Hopfuly "Going Rogue" = no more levels


Aett_Thorn

 

Posted

or if they try, the thread actually goes into negative stars.


 

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A level 10 Carnie? Are you serious? There is a reason the level divide exists - it's to keep high-level content high-level. A villain fresh out of the Zig has no business attempting the Time After Time arc, and a hero fresh out of Outbreak has no business taking on Malta,


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With that logic there should be no side kicking either. The only thing that changes is that now you don't have to find someone for a SK to partner to and they don't have to be up your butt the whole time. I'm not suggesting there be any change for the mission progression. (other then you could go back and do missions you haven't done.)

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And look at it on the flip side. Why the HELL would my level 50 hero trekking through Atlas Park find a deadbeat Hellion a meaningful challenge?

[/ QUOTE ] uhh you could be Batman. Seriously if you fel it's something beneth you don't do it.

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I am firmly against any idea that lets low-level characters access high-level content by themselves

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that was never part of the suggestion

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and that makes low-level enemies con white to high-level characters.

[/ QUOTE ] again then don't ever exemp for a mission. because under the current system you're far more gimped then what I'm suggesting.


 

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/unsigned. I'll give you my ability to mass-kill lowbie Skulls in Perez Park when you take it from my cold dead hands.

[/ QUOTE ] You already have the ability to beat on mobs in hazard zones that are blue/green cons and few people do that.

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Oh and also it makes no sense. The entire purpose o the leveling system is to represent the progression of your character's powers, abilities and skills. A demi-god should not face any significant native threats when he returns to his old stomping grounds.

[/ QUOTE ] Again using that logic you should do away with the entire Side Kicking system. Also, I think people are severly underestimating how much more powerful you are with 20-40 extra levels of enhancements and powers.


 

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no, that's not the idea. that would be true about street mobs (but there isn't any real street cleaning done any more)

[/ QUOTE ]Right, so people like me don't count.

Leave my hazard zones alone. >:|

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the context of what I was saying was meant to illustrate that street cleaning wasn't an effective way to try and power level anymore. Not to single you out.


 

Posted

just give up already. you have no argumnet for why this should be implemented. if you want to team with people without having to worry about finding sk's, or are just to lazy to sk someone yourself, then go play in the AE. there is no reason this should be implemented in the regular game.


 

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no, that's not the idea. that would be true about street mobs (but there isn't any real street cleaning done any more)

[/ QUOTE ]Right, so people like me don't count.

Leave my hazard zones alone. >:|

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the context of what I was saying was meant to illustrate that street cleaning wasn't an effective way to try and power level anymore. Not to single you out.

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Not everybody does things to power level, you know, right? Some people just like to level normally or find challenging fights.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

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no, that's not the idea. that would be true about street mobs (but there isn't any real street cleaning done any more)

[/ QUOTE ]Right, so people like me don't count.

Leave my hazard zones alone. >:|

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the context of what I was saying was meant to illustrate that street cleaning wasn't an effective way to try and power level anymore. Not to single you out.

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Not everybody does things to power level, you know, right? Some people just like to level normally or find challenging fights.

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You caught the point of I was talking about the quote in "context," right? We were talking about how powerful a higher level player would be against a lower level designed mob, and the possible rewards, at the time I wrote what was quoted.


 

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deleted because after reading more of the thread, any reply is pointless.


 

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I love how some people post ideas, then as soon as their ideas are criticized and reasons they might not be good ideas are brought to light, they act as though they were personally attacked.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

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no, that's not the idea. that would be true about street mobs (but there isn't any real street cleaning done any more)

[/ QUOTE ]Right, so people like me don't count.

Leave my hazard zones alone. >:|

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the context of what I was saying was meant to illustrate that street cleaning wasn't an effective way to try and power level anymore. Not to single you out.

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Not everybody does things to power level, you know, right? Some people just like to level normally or find challenging fights.

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You caught the point of I was talking about the quote in "context," right? We were talking about how powerful a higher level player would be against a lower level designed mob, and the possible rewards, at the time I wrote what was quoted.

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The point is that the hellions should be rewardless for anyone that they con grey to currently. They are weak, and this should be reflected with the game's mechanics. As your hero gets more powerful, he should stop beating up muggers and go after world domination type enemies.

Levels HAVE TO exist, otherwise, there is no point to playing. There MUST BE a difference between a hellion and a malta operative.

The sidekick system is a bit problematic because it enables a level 50 to kill things while a level 46 has a sidekicked 45 just to get PL'd. But the system makes sense and you can't do away with it. If Batman wants to bring Robin along, even though he won't be nearly as strong as Batman, he should be able to. If a level 3 gets sidekicked to 49, he's no where near as powerful as the 50 because of SO's and IO's in ADDITION to the lack of powers.

I end my post with an obligatory QUIT YER [censored]!

Do like the rest of us: Wait to get invited, form your own team of 8 and take forever, form your own team and fly with 4 (fill as you are able), or solo. We all get annoyed with it, but we're not all about to destroy everything we love about this game so "everyone is the same." This is why communism doesn't work. A doctor shouldn't get paid the same as a garbage man. If everyone is the same, no one will have ambition, there will be no point to playing, and all the subscribers will leave. Then you will have MUCH LESS people to team with, and you will only [censored] more.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

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No, you could still set your difficulty at what level you desire. However, when teaming everyone would be fighting the same difficulty reguardless of their level. if on heroic everyone fights white/yellow cons (or higher if the mob is a righer rank lt, boss ect.), if the dificulty is lower all mobs would spawn lower, if the higher dificulty they spawn higher. If they con yellow to one, they con yellow to all, yes? So instead of a fixed numeric level, they'd have an effective level, and a yellow con would be an effective +1.

You have a level 10 and a level 20 attacking the same yellow-con mob. So the mob is an effective level 11 to the L10, but an effective level 21 to the L20.

[/ QUOTE ] Yup that's it

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Yup that's itWhat kind of attacks does the mob have? Only the ones appropriate to a level 11 mob?

[/ QUOTE ] It's static. That's to say any mobs would preform as they currently are designed to perform.


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And changing difficulty isn't going to help people like me. I play to play, not to get max XP, so I play on Heroic. I CAN'T lower it to make the mission any easier.

[/ QUOTE ] That's already been discussed. That's easy to address

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And with your suggestion that yellow con is STILL a yellow con ten levels later. If it doesn't have the attacks of the higher level, then he's not really a +1 any more, is he?

[/ QUOTE ] assentually that's true, however, that's already the case. not all mobs are an equal threat just because of their con under the current system either.


 

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Like several people have already said, this idea is a solution looking for a problem. The funny thing is, you seem to be the only one seeing this problem and most people here tell you that your perceived problem is a major required component in the game... even if you were right, this means the if your suggestion were to be implemented, chances are, a lot more people would get upset with it and leave the game.

Also, do you know of any other MMO where your ideas exist??


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

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I love how some people post ideas, then as soon as their ideas are criticized and reasons they might not be good ideas are brought to light, they act as though they were personally attacked.

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how did I do that exactly?


 

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Hi. You idea is not a good idea for this game. Perhaps, a new MMO could model something from your suggestion but installing an almost entire revamp of the leveling system in a 5 year old game is a terribad idea.

Just terribad. I believe it's time for you to take your ball and go home.


 

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The point is that the hellions should be rewardless for anyone that they con grey to currently. They are weak, and this should be reflected with the game's mechanics. As your hero gets more powerful, he should stop beating up muggers and go after world domination type enemies.

[/ QUOTE ] Why? superman never saves someone from a mugger, or from falling from a building?

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Levels HAVE TO exist, otherwise, there is no point to playing. There MUST BE a difference between a hellion and a malta operative.

[/ QUOTE ] again, using that logic there should be no side kicking system.

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The sidekick system is a bit problematic because it enables a level 50 to kill things while a level 46 has a sidekicked 45 just to get PL'd. But the system makes sense and you can't do away with it. If Batman wants to bring Robin along, even though he won't be nearly as strong as Batman, he should be able to. If a level 3 gets sidekicked to 49, he's no where near as powerful as the 50 because of SO's and IO's in ADDITION to the lack of powers.

[/ QUOTE ] and the system I am suggesting actually simulates that concept better.

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If everyone is the same, no one will have ambition, there will be no point to playing,

[/ QUOTE ] Yes, because having 10 more player, doing twice as much damage and missing 1/2 as much would make you the same as the other guy 20 levels below you.


 

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Hi. You idea is not a good idea for this game. Perhaps, a new MMO could model something from your suggestion but installing an almost entire revamp of the leveling system in a 5 year old game is a terribad idea.

Just terribad. I believe it's time for you to take your ball and go home.

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They have revamped this game over and over with changes as big if not bigger then this already. That's not a sound argument.


 

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One can certainly design a game without levels - purely stats based, some opponents are simply more or less dangerous, story driven rather than level driven.

But retrofitting that to a system designed with levels? Unlikely, and darn difficult. It's a fundamental kind of design decision.

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and yet the system wasn't designed with levels they were tacked on when Emmert took over creative control.

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Level-free design is harder to do (in a paper and pencil game, moreso I would guess in an MMO) - when Jack took over, the design attempt was stalled (at least according to the version of the game's history I am familiar with).

Reverting to the older alpha designs still would constitute a rewrite from the ground up, I must propose. Working from older high level and prototype designs to write a mark II CoX is still a major rewrite.


My scrapper doesn't need an AoE. She IS an AoE.

 

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Like several people have already said, this idea is a solution looking for a problem. The funny thing is, you seem to be the only one seeing this problem and most people here tell you that your perceived problem is a major required component in the game... even if you were right, this means the if your suggestion were to be implemented, chances are, a lot more people would get upset with it and leave the game.

Also, do you know of any other MMO where your ideas exist??

[/ QUOTE ] there have been some others who like the idea in part or whole. That being said I already stated that I aknowledge that the idea is not popular (neither was ED). But the reason given have been pretty weak. Most of the reasons given are issues that already exsist in the game and the system Isuggest should make better.

And yes there are other MMO's that use a much broader mob ranking system similar to what I am talking about. and others that are coming out .


 

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Originally Posted by DarkGob View Post
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Oh and also it makes no sense. The entire purpose of the leveling system is to represent the progression of your character's powers, abilities and skills. A demi-god should not face any significant native threats when he returns to his old stomping grounds.


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To late ... It's called Oro Missions.

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Doesn't apply to zones, which is part of what people are suggesting here. Also Ouroboros involves time travel -- your character exists as they were in the past when they Flashback. What people are suggesting is that what we know now as a level 5 Hellion should still con evenly to you even when you're level 50.
yup ... And you can do that with Oro. Get a mission arc that ex's you and the entire team to level 10, and go farm skulls. Ignore the mission.


 

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Originally Posted by Sharker_Quint View Post
just give up already. you have no argumnet for why this should be implemented. if you want to team with people without having to worry about finding sk's, or are just to lazy to sk someone yourself, then go play in the AE. there is no reason this should be implemented in the regular game.
Wait, what? The arguement and facts for the argument lies in the success of AE. I sk'd someone last night while running an ITF. Needless to say, that person was on his back for most of the ITF because he was to slow. Not just me, but the entire team outpaced him.

I'm all for the AE auto sk sytem in regular content.


 

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Quote:
Originally Posted by ArcticFahx View Post
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I love how some people post ideas, then as soon as their ideas are criticized and reasons they might not be good ideas are brought to light, they act as though they were personally attacked.
So what are some of these reasons why the AE sk sytem is bad? I haven't seen any in this thread yet.


 

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Quote:
Originally Posted by Clouded View Post
Hi. You idea is not a good idea for this game. Perhaps, a new MMO could model something from your suggestion but installing an almost entire revamp of the leveling system in a 5 year old game is a terribad idea.

Just terribad. I believe it's time for you to take your ball and go home.
Yeah ... The new AE sk sytem totally doesn't work .... nobody plays AE ... /sarcasm


 

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Quote:
Originally Posted by LordXenite View Post
Like several people have already said, this idea is a solution looking for a problem. The funny thing is, you seem to be the only one seeing this problem and most people here tell you that your perceived problem is a major required component in the game... even if you were right, this means the if your suggestion were to be implemented, chances are, a lot more people would get upset with it and leave the game.

Also, do you know of any other MMO where your ideas exist??
I know an MMO where it exists! City of Heroes!


 

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Quote:
Originally Posted by paradox_NA View Post

I can not be the only person that has trouble finding teams...(in fact I know I'm not). And, I find it incrediably dismissive and argumentative to insinuate that looking for a team outside of primetime isn't often an issue.
If the problem you're trying to solve is making it easier trying to get a team, then suggest improvements to the team searching/building system. Coming up with a system that dumbs down the game and makes it all more vanilla, trying to make it sound cooler, and pumping your main goal as a side benefit to it, is just obfuscation.

Your idea creates more problems than it solves, and doesn't do anything for the long term health of the game.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

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Well, I'm not sure if most of you remember the survey that was handed out a while ago, but on that survey, for those that don't remember, here is the short version of what was on the survey:

  • 1.) New high level Space Station Zones (PVE, PVP, & Co-op)
  • 2.) Characters that do not wish to change sides are rewarded by becoming exemplary heroes or villains, and earning rewards not available any other way
  • 3.) Heroes and villains who go to the other side can also act as Double-Agents
  • 4.) Character Creator 2.0 includes Powers Customization, allowing players to customize not only the character, but also the actual look of its powers
  • 5.) Players undertake missions that define their character's morality and steer them in a more heroic or villainous direction
  • 6.) By switching sides (going from good to bad or bad to good), players can access content "on the other side" (heroes can experience villain zones and content, and villains can experience hero zones and content)
  • 7.) Completely new low-level player experience/zones for new characters in which new characters do not begin a hero or villain, rather become one or the other through early gameplay
  • 8.) New Spy Archetype, Power Sets & Costumes
  • 9.) Universal Enhancement Slots - at level 50, these enhance powers to the character, essentially bringing them to a hypothetical "Level 60" once they have earned all ten slots

From this list, we will be getting whats in the green text. #8 we know we will be getting 2 new Power Sets, so that's sorta true, just not the Spy Archetype.

What I would hope to see from thsi list is #9 I would love to get a few extra slots. This would allow us to slot a few extra end reducers in some of our powers that need it, extra run speed in sprint..etc..etc.


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