Should they look at Scrapper Inherent?
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Dull and uninteresting would be an inherent I had to stop scrapping and plan how to use for maximum advantage. Wild and scrapper-like is one that crushes my foes unpredictably, without requiring any thought on my part, during frenzied melee.
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Wisdom of the ages.
<Starts campaigning for a statue of Sailboat in Atlas Park>
Yes because scrappers are definitely underperforming
/sarcasm off
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Scrappers don't need any fixing.
As for usefulness on teams, given players of equal skill with some sort of aoe damage/taunt aura, I prefer a scrapper over a tank. I run with plenty of debuffs, so the extra toughness isn't needed, and the scrappers tend to both be more aggressive and do more damage.
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(QR)
Scrappers do not need buffs.
[/ QUOTE ] I disagree, Scrappers are horrible on teams. They don't bring anything to a team at all.
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They need a donut power. Hand out donuts when team is idle.
Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running
I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!
You are in a maze of twisty little passages
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(QR)
Scrappers do not need buffs.
[/ QUOTE ] I disagree, Scrappers are horrible on teams. They don't bring anything to a team at all.
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UUUMMM..folks? you do realize this was in jest? LMAO,some of you actually think he was saying scrappers bring nothing to a team?
Please go back and reread his post.I believe it was meant to be sarcasm
I believe our children are our future and I reflect on the lessons and values we taught them.
I believe the world has many real Villains,what we need are more Heroes.
*May you all be a hero in someone's life.*
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(QR)
Scrappers do not need buffs.
[/ QUOTE ] I disagree, Scrappers are horrible on teams. They don't bring anything to a team at all.
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UUUMMM..folks? you do realize this was in jest? LMAO,some of you actually think he was saying scrappers bring nothing to a team?
Please go back and reread his post.I believe it was meant to be sarcasm
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Infact he later posted that he was joking. Tells you how much folks read threads before posting, doesn't it?
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
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(QR)
Scrappers do not need buffs.
[/ QUOTE ] I disagree, Scrappers are horrible on teams. They don't bring anything to a team at all.
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They need a donut power. Hand out donuts when team is idle.
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If the team is idle, the scrapper isn't using his inherent properly.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
I'll trade criticals to have gauntlet and defiance added as inherants.
Thanks.
I don't think Scrappers are weak in any way, but I think raising the chance for crit % a tad would not hurt.
One alternate idea would be to let Scrappers choose to use Crits as they come randomly as they do now, or to toggle on you "Crit Bar" Instead of getting Crits randomly, your bar would fill up a littel each time you would have got a crit. Once the bar is full, you can go into "Critical Mode
" for 20 seconds or so where all your attacks crit 100% of the time.
It would allow folks to [i]use[/] the inherent in different ways. Use it as is most the time, but perhaps build your crit bar up when you know you have a big boss coming up soon. Just an idea.
Honestly I think if anyone needs a buff it's Stalkers. As far as the melees go, it just makes sense in my head that the more durable one is, the less damage they should do. So it should be like this:
Damage > Survival
Stalker
Scrapper
Brute
Tank
Instead, it's basically Scrappers/Brutes at the top (depending on situation and fury/FS/blah/Rage/whatever), with Tanks at the bottom for damage, and Stalkers just above. Stalkers are the lowest for survival, though, so they get the short end of the stick by being the weakest survival-wise but also being outclassed for damage by at least two other melees. Add to that the fact that they get few, if any AoEs in some sets.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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I'll trade criticals to have gauntlet and defiance added as inherants.
Thanks.
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Hey, if they gave Scrappers Vigilance, scrappers would get even MORE mileage out of teammates!
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Honestly I think if anyone needs a buff it's Stalkers. As far as the melees go, it just makes sense in my head that the more durable one is, the less damage they should do. So it should be like this:
Damage > Survival
Stalker
Scrapper
Brute
Tank
Instead, it's basically Scrappers/Brutes at the top (depending on situation and fury/FS/blah/Rage/whatever), with Tanks at the bottom for damage, and Stalkers just above. Stalkers are the lowest for survival, though, so they get the short end of the stick by being the weakest survival-wise but also being outclassed for damage by at least two other melees. Add to that the fact that they get few, if any AoEs in some sets.
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How are your figuring this? Stalkers just got huge buffs to damage and survivabilty. Chance of AoE fear with assasin strike and not aggroing on a missed AS is huge, plus I believe they got a slight HP bump, or maybe it was the max HP level. Either way they are more survivable now than ever before.
On top of that they now do crits when not hidden more often than Scrappers when on teams. I don't see your logic. Stalker are quite good now IMO.
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Honestly I think if anyone needs a buff it's Stalkers. As far as the melees go, it just makes sense in my head that the more durable one is, the less damage they should do. So it should be like this:
Damage > Survival
Stalker
Scrapper
Brute
Tank
Instead, it's basically Scrappers/Brutes at the top (depending on situation and fury/FS/blah/Rage/whatever), with Tanks at the bottom for damage, and Stalkers just above. Stalkers are the lowest for survival, though, so they get the short end of the stick by being the weakest survival-wise but also being outclassed for damage by at least two other melees. Add to that the fact that they get few, if any AoEs in some sets.
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How are your figuring this? Stalkers just got huge buffs to damage and survivabilty. Chance of AoE fear with assasin strike and not aggroing on a missed AS is huge, plus I believe they got a slight HP bump, or maybe it was the max HP level. Either way they are more survivable now than ever before.
On top of that they now do crits when not hidden more often than Scrappers when on teams. I don't see your logic. Stalker are quite good now IMO.
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this... If you play your stalker like it's a scrapper, you're survivabilty is not so great... but the concept of the stalker is to use placate, hide, and other tools to add to thier surivivability... not stand there toe-to-toe.
I'd accept arguments that the concept isn't balanced well enough in team vs large spawn situations, but that's the idea.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
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(QR)
Scrappers do not need buffs.
[/ QUOTE ] I disagree, Scrappers are horrible on teams. They don't bring anything to a team at all.
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UUUMMM..folks? you do realize this was in jest? LMAO,some of you actually think he was saying scrappers bring nothing to a team?
Please go back and reread his post.I believe it was meant to be sarcasm
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Infact he later posted that he was joking. Tells you how much folks read threads before posting, doesn't it?
[/ QUOTE ] Yup. I am laughing at UberGuy and Airhammer at this moment.
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(QR)
Scrappers do not need buffs.
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53 Bots/FF/Mace Mastermind | 53 NRG/FF/Electricity Defender | 50 Time/Dual Pistols/Soul Defender | 50 Demons/FF/Mace Mastermind | 51 Necro/Dark/Soul Mastermind | 50 Thugs/Time/Mace Mastermind | 50 Ice/Ice/Arctic Tanker | 50 Plant/Rad/Earth Controller | 50 Illusion/Trick Arrow Controller | 50 Gravity/Force Field Controller
Yes, I like Force Fields.
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(QR)
Scrappers do not need buffs.
[/ QUOTE ] I disagree, Scrappers are horrible on teams. They don't bring anything to a team at all.
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I only invite scrappers if they have jump kick. If they can't kik into spayse they r teh lawlz.
53 Bots/FF/Mace Mastermind | 53 NRG/FF/Electricity Defender | 50 Time/Dual Pistols/Soul Defender | 50 Demons/FF/Mace Mastermind | 51 Necro/Dark/Soul Mastermind | 50 Thugs/Time/Mace Mastermind | 50 Ice/Ice/Arctic Tanker | 50 Plant/Rad/Earth Controller | 50 Illusion/Trick Arrow Controller | 50 Gravity/Force Field Controller
Yes, I like Force Fields.
Eh, glad it was amusing. Sadly, it's not hard to believe people hold that kind of view - people have posted it in absolute seriousness with annoying frequency.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
No. Scrappers are fine. Better than fine even.
The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.
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I disagree, teams are horrible for Scrappers. They don't bring anything to a Scrapper at all.
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Well played. And as of i16 seems pretty true
This thread is full of win.
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Eh, glad it was amusing. Sadly, it's not hard to believe people hold that kind of view - people have posted it in absolute seriousness with annoying frequency.
[/ QUOTE ] I'll give you that. Some of the things people claim are kinda out there.
QR
After reading this thread I've realized something.
Of all the AT's Scrapper haven't had any AT changes since the formalizing of Critical Hits as the inherant
Scrappers are also the only AT with only 3 APP choices.
Scrapper primaries lean heavily towards Smash/Lethal
Devs Hate Scrappers
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Of all the AT's Scrapper haven't had any AT changes since the formalizing of Critical Hits as the inherant
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Defenders have been unchanged since Vigilance.
Other than my feeling that Vigilance is crap, I'm not especially complaining.
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Scrappers are also the only AT with only 3 APP choices.
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Yeah. That's still annoying.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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Devs Hate Scrappers
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Why -> ?
That's been true for awhile. Were it not true, we would be awaiting SS or EM or Ninjitsu in I16 instead of the utter fail that is ElA.
/threadjack
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Scraps r fine kthxbai.