Capes at level 1 ?


3dent

 

Posted

In over 3 years of playing iv never come across a player ingame whos moaned about not being able to have capes from the get go


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In over 3 years of playing iv never come across a player ingame whos moaned about not being able to have capes from the get go

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Me neither.

I have heard a lot of people wanting to play an epic character. I know quite a few people who want that special custom weapon. (rant on) Like a tommygun for my villain!!!!!! That bloody badge is near unobtainable red side. Stupid idea to have two family badges for us red side especially since of those family fractions (being the one you need) only exists in 1 count em 1 spot on the whole server (/rant)

But never did i hear somebody moaning about capes or auras.


 

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I agree that capes have lost some of their shine nowadays but Auras are still good.

However. They are still milestones. Just like customizable weapons are milestones.

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Sorry, you can do what now?? How are customisable weapons milestones?

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A lot of them are unlockable only. You want them you get the badge. A lot of those badges can only be won the hard way and most definitely not at level 1. That is as stifling my creativity (more so in my case) as much as waiting until lvl 20 to get one of the most easiest mission ever.

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While yes some weapons are unlockable not all weapons are its not a case of if you want to play a mace shield character you first have to start of with a bit of pipe and a manhole cover and then unlock that cool tech mace and kick [censored] energy shield that you truly wanted at lvls 20 and 30, you can go strait to them with no waiting around to complete your vision which i mite add is CoHs major selling point it lets you create the hero you want.

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Problem is it doesn't do that. For example. I want to make Ma Baker. Zombie family granny with her tommygun. And i cant. See above post for more details.


 

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I agree that capes have lost some of their shine nowadays but Auras are still good.

However. They are still milestones. Just like customizable weapons are milestones.

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Sorry, you can do what now?? How are customisable weapons milestones?

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A lot of them are unlockable only. You want them you get the badge. A lot of those badges can only be won the hard way and most definitely not at level 1. That is as stifling my creativity (more so in my case) as much as waiting until lvl 20 to get one of the most easiest mission ever.

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Wow, you go away for a bit and they change something like that. Actually, I think that's cool, along with the wings that you have to earn and the odd costume piece that you have to have paid for.

The difference there is that you actually get weapons with you character and there is a certain amount of customisation that you get with that. You don't get any choice in capes at level 1 at all (unless you pay for it or have been here a while). Even if they gave you a small selection of capes and there were others you could 'unlock'. I'd be happy with that... not sure if others would though, what does everyone else think?


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Well there are the shoulder capes if you really want one.


 

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I agree that capes have lost some of their shine nowadays but Auras are still good.

However. They are still milestones. Just like customizable weapons are milestones.

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Sorry, you can do what now?? How are customisable weapons milestones?

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A lot of them are unlockable only. You want them you get the badge. A lot of those badges can only be won the hard way and most definitely not at level 1. That is as stifling my creativity (more so in my case) as much as waiting until lvl 20 to get one of the most easiest mission ever.

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While yes some weapons are unlockable not all weapons are its not a case of if you want to play a mace shield character you first have to start of with a bit of pipe and a manhole cover and then unlock that cool tech mace and kick [censored] energy shield that you truly wanted at lvls 20 and 30, you can go strait to them with no waiting around to complete your vision which i mite add is CoHs major selling point it lets you create the hero you want.

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Problem is it doesn't do that. For example. I want to make Ma Baker. Zombie family granny with her tommygun. And i cant. See above post for more details.

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But you can have your your Ma Baker with a machine gun and get the tommy gun at lvl 1 if you have some patience and a freind.

However i cant create super robo 11 with his glowing red eyes and fists till i hit 30 which could be several hundred hours of game play and a large number of weeks.


 

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Removed by Author


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One other point about it "stifling creativity", is if anything it promotes a different kind of creativity in thinking of a reason why your character has to wait 'til 20 and 30 for capes and auras.


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Y'know... That there sentence is quite possibly the most stupid collection of words ever assembled into a sentence EVER.

A limit is a LIMIT. ANY limit, by the very definition, limits something. In this case, it's limiting what someone wants to do with a character concept. Sure they can adjust, and have too, but that's NOT WHAT THEY WANT TO DO, so their creativity is being limited, restricted, stifled.

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that's pretty rude and I'm kinda surprised at you for that FFM

I can see perfectly well what SR was saying - the Devs & game, partly through necessity, place constraints on us. Therefore we should use our collective imaginations to explain, to ourselves, if not others, why those limits are placed upon us.

Everything has limits. Even this game. How we deal with them reflects on us I feel

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Spot on. Surely a mind that can come up with a roaming sun beast, 1940s Cold War veteran or a half rock half fire half radioactive furnace thing from Mars can come up with a reason why he / she / it doesn't have a cape till a bit further on in his / her / it's career?


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...The difference there is that you actually get weapons with you character and there is a certain amount of customisation that you get with that. You don't get any choice in capes at level 1 at all (unless you pay for it or have been here a while)...

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Well there are the shoulder capes if you really want one.

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As I said, you don't get the choice unless you pay for it or have been here a while (21 months to be precise).


 

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But you can have your your Ma Baker with a machine gun and get the tommy gun at lvl 1 if you have some patience and a freind.

However i cant create super robo 11 with his glowing red eyes and fists till i hit 30 which could be several hundred hours of game play and a large number of weeks.

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Never tried to get the gangbuster badge red side i see. I can level faster to level 30 then you can get that badge. For that you can if you are desperate enough join a farm team and drink some coffee while you gain levels while you do absolutely nothing.

There is no way that i am going to ask a friend to go through the torture of getting me that badge. It is easier to get the illusionist badge then it is to get gangbuster.

If i want that tommygun. I first need to level up to a level where I can easily hunt in Nerva. Then spend a day or two doing non stop running around chasing 1 mob type. A mob type that is only distinguishable by reading it's info!

Edit:
But what if i wanted to play a roman legionaire lost between worlds? To get the roman cossie You need to have done ITF. A thing that is only possible after reaching level 35. It just cant be done.

The game world has its limits of what we can plausible create. It is up to the players who wants to do something possible to come up with the reasons why our characters havent reached that part yet. Be it capes, auras, tommyguns, roman legionaire armour, a fish tail or anything else for that matter that is not included in the game.


 

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I want to make Ma Baker. Zombie family granny with her tommygun. And i cant. See above post for more details.

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Zombies and a tommygun doesn't mix. It's not in the powers. That's a shame, but the game isn't cut out for such flexibility. Tough (to use words of some nay sayers in this thread.)


Merc MMs don't have access to a tommygun. I don't get why, is it blaster/corrupter only? Why? Should be a simple change to make (compared to the power flexibility zombies + machinegun would be) and I see no reason -why-. So now I have to make up a reason... My character chooses not to use such an out dated and unreliable weapon. Easy. But I want my character to have the tommygun on one of her outfits, but can't. Explain why? (without saying 'tough' or 'because it's not programmed')


That's the problem here, we're given a reason for not having capes from the start. Now we're having some capes from lvl1 that goes against the explination.

It's not about milestones. We all (well most at least from what I've read) apreciate the milestones and want milestones. I get that.

Why don't Assault Rifle users get access to the tommygun from the get go? If someone can tell me gameworld (not game mechanic) explination that's precented to us, not thought up by a player but game lore, and I'll grant you that the capes and tommygun issue are the same.


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One other point about it "stifling creativity", is if anything it promotes a different kind of creativity in thinking of a reason why your character has to wait 'til 20 and 30 for capes and auras.


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Y'know... That there sentence is quite possibly the most stupid collection of words ever assembled into a sentence EVER.

A limit is a LIMIT. ANY limit, by the very definition, limits something. In this case, it's limiting what someone wants to do with a character concept. Sure they can adjust, and have too, but that's NOT WHAT THEY WANT TO DO, so their creativity is being limited, restricted, stifled.

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that's pretty rude and I'm kinda surprised at you for that FFM

I can see perfectly well what SR was saying - the Devs & game, partly through necessity, place constraints on us. Therefore we should use our collective imaginations to explain, to ourselves, if not others, why those limits are placed upon us.

Everything has limits. Even this game. How we deal with them reflects on us I feel

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Spot on. Surely a mind that can come up with a roaming sun beast, 1940s Cold War veteran or a half rock half fire half radioactive furnace thing from Mars can come up with a reason why he / she / it doesn't have a cape till a bit further on in his / her / it's career?

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Well, I could come up with a reason for this, and have done, but I don't like it and that's the whole point. It's something that some of us don't like. It's not that we can't work around it, we'd just prefer it if we didn't have to.

I mean, it's not like it's going to imbalance anything, it's purely cosmetic.


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I mean, it's not like it's going to imbalance anything, it's purely cosmetic.

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^ This.
Its all about choice. If people believe they should mark levels 20-30-w/e with an add on to their costume, so let them. But what about people that want to start with, for the sake of this argument a *full* shoulder cape which *isn't* a Valkyrie one? They don't have that option. If people are happy with the shoulder cape, and have it, they can choose it. If people are happy with the Valkyrie capes, and have them, they can choose them.

Arguments about canon cannot stand up here, being fair and a bit of a stickler myself. There too much contradiction for that anyway. Its down to the availability, and choice, and we should have that choice available, IMO.


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I want to make Ma Baker. Zombie family granny with her tommygun. And i cant. See above post for more details.

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Zombies and a tommygun doesn't mix. It's not in the powers. That's a shame, but the game isn't cut out for such flexibility. Tough (to use words of some nay sayers in this thread.)


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Ma Baker is not a MM but the red side Blasteroid with an AR. Getting her her trademark weapon is not possible at low levels.
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Merc MMs don't have access to a tommygun. I don't get why, is it blaster/corrupter only? Why? Should be a simple change to make (compared to the power flexibility zombies + machinegun would be) and I see no reason -why-. So now I have to make up a reason... My character chooses not to use such an out dated and unreliable weapon. Easy. But I want my character to have the tommygun on one of her outfits, but can't. Explain why? (without saying 'tough' or 'because it's not programmed')


That's the problem here, we're given a reason for not having capes from the start. Now we're having some capes from lvl1 that goes against the explination.

It's not about milestones. We all (well most at least from what I've read) apreciate the milestones and want milestones. I get that.

Why don't Assault Rifle users get access to the tommygun from the get go? If someone can tell me gameworld (not game mechanic) explination that's precented to us, not thought up by a player but game lore, and I'll grant you that the capes and tommygun issue are the same.

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Yes the issue are the same thing. In this case my solution is NOT to create a character that I cannot create with the game engine/game lore. Its a shame of course, but thems the breaks.

Of course they could say have your tommygun and have your capes. But then I still cannot create two gun kid or medusa girl who can turn her opponents to stone and bite those coming close with her poisonous snakehair.

Whatever happens, there ALWAYS be things you cannot create with any game engine. You will always have to stifle your creativity because not everything is possible to accomplish.

This game allows you more design creativity then any other mmorpg and while I cannot create Ma Baker or the everlasting caped crusader from the start there is plenty of other concepts that DO fit seamlessly in the CoH universe/game engine. So instead of concentrating on the things you cannot do I suggest to concentrate on the things you can.


 

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Of course they could say have your tommygun and have your capes. But then I still cannot create two gun kid or medusa girl who can turn her opponents to stone and bite those coming close with her poisonous snakehair.
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Whatever happens, there ALWAYS be things you cannot create with any game engine. You will always have to stifle your creativity because not everything is possible to accomplish.

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So, you're saying: "Be happy with what you've got and stop whining about changes." and along with it "If I can't have mine, you can't have yours."

You don't want the family badge to be more realistically obtainable, you just bring it up saying it's neigh impossible as an agruement for the devs not to look at their own reasoning.

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This game allows you more design creativity then any other mmorpg and while I cannot create Ma Baker or the everlasting caped crusader from the start there is plenty of other concepts that DO fit seamlessly in the CoH universe/game engine. So instead of concentrating on the things you cannot do I suggest to concentrate on the things you can.

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Which we do.
We're human, we can dream.
Some dreams seem a lot more likely then others, this one is likely.


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Of course they could say have your tommygun and have your capes. But then I still cannot create two gun kid or medusa girl who can turn her opponents to stone and bite those coming close with her poisonous snakehair.


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There's a world of difference between something that isn't actually possible in the game, such as your 2 gun kid or medusa girl, and something which is only limited in game due to an artificial restriction, a restriction which the devs themselves have decided to bypass. That's the point here; the devs have conciously broken the game lore here with shoulder capes, the valkyrie cape and combat aura's. Seeing as they've done that, then they should remove the game restriction completely from standard capes and aura's.


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Of course they could say have your tommygun and have your capes. But then I still cannot create two gun kid or medusa girl who can turn her opponents to stone and bite those coming close with her poisonous snakehair.
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Whatever happens, there ALWAYS be things you cannot create with any game engine. You will always have to stifle your creativity because not everything is possible to accomplish.

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So, you're saying: "Be happy with what you've got and stop whining about changes." and along with it "If I can't have mine, you can't have yours."

You don't want the family badge to be more realistically obtainable, you just bring it up saying it's neigh impossible as an agruement for the devs not to look at their own reasoning.

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This game allows you more design creativity then any other mmorpg and while I cannot create Ma Baker or the everlasting caped crusader from the start there is plenty of other concepts that DO fit seamlessly in the CoH universe/game engine. So instead of concentrating on the things you cannot do I suggest to concentrate on the things you can.

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Which we do.
We're human, we can dream.
Some dreams seem a lot more likely then others, this one is likely.

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Yes, I would love to see the gangbuster badge on red side be obtainable in a more reasonable way. There are more badges red side that are a nightmare to obtain compared to their blue side counterpart btw. But that's another rant.

To the case in hand. As I said, not everything will be possible and while you can ask, hope, yes even expect, that more option will be made available you will have to live with the fact that there are limits.

For the Auras Capes and say the Legionnaires outfit. Those can be obtained when you succeed in reaching the milestones. After all, this is a game and games need things you have to strive for to get them.


 

Posted

I think it's a nice idea to have us pay tribute to Hero One to earn the right to wear a cape, but I can't see how they could enforce this as anything more than a "suggestion". Freedom of expression is protected and good luck arguing a dress code given the diversity of uniforms that superheroes wear.

A hero "might" go along with the rule, but equally well, he might not. Who's to tell him that he doesn't honour Hero One in his own way, or that he hasn't "earned" the right to wear a piece of clothing - he's risking his life to help other people, after all.

I like the cape mission, I like earning the right every time, but I don't have a problem with people starting with capes.

As far as creativity goes, they're not really stifling it by making you unlock rewards, they're recognising that people enjoy to use their creativity and so will work for new options and unlockables to expand their range of choices. That's probably better game design than just handing out experience points for everything, even if it's a barrier to executing certain, specific ideas.


 

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In over 3 years of playing iv never come across a player ingame whos moaned about not being able to have capes from the get go

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Me neither.

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It used to be a really common complaint from people who had purchased the special edition version of the game that promised them a special cape. Only they didn't realise they still had to get to level 20 to get their special VIP cape.


 

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In over 3 years of playing iv never come across a player ingame whos moaned about not being able to have capes from the get go

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Me neither.

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It used to be a really common complaint from people who had purchased the special edition version of the game that promised them a special cape. Only they didn't realise they still had to get to level 20 to get their special VIP cape.

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I have a feeling wings have softend the blow somewhat "I cant havbe a cape yet...........ohhhhh wings." Though I've not even seen a lot of winged around recently (I remember a big glut of them at one point)


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Posted

Well personally there are two reasons for me I don't use wings. One, they just bug me...it hurts my eyes for some reason to see them flap all the time and secondly...when flying with them it does not feel like the wings are making the character fly. I mean, they flap like they are supposed to but it does not seem to do anything(which I know is the case...it's only cosmetic, but that's beside the point).

Now, while I don't mind capes and aura's being at level 20 and 30(nor would I mind if they change it) but please look at the missions you are giving people for getting them! The Hero cape mission is not that bad. Boring yes, unnecessary zoning...yes...but at least with a purpose(for the first time). The aura mission...please...who came up with that? The same person who thought up the power profileration thing?


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But what if i wanted to play a roman legionaire lost between worlds? To get the roman cossie You need to have done ITF. A thing that is only possible after reaching level 35. It just cant be done.


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There is a big difference between your Roman concept or the ones for Medusa or getting a tommy gun with your character (or even customisable weapons) and the cape.

Like it or not, the cape is an icon of 'superhero lore'. It is so ingrained in to the concept that if you asked someone to make there own superhero then in all probability they would draw someone with a cape on. It is part of the zeitgeist.

Yes, the game world should have limits, extra items at certain levels, milestones and achievements. When it comes to capes, however, the reason they have been placed as a milestone (and the concept behind that) is now redundant. So, all you have with a cape mission is something that annoys more than it encourages, especially for those who have been here the longest. Yet these are items that define the very genre of 'superhero' that this game so thoroughly embraces. They should be available from level one because a cape is the very thing that defines what a superhero is, to the extent that they have been nicknamed 'capes'!


 

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They should be available from level one because a cape is the very thing that defines what a superhero is, to the extent that they have been nicknamed 'capes'!

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Not taking sides here, as I can see both arguments and don't mind which way it goes really but this comment is interesting.

Very few heroes actually wear capes. They are so associated with them because the ones that do are big names; Superman and Batman spring to mind instantly. But look at all the other heroes who don't; Most of the X-Men (storm and jean grey do I think), the fantastic 4, Captain America and of course Mr Increadible (sorry Had to )


 

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Very few heroes actually wear capes.

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Yes, I know that. What I am saying is that the concept of a hero wearing a cape has become engraned in to the zeitgeist. It doesn't matter that most don't. What matters is peoples own perception of there character as a hero; some of which can't be realised without the use of a cape.

The reason for that is because of the perception of a hero being someone wearing a cape. That's what I mean by "the very thing that defines what a superhero".


 

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Very few heroes actually wear capes.

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Yes, I know that. What I am saying is that the concept of a hero wearing a cape has become engraned in to the zeitgeist. It doesn't matter that most don't. What matters is peoples own perception of there character as a hero; some of which can't be realised without the use of a cape.

The reason for that is because of the perception of a hero being someone wearing a cape. That's what I mean by "the very thing that defines what a superhero".

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As I see it. Heroes below level 20 are trainee heroes at best. By the time they hit level 20 they have shown that they have the right stuff. They have shown that they are worthy to wear a cape he very icon of a superhero.

I like this milestone a lot. It makes sense to have it. I agree that it absolutely not make sense to have heroes wearing their Valkyrie cape before level 20 though.

And yes this might be stifling to some people creativity but so do the other limits both as milestone or engine wise as I described above.


 

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Very few heroes actually wear capes.

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Yes, I know that. What I am saying is that the concept of a hero wearing a cape has become engraned in to the zeitgeist. It doesn't matter that most don't. What matters is peoples own perception of there character as a hero; some of which can't be realised without the use of a cape.

The reason for that is because of the perception of a hero being someone wearing a cape. That's what I mean by "the very thing that defines what a superhero".

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Sorry Marvelous, I wasn't saying your comment was wrong, just interesting. I'm in full agreement with you on capes being linked to heroes.