Blasters over-powered?


Antigonus

 

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heroes "base sit" in my server kthxbye!

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Heroes don't do that in Freedom server in RV and well if your PVP on any other server besides freedom lolz kthxbye.


 

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heroes "base sit" in my server kthxbye!

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Well on TRUE pvping, from justice to virtue and landing on freedumb! Base to base battles are some of the most fun!! You start somewhere around the tram, atlas statue, and either push towards a base, or get pushed into one... and then those self proclaimed "good pvpers" grab a heavy and think they rock the zone...

Rinse and repeat..

gg

Oops, forgot something... Kthxbai<-- rite



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OPed..eh only if you can't counter their burst dmg...i would say the problem is rather behind the bugs like unresistable TK in i13 or cough sleep proc that procs 100% (is it proc even anymore lol?)


 

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lol that placate proc is probably the most abused one currently...outside of the fire blasters with flares auto cued with a hold proc in it...because everyone knows targeting someone and hitting F takes so much skill.


 

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great line from RV -

"look at that all those FOTM DOMS lol...."
"umm you a blaster..."


 

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great line from RV -

"look at that all those FOTM DOMS lol...."
"umm you a blaster..."

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Eh, Blasters are a joke. we all are aware the rules are weighed in their favor. But then PvP is a joke and freedum PvP is even more of a joke.

In conclusion just laugh at people that make Blasters for PvP because they're just jokes. Especially freedum PvPers.

PvP is syrius bisnis


 

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I believe some AT’s have it better off then other AT’s when it comes to PvP. If you think that PvP should be so balanced that a every AT with every power choice has an equal chance at winning, then you’re wrong. I wouldn’t expect my emp defender to defeat a blaster in a duel, nor would I expect to duel with my emp defender. However, I could build my emp defender for team PvP and still enjoy myself.

I fought a fire/em blaster a while back who challenged my MA/SR scrapper in arena. I ended up winning as I ran away like a little girl when he popped aim + buildup then tried to get me in melee range. Is that immoral of me? No, I consider it to be a tactic. I would be foolish to think I could stand still as he broke through my defense soft capped. Much like I would only expect him to attack me with aim + buildup if he wasn’t in his personal force field.

In team PvP, I almost always make sure that my defender/controller/dom/corruptor have either phase shift or hibernate/pff. I am not trying to avoid death in playing a squishy, rather I am trying to prevent as much kills the other team could rack up on me in a 10 minute time frame. Hopefully that will allow my team to come out on top. After all, 1 kill could determine a loss from a win.


@Turbo_Starr

 

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I think part of the reason blasters have the reputation they do is that nine times out of ten when you get attacked in a zone by a blaster it's not just a blaster but a blaster buffed up with fort, cm and ab, with the occasional dose of absorb pain topping off the hit points when you had him dead to rights.

When you're on the receiving end of that it can seem like the blaster is an unstoppable killing machine. The unstoppable part is less now with DR and heal decay but the tendency for blasters and emps to run together is still there, contributing to the "blasters are overpowered" myth.


 

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It's amazing that this is still subject to argument.

Are blasters overpowered in PvP? Yes, of course, and they SHOULD be - they're damage machines, that's their role.

If an empathy defender can perform as well, then why even have blasters in the first place? Every AT has it's role, and it so happens blasters are DESIGNED to blow **** up... it's what they do.

A good way to destroy a game is to overbalance it, to say "okay, everyone is as good at everything, on average, as everyone else" (as an example, look at 4E D&D, which is so overbalanced that it's become totally mechanical and tedious).

It's silly to complain that stalkers are too stealthy, blasters do too much damage, tanks are too hard to kill, ad infinitum. That's why there are teams - to allow different specialties and strengths to synergize and compensate for collective weaknesses.

The day an emp can hold his own 1v1 against a blaster is the day the gates of Hell will disgorge its army of carebears into RV; me, I don't want to be there


 

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Heh, No AT should be overpowered, if its intended to be all damage then of course it should be powerful, but not overpowered, no one asked for all the AT to be all the same, but there's a point were too much of a good thing will make it overpowered.


 

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Blasters over-powered?

[/ QUOTE ] Not at all my friend, I haven't met a blaster yet I cant kill,even with an empathy jumping around it.


 

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It's amazing that this is still subject to argument.

Are blasters overpowered in PvP? Yes, of course, and they SHOULD be - they're damage machines, that's their role.

If an empathy defender can perform as well, then why even have blasters in the first place? Every AT has it's role, and it so happens blasters are DESIGNED to blow **** up... it's what they do.

A good way to destroy a game is to overbalance it, to say "okay, everyone is as good at everything, on average, as everyone else" (as an example, look at 4E D&D, which is so overbalanced that it's become totally mechanical and tedious).

It's silly to complain that stalkers are too stealthy, blasters do too much damage, tanks are too hard to kill, ad infinitum. That's why there are teams - to allow different specialties and strengths to synergize and compensate for collective weaknesses.

The day an emp can hold his own 1v1 against a blaster is the day the gates of Hell will disgorge its army of carebears into RV; me, I don't want to be there

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i don't think its so much wanting an emp defender to have a realitic chance of going 1 on 1 with a blaster, but a redside AT, just one redside AT capable of having a realistic chance.

at any rate this will be moot soon enough, with GR, it'll be city of emped up blasters on both sides anyway.


 

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i don't think its so much wanting an emp defender to have a realitic chance of going 1 on 1 with a blaster, but a redside AT, just one redside AT capable of having a realistic chance.

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Doms, most Corruptors, MMs, pre-I13 Stalkers, pre-I14 VEATs. Don't play like an idiot and you'll beat most zone Blasters who do play like idiots because they have the mistaken idea that if they so much as look at something, it'll die.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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The thought of that makes me sick.

Although I don't think it's true. Players will still play their Mind/ Doms, their /Therm Corruptors, and their Stalkers. Without question.

I've also watched Mind/Fire Doms handle up on Psy/EM Blasters pretty handily.


 

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It's silly to complain that stalkers are too stealthy, blasters do too much damage, tanks are too hard to kill, ad infinitum.

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I think you're missing the point....Blaster's don't only do a ton of damage...they're also relatively more survivable than many MELEE builds out there...which is the "broken" and "overpowered" part. If Blaster's only did amazing damage but were as "squishy" as they are SUPPOSE to be (anyone remember the whole "glass cannon" thing?...) then I doubt there would be many complaints against Blasters right now...at all. However, that is not the case. In fact, thanks to the new mez system rules...Blasters also have mez'ing capabilies better than that of any non-control AT.


All en-total...it's just too much power for one AT to wield...and this doesn't even take into account the fact that a Blaster can continue attacking EVEN while mez'd...which is simply foolish and completely borked given the way pvp currently works.


Blaster's need adjusted (nerfed to put it bluntly) if there is to ever be any sort of pvp balance (<---yes, LOL at balance in pvp heh)


 

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Omg. Seriously. Who cares about Blasters being able to use attacks while mezzed? I'm sorry, but either Dueling or in Zones, attacks not buffed by Build Up or Aim coming at a Dom isn't really anything super special. With Psy being the king of Blaster FotM right now, Psi Dart and Mental Blast are weak. If you know you're toon, use it's strengths, and know when your hold will stop holding the Blaster and use a secondary like KB, you will have no problem killing that Blaster in a Duel, and in a Zone, a held Blaster usually means a dead Blaster (at least when I'm on my Dom/Stalker).


22 50's in Bio
@Siphonic
RIP PX, GMW, and the game that used to be fun.

Still playing for reasons unknown.

 

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they're also relatively more survivable than many MELEE builds out there

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Gross exaggeration is gross. Switch the word melee to squishy I will buy it, but melee, come on seriously? And even then I would say emps and pain doms are infinitely more survivable.


Duel me.
I will work on my sig pic more when I have time.

 

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Is it any wonder that the most powerful toons are the ones built to be the best at damage when the system dictates that damage is all that matters?


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

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they're also relatively more survivable than many MELEE builds out there

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not by much, not with with the current pvp rules


Gross exaggeration is gross. Switch the word melee to squishy I will buy it, but melee, come on seriously? And even then I would say emps and pain doms are infinitely more survivable.

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Is Psy/Psy pretty good? I have one of those sitting at 48 before I knew about how the blaster AT has changed in PvP but would rather not reroll for a Psy/EM


 

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Psi/MM can do OK. It was better before the Drain Psyche nerf but it's still good.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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they're also relatively more survivable than many MELEE builds out there

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Are you serious???? I want this so called blaster that has 3000 HP, and can get to 75+% resistance. Oh and dont forget the taunt. I want taunt on my blaster.


 

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Is it any wonder that the most powerful toons are the ones built to be the best at damage when the system dictates that damage is all that matters?

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Amen.