Going from Level 9 to Level 16 Within 1 AE Mission


AncientSpirit_NA

 

Posted

One of my characters yesterday went from level 9 to 16 within the span of a single AE mission. Total time spent was around 30 minutes.

The clincher is that he was level pacted, so wasn't even getting full xp.

I'm not going to enter any value judgments here about farming, the morality of gaining fast levels, and so on. I just think that the XP system needs further review because as long as its possible to gain levels so quickly, the strategy of playing radio missions or contacts is pretty much moot. In particular, the ability to auto-SK in the AE seems broken.

As it is, I'm afraid I'm going to have to avoid using the AE in teams at all until something is done. The reason is that I'm afraid I'll accept an invite to a team, like this one, that appears to offer "too much" XP and then get in trouble for abuse. I didn't join the team with the idea that I'd be exiting the map in the double-digits, and only played the mission one time.

I should further note that nothing about this mission was particularly more "farm like" than any other mission. The levels came because a single level 50 character was able to solo the map without any assistance from the rest of the team, and my character gained levels from the sheer number of enemies defeated. There were no obvious exploits employed. The system is just handing out too much XP in certain situations.


 

Posted

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The result you experienced is not exclusive to the AE.

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Unless there is some way for a single level 50 to SK 7 people under level 40 then it probably is.


 

Posted

I've seen people make the first 20 levels in an hour (judging by the progress of global friends in AE missions).

Question: you had a level 50, and what level were the rest of you auto-SKed to? Were you SKed to 50, 46 or 45?

These abusive problems could be remedied in much less drastic fashion if the way auto-SK worked differently.

For example, if everyone less than the level of the mission holder is auto-SKed to one level less than the maximum character level in the mission, this problem would pretty much disappear.

I'd like to see such a solution game-wide. This would eliminate the problem of not having enough mentors when playing regular missions. This would pretty much torpedo all the PLing scams, whether based on AE or perma-46s.

The devs might want to adjust experience awards upwards for SKed characters to maintain current leveling speeds. But the silliness of 20/levels per hour could be eliminated.


 

Posted

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The result you experienced is not exclusive to the AE.

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Unless there is some way for a single level 50 to SK 7 people under level 40 then it probably is.

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No. But its totally possible to SK a 7 to a level 46 and send them into a level 50 mission with level 52 mobs and have one tricked out 50 burn them to the mid 20's in a couple hours.

Besides. if you noticed there was a ron of mobs, and one guy was able to burn them himself, it didnt even strike you as even slightly obvious this MIGHT be how a farm works in the AE and if thats NOT what you wanted you should quit the team?

Geezus. what the hell ever happened to personal responsibility?


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

Posted

You'd still need 3 Bridges for 3 PL victims. Thus, AE allows up to seven to profit of it, when compared to the 3 benefitting from it otherwise.

You also lose the necessity to switch out bridges after a few runs because they've dinged and moved the victims off the "optimal level span"


 

Posted

IMO one change that probably needs to be made is that side kicked characters earn no XP if they are outside the range of their mentor's ability to aid them. Not that this stops the problem entirely, but it at least means doorsitting is more limited. Of course this has no effect on the AE where the auto-50 SK happens.

There should also almost certainly be a much more severe XP curve for earning XP when you are more than 15 levels below the enemies being defeated.


 

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lol, do you feel dirty?


 

Posted

9-16 in one run? He must have been doin it wrong. Even with a level pact I could have got you from 1-18 in one run.

Cough ... Um I mean ... there are farms out there that are even better but you have to have a ton of money invested in your toon to survive.


 

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IMO one change that probably needs to be made is that side kicked characters earn no XP if they are outside the range of their mentor's ability to aid them.


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Perma 46 Door Sitters ftw


 

Posted

<QR>

You aren't going to get banned for getting for going from 9-16 in one mission. The people that got characters deleted and accounts temp banned were based on certain criteria (one of the presumed "qualifications" was training from 1-50 within a short - probably 10-hour - period).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

doom


 

Posted

I will never understand why some people are so obsessed with how fast *other* people are leveling. How fast I PL my alt has nothing to do with anybody else. The world would be a far better place if people would just direct all that misguided energy to more worthy... causes.


 

Posted

Except this game is boring solo, so you kind of rely on other people whether you like it or not.


 

Posted

[ QUOTE ]
I will never understand why some people are so obsessed with how fast *other* people are leveling. How fast I PL my alt has nothing to do with anybody else. The world would be a far better place if people would just direct all that misguided energy to more worthy... causes.

[/ QUOTE ]
It's called Human Nature and we're subjected to it from the moment we're ushered into any establishment/relationship that grades our performance in anything.

If you're a guy, and you've ever had a girlfriend, and she asked you what you thought of Actress X or another Girl Y, what do you think your girlfriend meant to uncover by that? What's worse is that you're utterly wrong in assuming that someone elses' performance does not affect your situation... just try explaining to your girlfriend that you're NOT like those other guys...


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

[ QUOTE ]
I will never understand why some people are so obsessed with how fast *other* people are leveling. How fast I PL my alt has nothing to do with anybody else. The world would be a far better place if people would just direct all that misguided energy to more worthy... causes.

[/ QUOTE ]

I ocassionally find myself ranting about those L45+ ishs without a single Vet badge who (for some strange reason), still haven't figured out how to utilize their AT/powers decently.

You know, the ones who got PL'd and cause wipe after wipe until leave/kicks occur.

So, in more cases than are comfortable, it does effect others.


 

Posted

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lol, do you feel dirty?

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Yes, yes I do. I can't help myself man! It's like crack on a candy cane, man! Just one more level, man, then I'm off the AE for good, man!


 

Posted

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IMO one change that probably needs to be made is that side kicked characters earn no XP if they are outside the range of their mentor's ability to aid them.

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Um, that already happens (outside of the AE, anyway). There's a little hysteresis built into the system, but SK'd characters outside SK range earn XP as if they were not SK'd.


And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines

 

Posted

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There's a little hysteresis built into the system, but SK'd characters outside SK range earn XP as if they were not SK'd.

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If they were earning the XP they'd get if they weren't sidekicked, they wouldnt get XP at all, unless they were within 5 levels of the leader.


 

Posted

That's what happens.

Edit: It's not 5 levels of the leader, but 5 a certain number of levels from the mobs and from the team's average level.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

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I will never understand why some people are so obsessed with how fast *other* people are leveling. How fast I PL my alt has nothing to do with anybody else. The world would be a far better place if people would just direct all that misguided energy to more worthy... causes.

[/ QUOTE ]
If only you were right. If that were the case, I wouldn't give 2 squirts what you did in game.

If you think I am full of it, ask yourself how the Devs determine when a bump should be made to the XP Curve, or how they figure out when an enemy group isn't giving quite enough XP?
They datamine... and all your PLing messes with the results of those calculations, which thereby impacts the potential for a smoother game experience for me.

So, how is it again that your gameplay doesn't impact mine?



 

Posted

Hi UberGuy.
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Edit: It's not 5 levels of the leader, but 5 a certain number of levels from the mobs and from the team's average level.

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Is this correct then:
6x45(270), 1x50(50) = 320 = 320/7 = 45.71 or 46.
So you could bring a 41 onto the team without an sk since they are within 5 of the average.

And how does mob level factor into all that?

BC


 

Posted

[ QUOTE ]
[ QUOTE ]
I will never understand why some people are so obsessed with how fast *other* people are leveling. How fast I PL my alt has nothing to do with anybody else. The world would be a far better place if people would just direct all that misguided energy to more worthy... causes.

[/ QUOTE ]
If only you were right. If that were the case, I wouldn't give 2 squirts what you did in game.

If you think I am full of it, ask yourself how the Devs determine when a bump should be made to the XP Curve, or how they figure out when an enemy group isn't giving quite enough XP?
They datamine... and all your PLing messes with the results of those calculations, which thereby impacts the potential for a smoother game experience for me.

So, how is it again that your gameplay doesn't impact mine?

[/ QUOTE ]

Waaaaaaahhhhhhhhhhh


I like the nerfs. I have no problem with them, because either way, I will still find a way to get rewards at an efficient manner. And people will still complain. Then more nerfs. And I still will not be phased like most people will.


 

Posted

[ QUOTE ]
Is this correct then:
6x45(270), 1x50(50) = 320 = 320/7 = 45.71 or 46.
So you could bring a 41 onto the team without an sk since they are within 5 of the average.

And how does mob level factor into all that?

[/ QUOTE ]

I'm sadly not the right person to check the exact details with, which is why I didn't provide any. As best I recall, the last we were told, the rule was "within two levels of the team average" (not 5 levels).

The five levels rule I think is the one that was with respect to mob levels. How this works is far less clear to me, but it does seem to relate in some way to team average level, or something like it. This was the foundation of the old level 44 bridge trick.

Edit: way unclear sentence cleaned up.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA