The new Gladiator shoulders...
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"Finishes" on costume pieces has never been logical and complete. That is the problem of the OP, and my constant gripe about costume pieces.
It would be nice if every costume piece had a shiny, matte, and rough finish. This would allow optimal mix-and-matching.
The low-res Gladiator shoulder has been around for ever (thus, the low resiness); way before the Imperious TF pieces were introduced. But, the ITF pieces were high-res and the old Gladiator shoulder didn't fit with the rest of the gladiator set. So, it was made high-res and given a rough finish, thus, making it no longer match with all the old legacy options which people have been using for the past five years.
The answer isn't to give us back a low-res gladiator shoulder. The answer is to update all pieces to hi-res and give all pieces the same set of finishes.
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That would solve a metric crap ton of non-cohesive costume problems.
Branching Paragon Police Department Epic Archetype, please!
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Steampunk arm should have the option to match that finish...that would be awesome...
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Speaking of which, WHERES MAH STEAMPUNK BOOTS!?
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They're called Piston Boots.
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The sooner we can get rid of those blurry abominations, the better.
[/ QUOTE ]Agreed!
http://www.fimfiction.net/story/36641/My-Little-Exalt
I have to agree with Zombsmann - don't roll back changes to higher resolution textures. Update the old low-res amorphous blobs to higher resolution, shadered textures so they match the new stuff. Shiny metal would be really cool, as none of the old metallic textures are any more shiny than the non-metallic tights.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I wish they'd at least update the Metallic skin. The lines in it are horribly plagued by jagginess, and it's not properly shiny.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Precisely. We need a higher-res version of the Metallic skin texture, because it doesn't look metallic... Or even like a texture. It's a pixellated blob.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Hmm, and I was almost worried- now I'll have to go make sure my toons with that shoulder piece get the updated look.
Ummm.....The Gladiator shoulder piece ALWAYS had clipping issues with the robotic arms, they're just slightly more noticable now, due to a slight slimming down of the size of the plate on the right shoulder.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
The issue isn't the clipping with robotic arms, it's the textures no longer matching.
The clipping problem is that it now clips through itself ever since that new plate was added under the large one on the right side.
FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.
Zombie_Man wrote:
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The answer is to update all pieces to hi-res and give all pieces the same set of finishes.
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I couldn't agree more. But I'll try.
--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
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FWIW, you have to do Costume Creator screen shots "old school":
Hit PrtScrn as normal, then go into an image editor, paste and save. If you're using Paint, just hit Paste, and save as JPG. In Photoshop, create a new document (it'll provide dimensions to fit), Paste, Flatten, and save as JPG. (I'm afraid those are the only ones I'm familiar with.)
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Like I said, pasting doesn't work. All I get is a black image. Something's screwy.
Anyway, I liked the way the pipe fed directly into the old shoulder. The generator on his arm was part of the concept.
Updating textures I can understand. Completely changing the design under everyone's nose, on the other hand, is just wrong.
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Completely changing the design under everyone's nose, on the other hand, is just wrong.
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You know what is really wrong? Turkey Jerky. It's nothing like the real thing.
Back on track, sure it stinks getting costume pieces removed and replaced with updated versions, but it's not going to stop. Think of it like the auto replacing the horse and buggy. Sure, some people liked it from the start, but many thought it was a device crafted by the hands of Satan himself.
A century later, almost no one can remember seeing a horse and buggy in their lifetime... except in parades and old timey movies.
pohsyb: so of all people you must be most excited about the veats
Arachnos Commander: actually, I am
pohsyb: I mean you kinda were one already anyways ^_^
Arachnos Commander:
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A century later, almost no one can remember seeing a horse and buggy in their lifetime...
[/ QUOTE ]I saw a horse and buggy pull into McDonalds not too long ago. The guy parked the horse (seriously???), got out, and started heading in. That's definitely one of those 'what the hell?' moments you never forget.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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A century later, almost no one can remember seeing a horse and buggy in their lifetime...
[/ QUOTE ]I saw a horse and buggy pull into McDonalds not too long ago. The guy parked the horse (seriously???), got out, and started heading in. That's definitely one of those 'what the hell?' moments you never forget.
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Hey man, even when you're Amish you want to get your hands on a Shamrock Shake.
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The issue isn't the clipping with robotic arms, it's the textures no longer matching.
The clipping problem is that it now clips through itself ever since that new plate was added under the large one on the right side.
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The issue is both.
Yes, as I said, there are two issues: the texture no longer matches robotic arms, and it clips through itself.
My point was that they're two separate problems; the clipping isn't exclusive to the robotic arms.
FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.
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Updating textures I can understand. Completely changing the design under everyone's nose, on the other hand, is just wrong.
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it's a QoL improvement I think, I know you don't like it, but it doesn't make it wrong.
They took away my old sounds and gave me new ones dangit!
My Going Rogue Trailer
Virtue (blue) - Wes The Mess
Virtue (red) - Jess The Best
@Razoras
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They took away my old sounds and gave me new ones dangit!
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I wouldn't have noticed, really, except I have a character with monstrous legs and reptilian claws that now make slight click-click noises when she walks like claws do on hard surfaces.
Now if only the monstrous head options were better, their necks didn't clip through all jacket collars and the spiked collar, and I was able to have skirts/shorts with monstrous legs.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
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Updating textures I can understand. Completely changing the design under everyone's nose, on the other hand, is just wrong.
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it's a QoL improvement I think, I know you don't like it, but it doesn't make it wrong.
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It's wrong if it introduces a situation where the new piece is clipping with itself. Yes, the new hi-res texture is much nicer, but the new clipping issue for that piece kinda offsets any kind of improvement. trading one visual eyesore for another isn't really an improvement.
It's at best a "push" in my eyes. I'm picky about costumes though.
Daemonchilde: ((fluffy thinks he's a tank)) Demon . Hunter: (( I think mine is >.> Daemonchilde: ((Yours is no longer fluffy, it is Obliteron, destroyer of worlds)) |
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Steampunk arm should have the option to match that finish...that would be awesome...
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Speaking of which, WHERES MAH STEAMPUNK BOOTS!?