Say, what the hell happened?


AgentMountaineer

 

Posted

A man goes away for a few months, and comes back to some twisted alternative universe. Sounds familiar? Sure does to me...

Common salvage that "back in the day" went for no more than 10K (I'm talking Nevermelting Ices here, and similar crap) is going for 25K and up. I mean, Scientific Theories barely ever fetched that much in early 2009!

What did you people DO?!


 

Posted

lolPvPDevsPvEMATixAEBabiesPLn00bzAllUrGameBelongTo Us!!

ok, in a nutshell:

Mission Architect grants tickets, not direct drops. People are farming these tickets and rolling for their lottery chance at bazillions. This means that salvages aren't being generated and marketed.

Now, we farm tickets, roll for salvages (common because ticket rates on rares is retarded) and we laugh and point at people who just bought our Luck Charms for 800k and our Ceramic Armor Plates for 300k each.

(of course, Posi tried to yoke us with a 1500 ticket cap per map that is so borked that one run will cap you with 8 tickets and another may cap you with 1389 and another run may gove you 337)


Comic and Hero/Villain Culture
Saturday January 29th, 2005 (12:37 PM) ~ Monday August 9th, 2010
Those Who Lived It Will Remember Long after your Ban Hammer Crumbles and the servers flicker dead.
We Will Remember This One Moment In Time! ~ Shadow Ravenwolf

 

Posted

Basically: That. You don't get salvage unless you specifically ask for it, in AE content. And you get salvage *instead* of recipe rolls. So instead of "22 million for the recipe, 22 thousand for the salvage" you get some sort of measurable ratio.

So this is the bizarro universe where you can get any rare salvage for a million, but sometimes pay 200K for a common.

The ability to do fistfuls of common, low rolls has dropped the price for low-level -KB recipes to a couple million or so.

And there are still people doing normal missions... so there's some limits on the insanity. Not many, though.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

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lolPvPDevsPvEMATixAEBabiesPLn00bzAllUrGameBelongTo Us!!


[/ QUOTE ]
This.

The prices on the market are really borked. And AE is the root cause of it.



 

Posted

I remember Inert Gas selling for over 200k each about a week ago on Redside.

Yeah, someone broked the market.


 

Posted

Damn.

Just, damn.

Thanks for the explanation.


 

Posted

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I remember Inert Gas selling for over 200k each about a week ago on Redside.

Yeah, someone broked the market.

[/ QUOTE ]

yup. And with ten minutes of waiting you could get it for 20K.

[/ QUOTE ]

... put it back on the market at 120K and people would buy it for 200K


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

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lolPvPDevsPvEMATixAEBabiesPLn00bzAllUrGameBelongTo Us!!


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This.

The prices on the market are really borked. And AE is the root cause of it.

[/ QUOTE ]

AE also caused Global Warming......


 

Posted

Im running normal missions and selling my salvage drops for big buXXorZ. Plus there are guys doing the obvious flipping.

Its obvious supply and demand and the supply has dried up, but the demand hasn't.


-Largo

Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I remember Inert Gas selling for over 200k each about a week ago on Redside.

Yeah, someone broked the market.

[/ QUOTE ]

yup. And with ten minutes of waiting you could get it for 20K.

[/ QUOTE ]

... put it back on the market at 120K and people would buy it for 200K

[/ QUOTE ]

Lol and while you are still buying them for 20k


 

Posted

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AE also caused Global Warming......

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Guess we have another addition to the list.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I remember Inert Gas selling for over 200k each about a week ago on Redside.

Yeah, someone broked the market.

[/ QUOTE ]

yup. And with ten minutes of waiting you could get it for 20K.

[/ QUOTE ]

... put it back on the market at 120K and people would buy it for 200K

[/ QUOTE ]

Lol and while you are still buying them for 20k

[/ QUOTE ]

Don't laugh, have just made 1BN red side in a month essentially playing a toon 1-50 and doing this.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

You know one of the unintended results of low reicpe costs/AE tickets/salvage inflation is that the stuff that was getting vender trashed (salvage) is that it's hitting the market. Which is a good thing actually.

Wheter there is enough of it hitting the market is another question but I don't mind paying 20K/200K/1Mildo for salvage. At least it's there when I need it.


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Champion Server

 

Posted

Man, you should have seen salvage prices during the three weeks after AE launched. 200K-500k average, and up to 1 million for common salvage. Meanwhile, most rare salvage was 25k-250k.


 

Posted

I thought The Market rhetoric was that prices can't be broken or wrong...


 

Posted

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I thought The Market rhetoric was that prices can't be broken or wrong...

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Who said anything about broken or wrong? Prices are higher because supply is lower. Exactly as expected.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
lolPvPDevsPvEMATixAEBabiesPLn00bzAllUrGameBelongTo Us!!


[/ QUOTE ]
This.

The prices on the market are really borked. And AE is the root cause of it.

[/ QUOTE ]

AE also caused Global Warming......


[/ QUOTE ]

AE did nothing?


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

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I thought The Market rhetoric was that prices can't be broken or wrong...

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Who said anything about broken or wrong? Prices are higher because supply is lower. Exactly as expected.

[/ QUOTE ]

But when will we see a correction? Will we?

High prices should, in theory, entice people to try and make a buck off them, thereby supplying the market and driving the prices down eventually.

However, an average AE baby probably doesn't know that Recipe+Salvage = Enhancement. An average AE baby knows, however, that a lucky recipe roll + WW = grudzillions of profit. So an average AE baby will keep rolling for recipes, while ebil marketeers continue to profit from selling salvage, but not supplying nearly enough of it to bring down the prices...

Doom?


 

Posted

Actually, I've found that the average AE baby doesn't know that the 9999 tickets in their salvage inventory = big bucks. They complain about being poor because they've never been out of AE.

I know, the mind boggles.


 

Posted

[ QUOTE ]

But when will we see a correction? Will we?

High prices should, in theory, entice people to try and make a buck off them, thereby supplying the market and driving the prices down eventually.

However, an average AE baby probably doesn't know that Recipe+Salvage = Enhancement. An average AE baby knows, however, that a lucky recipe roll + WW = grudzillions of profit. So an average AE baby will keep rolling for recipes, while ebil marketeers continue to profit from selling salvage, but not supplying nearly enough of it to bring down the prices...

Doom?

[/ QUOTE ]

Most folk are going to spend their tickets on whatever will earn them the most profit.

This AM I blew a few hundred tickets that I found on an alt for recipe rolls. The best of them was a low-ish level Steadfast defense unique. He's going to slot it, but if he didn't that's a good 15 million inf.

Even ignoring all the rest of my rolls (which were more good than bad) how many tickets worth of salvage would it take to get 15 million inf?

Also, people like the lottery. A random roll that can earn you 10,000,000+ inf is going to entice more people than a random roll that can earn you a few hundred K at most, especially when the ticket cost for the recipe isn't prohibitive, as with Bronze rolls.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Well then it's even worse...

I confess to having never touched AE, so I don't know how much common salvage X number of tickets will translate into. So I have no idea on how profitable salvage rolling would be.

But even if educated marketeers don't have sufficient enticement to roll for salvage and sell, what's to be expected of regular folk? Unless something changes significantly, we may see a long time of outrageous prices on commons...


 

Posted

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Well then it's even worse...

I confess to having never touched AE, so I don't know how much common salvage X number of tickets will translate into. So I have no idea on how profitable salvage rolling would be.

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I haven't really used AE since the dev "exploit" freakout so I'll leave the numbers to other folk.

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Unless something changes significantly, we may see a long time of outrageous prices on commons...

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I don't see them being outrageous, they just fluctuate really wildly. I'm still able to get stuff cheap with a little patience, even stuff that's "worth" 100k or whatever during prime time.

here's what I think is happening with commons-

in the old days supply of something would dry up (someone going after field crafter, or whatever), and the market was slow to respond because farming commons was relatively hard and storage was limited, and not many people were going to waste it on common salvage.

With tickets though, anyone can very quickly make themselves a stack of whatever common they want by rolling random. It's vastly faster and more efficient than going out and farming spawns, as we Luck Charmers discovered.

Let's say Runebound Armor spikes up to 200k. A bunch of people see it, hit MA and buy up a bunch of random rolls, then sell their Runebounds. BOOM the price comes back down to earth in a hurry.

The minute prices drop back to 'normal', everyone stops rolling and supply DIES- nobody wants to waste tickets on something selling for a few k.

Expect common fluctuations to persist until a LOT of people bail on MA for 'real' content again.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

[ QUOTE ]
Well then it's even worse...

I confess to having never touched AE, so I don't know how much common salvage X number of tickets will translate into. So I have no idea on how profitable salvage rolling would be.

But even if educated marketeers don't have sufficient enticement to roll for salvage and sell, what's to be expected of regular folk? Unless something changes significantly, we may see a long time of outrageous prices on commons...

[/ QUOTE ]
You may want to see my comments on this very subject in the 2xXP weekend thread.

tl;dr version - It's not worth it from a inf per ticket perspective, but might be worth it if you look at inf per hour and high turnover of common salvage. You're just gonna make a lot more on average from hitting the occasional bronze-roll-jackpot. Flu-shots got a Kinetic Combat 3-way the other night from a bronze roll. 70 tickets for what...10-30m inf? (I haven't checked prices lately) Vs 8 tix for random salvage worth 100k on a good day? High turnover is the only thing that makes it worth considering.