Fix Electric Armour?


ArchLight

 

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Why would we want this? So when the power is NOT up, we can do just as poorly as we do now? No thanks.

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Are you serious? It's increases your HP which is the same as providing +resis, and it would be very similar to Dull Pain.

I don't know about you but going from 1700 HP to 2200-2500 HP is pretty damn effective. Not to mention people can already perma-DP.

Now, do you have a suggestion or you just here to be a negative nancy?

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Becauswe we are getting a "True Grit" type power, that is up half the time... That means /Ela will be just as bad as NOW, 50% of the time. We are getting lower DP numbers, and its gonna be up half the time. Either DP numbers, or perma +hp(True grit numbers)

On a more positive note, there is no way they are porting the set over to tanks the way it is. I'm definitely seeing the conserve power change going through. Maybe they will add something more than just the change to conserve power, idk.

Anyway, YAY :P


 

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Oh, I had to post just to comment... Electric Armor for Stalkers is better than it will be for Scrappers.

At least the Stalker can sneak up and get in the first hit, and the Assassin's Strike demoralize simulates a decent amount of defense. The Scrapper has the same low caps for resistance plus they get to be shot at before they pick something off. If you think there's complaining about it for Brutes...


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I really hope the Devs think to make some changes when they see that Heroes will be able to get 2 CPs with Elec Armor....

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Agreed.


Double CP for both Scrappers and Tanks would be a bit much if you ask me.


There DEFINATELY needs to be a change to CP....


 

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I really hope the Devs think to make some changes when they see that Heroes will be able to get 2 CPs with Elec Armor....

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Agreed.


Double CP for both Scrappers and Tanks would be a bit much if you ask me.


There DEFINATELY needs to be a change to CP....

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Hopefully said change will be applied red side.


The cake is a lie! The cake is a lie!

 

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Ive logged more time on my ss/elec than any other toon in over 4 years. Second would be my elec/elec... I dunno why peeps are worried about overshooting balance on elec right now. It needs some serious work imo. Its very weak. Makes me sad to play it, especially in PvP. First time in ages Ive thought about leavin the game.

I dont think end drain is the solution, it needs a heal, plus HPs, regen or a combination of all three. Conserve Power/Grounded and LR are all great ways to add it. Anything would help right now.

I will say though that I use a PvP build that counts on Conserve Power atm (no sink). It works nicely for what I need, but Id much rather have hps, regen and healin : )


 

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Scrapper's resist cap means, like stalker, much of that energy resistance is a waste.

And on perma CP... I was talking pre-Issue 5. Now? eep no. at recharge cap CP is down 60 seconds.

But Two CPs? lawlz... and both Scraps and Tankers can get them from epics.


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Posted

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I really hope the Devs think to make some changes when they see that Heroes will be able to get 2 CPs with Elec Armor....

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Agreed.


Double CP for both Scrappers and Tanks would be a bit much if you ask me.


There DEFINATELY needs to be a change to CP....

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DING this alone will make a change to the set.



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Fight my brute

 

Posted

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I really hope the Devs think to make some changes when they see that Heroes will be able to get 2 CPs with Elec Armor....

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Agreed.


Double CP for both Scrappers and Tanks would be a bit much if you ask me.


There DEFINATELY needs to be a change to CP....

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DING this alone will make a change to the set.

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We hope.


 

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BaBs made a comment on proliferation being based on what could work with the least amount of animation fixes.
l hope too Castle considers the holes/performance of elec now that the most played AT (city of data said this at one point I believe about scrappers) gets to toy around with it.

For now, I doubt it. I got that feeling it launches as is and maybe gets fixes later.


Thank you, City of Heroes, for giving me a superhero social network combined with amazingly smooth game play. Petitions signed with realistic expectations.

 

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Give elec a heal and it will be up to par...nuff said. Oh or a regen increase.


 

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I wouldn't mind it being a minor version of RTTC or like the Freakshow's reconstruction (maybe a shockyourselfbacktolife rez! /sighs).


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Its not a terrible idea, just make it like Howling Twilight were the power itself does something when you don't need to rez. Have it do an AoE attack too.

With the recharge the power should have the AoE attack portion shouldn't be too unbalanced.


 

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I agree with Grounded having Regen added to it, Maybe add an +HP too. Also move power sink into CP spot.

CP has to go and on /EA too, I like to have CP added on a PPP(Scricco) for other brutes can enjoy.

I like to see something original done with the power spot. Maybe add an attack Or a hold what is blaster elec melee hold called. I take that instead of CP.


NeoSaturn-L50 Kat/Regen Scrapper

Paragon Family Swift
NeoSaturn's Deviations

 

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I agree with Grounded having Regen added to it, Maybe add an +HP too.

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And let us slot heals into the power that affects regen and HP. This alone would do a ton for the set as a whole. Some w/ a devs ear needs to get their attention on this.


 

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CP has to go and on /EA too, I like to have CP added on a PPP(Scricco) for other brutes can enjoy.


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Mu Mastery is the only Brute epic with only 4 powers, so this would be perfect.


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IIRC, CP was originally in Mu Mastery... but they realized this would allow CP to be available twice on some builds and took it out.... Never did replace it with another power, either.

I seriously hope they don't do the same for Heroes. FIX ELEC ARMOR PLEASE.


 

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IIRC, CP was originally in Mu Mastery... but they realized this would allow CP to be available twice on some builds and took it out.... Never did replace it with another power, either.

I seriously hope they don't do the same for Heroes. FIX ELEC ARMOR PLEASE.

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I doubt the Dev's would remove CP form the tank and Scrapper APP, Since It had that before there was a CoV.


NeoSaturn-L50 Kat/Regen Scrapper

Paragon Family Swift
NeoSaturn's Deviations

 

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1) Pull Conserve Power from Electric Armor and Energy Aura entirely
2) Add Conserve Power to Mu Mastery
3) Fill hole in both sets with a concrete, non-Elmer's glue power
4) Proliferate and hand out respecs

Which raises the question; what can you put in CP's place that won't horribly overpower the set?


 

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Which raises the question; what can you put in CP's place that won't horribly overpower the set?

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I say give Shocking Grasp to /elec at 35
and give Energy Thrust or an PBaoe KD to /EA at 35.(Basicly energy Punch the ground)

Gives both sets a bit of control.

Or give both sets different versions of Grant Cover, that way we can still skip it.


NeoSaturn-L50 Kat/Regen Scrapper

Paragon Family Swift
NeoSaturn's Deviations

 

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Hey now, I take Grant Cover on my Shields. Makes an excellent mule <3

Actually, Deathsurge's Thunder Stomp or whatever it is he does, might work on both sets as a low damage, control-style attack. Although I would still prefer an actual form of Health Recovery or +Defense for them...


 

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I would say give Electric: a mix of Thunderclap without Knockdown and small amount regeneration rate increase or self heal.


 

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I'm surprised to say the least for people asking ElA to be buffed, but I guess it is the consequence of having a generally easier resist/def/regen based set (WP) available and largely adopted.

In my experience, ElA does what it is supposed to do very well, and does it similarly to other old school resistance sets, without requiring you to take the whole secondary tree. ElA Provides you with good resistance, increased recharge and infinite blue bar, all the while leaving you a HUGE selection of powers that you an take to complament what you find lacking.

If you find ElA lacking in survivability, you can easily stack 30% positional defense to it using the available power slots and slotting. Top that with Darkest Night and you have yourself a living breathing terror that is extremely survivable, never runs out of endurance.

If every set has a self heal/hp boost end recovery and awesome survivability, then come power customization, we have essentially the same sets with different visuals in al the colors of the rainbow.


 

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I'm surprised to say the least for people asking ElA to be buffed, but I guess it is the consequence of having a generally easier resist/def/regen based set (WP) available and largely adopted.

In my experience, ElA does what it is supposed to do very well, and does it similarly to other old school resistance sets, without requiring you to take the whole secondary tree. ElA Provides you with good resistance, increased recharge and infinite blue bar, all the while leaving you a HUGE selection of powers that you an take to complament what you find lacking.

If you find ElA lacking in survivability, you can easily stack 30% positional defense to it using the available power slots and slotting. Top that with Darkest Night and you have yourself a living breathing terror that is extremely survivable, never runs out of endurance.

If every set has a self heal/hp boost end recovery and awesome survivability, then come power customization, we have essentially the same sets with different visuals in al the colors of the rainbow.

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I was internally debating whether or not to reply, but I feel it should be discussed openly between you and I, as to make what myself and others feel is a glaring issue with the set more...open-ended? It's a good set.

I posted...somewhere (Can't remember where, lol)...that a set should be able to support itself with just SOs, as IOs can 'fix' nearly any set. It's painful, expensive, time consuming, and not everyone will have access to the IOs they want/need. The developers have also stated that they try to keep things centered around SOs for various reasons. So we'll stick to the SOs only mentality.

As to your post: Infinite endurance and faster recharge, yes. Good resistances? Only in Energy. Granted, a LOT of the damage in the game is energy (Just about everything that FREEMS is energy typed). The set, like Fiery Aura and Dark Armor, is forced to take the Fighting pool to bring it's Smash/Lethal resists to bearable levels. S/L enemies tear through ElA like paper (I'm thinking Freakshow primarily, but there are others...)

Like you said, we now have Willpower to compare/balance sets against. Originally, that place was taken by Invulnerability (And Stone, for the extremists aiming for the top), as sets that sort of did a little bit of everything. Except, Invuln doesn't DO regen really, just Dull Pain (Which acts as a ghetto self heal).

Dark Armor: Dark Regen
Electric Armor: None
Energy Aura: Minor Self Heal in Energy Drain
Fiery Aura: Healing Flames(!!!)
Invuln: Dull Pain
Shield: True Grit
Stone: Earth's Embrace, Rooted
Super Reflexes: None
Willpower: High Pain Tolerance, Fast Healing, Rise to the Challenge

Every set except Electric Armor and Super Reflexes has a means of buffing and/or recovering health. SR doesn't really need one, between easily soft-capped defenses and scaling resists. Taking Aid Self is an enormous asset to the set however, as they have an easy time hitting that key to recover health. Electric Armor is a resist set. Your chance to avoid being hit is reliant on Combat Jumping/Hover/Weave/Manuevers(lol)/Darkest Night, which means easily interrupted Aid Self. Even with two Interrupt Reductions, two or more dots applied will make it horribly difficult to use Aid Self to keep yourself alive. And not everyone wants to take Soul Mastery, as sexy as Ghosty is.

Another point you addressed is how many powers you can skip if you opt out of them. Lightning field, Grounded, Lightning Reflexes, Conserve Power, and (I pity who skip it) Power Surge, are all passable if your pools/primary are too demanding. In my eyes, that many skippable powers is a terrible, terrible thing. An armor set should only have two, MAYBE three skippable powers. Power Sink trumps Conserve Power utterly, not to mention it's forcing CP out of the Patron Pools (Energy Aura is also guilty), and is causing a bit of concern for proliferation, as Scrappers and Tankers both have access to it through their APPs.

At the very least, Power Sink should get Energy Drain's minor heal, forcing ElA into combat to acquire targets/victims to heal off. I've said it several times, but Conserve Power needs a quick punt into Mu Mastery. In its place?

I don't know.

Ever since they announced proliferation and tacked ElA into the list, I've been mulling it over. Energy Aura and Electric Armor are like cousins; similar but different, one being Defense and the other, Resists. I'm going to hold to the thought that Energy Aura needs its Energy Drain heal buffed from 3% to 5%, and that Power Sink should get the same treatment (PSink remains autohit). As to what to replace Conserve Power with, I had an epiphany while watering my plants...

Power Boost.

It's an optional power; if you want to build into effects like drains, you can, and Power Boost can help. It requires minimal slotting to be effective. It's THEMATIC to both sets, AND it's a great power without being painfully borken.

k I'm done, sorry

Edit: I am aware of PBoost's effects on Energy Aura's defenses. All I've got to say to that is...finally...

EditEdit: On the Dominator 120s recharge. Not the Blaster 60s recharge...lol...


 

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Power Boost.

It's an optional power; if you want to build into effects like drains, you can, and Power Boost can help. It requires minimal slotting to be effective. It's THEMATIC to both sets, AND it's a great power without being painfully broken.

k I'm done, sorry

Edit: I am aware of PBoost's effects on Energy Aura's defenses. All I've got to say to that is...finally...

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Brilliant...I take it reduced version of PB with a longer recharge still that can work and fit the sets themes.

I go one better for /elec
Power build up(since/elec lack def)

I still think grounded need a HP and regen added then I can see me trying this set again.


Btw any set that needs a heavy reliance of power pools or IO sets to be made "fine" should be look into.

Also /shield and /EA get big boosts in HP with their tier nine powers.


NeoSaturn-L50 Kat/Regen Scrapper

Paragon Family Swift
NeoSaturn's Deviations

 

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Miyabi speaks the truth. I was in an AE mission with some friends and the only brute we had was an Elec/Elec brute. She was 48 and we were facing pretty large groups of 50s. Poor girl had to activate Power Surge pretty regularly or she would pretty much die at every group we encountered. We had a single healer and a lot of MMs... and it still wasn't enough to keep her alive. IMO, Power Surge should only be a power for fighting AV and EB level threats..... but these groups were only LTs and under. The survivability of ElA NEEDS to be put into question. You can't have a set that's only good once it gets great IOs and a few key powers from other power pools. That's just not right.


 

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If you find ElA lacking in survivability, you can easily stack 30% positional defense to it using the available power slots and slotting. Top that with Darkest Night and you have yourself a living breathing terror that is extremely survivable, never runs out of endurance.


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Do the same with WP. Dark, Fire, Invuln, EA, Shields, or Stone and you will have markedly superior results. Also, you shouldn't have to do all of that just to equal WP with the fighting pool...

Providing a laundry list of epic powers and IO set bonuses is not a solution for ELA. The set is very poor from 1-36, even while solo.