PvP=Broken
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Short of a fraps of it, I'll never believe you got 1400+ dmg in two shots on anybody with a stalker, specially if they have 40% res running.
You need to roll a stalker or just go get AS'd and TF'd by one to see how much lower the dmg is.
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I don't have my stalker anymore. I'm just using the in game numbers and applying 40% res to all the damage except the unresistable portion of AS.
I just used slotting 1.95+ bu .8+ IO's .2 = 2.95 buff.
Are the ingame numbers inaccurate? Honestly, it wouldn't be the first time.
I'm just seeing an expected numerical value based on the numbers, but then hearing a different experience from stalker players. There are people in this thread that I have no reason to doubt based on.. well years of talking to them. So I'm just asking where the discrepancy is arising from.
My best bet is the Real Numbers are off. I've been playing stalkers for a while, even on test, and the dmg reduction is extremely noticeable. The way I've seen the stalkers get kills on me is with spamming sharks at me after an AS or Crit TS.
DR. It eats into the damage bonus from IO sets and Build Up, as well as the actual enhancements slotted in your powers. In reality unless you pop a bunch of reds beforehand you probably won't be seeing more than 1000 damage with crit TF + AS.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Stalking in RV is SOOO hard, especially on Freedom.
All the heroes are ALWAYS at full health and never stop to attack anyone, or get mezzed.
It's almost impossible to get a kill on a solo stalker.
Any other AT will have more success scoring kills than a stalker.
Is this the fiction thread?
No? Please disregard the above statements then.
I'm a noob stalker (didn't start stalking until the last couple issues) and their damage may be less than it was previously, their survivability may be less than it was previously, but stalking is still EZMode.
All players can achieve substantially higher Killeath ratios on a stalker than they can on any other AT. Bad player, good player, doesn't matter.
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DR. It eats into the damage bonus from IO sets and Build Up, as well as the actual enhancements slotted in your powers. In reality unless you pop a bunch of reds beforehand you probably won't be seeing more than 1000 damage with crit TF + AS.
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K was figuring it was DR and even said I had no idea how much it was taking off.
Anyone have the numbers for how much DR is hitting +dam? Is it the same across all the AT's?
Ok, I just found Arcana's DR calculator. If I'm using it right
95% dam enhance = 38% (So basically 3 dam turns into 1 dam IO)
195% dam (used earlier) = 79%
A blaster with slotting, aim+bu 257.5% = 99%
So why do lots of people build for +dam under the new rules?
Anyway, using these DR numbers I get:
bu>TF>placate>AS = 869 damage.
Wow I remember most people saying DR didn't hit +dam very much. It guts it ridiculously hard. To the point where hitting aim on top of build up only adds 20% damage.
Supermax and his SO builds are the way to go, other than proc's IO's add almost nothing.
That's a heck of a lot lower than I thought and it makes working in tandem with another stalker pretty key to kill any decent target. But it took two stalkers to do that in i12 too cause a decent player would rarely get AS'd or mezzed, so it took dual impale spam and crap like that. Now they just set up for the dual AS, but AS'ing is way easier albeit slower than a stalker duo could usually kill, but no harder.
Anyway, I'm so glad I've pretty much entirely stopped pvp'ing in this game. Just looking at how DR hits stuff has made me want to speedbag Castle's nuts all over again.
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Stalking in RV is SOOO hard, especially on Freedom.
All the heroes are ALWAYS at full health and never stop to attack anyone, or get mezzed.
It's almost impossible to get a kill on a solo stalker.
Any other AT will have more success scoring kills than a stalker.
Is this the fiction thread?
No? Please disregard the above statements then.
I'm a noob stalker (didn't start stalking until the last couple issues) and their damage may be less than it was previously, their survivability may be less than it was previously, but stalking is still EZMode.
All players can achieve substantially higher Killeath ratios on a stalker than they can on any other AT. Bad player, good player, doesn't matter.
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^ This....^^ this and moar This^^
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DR. It eats into the damage bonus from IO sets and Build Up, as well as the actual enhancements slotted in your powers. In reality unless you pop a bunch of reds beforehand you probably won't be seeing more than 1000 damage with crit TF + AS.
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K was figuring it was DR and even said I had no idea how much it was taking off.
Anyone have the numbers for how much DR is hitting +dam? Is it the same across all the AT's?
Ok, I just found Arcana's DR calculator. If I'm using it right
95% dam enhance = 38% (So basically 3 dam turns into 1 dam IO)
195% dam (used earlier) = 79%
A blaster with slotting, aim+bu 257.5% = 99%
So why do lots of people build for +dam under the new rules?
Anyway, using these DR numbers I get:
bu>TF>placate>AS = 869 damage.
Wow I remember most people saying DR didn't hit +dam very much. It guts it ridiculously hard. To the point where hitting aim on top of build up only adds 20% damage.
Supermax and his SO builds are the way to go, other than proc's IO's add almost nothing.
That's a heck of a lot lower than I thought and it makes working in tandem with another stalker pretty key to kill any decent target. But it took two stalkers to do that in i12 too cause a decent player would rarely get AS'd or mezzed, so it took dual impale spam and crap like that. Now they just set up for the dual AS, but AS'ing is way easier albeit slower than a stalker duo could usually kill, but no harder.
Anyway, I'm so glad I've pretty much entirely stopped pvp'ing in this game. Just looking at how DR hits stuff has made me want to speedbag Castle's nuts all over again.
[/ QUOTE ]lol that last qoute is sig worthy i think i will lol, but anyway now your with us, with DR and the already nerfed damage AS took, your not really going to kill full hp solo targets, your forced to live like jackal and eat other ppl's work. The said part, it's really only 2 toons that can't really solo well anymore, stalkers and veats, both vills hmmm well i'm sorry WS's too lol WS's. Veats just because their defence will fail them after the nerfs and stalkers because no one is going to sit around and let you pound on them, and their spiking ability has been reduced alot..
The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin
http://ravens-wins.mybrute.com
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So why do lots of people build for +dam under the new rules?
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People build for +dam (in general, not necessarily on Stalkers) so they're doing more damage all the time. In a game where incoming damage types don't really matter anymore, even a bit more damage makes a big difference. Personally I've been building for +HP, and +dam often comes as a side effect of sets that have +HP bonuses (recharge as well).
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Stalker as is unresisted dmg. Dr affects dmg boosts etc but AS is still unresisted. Two stalkers can take down anything with double AS - except maybe a tank/brute or mm in bg mode.
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lol that last qoute is sig worthy i think i will lol, but anyway now your with us, with DR and the already nerfed damage AS took, your not really going to kill full hp solo targets, your forced to live like jackal and eat other ppl's work.
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Ya I'm certainly more convinced that stalkers aren't so hot any more... offensively at least. Which overall means they probably kind of suck. Still easy to play, but who cares if it sucks.
I had no idea DR was cutting off 60%, or more, of +damage buffs. which is appears to do for anything over 95% +dam.
Like if you have aim going and hit buildup it only gives you +36% damage instead of +100. Crazy.
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Stalker as is unresisted dmg. Dr affects dmg boosts etc but AS is still unresisted. Two stalkers can take down anything with double AS - except maybe a tank/brute or mm in bg mode.
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Only the crit's unresisted. That's still nothing to ignore, and you are correct about double AS's dropping pretty much anything, but as a solo Stalker it's difficult to get kills against a full-HP target assuming they're competent.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Given the current environment, I don't understand why we don't see more of this...
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That's still nothing to ignore, and you are correct about double AS's dropping pretty much anything,...
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And less of this...
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...but as a solo Stalker it's difficult to get kills against a full-HP target assuming they're competent.
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I, for one, don't like teaming with people I don't know as it usually leads to my eventual exasperation. So it's why I have to solo stalk usually.
I always got called a kser...lol sorry my 900 dmg ks'ed your 100 dmg.
When your 900 came at the end of a fight when the target only had 10 HP left anyway, yeah you're a KSer. I've seen it too many times from way too many Stalkers so don't bother denying it. You know it happens.
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When your 900 came at the end of a fight when the target only had 10 HP left anyway, yeah you're a KSer. I've seen it too many times from way too many Stalkers so don't bother denying it. You know it happens.
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Odds are:
1. That 900-damage attack was executed when the target had substantially more than 10 HP left. Especially in zone, with a longer animation attack, a lot of damage from other players can come in during that window.
2. I'm going to hit them with the heaviest-hitting attack that is recharged, regardless of how much HP they have. I don't want them to pop a few greens as my piddly little attack is animating, and thereby live - I want them dead.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
It doesn't in anyway change the fact that 95% of Stalkers in zones will wait for their target to be low enough on HP to be able to drop them in one attack, even if that target did happen to have a few more than 10 HP before the attack. If that target is already engaged with somebody that is not on that Stalkers team, then yes it is KSing. I know far too many Stalkers that have made a whole career of feeding off of the scraps of others. Whether or not KSing is a bad thing is a completely different discussion, but don't try to call it anything other than what it is.
I'm not debating that, I'm just pointing out that not all kills a Stalker gets are blatant kill-steals.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
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It doesn't in anyway change the fact that 95% of Stalkers in zones will wait for their target to be low enough on HP to be able to drop them in one attack, even if that target did happen to have a few more than 10 HP before the attack. If that target is already engaged with somebody that is not on that Stalkers team, then yes it is KSing. I know far too many Stalkers that have made a whole career of feeding off of the scraps of others. Whether or not KSing is a bad thing is a completely different discussion, but don't try to call it anything other than what it is.
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I actually like how you describe them here, to me it sounds like your describing jackals or maybe hyenas. Ya they go for the "weak and injured" but so do a lot of others. Stalkers just excel at this is all. And about KSing it's a zone it happens, a lot. I just look at it as heroes vs villains.
Untill the new pvp io system comes out and KS'rs. Are the ones getting the recipes.
But yeah look at the AT name. STALKER. They are suppose to stalk there prey and get them when there weak. In my eyes its always been a interesting AT.
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Untill the new pvp io system comes out and KS'rs. Are the ones getting the recipes.
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I don't generally care who kills who in zones, except for this. Stalkers have historically been terrible teamers, but PvP IOs and the new Dom buffs have made it worse than ever. And the zones are full of them. It just seems like nowadays I can't even enter a zone on any of my villains without having 2 or 3 Stalkers just follow me around waiting for me to do something. Do a /search and see that none of them are teamed. Big surprise. Ask them if they want to team and get laughed at. I actually had one Stalker tell me that my Thermal Corr would just slow him down.
Seriously? I mean, the dudes already following me around stealing my kills and I'm going to slow him down?
I just wish that the AT didn't attract such a disproportionate level of stupid. Of course, if it didn't then all the heroes crying about how OP villains are might actually be right.
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Do a /search and see that none of them are teamed. Big surprise. Ask them if they want to team and get laughed at. I actually had one Stalker tell me that my Thermal Corr would just slow him down.
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I'll agree, one of the Red-Side's most foolish problems is the TOTAL and OBVIOUS lack of even SIMPLE TEAMING. I mean, it's REALLY quite annoying sometimes. This is why the mere "second" a bunch of Heroes decide to form up even a half decent team, Villains get completely squashed...and then REPEATEDLY get squashed over and over and over again until it finally gets through their thick skulls that their ONLY chance is to form a team....that or until the Heroes get bored of base camping a bunch of idiots and log
Unfortunately, this is sorta how CoV has "nurtured" it's players...with "solo" oriented minds. CoV AT's are, in many ways, ALOT more solo friendly than CoH AT's, and this encourages villain players who enter PvP zones to choose the "solo" route there as well, and rely ONLY upon themselves...unfortunately, they miss out on the true power of a solid team.
But, it's definately something that doesn't "have" to be this way, villains just need to get smarter in general...
Dark brings up a good point. Every AT in CoV is independantly stronger or more well rounded then its opposing opposite, if you catch my drift, while hero ATs tend to excel in a single area.
That small effect has a huge impact on how the PvP turns out, where as heros are more dependant on teams to cover weakness's, a villain AT is quite litterally build for soloing and being independant, its why when saying one build is OP is completely inaccurate. You can argue each AT is OP in different ways, but they *aren't* OP becuase they simply excel in a certain area.
THe only way you can argue an OP point is saying Doms are OP. This is true, but this is also to be expected when the devs are trashing an entire form of mitigation. loldevs.
Short of a fraps of it, I'll never believe you got 1400+ dmg in two shots on anybody with a stalker, specially if they have 40% res running.
You need to roll a stalker or just go get AS'd and TF'd by one to see how much lower the dmg is.