Never ever ever ever create a clear all mission.


Aliana Blue

 

Posted

Just don't. Never.

Ever.

Ever.

EVER.

EVER.

EV-ER create a mission where you have to kill all the mobs to complete it.


 

Posted

Do it on the Oranbega map too, the big one. People will love you for it and send you chocolates.


 

Posted

[ QUOTE ]
Do it on the Oranbega map too, the big one. People will love you for it and send you chocolates.

[/ QUOTE ]

nah. the paragon map with the graveyard. fences EVERYWHERE


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Posted

I personally like the Atta cave map, set for 95 patrols in all. That branch you just cleared? Yeah, they wandered back over there again!


 

Posted

I have to agree.

I think that having "Kill All" as an option in the MA was one of the worst ideas ever ... but even worse was promoting the use of "Kill All" as a mission goal in an MA training video.

I try to avoid "Kill All" missions in general.
If I get dragged into one I always give it one less star than I would otherwise. (I rate based on every mission being 5 star and taking one star off for issues, so arc with a "Kill All" will ever get any more than 4 stars from me ... if I even play it to rate it - Like I said, I try to avoid them...)


 

Posted

No no, you must use the outdoor map used in Ghost Falcon's mission. The Siege map is also acceptable. Either way, it must have the maximum number of allowed patrols. And the enemy group should be DE (if swarms count toward a Defeat All) or something like Psi Clockwork with a ranged preference, flyers, and knockback vulnerability (if swarms don't count).


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

I can see Kill All being a sensible objective for a mission.

That said, if I ever used it, I'd make sure the map was tiny.


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Posted

No no. A blinky hunt on the Dreck map is obviously FAR less annoying than a kill-all on a tiny map consisting of five spawns, and you must never use a kill-all. Logic and careful consideration of gameplay doesn't come into it at all, we must cater to everyone's knee-jerk hatred of kill-alls.

Seriously, you people who dock a star for a kill-all, no matter how justified or un-annoying it is, just do yourselves and the author a favor and skip any arc that has one. Running any arc that contains elements you know you will hate, just so you can dock a star for including those elements, borders on griefing.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

[ QUOTE ]
I can see Kill All being a sensible objective for a mission.

That said, if I ever used it, I'd make sure the map was tiny.

[/ QUOTE ]

I have used it for two missions in the same arc. One on a very linear bank map (meant to be a MAGI Vault, under attack by Hellions), and the other in a very small casino map.

None of my other missions make you hunt down every last mob. Thankfully so, as the last mission of my Beauty is Skin Deep arc is on one of those large lab maps (There are a lot of objectives, so you will wind up seeing most of the map, but it is alright to miss some of the mobs).


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Posted

Gotta aggree, I too hate Defeat-Alls. I just made too many bad experiences with them. There's always that one stray enemy or that one mob hidden in a nook or cranny that takes me like ten minutes to find. I hate the Dev content using Defeat Alls for that reason, and it's also the reason I'll never play AE contant using Defeat All as mission goal or write such arcs.


 

Posted

Pff. As long as it's a small map it's no big deal.


 

Posted

kills all have been a bad idea even before MA.


 

Posted

Kill alls in dev content are bad because the devs use them as time-sinks. They stick them on giant maps with nooks and crannies for stuff to get lost in, use patrols that get stuck on stuff, etc, that has caused an aversion to defeat alls in general.

I've never run a defeat-all in a well-designed AE arc that has been annoying, or unjustified. Arcs with poorly done defeat-alls usually have overall gameplay issues that can usually be summed up with "did not test properly."


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

[ QUOTE ]
No no, you must use the outdoor map used in Ghost Falcon's mission. The Siege map is also acceptable. Either way, it must have the maximum number of allowed patrols. And the enemy group should be DE (if swarms count toward a Defeat All) or something like Psi Clockwork with a ranged preference, flyers, and knockback vulnerability (if swarms don't count).

[/ QUOTE ]

LOL, Unai gives such defeat all mission with Psi Clockwork , good farm tho


 

Posted

[ QUOTE ]
Pff. As long as it's a small map it's no big deal.

[/ QUOTE ]

Anyone who can't handle a kill all in the Midnight Club map fails at life.


 

Posted

[ QUOTE ]
[ QUOTE ]
Pff. As long as it's a small map it's no big deal.

[/ QUOTE ]

Anyone who can't handle a kill all in the Midnight Club map fails at life.

[/ QUOTE ]
Or the Warehouse Rave map.


 

Posted

[ QUOTE ]
[ QUOTE ]
Pff. As long as it's a small map it's no big deal.

[/ QUOTE ]

Anyone who can't handle a kill all in the Midnight Club map fails at life.

[/ QUOTE ]

But it says "kill all" in the description, so I'm going to have to go and low-rate all your arcs now, since obviously you are a lousy mission creator


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Hmm... I have an arc with 3 defeat alls...

I see that arc as a endurance test. If you can run it, congratulations.
If not... no problem. It was supposed to be tiresome. And its advertised on the description. So if you are in, its your decision. You knew you arent in an easy ride.

Most of times I play it alone. I like it. I like the challenge of hunting every single enemy, the adrenalin pounding as the missions come and get smaller and smaller... and at the same time harder and harder... And a few friends always ask me to call then when i get to the 4th mission... because its kind of different and they like the epic theme on it. Well, they dont need to grind the arc. I do it and call then when its time...

Why? because Kay is crazy...


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Yes. I can get lost on a straight-line map.

 

Posted

For a story-based arc, there is never a good reason for a kill-all. Every kill-all I've seen yet was only an author choice, not a case of nothing else could possibly make sense. More often than not, the author is forcing my character into a role with a defeat-all, rather than it being a necessary plot point.

I don't deduct stars from an arc simply for having a defeat-all in it (of course, I rarely play an arc when I see defeat-all in the description, and then, usually, only if it is one mission on a small map), but I do deduct stars if it's on one of the many maps with tons of places to hide and I end up having to go over the map more than once to find that last bad guy hidden in a corner that I didn't have any way to know I hadn't looked in.

It's bad enough to have to traverse an office building two or three times in some of the dev missions, so an arc that does the same thing to me let's me take out my frustration at the whole concept on the author.


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Posted

[ QUOTE ]
For a story-based arc, there is never a good reason for a kill-all.

[/ QUOTE ]
I disagree.

"Help us, Heroic Guy! A bus full of homicidal lunatics just crashed into the side of the orphanage! They're in there right now, doing who knows what! Could you...oh, I don't know, maybe go arrest the last room full?"

Some situations suggest a Defeat All; in fact, under certain circumstances an author would have to do some heavy lampshading to avoid one (see above). As long as Defeat Alls are used judiciously, I don't think that's a problem.


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Posted

For an organized villain group, yes, "defeat the boss and the PPD will mop up" works. However for the aforementioned homicidal lunatics, anything that could cause a disaster if it got out (fact: a single zombified hero can cause a global zombie pandemic), a "leave no witnesses" scenario...the list goes on.

Lucky for us these things only seem to happen on tiny maps


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

And for all those people that hate "Kill all"s and wil never ever EVER EVER EV-ER run them, remember that "Clear out the last room" is a subset of "Defeat all", and shows up on the objectives lists as "Contains Defeat all", just like "Defeat boss" and "Defeat boss and spawn" (or whatever it's called) both show up as "Contains Boss".


@Roderick

 

Posted

Assuming this is true, then there is no way to avoid defeat all missions for people who dislike them.

No matter how you spin it, defeat all isn't fun. You can find a good reason NOT to use defeat all for every possible scenario (if I've cleared 99% of the homicidal lunatics, I believe a PPD squad can take care of the remaining one hidden behind a crate), just as you can find a good reason to use it. If you choose to use a defeat all, you choose story over gameplay, and if I have to rate AE arcs as stories the best ones barely get a 3, and that's mostly for effort.

Make the right choice - don't force me to rate your arcs as stories ; or just keep being stubborn about it and then make topics about people "griefing" you when my 3 stars drops your arc from average 5 to 4. Either way isn't a problem for me.