Defenders balance


Aett_Thorn

 

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Ummm ... Ultimo_?

I'm not sure you read my post in its entirety.

You can't offer a fix For the Defender Problem until you understand Defenders, their powers, and how the powers in each set interact with each other, mobs, teammates, and teammates' own powers.

Here's the whacky bit: the interactions are so complicated, it is unclear if anyone, including the devs, understands all those permutations.

That is, in large part, why no one has ever come up with a good defender inherent that is both balanced and useful for all defenders.


 

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Originally Posted by Turbo_Ski View Post
While on the subject of HP, none of the ATs except maybe stalkers should have their base hp raised at all. However HP caps really need to raised significantly on any AT that isn't a kheld, SoA, or brute.

I agree big time. Been saying it for ages. As it stands its a waste for Cold Domination > Frostwork to be cast on way too many builds.


 

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Originally Posted by BurningChick View Post
Ummm ... Ultimo_?

I'm not sure you read my post in its entirety.

You can't offer a fix For the Defender Problem until you understand Defenders, their powers, and how the powers in each set interact with each other, mobs, teammates, and teammates' own powers.

Here's the whacky bit: the interactions are so complicated, it is unclear if anyone, including the devs, understands all those permutations.

That is, in large part, why no one has ever come up with a good defender inherent that is both balanced and useful for all defenders.
I can agree with most of this. It is a complex issue, that's why I've usually suggested small changes.


 

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Originally Posted by Starsman_NA View Post
I agree big time. Been saying it for ages. As it stands its a waste for Cold Domination > Frostwork to be cast on way too many builds.
I would imagine it will only get worse as more powersets are added in, since it's just a matter of time before they attempt another go at ally +maxhp buffs.


 

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Originally Posted by Starsman_NA View Post
I agree big time. Been saying it for ages. As it stands its a waste for Cold Domination > Frostwork to be cast on way too many builds.
Imagine how it feels to use Dull Pain on a /Regen Stalker.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by UberGuy View Post
Imagine how it feels to use Dull Pain on a /Regen Stalker.
like someone giving you a house for free and the ceiling only goes up to 5 feet from the ground.


 

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Originally Posted by Turbo_Ski View Post
I would imagine it will only get worse as more powersets are added in, since it's just a matter of time before they attempt another go at ally +maxhp buffs.
Yea, i still hope someday the devs create Density Mastery buff/debuff set that specializes in increasing player's HP and Endurance bars and decreasing Foes HP.

I can see 6 powers right there:

Target HP buff
Target End Buff
AoE HP buff toggle
Foe -HP Debuff
Foe AoE -HP Debuff
A ST heal

...and not sure what else from there but for such a set to be usable it would require HP cap increases across the board (other than brutes.)


 

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Originally Posted by Ultimo_ View Post
Snow Storm DOES cause foes to scatter.
No it doesn't.

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Lightning Storm DOES do significant knockback, frequently knocking foes clear out of Hurricane range.
Okay, the KB for Lightning Storm is mag 1.

It is shown in the game as mag 1.

It is shown in Mids' as mag 1.

It is shown at City of Data as mag 1.

Every player who has every summoned Lightning Storm will tell you that it is mag 1.

Mag 1 is not "significant knockback", and the fact that you continue to assert that it is emphasizes precisely why nothing you say is valid.

You're disagreeing with reality at this point.

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I'm not going to address the first part of your post, as it's little more than a personal attack.
As hard as you try to sell that "personal attack" garbage, no-one is buying it. The moderators aren't any more stupid than the developers or the dozens of people who have tried to help you understand how to play a defender.

You insisted that there are "endless threads" revolving around players grousing about how difficult it is to solo defenders, I called you out and insisted that you provide proof of those "endless threads". Then I went out of my way to go through the first three pages to do your legwork for you, proved that your claim of "endless threads" was as artificial as everything else you've said and requested again that you provide evidence of these "endless threads", reminding you for the umpteenth time that being dishonest, disingenuous or deliberately obtuse would not prove anything or emphasize any point you were trying to make.

That is not a personal attack, no matter how hard you try to convince yourself that it is. Nor will you ever convince the moderators that I have attacked you. As I said, they are not stupid and they can recognize the difference between attacking a position and attacking a person. Your position has been the only thing under siege, and if that were not the case, I would have had a warning, either publicly or privately, at some point in the continuing saga of your personal crusade and my interactions with it over the years.

So you go ahead and refuse to answer, and pass it off as turning your cheek at a "personal attack". You and I both know that you're not going to make me meekly crawl away with your impotent implied threats of moderator action.

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However, I will make a list of threads where Defender issues are discussed, just for you.
Wow. Great list. How long did it take you to find all 0 of those threads?

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My Force Field Defender didn't skip key powers. It skipped ONE power, Detention Bubble.
You already said on the first page that you skipped Power Burst, and despite your continual refusal to address or accept this, a defender is a character comprised of two powersets designed to work in conjunction with each other.

So once again, we add another point to the mountain of evidence that your testing methodology is either flawed or deliberately skewed in order to portray the results you want others to see. You took the ally-only bubbles and skipped a key power, the strongest single-target attack in your secondary, and came running here, "evidence" in hand and proclaiming as loudly as life that the AT is broken because you had trouble soloing with a build that wasn't designed for soloing.

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It has all the other defensive powers, PLUS Tough and Weave. That means it actually has BETTER defenses than other Defenders. He's L29 now, and he has 23% Resistance (S/L) and around 14% Defense (I may have to check the Defense, it could be a little higher, even...). These are not bad numbers, but they're not good. Coupled with lower health and lower damage, and we have a character that solos very poorly.
You have a character which solos poorly because you ignored solo-friendly powers (notably Power Burst) in favor of ally bubbles, because you were running multiple toggles and without appropriately slotting them, because you didn't have Dispersion Bubble slotted at all, because at level 22 you still hadn't properly slotted your "best" attack, Power Blast (base damage for that attack at level 22 is 32.77, enhanced for 95% +Dam it would be 63.9015, you were dealing 45.31, indicating that you had less than 35% +Dam). Solos poorly because you either have no idea, at all, how to build a character, or because you deliberately make builds which will perform as poorly as possible.

But you can't bring yourself to admit that you're not the foremost expert on Co* mechanics (despite not even being capable of figuring out what powers do when you have Mids' and in-game descriptions available) or or character design, or that this is just another one of your historically typical attempts to con the developers into changing the game so you can have your tankmage, so you keep coming back and arguing with or threatening mod action against anyone who dares to use facts or reasonable advice to refute your self-imposed, imaginary problems.

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Others were browbeaten down until they stopped posting. It's a tacktic used frequently here. Unfortunately, I'm far too stubborn to submit to that tactic.
Others were proven to be wrong, just as you've been proven wrong over and over again, but others also had enough sense to accept that they'd made mistakes and let it go whereas you categorically deny the possibility that you aren't a master of build design or more knowledgeable about the game than Arcanaville.

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Open Mids. Select TA. Select Acid Arrow. Slot for maximum Defense Debuff. Look at the values. -40.5% Defense debuff, -20% Res debuff (all).
I have a better idea. You open Mids and look at TA's powers. Note the S at the end of that word "power". Powers.

You stated, and I quote, "Trick Arrow has a couple of debuffs to Defense and a couple to Resistance, to the tune of around 25%."

Acid Arrow - 20% -Res, 25% -Def
Disruption Arrow - 20% -Res, stackable
Oil Slick Arrow - 25% -Def

The more numbers you throw out, the worse you make yourself look.

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Select Tough. Slot with three Resistance SOs. Look at the values. 23.4% (self).

I didn't think you were stupid, but I'm starting to wonder (see, I can be insulting, too).
Is there a point to your completely left-field decision to switch the focus to how to slot Tough? What does this have to do with your wildly inaccurate comment about TA's debuffs?

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Alright, fine. If you're going to constantly refer to Dark and Kinetics, let me provide you with an example.
You were the one who started listing what you guessed each defender primary could do. Now that you've been shown to have absolutely no idea what you're talking about, you're attempting to sidestep the responsibility of finishing what you started by accusing me of being the one who brought them up.

Cute, but my IQ is greater than my boot size, so it didn't work.

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An Empathy/Electric Defender has Healing Aura and at L26 Regeneration Aura to survive with. He still has less health than anyone else,
Yet again, you are in error. Defenders share the same base HP with controllers and dominators, and all three have more base HP than masterminds.

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meaning that if he takes larger amounts of damage, he doesn't have time to regenerate or heal.
Vacuum statement. How much damage, how much time, how much regeneration, how much healing? I already proved, mathematically, that an Emp/* with only HA and Regen Aura slotted for 95% +Heal each will recover more than 50% of the defender's HP within 5.75s, so you're going to have to do more than make another of your famous vague comments in order to convince anyone that that same Emp/* is at any risk of defeat from anything less than an AV or GM.

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The reason is that he has low damage (his most powerful attack, not including Thunderous Blast, has only a 115.6 damage value at L50, fully slotted),
He also has a snipe which deals 194.5 damage when slotted with 95% +Dam.

And Aim, which increases the damage on that "most powerful attack" to 145.2 and the damage on the snipe to 244.4.

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and can't defeat foes quickly to stop them doing damage. Short Circuit can slow them down some, and Telsa Cage is useful against single targets, but that's the total extent of his mitigation.
Tesla Cage has a base 10s recharge and 8s duration and is very easy to enhance well enough to keep two targets Held at the same time.

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If he DOES get hit, he has no defenses at all. That's using ALL the primary and secondary powers.
And as I stated in my previous post, and you ignored because it apparently doesn't suit you well when facts are brought into this discussion, that defender is not taking enough damage to be at any risk unless he is standing still doing nothing while a boss, EB, AV or GM is attacking, because Regen Aura and HA together will keep him alive against anything less, even if it's a team-sized spawn.

You still haven't grasped the fact that everyone, including myself, who disputes everything you say has soloed defenders successfully without ever encountering these outrageously extreme examples you offer up as normal, unless we're doing exactly what I've said, twiddling our thumbs while bosses/EBs/AVs/GMs pound us into the ground. We fight +0 through +3 spawns, solo-sized and team-sized, daily and none of us see your imaginary situation of "can't survive and can't deal enough damage".

For heaven's sake, I soloed my TA/A to 50 before I7 and I never saw the situation you describe. I soloed a Kin/Elec using Air Superiority and Flurry instead of blasts and I never saw the situation you describe.

You just have no comprehension at all what you're talking about.

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It's as I said before. I could solo using only Brawl. It's a question of whether it's FUN or FAIR.
No, the question is, why do you play defenders at all when you so clearly do not enjoy playing them. The better question is why you play this game at all when it obviously doesn't support your desire to play tankmages.

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I try to respond to other posters. If someone is talking about damage boosts, I'll talk damage boosts. My position has never been one that those kinds of sets need help. I stated it clearly, but it might be a different thread (I'm posting in several similar threads...), so let me reiterate.

I THINK Defenders need a small boost to overall damage, on the order of changing the scalar from 0.65 to around 0.70 or 0.75.
You've flip-flopped on this every time you've posted.

This is a direct quote, your words, unaltered:

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you don't seem to realize that I have never suggested increasing Defender damage.
Every time you post, your "goals" are different. You can't even make up your mind what you want.

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I think they should have more health, at least on par with Blasters. I think certain sets should have some of their powers adjusted so they can be used by the Defender on himself. An example is Force Fields. Empathy is another.
And the reason you can't decide what you want is because you want everything. You don't want balance, you want defender tankmages, and you assume that if you try enough times, and threaten enough people with mod action, and can invent numbers that stupid people can't see through like wet tissue paper, you'll be able to BS the developers into giving you your tankmages.

More damage! More HP! More survivability! NAO!

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I also think some sets operate decently, such as Dark and Kinetics. I think some are borderline, like Rad and Storm.
More flip-flopping, the Ultimo Two Step. In one post, you praise a powerset, in the next, you call it marginal, then later you come back to it and poo-poo it again.

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For them, the global damage increase and the better health total should be sufficient to make them more competetive.
You think four of the best primaries for solo and team play, not to mention being so ungodly powerful that they've become infamous for being abused by groups like RO (no offense implied, RO members!), need help?

I can safely say that no matter how much they were buffed, they wouldn't be any better for you. If you've proven nothing else, you have definitely proven that.

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I said some have defensive tools, and that does imply that others don't. However, I was under the impression that I was discussing with rational people. I didn't expect to have to go into minute detail with every statement. Obviously, I was mistaken. Thus, we have this whole sequence of posts where I have to explain the obvious.
The problems are only obvious to you, and only because you're the one building solo defenders who skip good powers in favor of team-only ones, who plays with underslotted attacks and completely unslotted damage mitigation powers.

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An auto-hit power that strikes a foe resistant to knockback,
Is a good indicator that the defender should use a different power.

You do know you aren't limited to using only one power, right?

Hey, Ultimo, you can use more than one power. Did you know that?

Oh, by the way, you can use more than one power, Ultimo. Just thought I'd mention that, in case you didn't know.

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or a foe that getting up after being knocked back, will often have no effect.
Then do something else to it. There's a reason we don't have powersets comprised of nine copies of the same thing. Think about it.

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Further, as all foes have ranged attacks, if they stay out of the field effects that cause that knockback, they can continue to attack a nearly defenseless Defender.
And deal less damage than they would if that defender were in melee range.

You are aware that over a hundred thousand players have figured out how to use Hover to stay out of melee range and not only survive, but not even have to stop between spawns to use Rest, while playing ATs with even less damage mitigation, such as blasters. You do know this, right?

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Most minions get knocked around, but only if they choose to enter melee range. Otherwise, only Force Bolt and Repulsion Bomb will knock them around.
Force Bubble has a 50' radius.

Last time I checked, 50' was a little more than melee range.

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Ranged foes (such as those with shotguns, machine guns, laser rifles and so on) will still be smacking you around because they won't enter the bubbles. Of course, you could run TO them, but sometimes that's not feasable.
Then you do something else.

You can use more than one power, you know.

Just in case you were wondering, you can use more than one power.

By the way, you aren't limited to using one power.

Is it starting to sink in, the fact that you can use more than one power?

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You say this and then hold up Kinetics and Dark as your examples. Pot meet kettle.
No, I continued your use of Dark and Kinetics as examples and corrected the misinformation you were spreading.

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You're right, I neglected to slot Arctic fog for Resistance (slotted it for Defense, though). When it is, it goes up to 31.2%, which is better than Tough. Are you now going to tell me that's "good" defense?
It's better than Tough.

And it's a heck of a lot better when it's layered with the other sources of damage mitigation that Storm provides.

If I didn't mention it, you can use more than one power.

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Yesterday I was in a radio mission against Arachnos, and was hit by a Tarantula Queen at range for over 200 damage in one shot. That's almost half my health. If all I had was Regeneration Aura, I'd have been in serious trouble, because I'd be dead before I could take her out, without ever entering melee.
No, you wouldn't, because you would've regenerated the lost HP before that attack recharged, and she couldn't deal enough damage with her very limited number of other attacks to defeat your regeneration and use of HA.

Math says you're wrong.

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As it was, I PFFed, and popped some inspirations (repeatedly) and eventually defeated her. The issue is that no other character I have would have experienced that much trouble because they have either enough damage to defeate her before she defeats them, or enough mitigation to survive long enough to defeat her with their lower damage.
Only your characters would have trouble with that kind of situation, because only your characters would be in that mission with unslotted defenses and attacks. Everyone else would have the good sense to enhance their powers or ask for advice on how to enhance them, instead of coming to the forums and starting a thread complaining that defenders are broken.

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Repulsion Field is 0.78 end/sec (unslotted) and costs more with each foe repelled. Force Bubble is 0.69 E/s (unslotted), and doesn't cost more, but is reportedly rather situational.

Again, I don't know what FUD is supposed to mean.

Did you read what I said? I said because the powers you are using to defend yourself are so endurance intensive, and because your damage is so low, you can't defeat your foes before needing to PFF (because you don't have the endurance to USE Force Bolt or other bouncing powers).
Yes, I read everything you said. Every wrong word of it.

You run out of endurance because you've got 1 Damage SO in your "best" attack, your "best" attack is the mediocre tier 2 power, you have no slots in your primary defense power and you're running two other (likely unslotted, given the previous examples of your slotting plan) toggles in addition.

As I've said repeatedly and will continue to say until it gets through that wall that you've thrown up, these problems are exclusive to you, created by you and a direct result of your own choices.

There is not a "ZOMG DEFENDERS RUN OUT OF ENDURANCE TOO FAST" pandemic in the game. The rest of us aren't experiencing your problem because we aren't making poor choices in our power selections and slotting. The rest of us aren't running out of endurance frequently. The rest of us aren't making solo defenders with only 1 Damage SO in our attacks and picking up team-only powers in lieu of powers which would help us progress solo. The rest of us aren't making blatantly obvious build mistakes and screaming about how bad the AT is. And when someone does have a problem, we offer advice and suggest possible solutions, and everyone except you takes that advice and goes on to solo much more easily and happily.

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When you have no more endurance, your options become RATHER limited, especially when you have no defenses to rely on.
Fix your build and you won't have endurance problems.

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I made this character as an Iron Man homage, yes. I even made a thread to say how it was closer than I'd come before. I did try him as a Blaster. I even tried him as a Tanker. The trouble is that we are now entering a discussion about concept. The Blaster didn't meet the concept, because he had no defenses. The Tanker didn't meet the concept because he had no blasts. The Defender had at least some defenses by L22 (SOs help a lot), and he had blasts. Waiting until Epic pools to get the character you want to play is a LONG time to wait. None of this has anything to do with the subject at hand, however.
On the contrary, that is the subject. Your refusal to accept that you can't make an exact duplicate of your favorite Marvel and DC tankmage characters led to you making a defender with a rotten build and trying to blame the game for your failure to progress at a reasonable pace.

It's always someone else's fault, isn't it, Ultimo. The game is wrong, the AT is wrong, the people who try to help you are wrong, the people who disagree with you are wrong, the developers are wrong, everyone is wrong, except Ultimo.

You come in here and try to sound mature, but despite almost having a decent grasp on the English language, you display an attitude one would expect to see in a spoiled child, never responsible for his own actions, never at fault, never expected to man up and accept the consequences of his decisions.

You chose not to slot your powers appropriately. You chose to try to solo at level 22 with one Damage SO in Power Blast. You chose to skip Power Burst. You chose not to slot Dispersion Bubble. You chose to add two more toggles to your build and further add to your endurance woes. You chose to play this way, but when the time came to accept that you'd made mistakes and needed to correct them, you came here and blamed the game, the developers, the AT and us for your problems.

Well, the game isn't at fault, the developers didn't screw up your build, the defender AT isn't responsible for your endurance troubles and we didn't steal your damage output. You did all of it, and you're going to either learn to live with it or learn to swallow that immense pride you have and accept the help that we've tried to offer, because the game isn't going to change, the AT isn't going to be buffed in the ways you want, the good, decent people who have tried to help you aren't going to tolerate your behavior any longer and you're going to find yourself with no-one left to blame but yourself.

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Kinetics. Transfusion 0% Damage reduction.
Hit points restored is just as good as damage reduced.

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Siphon Power -25%.
Stacks with itself or can be used on more than one enemy.

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Repel 0%.
Knockdown/back is the second best damage mitigation in the game. A critter which can't attack deals 0 damage, which is a 100% damage reduction.

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Siphon Speed 0%.
20% -Recharge, fewer attack coming at you. Fewer attacks coming at you is a direct reduction in incoming damage.

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Increase Density 0%. Speed Boost 0%.
Team power, team power, not relevant to a discussion about solo performance.

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Inertial Reduction 0%.
Travel power, not relevant to a discussion about solo performance

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Transference 0%.
An enemy with 0 endurance can't attack. 100% damage reduction.

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Fulcrum Shift -25%.
Stacking, AoE.

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The heal will miss sometimes. It's not bad, but it's not always reliable.
You may as well stop playing, because you're not going to get 100% reliable damage mitigation with anything that still permits you to attack. You will always face some risk in this game, which clearly is not what you want to deal with.

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Repel will not repel foes that are resistant, and will often not affect foes that are in the process fo standing up. Thus it's not always reliable.
While you're not compiling that list of "endless threads", be a dear and compile a list of foes with Repel/KB resistance so you can show me how dramatic the problem really is. Since you're so thorough, as you demonstrated with that list of "endless threads", I have no doubt that you can manage this.

I'll be especially keen to see this list, too, because after playing my Rad/Energy to 33 and not encountering Repel/KB resistant critters, and my TA/Dark to and at 50 with Torrent and not encountering more than a handful of late-game critters with Repel/KB resistance, I'm just dying to know what you're fighting that makes Repel "unreliable".

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I find it interesting that you will attack me when I miss something, and attack me again when I admit to missing something. I correct my errors and admit my mistakes.
You backpedal, flip-flop and waver so much that despite all of your posts being a matter of public record, you have no bloody idea what you say, and when you do have to admit to a mistake, you turn around and deny it in your next post to someone else.

The only thing consistent about you is your crusade to get tankmages.

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I said Kinetics doesn't provide defenses, and it doesn't.
And you're wrong. Again. And backpedaling. Again. You've already agreed that Kin can provide damage mitigation at least twice, now you're insisting that it doesn't.

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It improves OFFENSE, and fairly well, as I've said. No backpedaling, you're just not reading what I say.
If I weren't reading what you said, I wouldn't be providing quotes of you doing complete reversals on your position every 24 hours.

Spin, spin, spin, you're only making yourself dizzy.

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Accelerate Metabolism does help endurance issues, and I said so. However, the cost of running the toggles and attacking, even with AM in effect, is still large. I've rarely defeated a spawn of foes with it running before AM wears off (low damage again).
Because you slot your attacks with no or one Damage SO and run toggles with no Endurance Reduction.

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Lingering Radiation has -Speed, -Recharge and -Regen. The -Recharge will slow down enemy attacks some, which helps a little. The real use of this is the -Regen. It's a EB/AV killer, not a damage or defense improver.
It's a "whenever it's recharged" power that does improve damage mitigation and damage output and is not limited to use in EB/AV/GM fights by anything other than a stubborn refusal to use it in regular combat.

Your decision not to use a power does not equate to a power not being usable or useful. Your mistakes, your self-imposed limitations, your problems, not an AT problem, or a Rad problem, or an "endless threads" problem.

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EMP Pulse has a 5 minute recharge (base). That makes it occasional, like Nova or Unstoppable. It's not for regular use.
According to whom? Who says it can't be used as often as the player can get it recharged? The developers? God? No, just you.

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Thunderclap is 60% accuracy, up to 117% with three accuracy SOs. That's still 30% less than a typical blast with similar slotting.
How it relates to a blast is irrelevant, except that it's an excuse for you to try to say that it can't be used or is useless.

FUD.

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Freezing raid is a good power. I never said it wasn't. I never said it didn't help. I said it spreads foes out, and it does.
No, you utterly ignored it other than to comment on the scatter effect, and you further blew your point out of the water by failing to note that the knockdown, the base 70% -RunSpeed and potential use of Snow Storm to assist in slowing enemy movement all but mitigates the scatter effect.

In other words, you did what you always do, selected one aspect of a power and tried to use it to portray it as useless or unusable in hopes that no-one would notice that you ignored or disregarded everything else up to and including the use of multiple powers at once.

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I've also said Storm fares better than other sets.
And you've insisted that Storm is worse, too. Your position fluctuates so often that I'm surprised you even have a position any more.

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Hurricane and Gale DO scatter foes. Gale is better at controlling where they go, but Hurricane often tosses foes off behind you, in front of you, past you, and so on. It didn't do that in the past, but I seem to recall there was a slight change. Foes now can run through the Hurricane more easily (meaning they could get tossed anywhere).
Maybe you should campaign for the developers to allow us to do things like move, and turn, and attack more than one target at a time, and use more than one power at a time. I'm betting those solutions would probably go over well, and be implemented right away.

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Lightning Storm DOES knock foes back, and often far enough that they are out of range of things like Hurricane, Freezing Rain and so on.
Last time, mag 1 is not a lot of KB. It's 0.26 more than KD, and it does not add up to a large distance of KB.

This is reality, Ultimo. If you dispute it, you're delusional and in need of medical assistance and I strongly recommend that you seek it out immediately. Not accepting reality is not going to make it go away or change, and you will hurt yourself.

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So, your Trick Shooter has defenses?
Trick is another player. I'm Luminara. We're two separate people.

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What trick arrow is it that increases his Defense?
Flash Arrow.

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His Resistance?
Poison Gas Arrow.

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I don't pretend to know Trick Arrow anywhere near as well as you, but looking at Mids, I don't see anything providing Defense or Resistance.
Flash Arrow's -ToHit is almost identical to an equivalent amount of +Defense (all, including damage types with no Defense, such as Toxic).

Poison Gas Arrow's -Damage is almost identical to an equivalent amount of +Resistance (all, including damage types with no Resistance, such as Special or Unique).

For simplicity, treat these powers as though they were providing +Defense and +Resistance.

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There are some mitigation tools, such as the Ice Arrow, but I already discussed them. In honesty, I've neither seen nor played a TA character at any significant level, so I can't say much here.
First good decision you've made since you started this thread. Make it a trend.


 

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Originally Posted by Ultimo_ View Post
That I don't know what I'm talking about is your opinion.
Supported by dozens upon dozens erroneous numbers presented by you, by your continued refusal to consider any more than one power for damage mitigation, by the power selections and slotting you betrayed in your original post...

Overwhelming evidence in support of a theory tends to suggest that the theory is correct. And you have certainly provided overwhelming evidence.

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The "proof" you speak of is dubious, as I've rebutted Luminara's comments
Disregarding and ignoring does not equal rebuttal.

I back up my statements with facts. I get my facts from real experience in the game, real research into the game mechanics and collective cooperative discussion to come to a conclusion.

You get your statements from bad builds and an attitude of superiority with little research, faulty data and frequently no experience at all in the game or even on paper.


 

Posted

Also, the mag 1 knockback from lightning storm becomes knockdown against anything that's one level higher than you or more.


 

Posted

Snow Storm, in my personal experience DOES cause foes to scatter. Perhaps it's a change, since I haven't played my Storm Defender in about a year, but I don't believe so. Every single time I use it on foes, they run around. They do occasionally stop to shoot at me, but in general, it starts them scattering. You can say "no it doesn't" as much as you like, it's not goignto change what I have seen with my own eyes.

The same is true of Lightning Storm. I've seen it send foes flying OFTEN; sometimes farther than other times, but they usually go flying considerable distances. Again, I've SEEN it, so saying "no it doesn't" isn't going to convince me.

I have a life that interferes with doing research and debating on these forums. When I have had a chance to browse the threads to show you some that are discussing the apparent problems with Defenders, I'll post it. I'm not on your schedule, you'll just have to wait.

I wasn't aware that Power Burst was a Force Field power. Someone should tell Mids. I didn't skip it, I delayed it to take further defenses, and I didn't take the team bubbles (since they're useless to me solo, which is the whole point I've been making from the beginning). The strongest attack in my secondary still does less damage than the weakest attack from a LT. I was facing tonight (though, I'll grant it was an AE custom LT.). If you're interested, Mids lists it at around 76 damage, slightly more than the Blaster's WEAKEST attack in the same set, which lists around 60.

I haven't threatened mod action even once in this thread. I was accused of doing so by Talen, and I responded by saying I have reported inappropriate behaviour in the past and woudl do so again. If you feel threatened, it's only because you are pushing the limits of civil discussion.

I've accepted and admitted to mistakes. I'm always ready and willing to do so. However, being called names and told I have no point to make is not acceptable, and is simple browbeating. It's made worse when I notice it's usually the same handful of posters that circle their wagons against any suggestions made. I've never said I was expert in everything, and I am sure Arcanaville has a far superior understanding of the game mechanics. However, I've tried to avoid discussing mechanics for that reason. I've tried to keep things on a conceptual level for the sake of discussion, but people keep demanding numbers saying that I have no point if I can't produce actual numbers. Thus we have a thread that devolves into this kind of pointless bickering.

Those debuffs look like they're all around 20-25%. How am I wrong?

The point of the Tough comment is that you tried to use it to suggest that I wasn't paying attention to the numbers in Mids when I said it provided 23% Resistance (you said 15% in a snide remark). I simply pointed out that slotted, it's 23%, as I said.

I listed all the sets, because I was being challenged repeatedly to provide numbers.

Dominators, Controllers and Masterminds all have superior mitigation and damage. Masterminds also have the health of their pets to bolster their own (via bodyguard).

Vacuum statement? You see, I make a statement of a general principle and you demand numbers or examples. You want me to set up a straw man for you, but I will not.
The Empath will take more damage because he has no defense or resistance. If he is facing a number of foes, or foes that do significant damage on their own, he will take a lot of damage, very quickly, and his regeneration will become moot very quickly.

Try using snipe in the middle of a fight, surrounded by minions. Either way, it's still vastly inferior to similar powers on other ATs. Aim, or similar, is available to all ATs.

Yep, Tesla Cage is a good power for mitigation. That doesn't change the fact that it's practically the ONLY power that provides mitigation to the Emp/Elec Defender.

I play Defenders because I'm basically forced to. I despise the Blaster, playing as the "glass cannon" doesn't appeal to me. I like Tankers. Unfortunately, I can't play a Tanker with blasts, or Storm powers, or Sonic powers, or Force Fields. If I want these things, I have to play a Defender.

The quotes you provide tell the tale. I said I was responding to someone discussing damage, so I mentioned damage in that context. You then say I'm flip flopping because I refer to damage? No, sorry. This thread is going all over, and I will comment as I see fit. My position has always been that the buffing sets need attention, but when others mentioned what they would like to see done, I answered in kind. I made that post specifically to clear up what seems to be confusion about what I would like to see.

I want a more balanced Defender. I want a character that solos AND teams well. In the final analysis, that's ALL I've been trying to get to. I'm not going to go through the entire history of my posts, this nonsense has gone on long enough already.

Foes with ranged attacks deal less damage than in melee, but Defenders have less ability to absorb damage.

I would have been in serious trouble, because while that power was recharging, she would have been using her other attacks too. You do know that the enemies often have more than one attack, don't you? You do realize there's usually more than one enemy?

You know what, I give up. Your snide attitude and insulting comments have finally taken me to my limit. I was going to comment further, but we're just going in circles, and getting more insulting with each lap.


 

Posted

Part of the problem with 'I've seen it with my own eyes,' Ultimo, is that that statement is only considered proof if we trust you.

You've made erronous statements multiple times and flat-out lied in others. You have no reputation on which you can stand, no weight you can lend an assertation with 'I've seen it with my own eyes.'

Enemies don't scatter out of the snowstorms my stormies or my blaster use. I'm bereft of explaining what you've seen, but then, I'm not asserting, you are.

Have you ever read the works of Daniel Gilbert? You might find them very interesting when it comes to understanding how your brain files information, and why what you remember might not actually be true.

Edit: Also, I didn't say you have threatend mod action. I'm saying that if you think people actually are making personal attacks, it is entirely up to you to report it to the moderators. You can't have it ala carte - either we're making personal attacks, in which case you should report it to the moderators, stop responding, and let them get the personal attacks out of the thread, or we're not and you're just wrong but really, really don't want to admit it.

I'll admit, I did think you'd given me negative rep in this very thread, primarily because I noticed you had rep turned off and it was a post against you that had done it. And it seemed entirely within your character to take anonymous pot-shots at something.


 

Posted

Quote:
Originally Posted by Ultimo_ View Post
I want a more balanced Defender. I want a character that solos AND teams well. In the final analysis, that's ALL I've been trying to get to. I'm not going to go through the entire history of my posts, this nonsense has gone on long enough already.
I'm not going to get into discussions of how good individual powers are, but this bit made me want to reply.

Why should defenders be good at both soloing and teaming? Is there some rule in CoX that states all characters must be good at everything? Cos if there is, I've never seen it. Your only argument seems to be "I want a character like that".

On average, Defenders probably bring more to a team than any other AT ('trollers are a close second). A good kin, rad, TA, storm, cold, sonic will probably add more damage than a blaster (albeit indirectly), but also a lot more survivablilty to the team. Dark, FF and Emp multiply the groups suvivability by many maginitudes. For this power, there has to be a downside. In this case, it's slower soloing (some builds can solo incredibly well, but on average, defs are among the slower soloers). That is balance. If you're strong in one area, you're weak in others.

Note I said slower. Because that's all it is. Find me some solo content that a defender - any powersets - can't do. I'm sure you could come up with a build that can't do it, but if you put together a good, solo-centric build with any combination of pwersets, you will be able to solo anything that's meant to be soloed (ie non-TF/Trial missions, on Heroic) - and not just a 2 billion inf IOed build, SOs are fine. You might need some insps for the toughest mobs (EBs), but hell, that's kinda the point of them dropping.

And lets say you did get your wish. All Defenders become great soloers. What happens to other ATs? Lets take my scrapper. Not only will defenders provide more to teams than him, they'll be able to solo as well as him. Are you then going to suggest we boost scrappers - maybe make their damage scale based on the number of team members as defenders does. That sounds pretty balanced. And, I better be able to protect my allies, as defenders can do that, and it's not fair that my scrapper can't. And I want to be as tough as a tank, as it's not fair that they can tank and I can't... See where this is going?



Incidentally, I think there are some problems soloing at low level - based around end use - but this is not a defender thing by any means. Tanks are probably worse off, and even scrappers (except regen) suffer from it - it's not hard to solo, but it can be tedious pre-stamina.


 

Posted

I'm just poking my head in here to declare my eternal love for Luminara. I mean holy jeez dude. Did you roll a critical on that post or something?


 

Posted

I'm curious to what "long distance" is to you Ultimo, as I have two Storm Characters, a Fire/Storm Corrupter and a Fire/Storm Controller, I don't have the problems you speak of.

While Freezing Rain does make mobs want to run (which is a given since all rain powers cause a fear effect), the -speed and knockdown prevents the vast majority of them escaping for it's duration, especially when they're right smack in the middle.

Of course, IOs make everything better my Cold/Ice Defender has soft capped ranged defense as a hover blaster


 

Posted

Quote:
Originally Posted by Ultimo_ View Post
Snow Storm, in my personal experience DOES cause foes to scatter. Perhaps it's a change, since I haven't played my Storm Defender in about a year, but I don't believe so.
So you're presenting yourself as an authority on the power and its effects from the position of not having even used it in "about a year", and directly contradicting other players who logged in last night to test it and found that your assertions were, as usual, untrue.

Shocking.

Quote:
Every single time I use it on foes, they run around. They do occasionally stop to shoot at me, but in general, it starts them scattering. You can say "no it doesn't" as much as you like, it's not goignto change what I have seen with my own eyes.
There's a bug with the AI which causes some critters to flee when they're debuffed, but it doesn't affect all critters, it doesn't even affect all of the same type of critters in the same spawn. So even that one possible reason you might see a critter or two try to run wouldn't cause entire spawns to scatter.

Three possibilities exist. First, that your memory, since you admit that you haven't used the power in a year, is at fault. Second, that you're just being cantankerous and insisting that it happens even though you know it doesn't simply to "win". Third, you're insane.

Quote:
The same is true of Lightning Storm.
No it isn't.

Quote:
I've seen it send foes flying OFTEN; sometimes farther than other times, but they usually go flying considerable distances. Again, I've SEEN it, so saying "no it doesn't" isn't going to convince me.
See above and seek out medical help.

Quote:
I have a life that interferes with doing research and debating on these forums. When I have had a chance to browse the threads to show you some that are discussing the apparent problems with Defenders, I'll post it. I'm not on your schedule, you'll just have to wait.
Of course, there would be a reason you couldn't actually test things before discussing them from a position of absolute authority. Of course, we can't expect you to even go to the trouble to look up the real effects and statistics of powers. You're busy, unlike everyone else who plays this game. The rest of us manage to find the time to test things and research our facts, while holding down jobs and lives, but you're busy.

Epic cop out.

Quote:
I wasn't aware that Power Burst was a Force Field power. Someone should tell Mids.
I wasn't aware that Force Field defenders couldn't access a blast set. Someone should tell the developers.

Quote:
I didn't skip it, I delayed it to take further defenses,
First page of this thread, you admit to skipping Power Burst.

Now you didn't skip Power Burst.

Did you or didn't you skip Power Burst when you were putting together that bogus "test" to "prove" that defenders were having trouble soloing?

Quote:
and I didn't take the team bubbles (since they're useless to me solo, which is the whole point I've been making from the beginning).
In the last ridiculously long post to which I responded directly to you, you stated that you took all of the FF powers except Detention Field.

Now you're stating that you didn't take all of the FF powers except Detention Field.

Quote:
The strongest attack in my secondary still does less damage than the weakest attack from a LT. I was facing tonight (though, I'll grant it was an AE custom LT.). If you're interested, Mids lists it at around 76 damage, slightly more than the Blaster's WEAKEST attack in the same set, which lists around 60.
First point, AE is outside of the box, not relevant.

Second point, the low damage on your attacks has been consistently shown to be your own fault. Slot them with more than one Damage SO or accept that you have to use them more frequently to compensate for the lower total damage output.

Quote:
I haven't threatened mod action even once in this thread. I was accused of doing so by Talen, and I responded by saying I have reported inappropriate behaviour in the past and woudl do so again.
The point being that you have a history of resorting to "I'm tellin' Mom!" behavior when you can't force an opponent to let you "win", hoping that you'll frighten the opponent into "giving up".

Quote:
If you feel threatened, it's only because you are pushing the limits of civil discussion.
Nothing you have ever said or implied has made any of us feel threatened. Amused, perhaps a bit of eye strain from rolling our eyes.

Quote:
I've accepted and admitted to mistakes. I'm always ready and willing to do so.
Your post history says otherwise.

Quote:
However, being called names and told I have no point to make is not acceptable, and is simple browbeating. It's made worse when I notice it's usually the same handful of posters that circle their wagons against any suggestions made.
The same people who recognize your tactics every time within the first few posts and make it a point to inform every other reader that you're either deliberately trying to pull a fast one or so horribly wrong about what's happening in the game that your "evidence" isn't even remotely trustworthy.

Quote:
I've never said I was expert in everything, and I am sure Arcanaville has a far superior understanding of the game mechanics. However, I've tried to avoid discussing mechanics for that reason. I've tried to keep things on a conceptual level for the sake of discussion, but people keep demanding numbers saying that I have no point if I can't produce actual numbers. Thus we have a thread that devolves into this kind of pointless bickering.
You're demanding changes to the game mechanics, but you don't want to discuss game mechanics.

You started the thread by presenting numbers (from a blast which was underslotted, either deliberately in an effort to make it appear less powerful, or because you simply have no idea how to select powers and slot them), but you don't want to discuss numbers.

This is all "pointless bickering", but it's only pointless if it means you have to backpedal and change your story yet again, and it's only bickering if you can't goad anyone into insulting you so you can try to get the moderators to take them out of the equation so you don't have to defend a position that was indefensible from the moment you assumed it.

Quote:
Those debuffs look like they're all around 20-25%. How am I wrong?
What is 20 + 20?

What is 25 + 25?

How much -Res does TA offer?

How much -Def does TA offer?

I'll give you a hint: the answer to both is more than 25%.

Quote:
The point of the Tough comment is that you tried to use it to suggest that I wasn't paying attention to the numbers in Mids when I said it provided 23% Resistance (you said 15% in a snide remark). I simply pointed out that slotted, it's 23%, as I said.
And you were ignoring values for powers left and right, willy nilly, while emphasizing the slotted values for the powers you wanted to use for comparison.

"20%, that's less than Tough!"

That's what you said. Just another fine example of your typical behavior, like that comparison you started this thread with. Slot the heck out of the power you want to look good, underslot, or don't even slot, the power you want to portray as weak and hope no-one catches you.

Quote:
I listed all the sets, because I was being challenged repeatedly to provide numbers.
You listed individual components of certain powers, ignored other components and many powers outright and even managed to get quite a few of the numbers wrong on the parts you did list. Congratulations, you managed to bury your own crusade this time, with practically no assistance.

Quote:
Dominators, Controllers and Masterminds all have superior mitigation and damage. Masterminds also have the health of their pets to bolster their own (via bodyguard).
And defenders have higher buff/debuff values, so they can improve themselves and weaken their enemies more than the other ATs.

Strangely, those higher values work well for almost everyone... except you. But I'm certain you'll have some well thought out and intelligently composed reason why the AT or certain powersets are broken, bad or poorly designed and in serious need of being "fixed"... just enough to make a tankmage.

Quote:
Vacuum statement? You see, I make a statement of a general principle and you demand numbers or examples. You want me to set up a straw man for you, but I will not.
Everything you've said has been a straw man argument. You provide nothing, not one bit of real evidence, to support your statements, you simply throw opinions and fabricated data out on the table and wave the "personal attacks" flag when anyone challenges you.

Quote:
The Empath will take more damage because he has no defense or resistance. If he is facing a number of foes, or foes that do significant damage on their own, he will take a lot of damage, very quickly, and his regeneration will become moot very quickly.
How

quickly?


How

much

damage?


How

many

foes?


How

much

regeneration?


How

much

healing?

Quote:
Try using snipe in the middle of a fight, surrounded by minions.
I have done it. It's not that difficult.

It's even easier if you're not standing in the middle of a spawn. But not standing in melee range wouldn't support your assertions of extreme incoming damage, so you obviously can't discuss that option.

Quote:
Either way, it's still vastly inferior to similar powers on other ATs. Aim, or similar, is available to all ATs.
Whether or not other ATs have access to Aim is completely irrelevant. It increases your damage output, and your complaint in this section was about how poor your damage output was with an Emp/Elec defender. If you're playing an Emp/Elec solo and not using Aim, you have no basis for complaint, and you certainly can't say that other ATs having access to it makes it useless or unusable.

Quote:
Yep, Tesla Cage is a good power for mitigation. That doesn't change the fact that it's practically the ONLY power that provides mitigation to the Emp/Elec Defender.
And once again, you deliberately omit powers in an attempt to prove a point which was already proven untrue. HA and Regen Aura mitigate damage.

Quote:
I play Defenders because I'm basically forced to. I despise the Blaster, playing as the "glass cannon" doesn't appeal to me. I like Tankers. Unfortunately, I can't play a Tanker with blasts, or Storm powers, or Sonic powers, or Force Fields. If I want these things, I have to play a Defender.
Try a mastermind or corruptor.

Quote:
The quotes you provide tell the tale. I said I was responding to someone discussing damage, so I mentioned damage in that context. You then say I'm flip flopping because I refer to damage? No, sorry.
In your original post, you state:

Quote:
I've said it before, and I say it again. Defenders need a boost in damage output or defense.
In your second reply to this thread, first page, post number 7, you state:

Quote:
Now, I'm not saying they should have their abilities buffed extravagantly. I'm saying they need some help. Personally, I'd say a damage buff is in order, but that's my own preference.
Care to revise your assertion (again)?

Quote:
This thread is going all over, and I will comment as I see fit.
Apparently your determination to comment as you see fit doesn't include consistency.

Quote:
My position has always been that the buffing sets need attention, but when others mentioned what they would like to see done, I answered in kind. I made that post specifically to clear up what seems to be confusion about what I would like to see.
You seem to be the only one confused about what you'd like to see.

Quote:
I want a more balanced Defender. I want a character that solos AND teams well. In the final analysis, that's ALL I've been trying to get to.
Then perhaps you should consider improving your slotting and power selections, because as has been pointed out repeatedly by myself and many others, the problem is not with the AT, game or powersets, it's with your decision not to slot your blasts for damage, your decision not to slot your mitigatory powers at all, your decision not to use more than one power at a time, your decision not to learn about what your powers do that makes your experience as a defender less than it could and should be.

Quote:
I'm not going to go through the entire history of my posts, this nonsense has gone on long enough already.
I agree, no point trying to straighten out this tangled web of fabrications, backpedaling and denial that you've woven now. You'll never dig yourself out of the hole you put yourself in with this thread.

Quote:
Foes with ranged attacks deal less damage than in melee, but Defenders have less ability to absorb damage.
Your defenders. Not mine, not Hobo's, not Talen's, not Uber's, not the average player's, not even the new players', just yours, because you made your defenders that way.

Quote:
I would have been in serious trouble, because while that power was recharging, she would have been using her other attacks too. You do know that the enemies often have more than one attack, don't you?
I most certainly do. And I also know that they don't have as many as players can access, and that they're not designed to be chainable the way player attacks are, so there are gaps when enemies can't attack. And I know that well slotted Regen Aura + base Regen is enough to recover HP from 1% to 100% in roughly 23s, which means those gaps more than allow for an Emp to regenerate enough, in concert with HA, to be at little risk of defeat facing that big, scary Tarantula Mistress.

Quote:
You do realize there's usually more than one enemy?
Yes, and I also realize that I can use more than one power, and switch targets, and move, which permits me to deal with multiple foes.

Try it. It works.

Quote:
You know what, I give up. Your snide attitude and insulting comments have finally taken me to my limit. I was going to comment further, but we're just going in circles, and getting more insulting with each lap.
Meaning, you can't come up with any more Ultimo numbers that won't be instantly debunked, you can't find a way to dispute the fact that you should be using more than one power at a time, you can't support your statements if you're forced to take all of your powers (including your blasts) into account, you don't want anyone to know what you did to that FF/En build to make it so difficult to play, you can't reconcile your constantly changing story and you can't get to cross the line so you can report me to the moderators, so you're going to let this thread die, then start it all over again in a month or two.

I'll be around.


 

Posted

As an exercise I tracked how long it would take to defeat a group of 3 just using just brawl and neutrino blot, both unslotted for anything.

It does of course vary with mob level, but lets just say it was significantly less than the 120 seconds duration of AM for a level 9, which is what I tested with. (yay flashbacks, as I was using the 2nd build on a highbie)

Then I used AM, and funnily enough the time gets even better, thanks to the +dam.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

example of 'mitigation' for an empath

(Im using level 50 numbers for convenience)

All 3 SO slotting

Defender:
1017 Hit points
Basic regen (5% tick every 12 seconds, 4.2 HP/sec)
Regen aura +950% regen (+40.2 HP/sec)
Heal aura 261 Hit points every 4.1 secs (63.7 HP/sec)

Total Mitigation 108 Hitpoints/ second

Regen Scrapper
1339 Hit Points
Basic Regen (5.6 Hp/sec)
Fast heal+ Integration 390% regen (21.8 Hp/sec)
Reconstruction 652 Hp every 30.7 secs (21.2 Hp/sec)
Outside of IH mitigation is 43.6 HP/sec

IH 990% 55.4 HP/sec for a total of 99 HP/sec

Dull Pain boosts the regen rates (but not reconstruction for a total of 152.7 Hp/sec)

In fact to meet the total damage mitigation available to any empath whose Regen aura is up, a regen scrapper has to use both IH AND Dull Pain.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

For the record, Snow Storm DOES NOT and NEVER HAS caused scatter.


 

Posted

sure it does...they scatter towards you


 

Posted

Quote:
Originally Posted by LimitingFactor View Post
I'm just poking my head in here to declare my eternal love for Luminara. I mean holy jeez dude. Did you roll a critical on that post or something?
Ditto!

And...
Quote:
I want a more balanced Defender. I want a character that solos AND teams well. In the final analysis, that's ALL I've been trying to get to. I'm not going to go through the entire history of my posts, this nonsense has gone on long enough already.
As the others have said repeatedly, they are balanced as is. After 5 years, you are not the first to play a defender. A lot of people have and recognized how great they are (I have 3 currently at 50 and starting my 4th).

They are balance for what they can do for teams, especially when teamed together. The devs did place, though, a few sets that have the tools to solo much better than some of the other sets (like my D3 def soloing better than my emp def could solo, but they could both solo). My biggest concern with your quote is that the devs may need to balance any buff they give. It has yet to be shown to me at least that defenders are underperforming as an AT. They buffed stalkers and blasters because they had data to show they weren't performing as expected. I could have missed the post, but did Castle or Posi say they were concerned about defenders and how they are not performing as expected? Otherwise, all you have is your perception of the AT and a number of others, including myself, have a vastly different perception of the AT.

And after reading Luminara's posts, it is making me greatly wonder just what are you playing and slotting. Only suggestion here is to use the multiple build feature and make one team friendly and one that is solo friendly by skipping team buffs and such.


 

Posted

Ultimo, good god, you're wrong. If your build sucks please don't say that Defenders need bost.

Watch, i've made a build for you, for lvl 50 and with just SOs. Please, try it and tell me how it'll go.

[color:#489AFF]Hero Plan by Mids' Hero Designer 1,401[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]

[color:#B1C9F5]Click this DataLink to open the build![/color]

[color:#B3CAF7]Level 50 Magic Defender[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Force Field[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Energy Blast[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Flight[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leadership[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Medicine[/color]
[color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Power Mastery[/color]

[color:#489AFF]Hero Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Personal Force Field[/color] [color:#489AFF]--[/color] [color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](3)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Power Bolt[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Acc[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]Dmg[/color][color:#8BAFF1]-I[/color](3)[color:#B1C9F5], [/color][color:#8BAFF1]Dmg[/color][color:#8BAFF1]-I[/color](5)[color:#B1C9F5], [/color][color:#8BAFF1]Dmg[/color][color:#8BAFF1]-I[/color](5)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](7)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](7)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Power Blast[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Acc[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]Dmg[/color][color:#8BAFF1]-I[/color](9)[color:#B1C9F5], [/color][color:#8BAFF1]Dmg[/color][color:#8BAFF1]-I[/color](9)[color:#B1C9F5], [/color][color:#8BAFF1]Dmg[/color][color:#8BAFF1]-I[/color](11)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](11)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](13)
[color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Force Bolt[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Acc[/color][color:#8BAFF1]-I[/color](A)
[color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Energy Torrent[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Acc[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]Dmg[/color][color:#8BAFF1]-I[/color](13)[color:#B1C9F5], [/color][color:#8BAFF1]Dmg[/color][color:#8BAFF1]-I[/color](15)[color:#B1C9F5], [/color][color:#8BAFF1]Dmg[/color][color:#8BAFF1]-I[/color](15)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](17)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](17)
[color:#4FA7FF]Level 8:[/color] [color:#B3CAF7]Air Superiority[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Acc[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]Dmg[/color][color:#8BAFF1]-I[/color](19)[color:#B1C9F5], [/color][color:#8BAFF1]Dmg[/color][color:#8BAFF1]-I[/color](19)[color:#B1C9F5], [/color][color:#8BAFF1]Dmg[/color][color:#8BAFF1]-I[/color](21)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](21)
[color:#4FA7FF]Level 10:[/color] [color:#B3CAF7]Power Burst[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Acc[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]Dmg[/color][color:#8BAFF1]-I[/color](23)[color:#B1C9F5], [/color][color:#8BAFF1]Dmg[/color][color:#8BAFF1]-I[/color](23)[color:#B1C9F5], [/color][color:#8BAFF1]Dmg[/color][color:#8BAFF1]-I[/color](25)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](25)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](27)
[color:#4FA7FF]Level 12:[/color] [color:#B3CAF7]Dispersion Bubble[/color] [color:#489AFF]--[/color] [color:#8BAFF1]DefBuff[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]DefBuff[/color][color:#8BAFF1]-I[/color](27)[color:#B1C9F5], [/color][color:#8BAFF1]DefBuff[/color][color:#8BAFF1]-I[/color](29)[color:#B1C9F5], [/color][color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color](29)[color:#B1C9F5], [/color][color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color](31)
[color:#4FA7FF]Level 14:[/color] [color:#B3CAF7]Swift[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Flight[/color][color:#8BAFF1]-I[/color](A)
[color:#4FA7FF]Level 16:[/color] [color:#B3CAF7]Health[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Heal[/color][color:#8BAFF1]-I[/color](A)
[color:#4FA7FF]Level 18:[/color] [color:#B3CAF7]Fly[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Flight[/color][color:#8BAFF1]-I[/color](A)
[color:#4FA7FF]Level 20:[/color] [color:#B3CAF7]Stamina[/color] [color:#489AFF]--[/color] [color:#8BAFF1]EndMod[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]EndMod[/color][color:#8BAFF1]-I[/color](31)[color:#B1C9F5], [/color][color:#8BAFF1]EndMod[/color][color:#8BAFF1]-I[/color](31)
[color:#4FA7FF]Level 22:[/color] [color:#B3CAF7]Sniper Blast[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Acc[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]Dmg[/color][color:#8BAFF1]-I[/color](33)[color:#B1C9F5], [/color][color:#8BAFF1]Dmg[/color][color:#8BAFF1]-I[/color](33)[color:#B1C9F5], [/color][color:#8BAFF1]Dmg[/color][color:#8BAFF1]-I[/color](33)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](34)
[color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]Assault[/color] [color:#489AFF]--[/color] [color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color](34)
[color:#4FA7FF]Level 26:[/color] [color:#B3CAF7]Repulsion Bomb[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Acc[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]Dmg[/color][color:#8BAFF1]-I[/color](36)[color:#B1C9F5], [/color][color:#8BAFF1]Dmg[/color][color:#8BAFF1]-I[/color](36)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](36)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](42)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](43)
[color:#4FA7FF]Level 28:[/color] [color:#B3CAF7]Maneuvers[/color] [color:#489AFF]--[/color] [color:#8BAFF1]DefBuff[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]DefBuff[/color][color:#8BAFF1]-I[/color](34)[color:#B1C9F5], [/color][color:#8BAFF1]DefBuff[/color][color:#8BAFF1]-I[/color](37)[color:#B1C9F5], [/color][color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color](37)[color:#B1C9F5], [/color][color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color](37)
[color:#4FA7FF]Level 30:[/color] [color:#B3CAF7]Tactics[/color] [color:#489AFF]--[/color] [color:#8BAFF1]ToHit[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]ToHit[/color][color:#8BAFF1]-I[/color](39)[color:#B1C9F5], [/color][color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color](43)[color:#B1C9F5], [/color][color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color](43)[color:#B1C9F5], [/color][color:#8BAFF1]ToHit[/color][color:#8BAFF1]-I[/color](45)
[color:#4FA7FF]Level 32:[/color] [color:#B3CAF7]Force Bubble[/color] [color:#489AFF]--[/color] [color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color](45)
[color:#4FA7FF]Level 35:[/color] [color:#B3CAF7]Aid Other[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Heal[/color][color:#8BAFF1]-I[/color](A)
[color:#4FA7FF]Level 38:[/color] [color:#B3CAF7]Aid Self[/color] [color:#489AFF]--[/color] [color:#8BAFF1]IntRdx[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]IntRdx[/color][color:#8BAFF1]-I[/color](39)[color:#B1C9F5], [/color][color:#8BAFF1]Heal[/color][color:#8BAFF1]-I[/color](39)[color:#B1C9F5], [/color][color:#8BAFF1]Heal[/color][color:#8BAFF1]-I[/color](40)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](40)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](40)
[color:#4FA7FF]Level 41:[/color] [color:#B3CAF7]Power Build Up[/color] [color:#489AFF]--[/color] [color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](42)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](42)
[color:#4FA7FF]Level 44:[/color] [color:#B3CAF7]Temp Invulnerability[/color] [color:#489AFF]--[/color] [color:#8BAFF1]ResDam[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]ResDam[/color][color:#8BAFF1]-I[/color](45)[color:#B1C9F5], [/color][color:#8BAFF1]ResDam[/color][color:#8BAFF1]-I[/color](46)[color:#B1C9F5], [/color][color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color](46)[color:#B1C9F5], [/color][color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color](46)
[color:#4FA7FF]Level 47:[/color] [color:#B3CAF7]Total Focus[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Acc[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]Dmg[/color][color:#8BAFF1]-I[/color](48)[color:#B1C9F5], [/color][color:#8BAFF1]Dmg[/color][color:#8BAFF1]-I[/color](48)[color:#B1C9F5], [/color][color:#8BAFF1]Dmg[/color][color:#8BAFF1]-I[/color](48)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](50)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](50)
[color:#4FA7FF]Level 49:[/color] [color:#B3CAF7]Aim[/color] [color:#489AFF]--[/color] [color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](50)
[color:#489AFF]------------[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Sprint[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Rest[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Vigilance[/color]



Now, Air Superiority is for juggling bosses, so, while you use AS on them you can kill the minions with no problems. If you need a heal, just put up PFF and use Aid Self or, watch, with the Interruption reduction you can easly use it in combat. Use the sniper blast to pull tough enemeys and everything will work fine.

Happy now? All your argouments just sucks: if you play a concept character you have to be aware that it'll not be good as the other. But, for now, PLEASE, try my build.

And, for god sake, don't say "i don't wanna take Aid Self, it's not concept". PLEASE.


 

Posted

Quote:
Originally Posted by Ultimo_ View Post
Snow Storm, in my personal experience DOES cause foes to scatter. Perhaps it's a change, since I haven't played my Storm Defender in about a year, but I don't believe so. Every single time I use it on foes, they run around. They do occasionally stop to shoot at me, but in general, it starts them scattering. You can say "no it doesn't" as much as you like, it's not goignto change what I have seen with my own eyes.
Ultimo, here's the problem.

It really doesn't matter how much you claim this, because we know what we've seen. There are multiple people in here with thousands of hours of individual play time using certain power sets, and here you come along, usually with explicitly admitted limited experience with those same sets, telling those people things they know aren't true. They correct you and in response you argue with them about it.

You're the one in here with a thesis, Ultimo. You've got a bottom line to defend, and these bits of information you're arguing about are part of your logical foundation. When you tell those of us you're basing your thesis on a pile of these extremely shaky claims, it undercuts the whole thing. If you did it on one or two details it could probably be forgiven, but you do it on a truly epic scale, stating wholly untrue things nearly every time you post.

Like others in this thread have already mentioned, at least some of us aren't interested in convincing you of the things you're wrong about. It'd be nice, but given how impermeable to the truth you appear to be, I know that my main goal in continuing to post here is summed up in a quote attributed to Dag Hammarskjold. "The madman shouted in the market place. No one stopped to answer him. Thus it was confirmed that his thesis was incontrovertible."


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Mini, Mids can export in a way that works on these forums. When you do the export you can pick "phpBB / Zetaboards" as the export format, and that displays properly here. Once you've done an export with it, it remembers that setting as the default.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

boo servers being down, was gonna fraps a quick Snow Storm vid for the lolz