Fix Electric Armour?


ArchLight

 

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Well I doubt /ela will get a buff anytime soon. How about this as a solution:

- pair it up with a primary that helps fill the hole or take a power pool like medicine.

Stone melee offers mitigation in tremor and fault. DM comes with a self heal and a nice fear power. Aid self allows you to heal yourself.

I don't remember a time when a power was removed from a primary or secondary set. I'm sure it has happened I just have the memory of a goldfish.

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Actually its NEVER happend outside of beta testing. Thats why I know some of these suggestions about completely revamping a power or removing this won't work. The developers are very against major changes to a powerset.


 

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Actually its NEVER happend outside of beta testing. Thats why I know some of these suggestions about completely revamping a power or removing this won't work. The developers are very against major changes to a powerset.

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What happens when the cottage rule is faced with another rule, such as this one here.

To quote it:

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Then there are the general AT wide no-no's. Such as: giving armor powers to non-armored classes, or overlapping powers alread in patron pools.

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That's a problem.


 

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Actually its NEVER happend outside of beta testing. Thats why I know some of these suggestions about completely revamping a power or removing this won't work. The developers are very against major changes to a powerset.

[/ QUOTE ]

What happens when the cottage rule is faced with another rule, such as this one here.

To quote it:

[ QUOTE ]

Then there are the general AT wide no-no's. Such as: giving armor powers to non-armored classes, or overlapping powers alread in patron pools.

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That's a problem.

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Well, we are talking about VILLAIN Electrical Armor specifically the Brute. Of course it can change when it is ported to Scrappers and Tankers. The same way Brute/Scrapper secondaries are modified when given to Stalkers.

The developers have NEVER taken an existing AT set and revamped a power or switched the "rank" (See: Level obtained) of a power unless it was during a beta, NOTE: This is for an EXISTING AT that has it already. When /Elec goes to Scrappers/Tankers I fully expect a few modifications.


 

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What happens when the cottage rule is faced with another rule, such as this one here.

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I think someone already mentioned the possibility that the two powers might be made exclusive to one another. You can either take CP from your secondary or from the APP, but not both. If it's done in that way no changes are required for proliferation.


 

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One can dream.


 

Posted

Correct me if I am wrong (and I do not think I am) back when Dominators first got /electric assualt in beta it had power sink in the secondary. In beta this caused a huge issue since power sink was also available in the Scirocco Patron powers at lvl 41. Enabling a Dom to have power sink twice. To remedy this the devs pulled power sink out of electric assualt.

So now part 2: Conserve power in electric aura for scrappers and tanks. They have it in there epic powers at lvl 41 enabling them to have it twice.

Based on the expereince that took place for dominators I am sure this will be changed. (its not like they have not pulled powers before in the past)

/e wait and see



Post Comic book Fan Films that ROCK!
Fight my brute

 

Posted

What will probably happen is Tankers and Scrappers will get a self heal in place of Conserve Power. Villians will still be stuck with Conserve Power.... like licking a poopsickle.


 

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Why would we want this? So when the power is NOT up, we can do just as poorly as we do now? No thanks.

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Are you serious? It's increases your HP which is the same as providing +resis, and it would be very similar to Dull Pain.

I don't know about you but going from 1700 HP to 2200-2500 HP is pretty damn effective. Not to mention people can already perma-DP.

Now, do you have a suggestion or you just here to be a negative nancy?

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Sounds good to me, lets have it!

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If this was the last option, then yes I would take it.

The reason being for NOT wanting it is as follows. The "dull pain" which was referred to was actually [true grit] type numbers, accompanied with some +endurance recovery, (or -end cost liek conserve power) that would NOT be permanent. So we would have a few hundred mroe HP's, only SOME of the time.

For saying it can be made perma? Yes it can. Gobs of recharge and it will be, but using that as part of your argument is kind of irrelevant since balance isn't based off of IO's.

All in all, If we are getting some +HP's, Let it be a REAL dull pain clone, or a permanent HP buff if its going to be True grit type numbers. A stack of +HP's would make me happy.

That is all.


 

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What will probably happen is Tankers and Scrappers will get a self heal in place of Conserve Power. Villians will still be stuck with Conserve Power.... like licking a poopsickle.

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You're probably right. It's no secret that the Devs have always hated Villains.

/e hopes to get a rise out a dev who is reading this thread but being silent.


 

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What will probably happen is Tankers and Scrappers will get a self heal in place of Conserve Power. Villians will still be stuck with Conserve Power.... like licking a poopsickle.

[/ QUOTE ]

You're probably right. It's no secret that the Devs have always hated Villains.

/e hopes to get a rise out a dev who is reading this thread but being silent.

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Probably got a shake of the head and a "wow you are delusional."


 

Posted

The lack of any dev on a "fix XXX" thread usually means they're waiting for:

A) The next patch of I16 press releases.
B) For Closed Beta to test the numbers in action (+any testing level bumps)
C) Low priority.

Other than that... free country... call out the rednames all you want lol.


Thank you, City of Heroes, for giving me a superhero social network combined with amazingly smooth game play. Petitions signed with realistic expectations.

 

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Correct me if I am wrong (and I do not think I am) back when Dominators first got /electric assualt in beta it had power sink in the secondary. In beta this caused a huge issue since power sink was also available in the Scirocco Patron powers at lvl 41. Enabling a Dom to have power sink twice. To remedy this the devs pulled power sink out of electric assualt.

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The initial beta of Electric Assault was the exact same power list as Electric Manipulation - so yes, it had Power Sink.

It was pulled out of Electric Assault because it wasn't ever really in it, they just cut 'n' pasted the Blaster powerset (complete with ST immobilize and melee-range hold) initially and called it a Dominator secondary.


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Posted

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Correct me if I am wrong (and I do not think I am) back when Dominators first got /electric assualt in beta it had power sink in the secondary. In beta this caused a huge issue since power sink was also available in the Scirocco Patron powers at lvl 41. Enabling a Dom to have power sink twice. To remedy this the devs pulled power sink out of electric assualt.

[/ QUOTE ]
The initial beta of Electric Assault was the exact same power list as Electric Manipulation - so yes, it had Power Sink.

It was pulled out of Electric Assault because it wasn't ever really in it, they just cut 'n' pasted the Blaster powerset (complete with ST immobilize and melee-range hold) initially and called it a Dominator secondary.

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yeah I remember that, When I first saw it I was like Where the range attacks?

With the sounds of Stone Assault set coming I might be saying that again. :P But then a melee heavy set might be fun.

We will find out (well some of us)next week.


NeoSaturn-L50 Kat/Regen Scrapper

Paragon Family Swift
NeoSaturn's Deviations

 

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Scroll up a bit and you'll see my list of sets offering mitigation for elec. This just means that an intelligent player is relying on their primary to close the holes of the secondary - holes that you don't have in other sets - try rolling a fire/elec and let me know how great electric armor is then.

Electric Armor has good form of mitigation (resistance_, with a poor attempt at a second form (end drain). If Endurance drain was elevated, it might help, as would adding another form of mitigation, or raising resistance to higher levels.

There is also a post further up comparing the primary and secondary means of damage mitigation offered in various sets.

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Electric should work well for all primaries like the mentioned Fire. You should not need to get Stone to make it work. It should also be balanced with out IO's.

I have seen your melee defense in action quite impressive mine was a cheaper build.


Pinnacle
Arch light L50 INV/SS
Psiberia L50 Kin/Psi
Screaming Mentallica L50 Sonic/MM

Infinity
Arc Voltinator L50 SS/Elec
Mind Fire Kinesis L50 Fire/Kin
Flaming Screamer L50 Fire/Sonic

 

Posted

Finally these boards have been merged and I can finally post here. Mwhahaha!



Thoughts:

- Put +HP in Power Sink (first mob gives the biggest +HP bonus) to balance it with Ice Armor's Energy Absorption (which is like Power Sink but has faster activation, bigger radius and gives +Def for each mob)

- Fix how endurance drain works in PvE, if this is meant for mitigation, make it count! Especially against higher level enemies since it says on the tin that it should be effective against them!

- Increase the radius of Power Surge's EM Pulse from 12 to 40 feet. The 20 seconds of -1000% recovery (which Unstoppable does not have) does not make up for the pathetic EMP it has. Or remove the penalty altogether (wouldn't be angry if the "advantage" would be removed as well)

- Put Conserve Power to Mu Mastery, and replace the tier 7 spot with something interesting, like, EM Pulse.

- Put -recovery somewhere in the set. Endurance drain is almost useless without -recovery to back it up.

- Option not to set the character model invisible during Power Surge (I hate when my costume disappears during that)


 

Posted

i think elA could do with some +percenption in static shield, because any enemy that can use a -perception effect is gona be a struggle for quite a few teams, and its a brutes job to back up the team and take out the hard foes right? just like a villain tanker

so without +percenption you can be left is a sticky spot seeing as most of your PBAOE's need a target anyway...


 

Posted

Quote:
Originally Posted by NeonPower View Post
i think elA could do with some +percenption in static shield, because any enemy that can use a -perception effect is gona be a struggle for quite a few teams, and its a brutes job to back up the team and take out the hard foes right? just like a villain tanker

so without +percenption you can be left is a sticky spot seeing as most of your PBAOE's need a target anyway...
The -Perception of Night Widows is always a pain in the butt, but you're wrong on the last part: PBAoEs are great in these situations because they don't need a target. Lightning Rod will still hit them and I can Power Sink to my heart's content.

Still annoying as hell, though. I wouldn't mind getting some +Perception somewhere, but not if it means we don't get the much needed buffs elsewhere.


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Posted

Quote:
Originally Posted by NeonPower View Post
i think elA could do with some +percenption in static shield, because any enemy that can use a -perception effect is gona be a struggle for quite a few teams, and its a brutes job to back up the team and take out the hard foes right? just like a villain tanker

so without +percenption you can be left is a sticky spot seeing as most of your PBAOE's need a target anyway...
There are very few things in the game that do -perception. Popping a single yellow usually cures that problem. That is a very minor issue compared to survivability, which has been the major concern of this thread.


 

Posted

Someone asked in another thread, "How do the other sets without a Heal manage to stay alive: I responded with:

Well Shield Defense has True Grit and Super Reflexes has Dodge. Both grant resists and/or more hit points. Shield Defense also has Shield Bash that is a very good mitigation attack built right into it.

I'd say Electric Armor is the weakest Secondary for Brutes. I still like it and want to play it. I just want to figure out how to make the best of a bad situation.

True Grit
Auto: Self +Res (Cold, Energy, Fire, Negative Energy, Toxic), +MaxHealth

Your intense training has left you tougher than even the hardiest of heroes. You gain additional hit points and resistance to fire, cold, energy, negative energy and toxic damage sources. This power is always on and costs no Endurance.


Dodge
Auto: Self +DEF(Melee), Res(DeBuff DEF), Res(Damage, Special)

You have the ability to innately Dodge some melee attacks and you resist Defense DeBuffs. Dodge also grants you minor Damage Resistance to all damage except Toxic and Psionic. This Damage Resistance is only available as you lose Health but it improves as your HP declines. This power is always on, and will permanently increase your Defense versus melee attacks.
__________________

Seriously, why can't Electric Armor get some love?


 

Posted

Quote:
Originally Posted by NeonPower View Post
i think elA could do with some +percenption in static shield, because any enemy that can use a -perception effect is gona be a struggle for quite a few teams, and its a brutes job to back up the team and take out the hard foes right? just like a villain tanker

so without +percenption you can be left is a sticky spot seeing as most of your PBAOE's need a target anyway...
Doesn't make sense.

PBAoEs DON'T need targets.

When you are Blinded you can use PBAoEs to attack foes you can't see.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

Quote:
Originally Posted by Wavicle View Post
Doesn't make sense.

PBAoEs DON'T need targets.

When you are Blinded you can use PBAoEs to attack foes you can't see.
Well, to be fair.... things like Fireball do need targets. Technically they are PBAoEs, but also need targets. Also known as Targeted PBAoEs.

You are right about some PBAoEs, though. I was in RV the other day with my Earth controller. I had killed a spider in the area earlier and noticed one of the broken parts moved. I dropped Volcanic Gasses and literally smoked a Stalker out of hiding. No targeting needed.


 

Posted

Quote:
Originally Posted by Rock_Crag View Post
Well, to be fair.... things like Fireball do need targets. Technically they are PBAoEs, but also need targets. Also known as Targeted PBAoEs.
Um... What? Fireball is not a PBAoE. It's a targeted AoE (or TAoE). PB = Point Blank and last I checked, Fireball doesn't explode where you are. The terminology is pretty clear here (unlike with cones, which blur the line a bit, or location-based AoEs, which pedantics like to use when they're being obtuse).


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Posted

Quote:
It's a targeted AoE (or TAoE). PB = Point Blank
I always thought PB= Player Based.

PBAoE's (the powers with a grey circle all the way around it) are great when you dont have a target or you suspect something is there when you can't see it. Or for the instances where your enemy is stuck in a wall or ceiling and you need to kill him to complete the mish.

I find TAoEs (the powers with a grey circle all the way around it, broken in four places by the single target brackets) are best if you want to have a headstart at running when everything aggroes.


 

Posted

Quote:
Originally Posted by Rock_Crag View Post
Well, to be fair.... things like Fireball do need targets. Technically they are PBAoEs, but also need targets. Also known as Targeted PBAoEs.

You are right about some PBAoEs, though. I was in RV the other day with my Earth controller. I had killed a spider in the area earlier and noticed one of the broken parts moved. I dropped Volcanic Gasses and literally smoked a Stalker out of hiding. No targeting needed.
No. PBAoE = Point Blank AoE. There are a few PBAoEs that require targets. Thunder Strike is one. Most don't.

Volcanic Gasses is not a PBAoE, it is a drop, an object you summon and place on the battlefield. Footstomp, Lightning Field, Hand Clap, these are PBAoEs.

Fireball is a Ranged or Targetted AoE. There is no such term as a Targetted PBAoE, although Thunder Strike does kind of fit that description.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

Quote:
Originally Posted by Rejolt View Post
The problem with electric armor is that unless you're facing energy attacks, you're still taking a massive amount of damage from a heavy hitter's smashing/lethal alpha attack (with our without tough).

SR was all defense and was given scaling resists (except to Toxic and Psi) to help somewhat with Sudden Death Syndrome. Electric Armor is all resists so scaling defense (say 5 percent at 50 health, 10 at 20 health per toggle armor could work.) would be a neat otherside of the coin.

One issue I get is if an attacker uses -Res powers... oy. Longbow Sonic Grenades sometimes double and triple stack their effect if you stand in them. I wish there could be a "resistance to -res" effect for ELA.
Resistance already resists Resistance Debuffs.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.