Electric Melee and Electric Armor


Acemace

 

Posted

It is so written.

I probably will give Electric Melee a try on a tanker.

Not terribly excited about Electric Armor, but if they do something to modify Power Surge's devastating crash when it is remade as a tanker set it might become much more attractive.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

I hope they dish out Conserve Power from the set and replace it with a click heal or click regen buff, call it Re-charge or something.

As for Power Surge, Tier 9s in general (other than shields and willpower) need attention so I would not single that one out.


 

Posted

New PvP secondary for Tankers


 

Posted

I'm picturing my Elec/Elec tank w/capped defenses. Not sure which just yet (prolly S/L), but I'll cap something. Aid Self will be very optional (tho I'll likely still take it).


An Offensive Guide to Ice Melee

 

Posted

SD/EM might become the fotm for aoe enthusiasts.
I have an EA brute that's like wet paper out of the box (minus sets), so I'll be curious where it comes out in relation to FA/SD/DA.






 

Posted

Uh oh ... I foresee much confusion with EM.

I elect that we call Electric Melee, Sparkle Puffy Bunnies instead.


 

Posted

The abbreviation I normally see for Electric Melee is elm.


 

Posted

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I elect that we call Electric Melee, Sparkle Puffy Bunnies instead.

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The motion is seconded, do we have a third?

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Sorry, I've always been in the "Elec" camp as far as abbreviations go.

And speaking of, I am more interested in Electric Melee for Tankers than I am Electric Armor. Unless they don't screw with the Res numbers when proliferating, in which case I just might have to give it a whirl. The set relies solely on Resistance, but if said Resistance is dang high, it might be worth it.


Positron: "There are no bugs [in City of Heroes], just varying degrees of features."

 

Posted

[ QUOTE ]
I hope they dish out Conserve Power from the set and replace it with a click heal or click regen buff, call it Re-charge or something.

As for Power Surge, Tier 9s in general (other than shields and willpower) need attention so I would not single that one out.

[/ QUOTE ]

Whatever tanks get, brutes should get.


 

Posted

So, one of you numbers people:

If Elec is ported to Tankers as is, what are we looking at in terms of resistance numbers?


Virtue:
Miserya - 50 EM/ELA Brute (Perma-shelved)
Adriana Rayne - 42 Katana/Dark Scrapper
Cyberpulse - 26 Super Strength/Willpower Brute
Steel Heart - 24 Invuln/Super Strength Tanker

 

Posted

im totally friggin excited cause i wanted elec tanks when they gave us dark/dark's

im gonna start saving and buildiung now..cant wait!


this issue has me more excited then the last 3...tons of goodies. too many!


 

Posted

[ QUOTE ]
So, one of you numbers people:

If Elec is ported to Tankers as is, what are we looking at in terms of resistance numbers?

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55% about to Sm, Le, Fire, Cold, Psi
90% to Energy
About 47% to Negative.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

[ QUOTE ]
[ QUOTE ]
So, one of you numbers people:

If Elec is ported to Tankers as is, what are we looking at in terms of resistance numbers?

[/ QUOTE ]

55% about to Sm, Le, Fire, Cold, Psi
90% to Energy
About 47% to Negative.

[/ QUOTE ]

Basically Fire Tanker levels.


 

Posted

yep


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
So, one of you numbers people:

If Elec is ported to Tankers as is, what are we looking at in terms of resistance numbers?

[/ QUOTE ]

55% about to Sm, Le, Fire, Cold, Psi
90% to Energy
About 47% to Negative.

[/ QUOTE ]

Basically Fire Tanker levels.

[/ QUOTE ]

Without the self heal, assuming nothing gets changed. So it's still a more offensive-minded defense set. Luckily, -Res isn't as common in the high-level hero side of things as it is on the villain side.


Positron: "There are no bugs [in City of Heroes], just varying degrees of features."

 

Posted

I'm going to be testing this set when I get inot closed beta because I fear it'll be a big disappointment.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
So, one of you numbers people:

If Elec is ported to Tankers as is, what are we looking at in terms of resistance numbers?

[/ QUOTE ]

55% about to Sm, Le, Fire, Cold, Psi
90% to Energy
About 47% to Negative.

[/ QUOTE ]

Basically Fire Tanker levels.

[/ QUOTE ]

higher actually.


YMMV---IMO
Ice Ember

 

Posted

[ QUOTE ]
I'm going to be testing this set when I get inot closed beta because I fear it'll be a big disappointment.

[/ QUOTE ]

A bit confident, are we?

I'm curious as to the effect that the lessened amount of -Res hero-side will have on the set's overall survivability, not to mention the increase in Res amounts due to being ported to the Tanker AT. On a Brute, you're getting holes knocked through your armor all the time thanks to Longbow and Arachnos. Aside from the few enemy groups heroes can fight that deal sonic damage (are there even any?) and toxic damage, an Electric Armor user is going to have their defenses tested much less than villains who use the set. In my humble, yet-unable-to run-actual-playtests opinion.


Positron: "There are no bugs [in City of Heroes], just varying degrees of features."

 

Posted

a fire tank w/ capped energy and end drain resists and w/ gimmicky kb protection but no self heal

that better?


 

Posted

I'll now have to head over to the brute section and check out more of this mysterious new powerset. Especially the Electric Melee side of things.


 

Posted

[ QUOTE ]
[ QUOTE ]
I'm going to be testing this set when I get inot closed beta because I fear it'll be a big disappointment.

[/ QUOTE ]

A bit confident, are we?

I'm curious as to the effect that the lessened amount of -Res hero-side will have on the set's overall survivability, not to mention the increase in Res amounts due to being ported to the Tanker AT. On a Brute, you're getting holes knocked through your armor all the time thanks to Longbow and Arachnos. Aside from the few enemy groups heroes can fight that deal sonic damage (are there even any?) and toxic damage, an Electric Armor user is going to have their defenses tested much less than villains who use the set. In my humble, yet-unable-to run-actual-playtests opinion.

[/ QUOTE ]

That isn't an incorrect statement to make ... but I think the biggest telling factor will be the lack of heal. Using a totally resist based set (even with IO help to defense) will make it very difficult to pull off Aid Self when you really need it.

Small group and solo stuff shouldn't be a worry, but I can only imagine an Elec/* Tanker trying to do an ITF speed run or STF (or Reichsmann for that matter). Frustration comes to mind.

Ice Ember: A little above Fire Tanker yes (although the little part is in the the exotic damage types).


 

Posted

I am hoping to get some time to test this out as well. It does look like a +Fighting pool set without a heal of any kind, so we'll see.


"I never said thank you." - Lt. Gordon

"And you'll never have to." - the Dark Knight

 

Posted

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Basically Fire Tanker levels.

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higher actually.

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Yeah, I get (assuming ED capped slotting):

S 80 (w/Tough)
L 80 (w/Tough)
F 56
C 56
E 90
N 48
T 0
P 56

Toxic isn't the problem on blue side that it is on red, but still hurts. Otherwise, Elec is looking way better. You give up on the Heal (Aid Self!), but get Psi, En over Fire, better Cold, way better debuff resists, KB &amp; Immob protections, pretty much infinite end, better recharge and a T9 I'd actually consider using. Of course, you need to take like all your powers too which makes the secondary paring tougher.

Fire gives you Burn, HF &amp; FE that I'd miss, but not all that much to be honest (except for HF). Not even close, if you ask me. Dark otoh is a tough choice--better Psi, Neg &amp; Toxic, worse S/L/E/F/C and a huge heal.


An Offensive Guide to Ice Melee