Endurance[*] (37) Soulbound Allegiance - Damage[*] (39) Sovereign Right - Accuracy[*] (39) Sovereign Right - Resistance Bonus[*] (39) Edict of the Master - Defense Bonus[/list]Level 28: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (40) Luck of the Gambler - Defense[*] (40) Luck of the Gambler - Defense/Endurance[*] (40) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 30: Tactics <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff[*] (42) Adjusted Targeting - To Hit Buff/Recharge[*] (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (42) Adjusted Targeting - Endurance/Recharge[*] (43) Adjusted Targeting - To Hit Buff/Endurance[/list]Level 32: Tactical Upgrade <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 35: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (43) Recharge Reduction IO[*] (43) Recharge Reduction IO[*] (45) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]Level 38: Triage Beacon <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (45) Doctored Wounds - Endurance/Recharge[*] (45) Doctored Wounds - Heal/Endurance/Recharge[*] (46) Doctored Wounds - Heal/Recharge[*] (46) Doctored Wounds - Recharge[*] (50) Doctored Wounds - Heal[/list]Level 41: Scorpion Shield <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (46) Luck of the Gambler - Defense[*] (48) Luck of the Gambler - Defense/Endurance[*] (48) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 44: Seeker Drones <ul type="square">[*] (A) Absolute Amazement - Stun/Recharge[*] (48) Absolute Amazement - Accuracy/Stun/Recharge[*] (50) Absolute Amazement - Accuracy/Recharge[/list]Level 47: Assault <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 49: Vengeance <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) HamiO:Microfilament Exposure[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Supremacy
  10. Recharge is very good for traps, since you can put out more stuff more often. Getting out two Mortars at the same time, helps divert aggro, and assure more debuffed targets.

    The problem with recharge is that the more you have, the bigger your stamina drain will be.

    Leadership toggles are also recommended for Mercenaries, which in turn increase the stamina drain further.

    Hasten is recommended, but it will affect stamina recovery somewhat.

    Tier one and tier two pets would benefit greatly from the Lady Grey proc. And the Achilles heel proc in at least tier one is also recommended. This largely negate the weak damage type of the mercenaries. Early on, more so.

    The first personal attack got a debuff component, and can be slotted with many wondrous sets. I know people say that personal attacks sucks hard forever, but it's not so bad, when added to the symphony of bullets. With Mercs, anything helps. This will also drain stamina though. lol

    Serum: Worst MM Primary Special in the Game. You can put a -KB IO there, which is the only use I can imagine for it. The crash drains stamina, the recharge is atrocious, and it doesn't work too well on a ranged pet. Use inspirations on the pet, and take something useful instead.

    For later gameplay, the Scorpion Shield go well with the Force Field Generator. In Bodyguard you should have 70% resist at any rate, adding defense will help you live longer. As an added bonus, you could one day put a Luck of the Gambler 7.5% IO in there, for more recharge.

    The rest of the stuff in the Patron Set is of little/no use though.

    Powers in general.

    Caltrops are nice, especially early on. And can take various sets. Or if you feel adventurous, they can take more procs than anything else in the set. ;-)

    The Triage. Umm well. It's helping regen based characters in erm... a team, and you can put heal sets in it, which is good. It's also helping in a Boss fight. If this is your main healing source, you will have to resummon often. And that drains stamina like nothing else. It's kinda skippable I guess, but the regeneration effect does enhance Bodyguard mode enough to increase survivability beyond any doubt. When properly slotted of course. It can also take the doctored wounds set for moar recharge.

    The Poison Gas Trap. Nerfed thrice recently. Still a fairly decent hold that helps mitigate and divert spawn aggro. IE, team mates or pets can get to work before the spawn can react properly. This sadly means that you will have to be inside that spawn to set the trap though. So use BG mode. :-p

    The Mortar. Lovely thing. Can be slotted for recharge, debuffs, but no use putting damage sets in there. It's not making much of a difference. Unless you are going for set bonuses. Can take the Achilles Heel proc. The Mortar is at any rate one of the top three takers. Up there with the Force Field Generator.

    The Force Field Generator. Status Protection. Small Area effect which means it also helps the pets. A must have.

    Trip Mines. Situational. They're fun, they do damage. But interuptable, and often left behind in fast teams. Real damage, poor execution in normal situations. You might be able to put down the Gas Trap, and then Toe Bomb them with a Trip Mine. But in large active teams, interuption is the rule of the day.

    Seeker Drones. They are useful against AV's and to take alpha strikes. You can summon them inside a spawn. Hehe. They can be slotted with various nice stuff. They're not vital for anything though. They will make enemies hit less often. That is a good deal if you're stacking defense.

    Detonator. Highly situational. Want a big bang? Then you need use the Commando. It's slow to set, in any decent team the target is gone by the time you use it. And the pet dies. With the new summoning stamina drain, you don't want to summon more pets than absolutely needed. Unless you got tons of blues forever. Recharge is slow.

    Soldiers - slotting.

    Cram in a Lady Grey chance for Negative Damage ASAP. Otherwise just Frankenslot in anything that goes. An Achilles Heel chance for debuff here, will also do wonders. If they tend to go out often, some recharge in there helps for sure!

    Spec-Ops -slotting.

    Could use a Lady Grey as well. Otherwise cram in a piece from any to-hit set with a recharge component here, if you can. This is said to speed up the Spec-Ops themselves! Some damage and acc needed after all of this of course. An Achilles heel would be great in here, but you will be cutting down on damage by now, so well. If you have to prioritise, use a Lady Grey Proc. The achilles Heel will fire off more often in the soldiers.

    Commando -Slotting.

    Use a full pet set here if you can afford it. He need some stamina reduction, otherwise damage and acc should be enough. Recharge if you need summon him often. Procs is a waste in him mostly. IMHO.

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  11. [ QUOTE ]
    i see it this way, every game that is level based always have ppl who like RP and elitism.
    the RP part is slow and steady, while the elitism is gathering info as quickly as possible and act better then the rest.
    there is, at high level caps, one kind of player that is a bit left out here, the casual player.
    they don't care about ether of them, but don't want to grind hours and hours just for a small upgrade on there character.
    and with a massive grind fest, there are PL players.
    it might sound cruel to devs, but grind that takes just this long without anything new trough out the game is simply a bad game design.

    personally i don't care about the story's that TF or mission arc's give, just get me a level higher and i'm happy.
    enjoying the game is one thing, grinding for around a year is another.

    [/ QUOTE ]

    What is this RP? I hope you don't mean Role Playing, seeing as this is a Massively Multiplayer Online Role Playing Game. And pardon me if there is another Acronym floating around here that I haven't seen yet. Whatever it is, it sounds pretty bad being put up there with Elitism. Which is not included in any official game genre initialism for sure.


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    Without levels, people would be grinding skills. And farming would be done under any system. But the Mission Architect has surely helped the farmers in many ways. The level system is currently made into a joke for some.

    But it's the players themselves that made it so. Players create their own mess, and leave the developers to clean it up. Developers who in turn maybe put out new systems that challenge our idea of achievement, letting people go to 1-50 in a day. My first character used half a year or more to get to 40. That means I'm attached to that character. It also means that I'm a bit amazed to see how much faster people level now. If not shocked.


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  12. [ QUOTE ]


    Edit: Hmm... here is an interesting tip that popped up while mission was loading:
    "You can level from 1-50 in Mission Architect"

    No kidding!

    [/ QUOTE ]

    Should have been:

    "You can level from 1-50 in Mission Architect. In a day."

    I'm on constant hide to avoid requests related to the Mission Farmitect. Miss the days when you could join a team and do non-farming missions without problems. But that's so yesterday, eh?

    I also see that by farming you can soon roll yourself enough loot to almost avoid the market completely. Seems kinda odd to introduce an economy, then tear it apart afterwards. But then again, I'm not deeply into the finer aspects of modern market strategies.

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  13. Greetings. I'm Baron Steel. Resides on Defiant. It's a territorial thing. Maintaining a fairly continuous presence. With the odd lapse now and then. Leaving, schmeaving. For what? The green grass on the other side of the fence? Weeds look pretty good at a distance.


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  14. [ QUOTE ]
    [ QUOTE ]
    Yep, getting Mapservers and freezes, and it got nothing to do with my system, internet service provider, or any local factors whatsoever. Nor is it affecting me alone. Similar maps, similar experiences.

    It's not anything that is going on at my end, in any shape, form, or manifestation imaginable. No programs added or removed on the computer, or any system upgrades, or tweaking have any impact at all, because the problem is not at my end, or remotely close to my end.

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    [/ QUOTE ]

    But I'm not getting any of those problems you've just mentioned, which certainly indicates that the problem isn't at their end - it's either inbetween you and them or it's at your end.

    [/ QUOTE ]

    Same maps, same problems. For all on those maps without exception. This is on Defiant. If it was only me, I would not write this.

    That you personally have no problems, does in no way make this a localised issue, it is still affecting multiple persons simultaneously, from different locations in Europe.

    It's slightly better after last maintenance I might add. Instead a trial crashed for us. :-p

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  15. Yep, getting Mapservers and freezes, and it got nothing to do with my system, internet service provider, or any local factors whatsoever. Nor is it affecting me alone. Similar maps, similar experiences.

    It's not anything that is going on at my end, in any shape, form, or manifestation imaginable. No programs added or removed on the computer, or any system upgrades, or tweaking have any impact at all, because the problem is not at my end, or remotely close to my end.

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  16. Hardly see new content made for this game anymore. I'd like to play old stuff even, but that will have to wait for this new badge grind to wear off.

    Because that is what the Mission Architect is, a giant grind made by players for players, fueled by badges dropped from above. Maybe better than making players run the same old content endlessly. Like Ouroboros, the previous grind, with a minimum of new content.

    Now we get the ability to make our own content, that ultimately means very little for the game, when the badge grind has been completed, and the novelty value wears off, what will not make this thing into a new Ouroboros? Something barely used, a wasteland of missed opportunities.

    When will there be content introduced into the game by developers, building upon the gameworld? When will there be new content made for the game "City of Villains", that I bought in 2005? Last significant upgrade for that game was made with Issue 7. Although VEATS came in Issue 12, there was mostly old content to run through. Or at best, shared content that means very little for the role of a SuperVillain. I guess the thing of roles, and purpose must mean very little these days...

    Yep. It's been generic shared stuff for years now. Maybe as much as three years. If there is no more real content, there is no reason to play. It is a very simple concept.

    Player made missions is not new content building upon the game world. It's a game within a game, and does not take us anywhere. This game is running in circles now. There is no direction.

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  17. [ QUOTE ]
    That gives me a flashback from AO. Was a race there called Atrox, which were genderless but, to me anyway, looked very much like beefy men. But every now and then you'd see an Atrox with a pink mohawk sporting a metal bikini and flexing off in a store. Quite disturbing.

    [/ QUOTE ]

    Darn, there the memory of that surfaced again. Played one of those, but not in a bikini. They were running around with a construction beam as a melee weapon. :-p

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  18. Hi and welcome. It's not the best of times as you can imagine, so sorry about the rather poor moods displayed.

    Should be posting when happy and content, but then you tend to be busy playing the game, thus the negative stuff is disproportionately dumped onto the forums. Hehe....

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  19. [ QUOTE ]
    And nothing changed with the servers last week either. They are the same servers we had two weeks ago.

    [/ QUOTE ]

    Yeah, apart from the fact we have not been able to do a single SF without numerous Mapservers, rubberbanding, lag and freezes these last few days. Team wide. Not on an individual scale. From UK, from the mainland, Heroes and Villains alike. The IP does not matter. How close to the servers do we need to get? A German player beside the server house?

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  20. [ QUOTE ]
    The servers are fine. I was around a few years ago when they tried replacing the servers, and guess what? No change.

    [/ QUOTE ]

    Talking about last week actually. ;-)

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  21. The nice and shiny servers, in their pristine glory, seems to malfunction. Last week has been horrible.

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  22. Thanks for the update. It's highly appreciated. Not happy about this, but as another useless marginal customer, I wish those affected good luck, and hope there are more... stable jobs out there. :-)

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  23. Gravitos_EU

    Is it just me

    I consider the ITF unplayable currently. There is problems beyond laghill itself. There is also mapserver incidents on large teams, affecting everyone simultaneously. Redside at least.

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  24. Gravitos_EU

    Now What?

    Oh yes. Not going to start from scratch, might as well start over somewhere else then, or preferably pick a better hobby. Have pumped a fair chunk of Prestige into the SG, losing that means zeeeee end. Game over man. Game over! ;-)

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  25. Interesting that with the 40 merits. Too bad there is only one task in CoV that rewards you with more than 25 merits. 38 for the Pirates of the Skies SF. The one forcing you to use a Mission Computer. Which was bugged for a long time, kicking people from the base. But it does indeed take a few hours, mainly because you're exemplared down to level 25, that seems to kill off a lot of speed. The ONLY criteria for anything in City of Farmers. ;-)

    The rest of Villain only content is at 25 merits or lower including the LRSF. So it's not like there is many options for a decent reward. 40 is far more than you can expect redside for a few hours, unless you wanna run that one SF endlessly. But then again, you get a reduced merit reward if you try that. ;-)

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