PvP=Broken


Antigonus

 

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From what I have seen, people who mostly play villains in general are much slower to adapt to changes than people that mostly play heroes. And usually when they do make an attempt at adapting, it is usually just to roll another Stalker and hide (literally) from the problem rather than try to beat it.

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stalkers have gone well with everything that has been fotm in zones so far.

issues ago it used to be corruptors who would scourge immediately after AS did 50+% dmg on most all targets.

now with doms granting guaranteed lockdown for a couple seconds and kb being borderline op, setting up AS is super easy.

pretty sure this has been said in this thread but worth repeating to show this connection.


 

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It used to mean something when I could beat a blaster with my plant/thorns dom in sc...with sos.


 

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i used to feel that way but its really hard finding a build that enables it anymore.


kinda makes you wonder...

do we enjoy being the underdog so much that we dont want to change, even for the better?


 

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From what I have seen, people who mostly play villains in general are much slower to adapt to changes than people that mostly play heroes. And usually when they do make an attempt at adapting, it is usually just to roll another Stalker and hide (literally) from the problem rather than try to beat it.

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stalkers have gone well with everything that has been fotm in zones so far.

issues ago it used to be corruptors who would scourge immediately after AS did 50+% dmg on most all targets.

now with doms granting guaranteed lockdown for a couple seconds and kb being borderline op, setting up AS is super easy.

pretty sure this has been said in this thread but worth repeating to show this connection.

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So, basically Stalkers have to wait for somebody else to do something to be effective.

And when 2/3 of the players in any given zone are Stalkers, what then? When the only Corr in the zone is getting farmed because he's the only one the heroes can see, do you think he's gonna follow you around to scourge after the AS? Do you think those Doms that are just gonna be happy to keep setting up the heroes so some random unteamed Stalker can come along and take to kill? How is that Stalker going to deal with the hovering Dev Blaster that can see him long before the AS and can attack even when held? Have you even been to Sirens Call on Freedom lately? The skies are full of them.

Stalkers are not only one of the worst methods of adapting to the current environment, but also one of the most boring. Stalkers are essentially a one trick pony. It's a horribly designed AT that is completely dependant on a horribly designed mechanic. They are most effective in small numbers teamed with other ATs that can set up the kills, but when there are too many of them (which is almost always the case), or they aren't teamed (again, almost always the case) they are a non-factor. Corruptors and Dominators, and even MMs in large numbers are far more dangerous than Stalkers and are far more capable of adapting to what the other side is doing.


 

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From what I have seen, people who mostly play villains in general are much slower to adapt to changes than people that mostly play heroes. And usually when they do make an attempt at adapting, it is usually just to roll another Stalker and hide (literally) from the problem rather than try to beat it.

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stalkers have gone well with everything that has been fotm in zones so far.

issues ago it used to be corruptors who would scourge immediately after AS did 50+% dmg on most all targets.

now with doms granting guaranteed lockdown for a couple seconds and kb being borderline op, setting up AS is super easy.

pretty sure this has been said in this thread but worth repeating to show this connection.

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So, basically Stalkers have to wait for somebody else to do something to be effective.

And when 2/3 of the players in any given zone are Stalkers, what then? When the only Corr in the zone is getting farmed because he's the only one the heroes can see, do you think he's gonna follow you around to scourge after the AS? Do you think those Doms that are just gonna be happy to keep setting up the heroes so some random unteamed Stalker can come along and take to kill? How is that Stalker going to deal with the hovering Dev Blaster that can see him long before the AS and can attack even when held? Have you even been to Sirens Call on Freedom lately? The skies are full of them.

Stalkers are not only one of the worst methods of adapting to the current environment, but also one of the most boring. Stalkers are essentially a one trick pony. It's a horribly designed AT that is completely dependant on a horribly designed mechanic. They are most effective in small numbers teamed with other ATs that can set up the kills, but when there are too many of them (which is almost always the case), or they aren't teamed (again, almost always the case) they are a non-factor. Corruptors and Dominators, and even MMs in large numbers are far more dangerous than Stalkers and are far more capable of adapting to what the other side is doing.

[/ QUOTE ]Qft, i actually agree with that sentiment, but you have to realize stalkers were fine before all the so called pve buffs. So they nerfed AS to work better in pve and stalkers still can't get teams. I just sat on a team and like 4 stk was lfg all with good lvls and the leader waited like 10 min and grabbed another brute and a fort.

Teaming is superior and yet it shouldn't be forced on you to do well, stalkers always were the one toon vill side you could choose your role. Some of us teamed, yet went solo some, some of us went solo mostly. Now it's team or be a bottom feeder.

6x scale down to 2x scale AS damage is a mega nerf, it was even worst when AS was partially resisted.


The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin

http://ravens-wins.mybrute.com

 

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i used to feel that way but its really hard finding a build that enables it anymore.


kinda makes you wonder...

do we enjoy being the underdog so much that we dont want to change, even for the better?

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there were no changes for the better. Check any review pro or joe average and they will say the #1 thing about pvp in coh is the speed...and they nerfed that. Suppression is the biggest and dumbest thing they have done in to pvp besides heal decay. They effectively nerfed kins as a useful at. They gave red side the one thing is has been dying for for years - an emp, in pain doms, and then made healing a death sentence for buffing toons (the one exception being mms in BG mode but then they don't really work as a team buffer). The only things left were control and damange. They made control neutral across the board so all you really have left is dmg. Widows and Ice tanks were awesome for ranged and melee dmg until they decided elusivity was OP too...so now you have dmg. Nothing but dmg. Zones full of button mashers. Arena teams trying to get double as'es off - toons trying to KB and other desperately trying to build to be resistant.

The effort was to attract more people to pvp. If anyone thinks they accomplished that goal raise their hand.


 

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6x scale down to 2x scale AS damage is a mega nerf, it was even worst when AS was partially resisted.

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Unless I'm missing something, AS still is partially resisted. The crit portion is not resisted, everything else is. Sometimes if you're running BU and you chomp a few reds, you might be able to get a Blaster to half health.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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i was responding about doms in particular from your post. i used to run my plant/psi to pvp every once in a while back when they were absolute garbage. before ios even.


 

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Have you even been to Sirens Call on Freedom lately?

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yes, alot actually on a /dev and a dom. flying /devs are really not all that hard to deal with, it is a zone after all. learn how they use the terrain to their advantage and counter it, dont just whine when they are out of range of AS for you to pick off solo.

its a little insulting to think that if someone can counter you you should be buffed or they should be nerfed.

stalkers arent a noob AT but they sure do attract the noob mentality even among experienced players. in fact this thread got real whiney when the discussion focused on them.. im glad i got them out of my system during i6.


 

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kind of hard to down a flying dev blaster without webnades or entagling arrow since most of them use hover - or a flying anything for that matter using hover. Unless you have the zone or have a traps corr or ta mm...there is nothing you can do....and a ta mm is going to be hard pressed to down anything since the snipe range > arrow range and they get 594 hp in sc. Add to that a devs blaster can ground you with their webnade and still snipe..

not complaining just pointing out -


 

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Gravity does -fly if I'm not mistaken.


 

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Most Controller/Dominator ST immobs have -fly.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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6x scale down to 2x scale AS damage is a mega nerf, it was even worst when AS was partially resisted.

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Unless I'm missing something, AS still is partially resisted. The crit portion is not resisted, everything else is. Sometimes if you're running BU and you chomp a few reds, you might be able to get a Blaster to half health.

[/ QUOTE ]Your right, sux badly atm in a damage and hp pvp and sucky damage vs resist.


The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin

http://ravens-wins.mybrute.com

 

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Most Controller/Dominator ST immobs have -fly.

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Not enough to counter hover without multiple applications. Only webnades and web arrow can do it in less than 3 applications. Any half conscious Dev Blaster will webnade you and hover out of range before you can get 3 applications to stick. My Dev Blaster hasn't died to a Dom in a long time even with the damage buffs. Half the time I don't even need to webnade them. I just keep blasting while they are trying to ground me.


 

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Have you even been to Sirens Call on Freedom lately?

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yes, alot actually on a /dev and a dom. flying /devs are really not all that hard to deal with, it is a zone after all. learn how they use the terrain to their advantage and counter it, dont just whine when they are out of range of AS for you to pick off solo.



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I agree that they aren't hard to deal with. I take out flying Blasters quite often on both my Bane and my Corr. I am curious though how you think a Stalker is supposed to deal with them. I ask because I take out Stalkers and Doms with regularity on my flying Dev Blaster and have never considered either to be much of a threat. I'd love to know how you think a Stalker is supposed to kill me when I play him.


 

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Have you even been to Sirens Call on Freedom lately?

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yes, alot actually on a /dev and a dom. flying /devs are really not all that hard to deal with, it is a zone after all. learn how they use the terrain to their advantage and counter it, dont just whine when they are out of range of AS for you to pick off solo.



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I agree that they aren't hard to deal with. I take out flying Blasters quite often on both my Bane and my Corr. I am curious though how you think a Stalker is supposed to deal with them. I ask because I take out Stalkers and Doms with regularity on my flying Dev Blaster and have never considered either to be much of a threat. I'd love to know how you think a Stalker is supposed to kill me when I play him.

[/ QUOTE ]Well do to the damage nerfs "GG Castle" you can no longer fight a blaster head up in the zone. Now not even spines is much of a threat with their high resist to all buffs"GG Castle"

So really the only way to kill one is to either catch him snoozing, or a well timed red rush when he attacks someone. And only my elec/reg i feel reasonably confident of success, my poor em is just two slow.

But reds+bu AS if you can, but TS is deadly, you can all but one shot a blaster in sirens with a red filled TS so all you need is a ranged follow up, like emp gloves or something.

But anything short of that, you just have to be very patient and wait, also temp webnades do the trick and a bane on the team helps or dev corr.

I wish castle actually pvp'd, it's kinda hard to make changes, based on which side cries more about a particular thing.

Castle: Hmm some of ppl are crying about stalkers and my flawless data mines say they dont die as much as others "they must be op'd' I'll nerf them every other issue.

"Heaven forbid it's because there just invisible, so it's a bit harder to gank them than most, they also can solely engage when they want if they want, so any data will be skewed"

Castle: Many many ppl would rather bring i12 back in some form or incarnation, it's threads everyday about it in some way or form since i13 dropped. "I'll pretend i don't notice it though and just not admit my mistake"

Castle: Hmm time to nerf regen again.


The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin

http://ravens-wins.mybrute.com

 

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hover has a "fly" of 4. the minus fly of most is 1.6. Only webnades and entangling arrow have a -10.

So unless you own the zone, only traps corrs and ta mms can down hover with one shot versus devs blasters and ta def and ta controllers.


 

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hover has a "fly" of 4. the minus fly of most is 1.6. Only webnades and entangling arrow have a -10.

So unless you own the zone, only traps corrs and ta mms can down hover with one shot versus devs blasters and ta def and ta controllers.

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Don't forget both versions of Soldiers get webnades. Villains actually get more options for webnades than heroes, but the hero options are much better.

Blasters>>>>>>>>>> anything villains get for webnades.


 

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Have you even been to Sirens Call on Freedom lately?

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yes, alot actually on a /dev and a dom. flying /devs are really not all that hard to deal with, it is a zone after all. learn how they use the terrain to their advantage and counter it, dont just whine when they are out of range of AS for you to pick off solo.



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I agree that they aren't hard to deal with. I take out flying Blasters quite often on both my Bane and my Corr. I am curious though how you think a Stalker is supposed to deal with them. I ask because I take out Stalkers and Doms with regularity on my flying Dev Blaster and have never considered either to be much of a threat. I'd love to know how you think a Stalker is supposed to kill me when I play him.

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if youre talking unteamed w/o interference a /dev and a stalker are a pretty even matchup.

but then again in a zone its more likely that there will be multiple stalkers ready to help(ks) you finish off something you kite with ET/impale/thunderstrike/etc than a bunch of blasters to mysteriously appear when your target is low on hp. noones forcing you to start with AS afterall.