Going from Level 9 to Level 16 Within 1 AE Mission


AncientSpirit_NA

 

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good work! those last 10 levels are brutal depending on your AT.


 

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If every MMO were working on your principle, there would probably not have any left going on the market. You know that?

Devs certainly did not create 50 leveling steps to see them bypassed in less than a week, a day or even a hour.

This is non-sense.

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Are you a complete newbie to the MMO genre? If you're not then you're doing a bang up job in sounding like one. Do you actually believe that the PL issue is exclusive to CoX alone? News flash, PL has been around since a decade ago when MMOs were first introduced. Some may even argue that they've been around even longer, since the days of MUDDing. Through all this time, people like you have been predicting the doom of MMOs due to PLing or farming. Yet games where PLing is rampent such as Everquest 1+2, FFXI, WoW, are still all around. In fact, coming back to CoX, PLing in every shape or form has been around and 4+ years later, the game is still alive and kicking.

Your act is nothing new nor is your candidness refreshing. The only non-sense here is your penchant for making melo-dramatic, far-fetched exaggerations regarding issues that has time and again been proven to be less of a concern than some drama queens made it out to be. Way to beat on a dead horse of an issue. Color me unimpressed.

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Yet you FAIL to mention that EQ (at least back in the day when I played it) and WoW (which I played for 2 1/2 years and finally burned out on) BOTH enact HARSH penalties for explotive PLing - and they don't bother to warn you either, you just try to log in to find your accounts been banned and you can no longer access anything.

Yes, PLing does exist and is indeed tolerated, but explotive PLing in quashed by EVERY MMO currently on-line, and some are not as nice or selective about it as the CoX Devs were (again WoW just bans entire accounts, as opposed to just locking or deleting the 'offending' character on the account).

So, while forms are indeed tolerated, it's clear that the Devs of all MMOs would rather the majority of the playerbase play the game as they intended - and DO try to shift the playerbase toward that end.

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Nevermind that all it takes to powerlevel in a sanctioned manner is World of wearcraft is use the recruit a friend feature to start a second account, and then as long as characters on that account are the same level, and teamed, they get triple exp, right? more than a few players just dualbox their way to 80 like this and the devs dont care at all.

Not to mention WoW constantly nerfs old content and raises exp rewards to make it faster to get to 80.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

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or the 10000000 sites that offer pay pls in wow...


 

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Turn off experience if you don't like how quickly it is coming in. Or, you know, don't join AE farm missions.


 

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Lets not kid ourselves here. What keeps most humans doing what they do, both IRL and especially in RPG's both single-player and MMOs' is the *DING!* factor. WoW knows it very well, and NCSoft has proven that at least with CoX, they know it too every time they "smooth-out" XP rewards into positive gain.

So, if for most people it's all about the *DING!* the faster you get to a situation where there's no more *DING!*, the faster those people essentially figure out that any gameplay activity they do eventually is futile, or at least a lot less entertaining because there's no more *DING!*

In other words, no *DING!*, no subscription... and believe me, I personally already took several breaks after getting to Lv50 with some of my characters. I happen to come back because I do like the game mechaincs more than the *DING!* itself... this also keeps me playing my Kheldians even after they're Lv50... but how much longer does one stay after there's no more *DING!* and other games out there offer their own *DING!* factor?!


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

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It's possible to go 1-30ish in 1 AE still, try harder.


 

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<QR>

You aren't going to get banned for getting for going from 9-16 in one mission. The people that got characters deleted and accounts temp banned were based on certain criteria (one of the presumed "qualifications" was training from 1-50 within a short - probably 10-hour - period).

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I hope I dont get banned then. I have a level pacted toon which has not logged in yet since it was made. I just got the other half to 50.

I want a screen shot of an NPC saying you have been on patrol for 1 hour and be level 50.


YMMV---IMO
Ice Ember

 

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...Which is why I (and as has been mentioned by many others) are a bit miffed that powerset prolif is on the back burner.

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QFT, and give me my ElectricityControl/DarkMiasma Controller already!!!

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That would be way cool to have. But I think Illusion/dark is the reason it will never happen. (Controllers getting Dark Miasma anyways.)


YMMV---IMO
Ice Ember

 

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Now, if PL'ers are indeed skewing the data as you claim, why would the developers make it even easier to level? Shouldn't they be taking the opposite steps to try to slow down the progression speed? It would seem that what the developers are doing is the direct opposite of what you're suggesting they should do.

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Perhaps they are making it easier to level in a somewhat misguided attempt to deter people from PLing... aka, they wouldn't feel the need to, because they can play the game "as intended" and get to whatever level they want in a fairly pain-free way.



 

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One of my characters yesterday went from level 9 to 16 within the span of a single AE mission. Total time spent was around 30 minutes.

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This is not unheard of in non-AE content... with a full team on a higher difficulty, it is possible to level fairly quick outside of AE, so I would say that the XP rate is about the same.

Where AE DOES break this IMO is that it totally eliminates the time sinks of traveling; needing to report back to a contact etc. Instead of having to run across the Hollows or Steel Canyon back to your contact to get the next mission (or even just travel to the next mission), you run all of 10 feet to reset the arc and play it again.

I think this is something the developers did not take into consideration.


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

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One of my characters yesterday went from level 9 to 16 within the span of a single AE mission. Total time spent was around 30 minutes.

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This is not unheard of in non-AE content... with a full team on a higher difficulty, it is possible to level fairly quick outside of AE, so I would say that the XP rate is about the same.

Where AE DOES break this IMO is that it totally eliminates the time sinks of traveling; needing to report back to a contact etc. Instead of having to run across the Hollows or Steel Canyon back to your contact to get the next mission (or even just travel to the next mission), you run all of 10 feet to reset the arc and play it again.

I think this is something the developers did not take into consideration.

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yeah cuz it is super fun running across the map -


 

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One of my characters yesterday went from level 9 to 16 within the span of a single AE mission. Total time spent was around 30 minutes.

[/ QUOTE ]

This is not unheard of in non-AE content... with a full team on a higher difficulty, it is possible to level fairly quick outside of AE, so I would say that the XP rate is about the same.

Where AE DOES break this IMO is that it totally eliminates the time sinks of traveling; needing to report back to a contact etc. Instead of having to run across the Hollows or Steel Canyon back to your contact to get the next mission (or even just travel to the next mission), you run all of 10 feet to reset the arc and play it again.

I think this is something the developers did not take into consideration.

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yeah cuz it is super fun running across the map -

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Not debating whether or not something is "fun" since that is subjective to the player... just stating fact. Time sinks due to travel are part of most every MMO.


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

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Lets not kid ourselves here. What keeps most humans doing what they do, both IRL and especially in RPG's both single-player and MMOs' is the *DING!* factor. WoW knows it very well, and NCSoft has proven that at least with CoX, they know it too every time they "smooth-out" XP rewards into positive gain.

So, if for most people it's all about the *DING!* the faster you get to a situation where there's no more *DING!*, the faster those people essentially figure out that any gameplay activity they do eventually is futile, or at least a lot less entertaining because there's no more *DING!*

In other words, no *DING!*, no subscription... and believe me, I personally already took several breaks after getting to Lv50 with some of my characters. I happen to come back because I do like the game mechaincs more than the *DING!* itself... this also keeps me playing my Kheldians even after they're Lv50... but how much longer does one stay after there's no more *DING!* and other games out there offer their own *DING!* factor?!

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Your argument seems to attack itself. Yes, people like levelling. But not everyone gets bored the second they hits cap. thats why most mmos have MOST of their timesinks at cap to keep you playing. CoH encourages alt-itis. Either way, capping a character doesnt mean burnout, else the devs would NEVER make it easier to level.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

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*keeps farming*


 

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It's possible to go 1-30ish in 1 AE still, try harder.

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QFT.


 

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One of my characters yesterday went from level 9 to 16 within the span of a single AE mission. Total time spent was around 30 minutes.

[/ QUOTE ]

This is not unheard of in non-AE content... with a full team on a higher difficulty, it is possible to level fairly quick outside of AE, so I would say that the XP rate is about the same.

Where AE DOES break this IMO is that it totally eliminates the time sinks of traveling; needing to report back to a contact etc. Instead of having to run across the Hollows or Steel Canyon back to your contact to get the next mission (or even just travel to the next mission), you run all of 10 feet to reset the arc and play it again.

I think this is something the developers did not take into consideration.

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yeah cuz it is super fun running across the map -

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Not debating whether or not something is "fun" since that is subjective to the player... just stating fact. Time sinks due to travel are part of most every MMO.

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Oh please, with all the zone teleportation, and he fact you can get a travel power very early on your caharacter. Bringing CoX 'travel time' into this arguement is ludicrous. Travel time in CoX is NOTHING compared to ANY other MMO on the market, bar none. In fact, it truely amazes me when anyone says omething in this MMO is 'hard' as this is truely and 'easy mode' MMO from start to finish (and that's NOT really a bad thing as sometimes you want a more relaxed MMO exprience). But please, 'travel time' is not, and never really has been a large issue in this MMO.


 

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One of my characters yesterday went from level 9 to 16 within the span of a single AE mission. Total time spent was around 30 minutes.

[/ QUOTE ]

This is not unheard of in non-AE content... with a full team on a higher difficulty, it is possible to level fairly quick outside of AE, so I would say that the XP rate is about the same.

Where AE DOES break this IMO is that it totally eliminates the time sinks of traveling; needing to report back to a contact etc. Instead of having to run across the Hollows or Steel Canyon back to your contact to get the next mission (or even just travel to the next mission), you run all of 10 feet to reset the arc and play it again.

I think this is something the developers did not take into consideration.

[/ QUOTE ]

yeah cuz it is super fun running across the map -

[/ QUOTE ]

Not debating whether or not something is "fun" since that is subjective to the player... just stating fact. Time sinks due to travel are part of most every MMO.

[/ QUOTE ]

Oh please, with all the zone teleportation, and he fact you can get a travel power very early on your caharacter. Bringing CoX 'travel time' into this arguement is ludicrous. Travel time in CoX is NOTHING compared to ANY other MMO on the market, bar none. In fact, it truely amazes me when anyone says omething in this MMO is 'hard' as this is truely and 'easy mode' MMO from start to finish (and that's NOT really a bad thing as sometimes you want a more relaxed MMO exprience). But please, 'travel time' is not, and never really has been a large issue in this MMO.

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Never said it was a "large issue", just that it is something that exists. Trust me, having played WoW and ran everywhere for 40 levels travel time is nothing in this game compared to that. There is still some level of time involved with travel though.

Also, not every player has access to the Mission Teleporter, Oro portal, Pocket D porter or base.


Shard Warrior - 50 MA/Regen/BM Scrapper

Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

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Your argument seems to attack itself. Yes, people like levelling. But not everyone gets bored the second they hits cap. thats why most mmos have MOST of their timesinks at cap to keep you playing. CoH encourages alt-itis. Either way, capping a character doesnt mean burnout, else the devs would NEVER make it easier to level.

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I assume Devs' in MMOs' make it easier to level to lure new/casual subscribers to the playfield rather than make it easier for higher level characters to level faster.

Granted that with CoX altitis is encouraged, especially because of the gameplay mechanics that seem to be fun, simple to grasp, yet allow enough "what-if" customizations to ones' character so things are at least somewhat exciting.

However... the Devs' are *trying* to invigorate the story/content aspects of the game first with AE, and in the future with Going Rogue. If the Devs' were only counting on those subscribers that play CoX as a leveling game for its' *DING* factor, why then should they bother with content anyway?!

EDIT :: Don't get me wrong, I'm not against farming and I'm not against power-leveling, and I'm not against min/maxing. I am against lying and claiming that these activities have ZERO effect on others in the community who do not engage in them. AE simply expedites these scenarios where the Devs fix an AE-exploit that was datamined or reported, and the cure is worse than the disease as far as I'm concerned as a story-author because it directly affects what I can and cannot do with the tool itself.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

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Your argument seems to attack itself. Yes, people like levelling. But not everyone gets bored the second they hits cap. thats why most mmos have MOST of their timesinks at cap to keep you playing. CoH encourages alt-itis. Either way, capping a character doesnt mean burnout, else the devs would NEVER make it easier to level.

[/ QUOTE ]
I assume Devs' in MMOs' make it easier to level to lure new/casual subscribers to the playfield rather than make it easier for higher level characters to level faster.

Granted that with CoX altitis is encouraged, especially because of the gameplay mechanics that seem to be fun, simple to grasp, yet allow enough "what-if" customizations to ones' character so things are at least somewhat exciting.

However... the Devs' are *trying* to invigorate the story/content aspects of the game first with AE, and in the future with Going Rogue. If the Devs' were only counting on those subscribers that play CoX as a leveling game for its' *DING* factor, why then should they bother with content anyway?!

EDIT :: Don't get me wrong, I'm not against farming and I'm not against power-leveling, and I'm not against min/maxing. I am against lying and claiming that these activities have ZERO effect on others in the community who do not engage in them. AE simply expedites these scenarios where the Devs fix an AE-exploit that was datamined or reported, and the cure is worse than the disease as far as I'm concerned as a story-author because it directly affects what I can and cannot do with the tool itself.

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Well, then get on the dev's [censored] to not ship out buggy tools with creative freedoms that can be easily abused and no way to stop people from abusing them?

Had they simply added in a few key features like not allowing single-mob groups, we wouldnt have this problem quite as much.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

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Well, then get on the dev's [censored] to not ship out buggy tools with creative freedoms that can be easily abused and no way to stop people from abusing them?
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Had they simply added in a few key features like not allowing single-mob groups, we wouldn't have this problem quite as much.

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What do you think I was screaming at them in Open Beta? Here's a hint: "IT'S NOT READY YET!", and of course they listened!

By the way, single-mob groups aren't really the problem in my opinion. The real problem is that most MMOs' at least by contemporary design do not reward players based on how much effort/risk the player had to face when defeating enemies. That's the root cause why most exploits are even possible.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

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One of my characters yesterday went from level 9 to 16 within the span of a single AE mission. Total time spent was around 30 minutes.

The clincher is that he was level pacted, so wasn't even getting full xp.

I'm not going to enter any value judgments here about farming, the morality of gaining fast levels, and so on. I just think that the XP system needs further review because as long as its possible to gain levels so quickly, the strategy of playing radio missions or contacts is pretty much moot. In particular, the ability to auto-SK in the AE seems broken.

As it is, I'm afraid I'm going to have to avoid using the AE in teams at all until something is done. The reason is that I'm afraid I'll accept an invite to a team, like this one, that appears to offer "too much" XP and then get in trouble for abuse. I didn't join the team with the idea that I'd be exiting the map in the double-digits, and only played the mission one time.

I should further note that nothing about this mission was particularly more "farm like" than any other mission. The levels came because a single level 50 character was able to solo the map without any assistance from the rest of the team, and my character gained levels from the sheer number of enemies defeated. There were no obvious exploits employed. The system is just handing out too much XP in certain situations.

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Level 9 to 16 in 1 mission not bad dude.
There are other missions you can do with a huge map and go from 1-28 in 30 mins. Just play around with it.

Too much xp you say..lol
Your just 1 of many in the forums who can't mind their own business! Always worried about what other people do & not what your doing! Stop crying nerf & mind your own business OR... GO PLAY World Of Warcraft, you'll fit in perfectly there!

The xp system is not broken! AE is not broken! The game is not broken! YOUR BROKEN!


---------------------------------------------------------
"A coward dies many times before their death, the valiant taste death but once." - William Shakespeare

Learn it... OWN IT!

 

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Level 9 to 16 in 1 mission not bad dude.
There are other missions you can do with a huge map and go from 1-28 in 30 mins. Just play around with it.

The xp system is not broken.

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lol, nice one


 

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Well, then get on the dev's [censored] to not ship out buggy tools with creative freedoms that can be easily abused and no way to stop people from abusing them?
*
Had they simply added in a few key features like not allowing single-mob groups, we wouldn't have this problem quite as much.

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What do you think I was screaming at them in Open Beta? Here's a hint: "IT'S NOT READY YET!", and of course they listened!

By the way, single-mob groups aren't really the problem in my opinion. The real problem is that most MMOs' at least by contemporary design do not reward players based on how much effort/risk the player had to face when defeating enemies. That's the root cause why most exploits are even possible.

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Thats only because most other MMOs Big risk mobs tend to give superior loot, or be intended for groups only.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

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The xp system is not broken.

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When MMOs' will reward players based on effort and playing ones' role in combat, I'm not talking about RP'ing here, then I'd say that would be not-broken. Until such time, they're all broken to varying degrees.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

there's an official farming discussion thread that I think this would fit nicely into