Blasters over-powered?
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they're also relatively more survivable than many MELEE builds out there
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Are you serious???? I want this so called blaster that has 3000 HP, and can get to 75+% resistance. Oh and dont forget the taunt. I want taunt on my blaster.
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Ah, and here we go.
Everyone is simply "jaded" by the "gross" survivability of Regen and Invuln Tanks Hero Side. In reality, many/most other Melee Toons DO NOT have that amount of survivability...at all. Especially if we start looking "Villain-Side". Vill side, you have about "one" good PvP Brute Secondary, and that's Fire Armor, and even that has many achilles heels in which it can be defeated.
Take EA and ELA Brutes for example. Anyone care to talk about how "survivable" WP is? What about DA? How's those SR's these days?
Just because "Regens" and "Invln Tanks" run amok in zones these days and outnumber other sets, don't be jaded by "their" performances. In reality, I've seen many Blasters have MUCH better survivability than the other "less popular" sets out there, especially when you start to factor in Hibern00b and Hoarfrost.
Maybe the other melee armors need buffed/fixed in pvp? I dunno, that's not my point. My point is, that Blasters are currently more survivable than "many" of the Melee AT's you could take into pvp. Some of that survivability comes through their sheer damage output, while a good portion of it comes from just simply being tough as nails...and that's the problem. You shouldn't have an AT that, while solo, can not only deal "MASSIVE [u]RANGED[u]" damage, but also survive as well as just about anything short of a Tanker. That to me, and anyone else with a level head on this, is simply borked and wrong.
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QFT.
Blasters have:
- the highest dmg
- no longer have the least HP.
- easiest to cap HP
- can attack when mezzed
- can cap squishy resistance
- bonus dmg from defiance
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they're also relatively more survivable than many MELEE builds out there
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Are you serious???? I want this so called blaster that has 3000 HP, and can get to 75+% resistance. Oh and dont forget the taunt. I want taunt on my blaster.
[/ QUOTE ]
Ah, and here we go.
Everyone is simply "jaded" by the "gross" survivability of Regen and Invuln Tanks Hero Side. In reality, many/most other Melee Toons DO NOT have that amount of survivability...at all. Especially if we start looking "Villain-Side". Vill side, you have about "one" good PvP Brute Secondary, and that's Fire Armor, and even that has many achilles heels in which it can be defeated.
Take EA and ELA Brutes for example. Anyone care to talk about how "survivable" WP is? What about DA? How's those SR's these days?
Just because "Regens" and "Invln Tanks" run amok in zones these days and outnumber other sets, don't be jaded by "their" performances. In reality, I've seen many Blasters have MUCH better survivability than the other "less popular" sets out there, especially when you start to factor in Hibern00b and Hoarfrost.
Maybe the other melee armors need buffed/fixed in pvp? I dunno, that's not my point. My point is, that Blasters are currently more survivable than "many" of the Melee AT's you could take into pvp. Some of that survivability comes through their sheer damage output, while a good portion of it comes from just simply being tough as nails...and that's the problem. You shouldn't have an AT that, while solo, can not only deal "MASSIVE [u]RANGED[u]" damage, but also survive as well as just about anything short of a Tanker. That to me, and anyone else with a level head on this, is simply borked and wrong.
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QFT.
Blasters have:
- the highest dmg
- no longer have the least HP.
- easiest to cap HP
- can attack when mezzed
- can cap squishy resistance
- bonus dmg from defiance
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in other words, they leverage the average situation in their favour? much like the other a.t.'s leverage their situations? the issue isn't so much about blasters; it's the disparity between the ability to leverage a given situation.
one really interesting idea i've seen in the competition (never played, and i am making assumptions about the pvp mechanics based on power descriptions) answers the problem melees have when approaching a ranged character: the distance between being smacked in the face and unloading on your opponent. the resolution is so simple it seems unreal. one or more powers allows for a 'launch' opportunity at your target to both close the distance and make an attack with reasonable success, placing you in melee range, but doesn't stop your target from fleeing. obviously there's more to it than that, but you get the idea.
/ymmv
Kittens give Morbo gas.
Actually blasters being so tough does fit in with the new design of pvp.
As outlined here
In fact if they weren't so tough I'd go so far as to say it was a bug.
This thread is so stupid.
Wow really?
So people still want "balance" in the form of everyone performing the same?
Why?
What does that accomplish?
But hey if you want to play tic tac toe sometime, Im totally game. That sounds like something you would like. I want to be circles though. I dont like X's.
People keep forgetting how annoying it is when theres more than 4 blasters in the zone. Some of them just hide somewhere, then pops BU/Aim and 2 shot a good dom!
If 1 blaster can do so much dmg, then how much more if theres 2 or more? Most of them have hybernate! So one can lure vills.
I know for sure that lots of good doms can manage to kill a bunch of blasters, but thats only if each dom keeps multiple targeting... When a team of blaster keeps on a specific target, it wont take too long to get on the next target... maybe 1.5 seconds...lol
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People keep forgetting how annoying it is when theres more than 4 Stalkers in the zone. Some of them just hide somewhere, then pops BU/Aim and 2 shot a good Blaster!
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fixed.
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This thread is so stupid.
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no u r
they should just remove all ATs except Khelds and tanks, but tanks shouldn't get offensive sets, only shields.
@Ba'alat/@Zizka
"Plausibility is nothing compared to nerdrage." --PumBumbler
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I know for sure that lots of good doms can manage to kill a bunch of blasters, but thats only if each dom keeps multiple targeting... When a team of blaster keeps on a specific target, it wont take too long to get on the next target... maybe 1.5 seconds...lol
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You realize that doms now do pretty close damage to blasters, right? They can spike just as well as blasters, from range. Plus they get mezzes, making the spike 10 times easier.
Guess we need to nerf doms too?
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I know for sure that lots of good doms can manage to kill a bunch of blasters, but thats only if each dom keeps multiple targeting... When a team of blaster keeps on a specific target, it wont take too long to get on the next target... maybe 1.5 seconds...lol
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You realize that doms now do pretty close damage to blasters, right? They can spike just as well as blasters, from range. Plus they get mezzes, making the spike 10 times easier.
Guess we need to nerf doms too?
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While they're at it... Hopefully make Brawl as "amazing" as flurry is, and then just eliminate every other power and give me capped resistance to everything..
Cho the Fro -- F I N -- ShuTheFrontDoor-- Whosenwatcher -- RoboCho -- Don Wanton -- Wonder Cho - Spam Man - Cho - Dupa - Shelitababy - Emo'd - Flossy - Soviet Garden - Choalee - zaploid - Ko'Tain - Frine - Trower - Choake - Mr. Trashy - i r n00b - Mr. Class E - Mr. Stabbens - Beta Cay
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People keep forgetting how annoying it is when theres more than 4 blasters in the zone. Some of them just hide somewhere, then pops BU/Aim and 2 shot a good dom!
If 1 blaster can do so much dmg, then how much more if theres 2 or more? Most of them have hybernate! So one can lure vills.
I know for sure that lots of good doms can manage to kill a bunch of blasters, but thats only if each dom keeps multiple targeting... When a team of blaster keeps on a specific target, it wont take too long to get on the next target... maybe 1.5 seconds...lol
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LOL hiding in pvp L O L... Another sign of a "good" pvper
Cho the Fro -- F I N -- ShuTheFrontDoor-- Whosenwatcher -- RoboCho -- Don Wanton -- Wonder Cho - Spam Man - Cho - Dupa - Shelitababy - Emo'd - Flossy - Soviet Garden - Choalee - zaploid - Ko'Tain - Frine - Trower - Choake - Mr. Trashy - i r n00b - Mr. Class E - Mr. Stabbens - Beta Cay
...and there is nothing wrong with hiding...
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I know for sure that lots of good doms can manage to kill a bunch of blasters, but thats only if each dom keeps multiple targeting... When a team of blaster keeps on a specific target, it wont take too long to get on the next target... maybe 1.5 seconds...lol
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You realize that doms now do pretty close damage to blasters, right? They can spike just as well as blasters, from range. Plus they get mezzes, making the spike 10 times easier.
Guess we need to nerf doms too?
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...and not all doms can...
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People keep forgetting how annoying it is when theres more than 4 Stalkers in the zone. Some of them just hide somewhere, then pops BU/Aim and 2 shot a good Blaster!
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fixed.
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I give props for a stalker who can 2 shot a blaster, seriously.........
Thank God for stalkers, It squashes blasters egos and builds character lol...
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...and there is nothing wrong with hiding...
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I know for sure that lots of good doms can manage to kill a bunch of blasters, but thats only if each dom keeps multiple targeting... When a team of blaster keeps on a specific target, it wont take too long to get on the next target... maybe 1.5 seconds...lol
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You realize that doms now do pretty close damage to blasters, right? They can spike just as well as blasters, from range. Plus they get mezzes, making the spike 10 times easier.
Guess we need to nerf doms too?
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...and not all doms can...
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People keep forgetting how annoying it is when theres more than 4 Stalkers in the zone. Some of them just hide somewhere, then pops BU/Aim and 2 shot a good Blaster!
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fixed.
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I give props for a stalker who can 2 shot a blaster, seriously.........
Thank God for stalkers, It squashes blasters egos and builds character lol...
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if you get 2 shot by a stalker you're doing it wrong.
Cho the Fro -- F I N -- ShuTheFrontDoor-- Whosenwatcher -- RoboCho -- Don Wanton -- Wonder Cho - Spam Man - Cho - Dupa - Shelitababy - Emo'd - Flossy - Soviet Garden - Choalee - zaploid - Ko'Tain - Frine - Trower - Choake - Mr. Trashy - i r n00b - Mr. Class E - Mr. Stabbens - Beta Cay
Or they're Elec and rolled a crit on TS after they AS'd you.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
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Or they're Elec and rolled a crit on TS after they AS'd you.
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In other words, they got lucky as [censored] and the Blaster wasn't paying attention close enough....
50% isn't "lucky as [censored]."
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
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they're also relatively more survivable than many MELEE builds out there
[/ QUOTE ]
Are you serious???? I want this so called blaster that has 3000 HP, and can get to 75+% resistance. Oh and dont forget the taunt. I want taunt on my blaster.
[/ QUOTE ]
Ah, and here we go.
Everyone is simply "jaded" by the "gross" survivability of Regen and Invuln Tanks Hero Side. In reality, many/most other Melee Toons DO NOT have that amount of survivability...at all. Especially if we start looking "Villain-Side". Vill side, you have about "one" good PvP Brute Secondary, and that's Fire Armor, and even that has many achilles heels in which it can be defeated.
Take EA and ELA Brutes for example. Anyone care to talk about how "survivable" WP is? What about DA? How's those SR's these days?
Just because "Regens" and "Invln Tanks" run amok in zones these days and outnumber other sets, don't be jaded by "their" performances. In reality, I've seen many Blasters have MUCH better survivability than the other "less popular" sets out there, especially when you start to factor in Hibern00b and Hoarfrost.
Maybe the other melee armors need buffed/fixed in pvp? I dunno, that's not my point. My point is, that Blasters are currently more survivable than "many" of the Melee AT's you could take into pvp. Some of that survivability comes through their sheer damage output, while a good portion of it comes from just simply being tough as nails...and that's the problem. You shouldn't have an AT that, while solo, can not only deal "MASSIVE [u]RANGED[u]" damage, but also survive as well as just about anything short of a Tanker. That to me, and anyone else with a level head on this, is simply borked and wrong.