PvP=Broken


Antigonus

 

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I kill stalkers all the time on my blaster and they suck because of that I think not.

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Any Stalker that gets himself killed in PvP did so because he put himself in a position that allowed that to happen. Any competently played Stalker needs never die. Any Stalker that puts himself in such a position is bad because he got greedy and/or impatient, or just thinks way too much of his own abilities.

You are killing bad Stalkers. You are a bad Stalker if you are getting killed. But don't feel too bad, the zones are full of them.

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Dying doesn't mean your bad necessarily. I usually don't care bout dying and will jump into unsurmountable odds simply cause it's more entertaining than waiting like a snake to pick off the wandering calf from the herd.

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This^^^
Used to do this all the time when PVP was fun in I12. Would pop a couple purples, hop into a team of 4-6 heroes on my brute and go to town. Normally ended up dead but most times took 1 or 2 with me.

Post I13 not so much. WP is no longer usefull for brutes in PvP so I dont even bother. Almost any mez shuts off RttC and it takes way too long to turn back on. I miss my Widdle Bunny Foo Foo. May he RIP.


 

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Nothings more exciting to see, than beating a blaster to within a inch of his life only to see him click hoarfrost and heal his entire life back, than his team assembles on your position and suppresses you to death lol. Or it could be server tick you to death the lag on freedom lately is ruthless, click something and it seems to go off 2-3 sec after the fact.

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Yeah nothing more exciting then beating a stalkers [censored] only to have him placate, pop greens, then hide off into the sunset.

The lag you speak of is just horrendous. I was killed before i even knew i got hit. But if you call support they will most likely blame your equipment. tell you to check this, check that, replace the battery in your wireless mouse because you obviously didn't click the power, blah blah blah.

Not once will they admit issue 15 broke the internet LOL.

[/ QUOTE ]Well i have a top of the line Alienware, that worked perfect until i15 lol. And also my connection is awsome, and as long as i play anything but heroes i'm good. And as long as i play during non peak times im good, like as i write this post im good, but later im going to suffer.


The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin

http://ravens-wins.mybrute.com

 

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I kill stalkers all the time on my blaster and they suck because of that I think not.

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Any Stalker that gets himself killed in PvP did so because he put himself in a position that allowed that to happen. Any competently played Stalker needs never die. Any Stalker that puts himself in such a position is bad because he got greedy and/or impatient, or just thinks way too much of his own abilities.

You are killing bad Stalkers. You are a bad Stalker if you are getting killed. But don't feel too bad, the zones are full of them.

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LOLS. So you only come out when 1 person is on their lonesome? Ya you must be OMGAWESOMSAUCEOME. Give me a break you obviously think so mighty of yourself thinking someone is bad cause they pvp and die. Please stop talking now you have NO idea what your talking abuut.


 

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haha yea that may be the point of this pvp nerf but if all everyone had was brawl... some people would just be better then others just because they have more skill/experience...this will always be true no matter what lol...in the old pvp if u didnt have the skill or experience u got it eventually by continuously pvping... everyone had no skill at one point... practice made perfect...but with this new pvp u can throw skill out the window.

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This is just my humble theory of the dev's intentions, no matter how poorly implemented. Unlike in RTS or FPS games, PvPing in RPG games require "skills" in many more categories to win. I'll see if I can break them down.


1. skill in designing optimal builds with proper skills (and enhancement slots)

2. skill in acquiring the inf to fully load up on purple and pvp sets (and other extremely expensive enhancements) to min/max

3. skill in just choosing the right AT (class) due to the rock-paper-scissors syndrome, as ATs (given everything else equal) are just naturally better against some ATs and worse against others

4. skill (or luck) in not lagging

5. skill in knowing the proper strategy to use in any given situation

6. skill in developing fast reflexes and reactions

7. skill in getting into a good PvP SG/VG (guild)

8. skill in forming proper teams


Other than (4) being prominent in every PvP type, (5) is the focus of RTS, while (6) is the focus of FPS. RPG basically needs to focus on all of them. Even Guild Wars, which was designed and balanced around PvP, only really focused on taking (2) out of the equation and attempting to minimize the effects of (3).

My guess would be the devs here wanted to minimize (1), (2), and (3) and make (5) and (6) be the main focus. In other words, I believe the devs wanted PvP here to be more like FPS/RTS.


 

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Dying doesn't mean your bad necessarily. I usually don't care bout dying and will jump into unsurmountable odds simply cause it's more entertaining than waiting like a snake to pick off the wandering calf from the herd.

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Same here. I was gonna say, a stalker that dies isn't a bad stalker.

1v1, no stalker should ever die, no matter what. Even 2v1 or 3v1 in most cases.

But when it gets to a huddle of 8 heroes, and the choice is to either attempt to get a kill or sit there for 30 mins and do absolutely nothing, dying is pretty much acceptable. Especially with the lag lately. Considering it takes me like 5 seconds to activate each power, 8v1 can be tough.


 

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I kill stalkers all the time on my blaster and they suck because of that I think not.

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Any Stalker that gets himself killed in PvP did so because he put himself in a position that allowed that to happen. Any competently played Stalker needs never die. Any Stalker that puts himself in such a position is bad because he got greedy and/or impatient, or just thinks way too much of his own abilities.

You are killing bad Stalkers. You are a bad Stalker if you are getting killed. But don't feel too bad, the zones are full of them.

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Dying doesn't mean your bad necessarily. I usually don't care bout dying and will jump into unsurmountable odds simply cause it's more entertaining than waiting like a snake to pick off the wandering calf from the herd.

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Agreed.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

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I kill stalkers all the time on my blaster and they suck because of that I think not.

[/ QUOTE ]

Any Stalker that gets himself killed in PvP did so because he put himself in a position that allowed that to happen. Any competently played Stalker needs never die. Any Stalker that puts himself in such a position is bad because he got greedy and/or impatient, or just thinks way too much of his own abilities.

You are killing bad Stalkers. You are a bad Stalker if you are getting killed. But don't feel too bad, the zones are full of them.

[/ QUOTE ]

LOLS. So you only come out when 1 person is on their lonesome? Ya you must be OMGAWESOMSAUCEOME. Give me a break you obviously think so mighty of yourself thinking someone is bad cause they pvp and die. Please stop talking now you have NO idea what your talking abuut.

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I have a PvP toon who has not died for a year, hasn't been to a zone or arena either, but that's because I'm the most pro ever on this toon.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

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[ QUOTE ]
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I kill stalkers all the time on my blaster and they suck because of that I think not.

[/ QUOTE ]

Any Stalker that gets himself killed in PvP did so because he put himself in a position that allowed that to happen. Any competently played Stalker needs never die. Any Stalker that puts himself in such a position is bad because he got greedy and/or impatient, or just thinks way too much of his own abilities.

You are killing bad Stalkers. You are a bad Stalker if you are getting killed. But don't feel too bad, the zones are full of them.

[/ QUOTE ]

LOLS. So you only come out when 1 person is on their lonesome? Ya you must be OMGAWESOMSAUCEOME. Give me a break you obviously think so mighty of yourself thinking someone is bad cause they pvp and die. Please stop talking now you have NO idea what your talking abuut.

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I have a PvP toon who has not died for a year, hasn't been to a zone or arena either, but that's because I'm the most pro ever on this toon.

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HeHe Touche


 

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Because he put himself in the position to be killed by a team. It was his choice to engage when the odds were not in his favor. He could have chosen to remain hidden and never die.

Which I believe is what the previous poster said.

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*face palm* Point was, it doesn't matter how good you are, you can still die. Because the Stalker got killed by a team does not mean he put himself in that situation, unless you expect every Stalker to have ESP so they know not to attack certain people.

Also, I've heard people on more than one occasion refer to their build as "A Stalker Hunter"


 

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Post deleted by Moderator 08


@Bonker Guide to Base Building for the Small SG
Present project: Solo Everything Project
Remaining: Lusca, Sewers, Eden, Kahn, States, HeroSpec2&3, Apex, Tin Mage, Moritmer Kal, Tesseract, Recluse, 'Cuda, Quarry, Stropharia, Thorn, Arachnos Flier, Deathsurge, Caleb, Seed of Hamidon (Villrespec2&3, Hami, CoP, Incarnates)

 

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Because he put himself in the position to be killed by a team. It was his choice to engage when the odds were not in his favor. He could have chosen to remain hidden and never die.

Which I believe is what the previous poster said.

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*face palm* Point was, it doesn't matter how good you are, you can still die. Because the Stalker got killed by a team does not mean he put himself in that situation, unless you expect every Stalker to have ESP so they know not to attack certain people.

Also, I've heard people on more than one occasion refer to their build as "A Stalker Hunter"

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If people call themselves something it must be true. The ONLY AT capable of seeing a stalker beyond 10ft are VEAT's. Sure some builds are effective at destealthing stalkers by using the distance render glitch and then zipping over to where they are, but that only works on semi-afk stalkers.

If a stalker sets out with a goal of having a x:0 kill/death ratio it is entirely possible to achieve. Stalkers only die if/when they get careless.

I'm not saying getting careless is always negative, it is usually quite fun, but that doesn't change the facts.


 

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Because he put himself in the position to be killed by a team. It was his choice to engage when the odds were not in his favor. He could have chosen to remain hidden and never die.

Which I believe is what the previous poster said.

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*face palm* Point was, it doesn't matter how good you are, you can still die. Because the Stalker got killed by a team does not mean he put himself in that situation, unless you expect every Stalker to have ESP so they know not to attack certain people.

Also, I've heard people on more than one occasion refer to their build as "A Stalker Hunter"

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If people call themselves something it must be true. The ONLY AT capable of seeing a stalker beyond 10ft are VEAT's. Sure some builds are effective at destealthing stalkers by using the distance render glitch and then zipping over to where they are, but that only works on semi-afk stalkers.

If a stalker sets out with a goal of having a x:0 kill/death ratio it is entirely possible to achieve. Stalkers only die if/when they get careless.

I'm not saying getting careless is always negative, it is usually quite fun, but that doesn't change the facts.

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No, it don't change the facts. It does prove you know nothing about how to play a stalker.

Yes, I can bounce around on my stalker anywhere in zone and avoid anyone that could possibly unhide me and never get killed.

Any AT could do the same: Never enter a PvP zone or never leave the base once they do.

Once the stalker engages, he's vulnerable.

Your whining is less about stalkers and more about your inability to kill them, yes?


@Bonker Guide to Base Building for the Small SG
Present project: Solo Everything Project
Remaining: Lusca, Sewers, Eden, Kahn, States, HeroSpec2&3, Apex, Tin Mage, Moritmer Kal, Tesseract, Recluse, 'Cuda, Quarry, Stropharia, Thorn, Arachnos Flier, Deathsurge, Caleb, Seed of Hamidon (Villrespec2&3, Hami, CoP, Incarnates)

 

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Stalkers only die if/when they get careless.

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still disagree.


 

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Stalkers only die if/when they get careless.

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still disagree.

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Rightly so.


@Bonker Guide to Base Building for the Small SG
Present project: Solo Everything Project
Remaining: Lusca, Sewers, Eden, Kahn, States, HeroSpec2&3, Apex, Tin Mage, Moritmer Kal, Tesseract, Recluse, 'Cuda, Quarry, Stropharia, Thorn, Arachnos Flier, Deathsurge, Caleb, Seed of Hamidon (Villrespec2&3, Hami, CoP, Incarnates)

 

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Because he put himself in the position to be killed by a team. It was his choice to engage when the odds were not in his favor. He could have chosen to remain hidden and never die.

Which I believe is what the previous poster said.

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*face palm* Point was, it doesn't matter how good you are, you can still die. Because the Stalker got killed by a team does not mean he put himself in that situation, unless you expect every Stalker to have ESP so they know not to attack certain people.

Also, I've heard people on more than one occasion refer to their build as "A Stalker Hunter"

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If people call themselves something it must be true. The ONLY AT capable of seeing a stalker beyond 10ft are VEAT's. Sure some builds are effective at destealthing stalkers by using the distance render glitch and then zipping over to where they are, but that only works on semi-afk stalkers.

If a stalker sets out with a goal of having a x:0 kill/death ratio it is entirely possible to achieve. Stalkers only die if/when they get careless.

I'm not saying getting careless is always negative, it is usually quite fun, but that doesn't change the facts.

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No, it don't change the facts. It does prove you know nothing about how to play a stalker.

Yes, I can bounce around on my stalker anywhere in zone and avoid anyone that could possibly unhide me and never get killed.

Any AT could do the same: Never enter a PvP zone or never leave the base once they do.

Once the stalker engages, he's vulnerable.

Your whining is less about stalkers and more about your inability to kill them, yes?

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I have trouble killing stalkers? pull your head out of your [censored], the majority of stalkers suck as bad as you do and fall over dead constantly. Just because most suck like you doesn't mean they have to.

No other AT in the game can bounce around a zone with complete immunity. It doesn't take a genius to know that, just an IQ of about 64, so I guess you didn't make the cut off. Too bad.

A stalker with the skills of a retarded monkey will NEVER die to a single opponent in zone pvp. Ever.

Now read this part carefully, maybe get your mom to explain it to you because I think you need it:
-If a stalker is fighting more than ONE person by themselves they are taking an unnecessary RISK. Hence no stalker ever has to die unless they get careless.

Once again for the slow people present. Being careless doesn't equate to being negative. It is usually how you have the most fun on a stalker because the three brain cells they require to perform well in zone pvp means that unless you play recklessly you risk brain atrophy. Which you certainly can't afford.

Be sure to get your live-in aid to help you read this a few times before you respond. thx.

P.S. If you are talking about a stalker in team vs team pvp (like that happens in zone pvp, but anyway) then sure he might be at risk of getting killed when he decloaks to kill a mezzed/knocked squishy. It's probable...just unlikely. This discussion has largely been about zone pvp though.

correction: It has entirely been about zone pvp.


 

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Because he put himself in the position to be killed by a team. It was his choice to engage when the odds were not in his favor. He could have chosen to remain hidden and never die.

Which I believe is what the previous poster said.

[/ QUOTE ]

*face palm* Point was, it doesn't matter how good you are, you can still die. Because the Stalker got killed by a team does not mean he put himself in that situation, unless you expect every Stalker to have ESP so they know not to attack certain people.

Also, I've heard people on more than one occasion refer to their build as "A Stalker Hunter"

[/ QUOTE ]

If people call themselves something it must be true. The ONLY AT capable of seeing a stalker beyond 10ft are VEAT's. Sure some builds are effective at destealthing stalkers by using the distance render glitch and then zipping over to where they are, but that only works on semi-afk stalkers.

If a stalker sets out with a goal of having a x:0 kill/death ratio it is entirely possible to achieve. Stalkers only die if/when they get careless.

I'm not saying getting careless is always negative, it is usually quite fun, but that doesn't change the facts.

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No, it don't change the facts. It does prove you know nothing about how to play a stalker.

Yes, I can bounce around on my stalker anywhere in zone and avoid anyone that could possibly unhide me and never get killed.

Any AT could do the same: Never enter a PvP zone or never leave the base once they do.

Once the stalker engages, he's vulnerable.

Your whining is less about stalkers and more about your inability to kill them, yes?

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You're an idiot. Saying Frosticus is bad is probably showing your experience 1) on these boards, and 2) in PvP, is near zero.

I would say Frosticus is completely correct. Today, in the four hours I PvP'ed, I died a total of twice on my Stalker. Once because I just came back to the game a week ago and forgot that I had Hibernate, and the last because I didn't really care if I died, 'cause someone was pissing me off, and I wanted to kill them (which I did, just btw).

How you can die on a Stalker, unless you don't really care (as mentioned above, and is perfectly fine) is beyond me. There are so many ways to not die, accolades and 1500 hp is one, the others include Phase, Hibernate, Heals, insps (unless you think that's cheating...lol) teamates, etc.

Inspector 6, on his Stalker, went from 1-400 rep without dying once. While he was a skilled player, he said that it was almost too easy. So how you're complaining about how vulnerable this toon is makes me laugh.

I do have to end that today, during my hours of PvP, I died twice, probably getting 100 kills. Srsly, the AT isn't that hard to survive on. Getting kills, setting up AS against competent players, etc, is harder. Surviving on them when they have so many tools? Not really.


22 50's in Bio
@Siphonic
RIP PX, GMW, and the game that used to be fun.

Still playing for reasons unknown.

 

Posted

lots of venom flying around, though I will agree that Hibernate is a better option of survival...as opposed to Phase Shift since the change. I've killed a few people who phased because I had it too


 

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lots of venom flying around, though I will agree that Hibernate is a better option of survival...as opposed to Phase Shift since the change. I've killed a few people who phased because I had it too

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Always fun =p


22 50's in Bio
@Siphonic
RIP PX, GMW, and the game that used to be fun.

Still playing for reasons unknown.

 

Posted

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Because he put himself in the position to be killed by a team. It was his choice to engage when the odds were not in his favor. He could have chosen to remain hidden and never die.

Which I believe is what the previous poster said.

[/ QUOTE ]

*face palm* Point was, it doesn't matter how good you are, you can still die. Because the Stalker got killed by a team does not mean he put himself in that situation, unless you expect every Stalker to have ESP so they know not to attack certain people.

Also, I've heard people on more than one occasion refer to their build as "A Stalker Hunter"

[/ QUOTE ]

If people call themselves something it must be true. The ONLY AT capable of seeing a stalker beyond 10ft are VEAT's. Sure some builds are effective at destealthing stalkers by using the distance render glitch and then zipping over to where they are, but that only works on semi-afk stalkers.

If a stalker sets out with a goal of having a x:0 kill/death ratio it is entirely possible to achieve. Stalkers only die if/when they get careless.

I'm not saying getting careless is always negative, it is usually quite fun, but that doesn't change the facts.

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No, it don't change the facts. It does prove you know nothing about how to play a stalker.

Yes, I can bounce around on my stalker anywhere in zone and avoid anyone that could possibly unhide me and never get killed.

Any AT could do the same: Never enter a PvP zone or never leave the base once they do.

Once the stalker engages, he's vulnerable.

Your whining is less about stalkers and more about your inability to kill them, yes?

[/ QUOTE ]

I have trouble killing stalkers? pull your head out of your [censored], the majority of stalkers suck as bad as you do and fall over dead constantly. Just because most suck like you doesn't mean they have to.

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So hostile. This is gonna turn into another *DUEL MEH!!* thread, right?

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No other AT in the game can bounce around a zone with complete immunity. It doesn't take a genius to know that, just an IQ of about 64, so I guess you didn't make the cut off. Too bad.

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My bad, didn't know this was a *[censored] about stalkers* thread and that we were in i7. Thought everyone else had caught up and figured things out. Oh wait, this is i15? 8 issues later and yer still [censored]? omg. srsly?

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A stalker with the skills of a retarded monkey will NEVER die to a single opponent in zone pvp. Ever.

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Bet you 100 million inf you can't produce one retarded monkey to support your claim. Make that a billion. Or two.

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Now read this part carefully, maybe get your mom to explain it to you because I think you need it:
-If a stalker is fighting more than ONE person by themselves they are taking an unnecessary RISK. Hence no stalker ever has to die unless they get careless.

[/ QUOTE ]

You're cute when you can't prove a point. You get all hostile and stuff. You emit phermones. Anyone ever tell you that? Even through the internetz i can whiff em.

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Once again for the slow people present. Being careless doesn't equate to being negative. It is usually how you have the most fun on a stalker because the three brain cells they require to perform well in zone pvp means that unless you play recklessly you risk brain atrophy. Which you certainly can't afford.

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lol, i think i love you. srsly, have my babies?

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Be sure to get your live-in aid to help you read this a few times before you respond. thx.

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i did, she translated it into 5 different languages and then back again and no matter what, it still sounded like you whining like a [censored].

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P.S. If you are talking about a stalker in team vs team pvp (like that happens in zone pvp, but anyway) then sure he might be at risk of getting killed when he decloaks to kill a mezzed/knocked squishy. It's probable...just unlikely. This discussion has largely been about zone pvp though.

correction: It has entirely been about zone pvp.

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oh gawd, from clueless [censored] to hostile clueless [censored]. I can't wait fer yer next post. srsly.


@Bonker Guide to Base Building for the Small SG
Present project: Solo Everything Project
Remaining: Lusca, Sewers, Eden, Kahn, States, HeroSpec2&3, Apex, Tin Mage, Moritmer Kal, Tesseract, Recluse, 'Cuda, Quarry, Stropharia, Thorn, Arachnos Flier, Deathsurge, Caleb, Seed of Hamidon (Villrespec2&3, Hami, CoP, Incarnates)

 

Posted

Post deleted by Moderator 08


@Bonker Guide to Base Building for the Small SG
Present project: Solo Everything Project
Remaining: Lusca, Sewers, Eden, Kahn, States, HeroSpec2&3, Apex, Tin Mage, Moritmer Kal, Tesseract, Recluse, 'Cuda, Quarry, Stropharia, Thorn, Arachnos Flier, Deathsurge, Caleb, Seed of Hamidon (Villrespec2&3, Hami, CoP, Incarnates)

 

Posted

I was so hoping for an elernet link.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

[ QUOTE ]


Now read this part carefully, maybe get your mom to explain it to you because I think you need it:
-If a stalker is fighting more than ONE person by themselves they are taking an unnecessary RISK. Hence no stalker ever has to die unless they get careless.



[/ QUOTE ]

This is really the whole point that some of us are trying to make. A Stalker only ever has to die when they allow it to happen. No other AT has that luxury. There can be 100 heroes at capped perc bouncing around a zone with just 1 Stalker, and that Stalker need never die unless he chooses to do something that allows that possibility. And no, I'm not talking about just hanging out in the hospital. I'm talking about actively moving throught the zone completely safe and unattackable. Will you get kills doing that? Maybe, maybe not. That wasn't the point. The point is that the Stalker is virtually immune to defeat so long as he chooses his battles wisely. Again, no other AT in the game can do that.

I know this whole discussion is upsetting to some people, and I'm sorry that pointing out the truth has been so painful to so many who thought they were good Stalkers. Making decisions that get you killed doesn't make you a bad player. It happens. It just makes you a bad Stalker.


 

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Post Deleted by Moderator_08

[/ QUOTE ]Hahaha thus is going in my sig.


The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin

http://ravens-wins.mybrute.com