Defenders balance


Aett_Thorn

 

Posted

Quote:
Originally Posted by Clouded View Post
Really? Cold/ provides no offense or defense?

I don't understand why you keep inserting your foot in your mouth.

Artic Fog gives +resistance and +defense to the defender (and the team). Sleet provides excellent defense in the form of mitigation, and then there's Heatloss. Heatloss replenishes endurance and hits the enemy with -resistance (think of it as +damage to the defender) which gives the defender more offense.

I have limited experience with Sonic and FF but I've already seen some posters explain how off base you are with FF/ but you simply ignore their posts.

Lastly, it's obvious to me that you have very little experience with most of the sets you claim to be adequate or lacking. Perhaps you should take the time to ask about the sets or actually garner some experience. I have experience with Rad/, Dark/ and Cold/ from defenders and everything you've said regarding those sets has been incorrect.
as someone who lives, breathes, and dies Sonic Resonance and Trick Arrow, I can assure you, he's wrong on those accounts too.

Sonics not only provides you with an anti-mez bubble with but a single hole in its protections, but said bubble also provides some nice +resist all to stack with an epic armor, it has Liquefy (which not only vastly weakens enemies, but can knockdown minions and provide mitigation that way as well), as well as a singletarget debuff as well as disruption field if you have a convenient pet to put it on. And in teams it really shines, given you also have one of the best anti-mez powers ever in Clarity, as well as being able to buff teammates with energy resistance alongside all the other uses of your shields.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

Posted

Quote:
Originally Posted by Ultimo_ View Post
I didn't say anything that was wrong.
Rad doesn't provide adequate offense or defense (it provides a bit of both - what's to be considered adequate is the issue). Cold, FF, Sonic and other sets don't have the tools to provide offense or defense to the Defender. I've already shown this.
We're not on the same page here Ultimo...

FF has PFF and the highest team +Def stacking in any set, it's no where near weak defensively for teams or for solo.

Cold has Arctic Fog, Snow Storm, Infrigidate, Benumb, Sleet, and Heat Loss that all make soloing a breeze. It is in no means suffering in self protection or offensively weak.

Rad every tool rad uses to protect teams it can use solo and they function very well. It is in no means suffering in self protection or offensively weak.

Sonic and Empathy are the only sets that are inadequate while solo and not in anyway appropriately compensated for such while in teams.


 

Posted

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Originally Posted by Garent View Post
Out of curiosity and in an attempt to steer the conversation in a more enlightened direction, what's your reasoning for this? Don't both powers have the same ratio of up time to down time?
The ratio is the same, but Tar Patch's longer duration and longer recharge makes it less useful the faster the team goes and for no advantage for doing so. It would also enable Tar Patch to be double stacked like Sleet/FR can within the first 30 seconds of combat.


 

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Originally Posted by Turbo_Ski View Post
Sonic and Empathy are the only sets that are inadequate while solo and not in anyway appropriately compensated for such while in teams.
Empathy is, IME, more than appropriately compensated in teams, you just have to be very active.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
Empathy is, IME, more than appropriately compensated in teams, you just have to be very active.
on small teams that is the case, but once the team size exceed 4 or 5 it starts to drop in it's effectiveness. A self only buff component attached to regen/recov auras would help them out solo and help to increase their effectiveness on higher team sizes without making changes to fortitude or adrenaline boost.


 

Posted

Never had a problem soloing Empaths, or being the lone Empath on 8 man Arena PvP teams. Empaths are just fine.


 

Posted

Quote:
Originally Posted by Turbo_Ski View Post
The ratio is the same, but Tar Patch's longer duration and longer recharge makes it less useful the faster the team goes and for no advantage for doing so. It would also enable Tar Patch to be double stacked like Sleet/FR can within the first 30 seconds of combat.
As an intensive player of Dark Miasma, I'm not on board with this. I like having it last a long time, and I'll sacrifice it being able to be stacked faster for being able to keep foes in it longer without having to to recast it. Recasting it takes time, which is time not spent using attacks or other powers. Dark Miasma already has to spend plenty of time recasting things like Fearsome Stare and Twilight Grasp. I'm not complaining, but I don't want to increase it, either.

Probably more significant, though is that non-IO builds can't get much stacking out of Tar Patch now without help from external buffs. Making it a mainstream solo capability sounds like something that would come with collateral changes. As matters stand, stacking Tar Patches it is something I wonder whether devs really think is that good even currently. I'm certainly not clear they'd be for improving the ability to do it.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Quote:
Originally Posted by Hobo_Healer View Post
Never had a problem soloing Empaths, or being the lone Empath on 8 man Arena PvP teams. Empaths are just fine.
QFE

My emp def of 5+ years is effective on any size team, solo to full.


 

Posted

Garent:

Snow Storm DOES cause foes to scatter. Yes, they're not attacking you until they leave the storm, but the ones running the opposite direction of the anchor will be attacking you again soon enough while the anchor runs off to aggro other groups.
Because Defender damage is so low it simply does NOT provide enough time to "AOE foes to death."

Lightning Storm DOES do significant knockback, frequently knocking foes clear out of Hurricane range.

Hurricane is usable outdoors, but it still scatters foes. Controlling where they will be tossed is difficult at best, and the result is foes all around you. Hurricane indoors is MUCH easier to use, especially if you blow them into a corner with Gale first.

Again, I'm referring to soloing, as you say. In fact, most groups I've played my Storm Defender on tell me to turn OFF Hurricane because it scatters things (and they hate Tornado even more!).


Luminara:

I'm not going to address the first part of your post, as it's little more than a personal attack. However, I will make a list of threads where Defender issues are discussed, just for you.

My Force Field Defender didn't skip key powers. It skipped ONE power, Detention Bubble. It has all the other defensive powers, PLUS Tough and Weave. That means it actually has BETTER defenses than other Defenders. He's L29 now, and he has 23% Resistance (S/L) and around 14% Defense (I may have to check the Defense, it could be a little higher, even...). These are not bad numbers, but they're not good. Coupled with lower health and lower damage, and we have a character that solos very poorly.

Others were browbeaten down until they stopped posting. It's a tacktic used frequently here. Unfortunately, I'm far too stubborn to submit to that tactic.

Open Mids. Select TA. Select Acid Arrow. Slot for maximum Defense Debuff. Look at the values. -40.5% Defense debuff, -20% Res debuff (all).

Select Tough. Slot with three Resistance SOs. Look at the values. 23.4% (self).

I didn't think you were stupid, but I'm starting to wonder (see, I can be insulting, too).

Alright, fine. If you're going to constantly refer to Dark and Kinetics, let me provide you with an example.
An Empathy/Electric Defender has Healing Aura and at L26 Regeneration Aura to survive with. He still has less health than anyone else, meaning that if he takes larger amounts of damage, he doesn't have time to regenerate or heal. The reason is that he has low damage (his most powerful attack, not including Thunderous Blast, has only a 115.6 damage value at L50, fully slotted), and can't defeat foes quickly to stop them doing damage. Short Circuit can slow them down some, and Telsa Cage is useful against single targets, but that's the total extent of his mitigation. If he DOES get hit, he has no defenses at all. That's using ALL the primary and secondary powers.

It's as I said before. I could solo using only Brawl. It's a question of whether it's FUN or FAIR.

I try to respond to other posters. If someone is talking about damage boosts, I'll talk damage boosts. My position has never been one that those kinds of sets need help. I stated it clearly, but it might be a different thread (I'm posting in several similar threads...), so let me reiterate.

I THINK Defenders need a small boost to overall damage, on the order of changing the scalar from 0.65 to around 0.70 or 0.75. I think they should have more health, at least on par with Blasters. I think certain sets should have some of their powers adjusted so they can be used by the Defender on himself. An example is Force Fields. Empathy is another.

I also think some sets operate decently, such as Dark and Kinetics. I think some are borderline, like Rad and Storm. For them, the global damage increase and the better health total should be sufficient to make them more competetive.

I said some have defensive tools, and that does imply that others don't. However, I was under the impression that I was discussing with rational people. I didn't expect to have to go into minute detail with every statement. Obviously, I was mistaken. Thus, we have this whole sequence of posts where I have to explain the obvious.

An auto-hit power that strikes a foe resistant to knockback, or a foe that getting up after being knocked back, will often have no effect. Further, as all foes have ranged attacks, if they stay out of the field effects that cause that knockback, they can continue to attack a nearly defenseless Defender. Most minions get knocked around, but only if they choose to enter melee range. Otherwise, only Force Bolt and Repulsion Bomb will knock them around. Ranged foes (such as those with shotguns, machine guns, laser rifles and so on) will still be smacking you around because they won't enter the bubbles. Of course, you could run TO them, but sometimes that's not feasable.

Quote:
You take the most extreme corner cases and try to paint them as the most common situations.
You say this and then hold up Kinetics and Dark as your examples. Pot meet kettle.

You're right, I neglected to slot Arctic fog for Resistance (slotted it for Defense, though). When it is, it goes up to 31.2%, which is better than Tough. Are you now going to tell me that's "good" defense?

Again, I've already said that Dark does fairly well. It's not that 7% Defense that does it, though, it's the -ToHit modifier and the damage debuff. That 7% looks better as a result of the other mitigation. You could take it out and never miss it.

Yesterday I was in a radio mission against Arachnos, and was hit by a Tarantula Queen at range for over 200 damage in one shot. That's almost half my health. If all I had was Regeneration Aura, I'd have been in serious trouble, because I'd be dead before I could take her out, without ever entering melee. As it was, I PFFed, and popped some inspirations (repeatedly) and eventually defeated her. The issue is that no other character I have would have experienced that much trouble because they have either enough damage to defeate her before she defeats them, or enough mitigation to survive long enough to defeat her with their lower damage.

Repulsion Field is 0.78 end/sec (unslotted) and costs more with each foe repelled. Force Bubble is 0.69 E/s (unslotted), and doesn't cost more, but is reportedly rather situational.

Again, I don't know what FUD is supposed to mean.

Did you read what I said? I said because the powers you are using to defend yourself are so endurance intensive, and because your damage is so low, you can't defeat your foes before needing to PFF (because you don't have the endurance to USE Force Bolt or other bouncing powers). When you have no more endurance, your options become RATHER limited, especially when you have no defenses to rely on.

I made this character as an Iron Man homage, yes. I even made a thread to say how it was closer than I'd come before. I did try him as a Blaster. I even tried him as a Tanker. The trouble is that we are now entering a discussion about concept. The Blaster didn't meet the concept, because he had no defenses. The Tanker didn't meet the concept because he had no blasts. The Defender had at least some defenses by L22 (SOs help a lot), and he had blasts. Waiting until Epic pools to get the character you want to play is a LONG time to wait. None of this has anything to do with the subject at hand, however.

Quote:
Until Fulcrum Shift, Kinetics is limited to 25% damage reduction, if it hits.
Kinetics. Transfusion 0% Damage reduction. Siphon Power -25%. Repel 0%. Siphon Speed 0%. Increase Density 0%. Speed Boost 0%. Inertial Reduction 0%. Transference 0%. Fulcrum Shift -25%.

The heal will miss sometimes. It's not bad, but it's not always reliable.

Repel will not repel foes that are resistant, and will often not affect foes that are in the process fo standing up. Thus it's not always reliable.

I find it interesting that you will attack me when I miss something, and attack me again when I admit to missing something. I correct my errors and admit my mistakes.

I said Kinetics doesn't provide defenses, and it doesn't. It improves OFFENSE, and fairly well, as I've said. No backpedaling, you're just not reading what I say.

Accelerate Metabolism does help endurance issues, and I said so. However, the cost of running the toggles and attacking, even with AM in effect, is still large. I've rarely defeated a spawn of foes with it running before AM wears off (low damage again).

Lingering Radiation has -Speed, -Recharge and -Regen. The -Recharge will slow down enemy attacks some, which helps a little. The real use of this is the -Regen. It's a EB/AV killer, not a damage or defense improver.

EMP Pulse has a 5 minute recharge (base). That makes it occasional, like Nova or Unstoppable. It's not for regular use.

Thunderclap is 60% accuracy, up to 117% with three accuracy SOs. That's still 30% less than a typical blast with similar slotting.

Freezing raid is a good power. I never said it wasn't. I never said it didn't help. I said it spreads foes out, and it does. I've also said Storm fares better than other sets.

Hurricane and Gale DO scatter foes. Gale is better at controlling where they go, but Hurricane often tosses foes off behind you, in front of you, past you, and so on. It didn't do that in the past, but I seem to recall there was a slight change. Foes now can run through the Hurricane more easily (meaning they could get tossed anywhere).

Tornado tosses foes around, an they're not attacking. Further it disorients them, meaning the're not attacking even after the fact. I still use it for these reasons. Teams hate it however, because it scatters foes, and tends to wander into other spawns.

Lightning Storm DOES knock foes back, and often far enough that they are out of range of things like Hurricane, Freezing Rain and so on.

Quote:
Then you should do something to prevent them from hitting you again.
What the bejeezuz do you think this whole thread has been about?

So, your Trick Shooter has defenses? What trick arrow is it that increases his Defense? His Resistance? I don't pretend to know Trick Arrow anywhere near as well as you, but looking at Mids, I don't see anything providing Defense or Resistance. There are some mitigation tools, such as the Ice Arrow, but I already discussed them. In honesty, I've neither seen nor played a TA character at any significant level, so I can't say much here.


Clouded:

I already went over all those powers.

TurboSki:

PFF is a saving grace. However, it's not going to help you defeat your foes, it's an escape button. The other powers I've already discussed.


 

Posted

I'm surprised you all are still wasting time with this character. It is painfully obvious that Ultimo has essentially zero actual in-game experience with any of the Defender powersets, and is simply making wild assumptions based on looking at powers in Mids'. Outside of his one super gimped FF build, I doubt he has ever actually played any Defenders at all.

Grasping the concept of the Defender AT is clearly beyond his ability, and nothing anyone can say here is going to change that.


 

Posted

Quote:
Originally Posted by Ultimo_ View Post
Garent:

Snow Storm DOES cause foes to scatter. Yes, they're not attacking you until they leave the storm, but the ones running the opposite direction of the anchor will be attacking you again soon enough while the anchor runs off to aggro other groups.
Because Defender damage is so low it simply does NOT provide enough time to "AOE foes to death.".
This proves you didn't understand what you've read. I never said snow storm doesn't cause scatter, Luminara did. And when I said foes could be AoEd to death, I was referring to a team setting because soloing is so easy that it doesn't require snow storm.

As for a snow storm anchor running off and aggroing groups, you know it's possible to turn off toggle powers, right?

Ultimo, I give up on you. I no longer believe you have the ability to understand these concepts.


 

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Originally Posted by Panzerwaffen View Post
I'm surprised you all are still wasting time with this character. It is painfully obvious that Ultimo has essentially zero actual in-game experience with any of the Defender powersets, and is simply making wild assumptions based on looking at powers in Mids'. Outside of his one super gimped FF build, I doubt he has ever actually played any Defenders at all.

Grasping the concept of the Defender AT is clearly beyond his ability, and nothing anyone can say here is going to change that.
Personal attacks (ad hominem arguments) are weak arguments. You're basically saying nothing.


 

Posted

Quote:
Originally Posted by Garent View Post
This proves you didn't understand what you've read. I never said snow storm doesn't cause scatter, Luminara did. And when I said foes could be AoEd to death, I was referring to a team setting because soloing is so easy that it doesn't require snow storm.

As for a snow storm anchor running off and aggroing groups, you know it's possible to turn off toggle powers, right?

Ultimo, I give up on you. I no longer believe you have the ability to understand these concepts.
I don't know what we're arguing about, then. I said snow storm scatters foes. That's ALL I said. I've been arguing from the standpoint of soloing, so my comment about AOEing foes solo remains valid. We seem to be arguing different things.


 

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Originally Posted by Ultimo_ View Post
Siphon Power -25%.
25% that self stacks half the time without any slotting what so ever (30 sec duration 20 sec recharge)

Its trivial to double stack to 50% on any significant target at low levels, when coupled with siphon speed and a single recharge enhancement.


Quote:
Originally Posted by Ultimo_ View Post
Accelerate Metabolism does help endurance issues, and I said so. However, the cost of running the toggles and attacking, even with AM in effect, is still large. I've rarely defeated a spawn of foes with it running before AM wears off (low damage again).
AM is 120 seconds in duration. are you SERIOUSLY claiming it takes you in excess of 2 mins to defeat a spawn group ?



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Ultimo_,

You need more time playing defenders and less time playing with Mids. Simply put, you don't have a firm grasp of how defender sets work outside of limited theory-craft.

I don't think you've even thought through what happens to Regen Aura (and don't some heals work off base HP, also?) if defenders get more HPs.

A suggestion: put together The Defender Spreadsheet, along the lines of the ones Aracanaville and Starsman have done for damage mitigation and melee sets. Some things to remember: The Purple Patch (shortens duration and strength of debuffs); click w/ accuracy v. autohit click v. toggle debuffs; team size (a bubbler has an easier time keeping its ST buffs on a big team than a kin or empath do); team makeup (blasters benefit more from FF than ice tankers, for instance); interactions with blasts; teams with multiple sources of (de)buffs (i.e., the higher your damage multiplier, the more damage -resistance adds); time spent using primary v. using secondary; and lord knows what else.

Put all this data into the blender and start pulling out tidbits like, "Empathy is OK / poor solo, but in a duo shines by turning one Blaster into Superman. Empathy is then near the top of the pack through teams of 5, but drops off afterwards as it becomes impossible to keep everyone in ST buffs." Or, "FF is poor solo, but does increasingly better as team size moves up (assuming everyone remains under Dispersion Bubble). Team makeup, however, affects how effective the bubbler is; on Tanker-heavy teams, FF ranks poorly, while on Blaster-heavy teams, FF shines."

But, until that happens, what you're doing amounts to giving a tour of the Louvre ... without ever having stepped foot in the building. Sure you can pick up some tidbits here and there, but you won't have the same depth and breadth of knowledge that the tour guide who's been there for 20 years has.

Just IMO and all that.


 

Posted

I just tested it. Snow storm does not cause enemy scatter.


 

Posted

Quote:
Originally Posted by Garent View Post
I just tested it. Snow storm does not cause enemy scatter.
I didn't think it did, but my Stormie is an ice troller, so they weren't going anywhere anyhow.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by BurningChick View Post
Ultimo_,

You need more time playing defenders and less time playing with Mids. Simply put, you don't have a firm grasp of how defender sets work outside of limited theory-craft.

I don't think you've even thought through what happens to Regen Aura (and don't some heals work off base HP, also?) if defenders get more HPs.

A suggestion: put together The Defender Spreadsheet, along the lines of the ones Aracanaville and Starsman have done for damage mitigation and melee sets. Some things to remember: The Purple Patch (shortens duration and strength of debuffs); click w/ accuracy v. autohit click v. toggle debuffs; team size (a bubbler has an easier time keeping its ST buffs on a big team than a kin or empath do); team makeup (blasters benefit more from FF than ice tankers, for instance); interactions with blasts; teams with multiple sources of (de)buffs (i.e., the higher your damage multiplier, the more damage -resistance adds); time spent using primary v. using secondary; and lord knows what else.

Put all this data into the blender and start pulling out tidbits like, "Empathy is OK / poor solo, but in a duo shines by turning one Blaster into Superman. Empathy is then near the top of the pack through teams of 5, but drops off afterwards as it becomes impossible to keep everyone in ST buffs." Or, "FF is poor solo, but does increasingly better as team size moves up (assuming everyone remains under Dispersion Bubble). Team makeup, however, affects how effective the bubbler is; on Tanker-heavy teams, FF ranks poorly, while on Blaster-heavy teams, FF shines."

But, until that happens, what you're doing amounts to giving a tour of the Louvre ... without ever having stepped foot in the building. Sure you can pick up some tidbits here and there, but you won't have the same depth and breadth of knowledge that the tour guide who's been there for 20 years has.

Just IMO and all that.
Stop making sense. There is no room for that in this thread.


 

Posted

Quote:
Originally Posted by BurningChick View Post
I don't think you've even thought through what happens to Regen Aura (and don't some heals work off base HP, also?) if defenders get more HPs.
HP does not work off base HP, it works of an independent modifier that has been intentionally set to match base HP in the case of self-heals.

If Castle wanted, he could even remove the healing modifier from Aid Self and make the power heal exactly the same amount of HP to all ATs, for instance, or give it the Damage modifier and make it heal more if used by heavy damage ATs, etc etc.


Quote:
Originally Posted by BurningChick View Post
Some things to remember: The Purple Patch (shortens duration and strength of debuffs);
Minor nitpick: Purple Patch does not affect the duration of debuffs, only the duration of mez and strength of debuffs.

The duration of buffs and the magnitude of holds are not affected by mezs, reason why a level 50 dominator can't hold a lvl 1 boss in one shot (out of domination.)


 

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Quote:
Originally Posted by Ultimo_ View Post
Personal attacks (ad hominem arguments) are weak arguments. You're basically saying nothing.
I don't need to make an argument, everyone else has already done that..

It is best not to argue,
But if you do at all,
Never do so with a fool.
A fool can defeat all.

He does not care for the facts.
He does not know debate.
He’s a stranger to reason.
Logic he can negate.

In the end the fool will win,
His logic is so strong!
Decides what he does not like
And then it must be wrong!

It’s better to keep quiet
When challenged by a fool.
Else, to prove his own wisdom,
He will make you a tool.

It is hence my policy
To not respond to those
Who ask questions not to learn
But to be bellicose.


 

Posted

Quote:
Originally Posted by Ultimo_ View Post
Personal attacks (ad hominem arguments) are weak arguments. You're basically saying nothing.
You don't get to file things that are inconvenient and true as personal attacks.

By observation, you do not understand the topic about which you speak. By observation, you are intent on disagreeing with people who do understand. By observation, you are a liar. All of these things are factually observable.

It is not a personal attack to point these things out.

"You suck" is a personal attack. It's emotionally motivated and entirely indicated to denigrate you as a person. "You don't know what you're talking about" is a factually provable observation that highlights a problem in your argument, an observation that is made not without study.

You don't know what you're talking about. This can be proven, as Luminara has done multiple times in this thread. You do lie, as has been shown in other threads - thankfully, you seem to be stepping away from deliberate lies and moving into subtler lies, like lies of omission, or lies of vox populi. 'Anyone can see,' for example.

The entire point behind highlighting your position - in a reasoned, factually attainable fashion - is to emphasise not to you the problem, but to any third parties who are observing the argument.

When backed into a corner - when faced with an overwhelming array of evidence that you are wrong, you toss the whole argument into the 'personal attack' bin, which is roughly tantamount to slapping your hands over your ears, or of sulkily hiding in the corner.

So who gets 15% tough again?

(Of course, the stinger her is that Ultimo will definitely file this as a personal attack because I state observable facts that pertain to him - which is not the same as a personal attack. Perhaps we'll see more anonymous, un-repped sniping of people's rep, too!)


 

Posted

Quote:
HP does not work off base HP, it works of an independent modifier that has been intentionally set to match base HP in the case of self-heals.

If Castle wanted, he could even remove the healing modifier from Aid Self and make the power heal exactly the same amount of HP to all ATs, for instance, or give it the Damage modifier and make it heal more if used by heavy damage ATs, etc etc.
While on the subject of HP, none of the ATs except maybe stalkers should have their base hp raised at all. However HP caps really need to raised significantly on any AT that isn't a kheld, SoA, or brute.


 

Posted

Catwhoorg:

Again, not being a Kinetics user, I didn't know it was that easy to stack Siphon Power. In that regard I stand corrected.

As for the time it takes to defeat foes, yes, sometimes it does take a rather long time. In the case of Rad, it's been over a year since I played my Rad/Rad Defender. As a result, I'm more influenced by the Grav/Rad Controller I've been playing lately. Perhaps it takes longer for the Controller than the Defender?

Burningchick:

The ability to turn your team into gods is useless to you when you don't have a team. All I'm trying to find is a way to improve that situation so it's more balanced.

Garent:

You put the Snow Storm toggle on someone and none of them moved? EVERY SINGLE time I use it, the enemy starts running in all directions.

Panzer, Talen:

Panzer makes claims about me without ever having met me. Saying understanding something is beyond my ability is an attack on ME, not on what I'm saying. It's a personal attack. His post said nothing about my argument, but instead focused on ME. Thus, it's merely an ad hominem argument.

Saying his comments are true does not make them so. Calling me al liar is a personal attack, and an insult besides. There's no "fact" involved, it's simple name-calling and defamation. I have neverdeliberately made a false statement on these forums, or anywhere else, and I take serious umbrage at the suggestion I would do so. You don't know me so don't presume to judge me.

You're free to disagree with me; but you are not free to insult me.

That I don't know what I'm talking about is your opinion. You're wrong, but you're entitled to hold whatever opinion you like. The "proof" you speak of is dubious, as I've rebutted Luminara's comments where appropriate, and agreed where appropriate. When I've been shown to be in error, I readily admit to it. I don't pretend to know EVERYTHING, but I do know something of what I speak, or I wouldn't say anything at all.

I do call your accusations a personal attack, because that's what they are. There's nothing ironic at all about that.

I find it interesting that you snipe at me for commenting in your rep, when others here have done the same to me, and with more vitriol and insults. It's why I turned off reputation, after all.


 

Posted

Quote:
Originally Posted by Ultimo_ View Post
Garent:

You put the Snow Storm toggle on someone and none of them moved? EVERY SINGLE time I use it, the enemy starts running in all directions.
That's right. I went into a mission, put snow storm on a group, and stood there as they attacked me without running. After about ten seconds one of them began attempting to run into melee range, an epic feat which took him a good six seconds.


 

Posted

Quote:
Originally Posted by Ultimo_ View Post
I do call your accusations a personal attack, because that's what they are. There's nothing ironic at all about that.
Then report them to the mods and wait to see as the posts in question are deleted and the people reprimanded. Responding to personal attacks only makes the mods' jobs harder.