Going from Level 9 to Level 16 Within 1 AE Mission


AncientSpirit_NA

 

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Creating easy content for fast, riskless XP is not what the AE was designed for.

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What is riskless for one person is not for another. The problem is when there no possibility of risk across many ATs, and these particular things should be addressed.

I could farm sappers on my electric brute with no risk whatsoever. I don't see anyone screaming that sappers need to be nerfed in AE. It takes me being past the saturation point for them to budge my endurance, and at that point I have several other tools I can use to deal with this. No risk for rewards.


 

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One thing I really find funny is how people are calling aggro caps of level 54 lieuts "easy content" with "minimal risk" yet having 8 people facing mobs of only +1s or +2s never qualifies for those terms at all. Such hypocrisy, I think people have just forgotten how to use that terminology.


 

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The problem is when there no possibility of risk across many ATs, and these particular things should be addressed.

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Agreed.

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One thing I really find funny is how people are calling aggro caps of level 54 lieuts "easy content" with "minimal risk" yet having 8 people facing mobs of only +1s or +2s never qualifies for those terms at all. Such hypocrisy, I think people have just forgotten how to use that terminology.

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Come on Rikti, even you aren't that dumb. How many Invul tanks are making AE farms with custom Psi/Psi Lts. and Bosses to farm?


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

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Lol obviously not but you can't possibly claim that an aggro cap of lieutenants is easier (or just not harder) than our games normal pve.


 

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It is if I can custom tailor them so that my toon has much less of a risk against them than I would normally against non-custom NPCs.


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

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Having a mission full of lvl 54 Lt's and repeating it 1,000 times isnt an exploit. It's my freedom to creat my own story about a bunch of level 54 angry Lt's!

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Seriously. You're not fooling anyone. You're creating questionable content in the AE to get fast, easy XP with minimal risk.

If it's such a great story and a non-farming, non-exploit arc, post the arc ID and we can review it for you

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You realize he was being sarcastic, right?

or are you truly that deluded and dense and vitriol filled?


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

Posted

Well the only way I feel truly at minimal risk against 17 angry lieuts is if I'm defense capped, and in that case you're not going to get much resistance from most of this game's pve anyway. I still have trouble in some farms with fire/kin or spines/dark (trouble meaning there's plenty of chances for me to die while doing it).


 

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Having a mission full of lvl 54 Lt's and repeating it 1,000 times isnt an exploit. It's my freedom to creat my own story about a bunch of level 54 angry Lt's!

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Seriously. You're not fooling anyone. You're creating questionable content in the AE to get fast, easy XP with minimal risk.

If it's such a great story and a non-farming, non-exploit arc, post the arc ID and we can review it for you

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You realize he was being sarcastic, right?

or are you truly that deluded and dense and vitriol filled?

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You realize I was being sarcastic right back at him, right?

Guess you're pretty dense and deluded and vitriol filled...


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

Posted

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It is if I can custom tailor them so that my toon has much less of a risk against them than I would normally against non-custom NPCs.

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because thats totally impossible in regular content by picking the right powersets and picking the right radio mission.

Sewers. Vahzilok are owie! Unless you bring a force fielder who has tons of toxic resist on his very first bubble power.

Or maybe Knives of artemis! who are a total joke for regen scrappers.

or hell. Carnies. Hi, I has dark armor.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

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It is if I can custom tailor them so that my toon has much less of a risk against them than I would normally against non-custom NPCs.

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Thinking people WOULDN'T do that is the fallacy. Sure you might want to see what it's like to face mobs of MIs or Sappers, but that fun only lasts a mob or three.

The reality is most people will create map 'x' to play off the strengths of their character, whether thats an invuln tank, a s/l res buffed fire/kin, or a random D3.

We do it everyday in real life for mundane tasks, why wouldn't we do it in game?

Face it, the expectation that someone, and we'll use the invuln example, is making a custom map or arc with something that slices through their def/res is lunacy. Sure there are folks who do that, but they are the minority - just like the uber-farmers are a minority. The rank and file of this game are happy to just blow through missions and arcs at a reasonable rate as long as it's fun. If that fun means tailoring a mob group to fall easily then so be it.

Besides, the Devs made the game as it stands now, so for them to take offense at how's it's being played still escapes me. They are on the right track with closing the exploit holes, but we've been farming the bejesus out of the regular content for five years, why would this be any different?


 

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Well the only way I feel truly at minimal risk against 17 angry lieuts is if I'm defense capped, and in that case you're not going to get much resistance from most of this game's pve anyway. I still have trouble in some farms with fire/kin or spines/dark (trouble meaning there's plenty of chances for me to die while doing it).

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Only way I see you dying in a farm is due to you not paying attention for some reason


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

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Thinking people WOULDN'T do that is the fallacy.

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That's what I don't get either. Seems like they really thought and wanted it to be about players writing good stories with the AE. How they didn't realize it would be more about farming for quick XP boggles the mind.


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

Posted

I'm at the point with AE that I'm pretty much convinced it's killing the game.

I won't stop using it since it doesn't negatively impact me on a personal level, but from a community standpoint it's pure poison.

And no I'm not talking about the whiners sounding off about not finding teams or having their precious chat box filled with something other than tired out cosplay ideas.

I'm seeing the reality of newer players who don't know jack [censored] about their powers and how it affects those around them. Hell, some 'veterans' are still mystified about powers that have been here since launch. But it's getting worse and while I love my farms I will agree with those who say AE needs to be scrapped completely and/or removed until further notice.

But until then I'll keep popping green balloons for my lowbies.


 

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Thinking people WOULDN'T do that is the fallacy.

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That's what I don't get either. Seems like they really thought and wanted it to be about players writing good stories with the AE. How they didn't realize it would be more about farming for quick XP boggles the mind.

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Its called not listening to your players. They do it a lot. or rather. they listen to a very small but vocal group and seem to largely ignore everyone elses opinions.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

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I'm at the point with AE that I'm pretty much convinced it's killing the game.

I won't stop using it since it doesn't negatively impact me on a personal level, but from a community standpoint it's pure poison.

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Here's another farmer that agrees wholeheartedly. I farm in AE still, but I refuse to do it with anyone that I do not know. Once I realized those newbies hit 50, rolled another and want more free PLs that put an immediate stop to my AE random PUG runs. What is annoying is the 'lowbie beggar's' sense of entitlement - as if it is my duty to level them. I had one offer to pay me to level them. I still didn't.

When AE is nothing but a pile of rubble, I will lament the fun that was had. In the meantime, I will not enable these lowbies to the fastroad to AE burnout.


 

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As I said in the other threads, removing AE will kill the game. It's one of the game's biggest selling features. The devs won't be removing it or removing xp from it.

A lot of the issues with the AE were brought up during testing. The antifarmers on the forums haven't come up with a single idea that wasn't presented during testing and turned down by the devs.


 

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As I said in the other threads, removing AE will kill the game. It's one of the game's biggest selling features. The devs won't be removing it or removing xp from it.

A lot of the issues with the AE were brought up during testing. The antifarmers on the forums haven't come up with a single idea that wasn't presented during testing and turned down by the devs.

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Of course its not going to be removed from the game thats just silly, but its a certainty that all the farming and exploit abuse are going to bring many more nerfs to AE.


 

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I'm at the point with AE that I'm pretty much convinced it's killing the game.

I won't stop using it since it doesn't negatively impact me on a personal level, but from a community standpoint it's pure poison.

[/ QUOTE ]

Here's another farmer that agrees wholeheartedly. I farm in AE still, but I refuse to do it with anyone that I do not know. Once I realized those newbies hit 50, rolled another and want more free PLs that put an immediate stop to my AE random PUG runs. What is annoying is the 'lowbie beggar's' sense of entitlement - as if it is my duty to level them. I had one offer to pay me to level them. I still didn't.

When AE is nothing but a pile of rubble, I will lament the fun that was had. In the meantime, I will not enable these lowbies to the fastroad to AE burnout.

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I say let em have at it. If they want to rush to 50 and then quit the game when they get there instead of trying something else out, theyre not really the sort of player I'd rather we retain.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

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And no I'm not talking about the whiners sounding off about not finding teams or having their precious chat box filled with something other than tired out cosplay ideas.

I'm seeing the reality of newer players who don't know jack [censored] about their powers and how it affects those around them. Hell, some 'veterans' are still mystified about powers that have been here since launch. But it's getting worse and while I love my farms I will agree with those who say AE needs to be scrapped completely and/or removed until further notice.


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That's a very good summary of what the problem is IMO. On top of amplifying the issues of inexperienced players, I personally have seen on Triumph alone many new players who bought the Architect Edition believing that AE is the entire game. Out of this group of players, there are those who do go out and explore (once they know there is actually more than one zone). However, there are just as many in my experience who once they realize they have to travel back and forth to contacts and face enemy groups that aren't custom suited to be "super easy" for them, they don't bother with the rest of the game and go right back to AE.

Another poster mentions the sense of "entitlement" that new players have with the AE. Since their brand new first toon ever in CoX got PL'ed to 50 within a matter of hours, why shouldn't they get the same for their next one? And the next one after that?

I also don't necessarily subscribe to the "it doesn't effect me, so I don't care" line of thinking. An easy farming mission we create (for whatever reason) that causes substantial negative changes to the AE effects everyone, not just us as individuals.


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

Posted

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And no I'm not talking about the whiners sounding off about not finding teams or having their precious chat box filled with something other than tired out cosplay ideas.

I'm seeing the reality of newer players who don't know jack [censored] about their powers and how it affects those around them. Hell, some 'veterans' are still mystified about powers that have been here since launch. But it's getting worse and while I love my farms I will agree with those who say AE needs to be scrapped completely and/or removed until further notice.


[/ QUOTE ]

That's a very good summary of what the problem is IMO. On top of amplifying the issues of inexperienced players, I personally have seen on Triumph alone many new players who bought the Architect Edition believing that AE is the entire game. Out of this group of players, there are those who do go out and explore (once they know there is actually more than one zone). However, there are just as many in my experience who once they realize they have to travel back and forth to contacts and face enemy groups that aren't custom suited to be "super easy" for them, they don't bother with the rest of the game and go right back to AE.

Another poster mentions the sense of "entitlement" that new players have with the AE. Since their brand new first toon ever in CoX got PL'ed to 50 within a matter of hours, why shouldn't they get the same for their next one? And the next one after that?

I also don't necessarily subscribe to the "it doesn't effect me, so I don't care" line of thinking. An easy farming mission we create (for whatever reason) that causes substantial negative changes to the AE effects everyone, not just us as individuals.

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You honestly want players too lazy to leave a building playing the rest of the game with you?


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

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You honestly want players too lazy to leave a building playing the rest of the game with you?

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Please quote me where I said this?

Reading comprehension does wonders.


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

Posted

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You honestly want players too lazy to leave a building playing the rest of the game with you?

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I see what you're saying, but what about those people who simply truly do not know there's more to CoX than AE because their introduction to the game was through buying the AE Boxed Edition and they simply followed the instructions of "Go Meet the AE Director", and are having so much fun in AE missions anyway that they can't even imagine anything more?

Because if you believe those people to be irredeemable, by extending this concept, I wouldn't then want to play with Scrappers that rush things and die, and I wouldn't want to play with taunt-less Tankers, or Controllers who AoE-Immobilize first, die later, and yell at the "Healer" to rez them while everyone's still fighting knee-deep in enemies!

People can change, but they sometimes have to be shown the Door exists before they start contemplating what lies through and behind it.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

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You honestly want players too lazy to leave a building playing the rest of the game with you?

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I see what you're saying, but what about those people who simply truly do not know there's more to CoX than AE because their introduction to the game was through buying the AE Boxed Edition and they simply followed the instructions of "Go Meet the AE Director", and are having so much fun in AE missions anyway that they can't even imagine anything more?

Because if you believe those people to be irredeemable, by extending this concept, I wouldn't then want to play with Scrappers that rush things and die, and I wouldn't want to play with taunt-less Tankers, or Controllers who AoE-Immobilize first, die later, and yell at the "Healer" to rez them while everyone's still fighting knee-deep in enemies!

People can change, but they sometimes have to be shown the Door exists before they start contemplating what lies through and behind it.

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I agree that some can change..but the vast majority won't. Besides, in the cases of those who would change..arent they usually the ones asking "where is so and so zone" only to have 15 people gripe at them for being an "AE Baby" or called a "noob?"

We can't force people to stop using the AE for fast 50's, but it seems like the average person doesnt give them a whole lot of incentive to stop when they try to.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

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We can't force people to stop using the AE for fast 50's, but it seems like the average person doesnt give them a whole lot of incentive to stop when they try to.

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Some of us on Triumph are running a weekend long, server wide event to help newer players learn the game and explore other areas the game has to offer.

Not everyone treats newer players badly.


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."