Changing Origins


Agonus

 

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but after a while his story changed so that he was infected with a Technological organism that allowed him to interface with various pieces of technology on the biological level, which is a totally Science background.


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My nanotech heroes are all Tech - why should it be Science?

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The line of differentiation that I use is this:
Using technology: Tech Origin.
Having Technology fundamentally alter you: Science.

Which one you want to use for your guys is up to you.

[/ QUOTE ]Actually, if you notice, nanites seem to be tech enhancements - So in game, nanites are primarily tech.

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Actually, what I was trying to argue is that the nanites, while floating in your bloodstream or wherever, haven't fundamentally altered you, therefore: Tech. With my namesake character, it's a virus that has altered his very cellular structure, therefore: Science.

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So it's a techo-organic virus? That's still Technology. If it didn't have any technological component at all, you could make a case for Science, but with the nanite aspect in there you're stuck with Tech.

I suppose people are free to RP whatever they want, but to me it just seems like beating your head against the wall. I get the same feeling when I see people trying to RP their Kheldians as anything but a Kheldian. I don't understand how taking something with such a clearly outlined background and saying that it's something entirely different can be rewarding. There's bending the guidelines, and then there's going entirely outside them and telling yourself you haven't.


Storm Summoning is great because it makes you better than everyone else in the game. - Camma

Knockback is mitigation. It won't be removed just because meleers ***** and moan. - Chaos Creator

 

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So it's a techo-organic virus? That's still Technology. If it didn't have any technological component at all, you could make a case for Science, but with the nanite aspect in there you're stuck with Tech.

I suppose people are free to RP whatever they want, but to me it just seems like beating your head against the wall. I get the same feeling when I see people trying to RP their Kheldians as anything but a Kheldian. I don't understand how taking something with such a clearly outlined background and saying that it's something entirely different can be rewarding. There's bending the guidelines, and then there's going entirely outside them and telling yourself you haven't.

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I have a PB who is a mutant and a PB. As a mutant her powers were energy powers alot like a PB, as such she now has to wear special guantlets as she has to much energy to deal with.

That I would think, would make her Natural/Mutant (as PBs are natural, and no where does it say, Kheldians only join with normal humans).

I've however also been toying with the idea of making another, human only PB, and RPing it as a mutant. Haven't fully decided on this or not, but the powers Human Form PBs have fit the concept so well.

Lots of flash, range and melee, shields, heal, self-rez, even a bit of a super strength feel to the melee attacks.

This fits alot of what I want for my concept, and I can't find that in any other AT.

Even with Epics involved.

I mean, I need to wait for Science Booster, and lvl 40 (for 5th costume slot) for the concept to be fully reached, and one of the forms needing claws, I can go with monstorous gloves.

*sigh* I'm talking myself into it even more as I type that out.

I see why people do it. Thus far, I've avoided doing it myself, but now...it's looking tempting just because it fits so well with how I envision the character.


BrandX Future Staff Fighter
The BrandX Collection

 

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but after a while his story changed so that he was infected with a Technological organism that allowed him to interface with various pieces of technology on the biological level, which is a totally Science background.


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My nanotech heroes are all Tech - why should it be Science?

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The line of differentiation that I use is this:
Using technology: Tech Origin.
Having Technology fundamentally alter you: Science.

Which one you want to use for your guys is up to you.

[/ QUOTE ]Actually, if you notice, nanites seem to be tech enhancements - So in game, nanites are primarily tech.

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Actually, what I was trying to argue is that the nanites, while floating in your bloodstream or wherever, haven't fundamentally altered you, therefore: Tech. With my namesake character, it's a virus that has altered his very cellular structure, therefore: Science.

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Mutant!




Well, Ice_Wall said so.


 

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That's not really the same thing. Back in the day, I saw people all the time rolling Kheldians that were their original 50s joined with an alien symbiote. That's not really going outside the backstory given, just adding onto it.

I'm talking about the people who RP their Khelds and such as angels and evolved polar bears and what have you. I always think, if you wanted X, why did you bother rolling Y? The same applies to the origin discussion. Especially in this day and age when leveling doesn't take nearly as long as it once did, if you think you made a mistake the first time around, it's not that hard to just go back and reroll as the "correct" origin.


Storm Summoning is great because it makes you better than everyone else in the game. - Camma

Knockback is mitigation. It won't be removed just because meleers ***** and moan. - Chaos Creator

 

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I've had it happen a couple times in varying ways.

The main case was a mutant telekinetic/telepath (Mind/Psi Dom, fwiw) who became a vampire through various RP shenanigans. So I started playing up the telepathic powers as stemming more from the vampirism. Eventually decided to reroll the character, embracing the vampire aspect, so now she's Magic origin.

I also tend to go with a Powers Visual --> Costume --> Name --> Origin route in character creation. I've had a Magic Origin Dark/Dark Brute stuck around 34-35 for ages. I paid for a name change when I still played the character regularly, and tweaked the overall concept a few times to match the origin. Still not happy though. No way I'm going to try to level up another Dark/Dark Brute either, especially with the "investment" of the name change.


Tales of Judgment. Also here, instead of that other place.

good luck D.B.B.

 

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That's not really the same thing. Back in the day, I saw people all the time rolling Kheldians that were their original 50s joined with an alien symbiote. That's not really going outside the backstory given, just adding onto it.

I'm talking about the people who RP their Khelds and such as angels and evolved polar bears and what have you. I always think, if you wanted X, why did you bother rolling Y? The same applies to the origin discussion. Especially in this day and age when leveling doesn't take nearly as long as it once did, if you think you made a mistake the first time around, it's not that hard to just go back and reroll as the "correct" origin.

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Sometimes, you just like the powers, and you couldn't care less about the canon stories.

My Human form Warshade and Peacebringer both deviate from the Kheldian story. As such, they don't partake in the Kheldian arcs.

Lord Aquarian is a cosmic being, birthed when the Moon entered the Seventh House and Jupiter aligned with Mars. (obviously inspired by the song Age of Aquarius / Let the Sun Shine In) Still Natural in Origin, but definately not a Kheldian.

Penumbral Walker is a spirit of vengeance who strikes from the shadows. Not a Science origin by any stretch of the imagination, but there are neither Dark Blasters nor Dark Controllers, so one makes do.

My tri-forms take part in the normal Kheldian story, and have backgrounds more in line with the canon. Gemini Darke is a reformed Nictus who bonded with a dying human to give them both a second chance to do good.

Erzuli was contacted by a Kheldian while she was a Cheval in a Voudou ceremony. She believes that Kheldians are spirits of the Loa, and the Kheldian can't seem to dissuade her.


New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)

 

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I know this feeling. Rose Prince, my Dom, is a Magic-origin who fused wth a nature spirit, becoming a human/plant hybrid. I also had in my storyline from the start that he studied botany, and experimented on himself frequently. So I've gone back and forth trying to decide if he should have just been Science, or if being altered by the spirit counted as Mutation, and wondering if it made any sense to be Magic because he never acctually uses magic, just his natural abilities...

Oh well, too late now I suppose.


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

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The line of differentiation that I use is this:
Using technology: Tech Origin.
Having Technology fundamentally alter you: Science.

Which one you want to use for your guys is up to you.

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A better distinction in my mind would be that Technology requires constantly using said technology while Science would only require a single application. If the virus hit your character and then disappeared, then the origin would be Science. If the virus hit the character and stayed, and the absence of the virus would remove the powers, then the origin would be Technology.

My main (Umbral Fist) is technology because his blood was replaced with a highly potent, multi-purpose nano-fluid. It rebuilds his body and themselves, speeds up his synapses, stores his memories, and gathers external resources for the body itself. If all of his nanites were removed and the ability for the nanite factory in the base of his skull was nullified, he wouldn't have powers any more (and he would be dead rather quickly because his body can't regenerate or fight off infections on its own).


 

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The line of differentiation that I use is this:
Using technology: Tech Origin.
Having Technology fundamentally alter you: Science.

Which one you want to use for your guys is up to you.

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A better distinction in my mind would be that Technology requires constantly using said technology while Science would only require a single application. If the virus hit your character and then disappeared, then the origin would be Science. If the virus hit the character and stayed, and the absence of the virus would remove the powers, then the origin would be Technology.

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*golfclap*

Bravo! That's also my point of view on the subject.


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My main (Umbral Fist) is technology because his blood was replaced with a highly potent, multi-purpose nano-fluid. It rebuilds his body and themselves, speeds up his synapses, stores his memories, and gathers external resources for the body itself. If all of his nanites were removed and the ability for the nanite factory in the base of his skull was nullified, he wouldn't have powers any more (and he would be dead rather quickly because his body can't regenerate or fight off infections on its own).

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Wouldnt a sudden lack of oxygen carrying medium be a more pressing problem then potential cuts and bruises or eventual micro-organisms invasions?


"Nothing is impossible for the man who doesn't have to do it himself." ~Midnight Flux's former boss.

There are usually two sides to every argument but no end.

Everything placed above this line is always IMHO, YMMV and quite certainly not to be taken too seriously....

 

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Wouldnt a sudden lack of oxygen carrying medium be a more pressing problem then potential cuts and bruises or eventual micro-organisms invasions?

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Well of course, especially since his body is no longer capable of actually producing said medium. I always thought it was an interesting exception of the Mutant origin that there are very rarely, if ever, outright negative super mutations. People always seem to get super strong, super smart, super regeneration, etc., but they never seem to get negative mutations. I turned this on it's head with my main: he's a Mutant in the sense that he has the Mutant gene, except that his mutation is that he's the exact opposite of a regenerator. Luckily, since he can't fight off any infections, his body can't get in the way of super efficient nanites that would otherwise be attacked by a normal person's immune system (re: requiring either consistent nanite transfusions or immunosuppressants in order to allow them to function).


 

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That's also a good way of looking at it, Umbral.

I guess I wasn't articulating the character well enough (which is understandable, cus I've never really written this stuff down in any detail... maybe I should do that).

I was gonna explain more about the character, but the I realized I'm almost just making it up as I go along to try and fit him in to either Tech OR Science, and that is hardly productive. Which brings me back, in a roundabout way, to one of my earlier points about Tech and Science being very hard to differentiate between, as it is easy to come up with a character that could belong to both. The same is true of other origins, which leads me to kinda wishing that you could choose two or three origins, instead of just one.

I do like the origin system though, almost entirely because it doesn't really matter that much, but often gives me something to focus on about a character when trying to come up with one on the fly.


@Morac | Twitter
Trust the computer. The computer knows all.

 

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I always thought it was an interesting exception of the Mutant origin that there are very rarely, if ever, outright negative super mutations.

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That's cus regular mutants are boring. Who cares if I have semi-webbed toes (which I do)?

Though I've often wondered how in the hell can the X-Men make sense under the standard theories of evolution. I mean, that much variety, in so few generations? Crazy.


@Morac | Twitter
Trust the computer. The computer knows all.

 

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I always thought it was an interesting exception of the Mutant origin that there are very rarely, if ever, outright negative super mutations.

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That's cus regular mutants are boring. Who cares if I have semi-webbed toes (which I do)?

Though I've often wondered how in the hell can the X-Men make sense under the standard theories of evolution. I mean, that much variety, in so few generations? Crazy.

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I've always understood that the X-factor gene was *not*standard in any way, shape, or form, and that was the whole point behind the randomness of mutant powers. One of the reasons it's an "X" gene because its results in a mature mutant are almost completely unpredictable.

As for why there are few mutants walking around with detrimental powers...well, that's where standard evolutionary protocol comes in. If your mutation makes your life difficult, harder, or even impossible, your survival rate is diminished. Negative mutations die off, while positive ones thrive.


Storm Summoning is great because it makes you better than everyone else in the game. - Camma

Knockback is mitigation. It won't be removed just because meleers ***** and moan. - Chaos Creator

 

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I always thought it was an interesting exception of the Mutant origin that there are very rarely, if ever, outright negative super mutations.

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That's cus regular mutants are boring. Who cares if I have semi-webbed toes (which I do)?

Though I've often wondered how in the hell can the X-Men make sense under the standard theories of evolution. I mean, that much variety, in so few generations? Crazy.

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I've always understood that the X-factor gene was *not*standard in any way, shape, or form, and that was the whole point behind the randomness of mutant powers. One of the reasons it's an "X" gene because its results in a mature mutant are almost completely unpredictable.

As for why there are few mutants walking around with detrimental powers...well, that's where standard evolutionary protocol comes in. If your mutation makes your life difficult, harder, or even impossible, your survival rate is diminished. Negative mutations die off, while positive ones thrive.

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More importantly, if their mutations are too detrimental they likely die off before they reproduce so their negative mutant genes are passed on to the next generation.


"Where does he get those wonderful toys?" - The Joker

 

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As for why there are few mutants walking around with detrimental powers...well, that's where standard evolutionary protocol comes in. If your mutation makes your life difficult, harder, or even impossible, your survival rate is diminished. Negative mutations die off, while positive ones thrive.

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The problem is that we don't get to see mutants with detrimental powers at all. Evolution doesn't act insofar as killing those with less desirable attributes via external methods. It acts by spreading that gene less. If it's really random, there would actually be X-gene carriers than are fundamentally weaker than the average person, especially considering some of the things that the X-gene seems to affect, such as regeneration, cognition, sensory perception, and physical strength. Unless the X-gene operates exclusively by improving rather than actually operating as genetic mutation would imply, you'd expect to see at least as many cases of mutants that die as soon as puberty hits because their X-gene kicks in and wipes out their regenerative capabilities or others that suddenly go blind, deaf, and stupid because the X-gene just crippled them as there are that are capable of super human regeneration and perception.


 

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As for why there are few mutants walking around with detrimental powers...well, that's where standard evolutionary protocol comes in. If your mutation makes your life difficult, harder, or even impossible, your survival rate is diminished. Negative mutations die off, while positive ones thrive.

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The problem is that we don't get to see mutants with detrimental powers at all. Evolution doesn't act insofar as killing those with less desirable attributes via external methods. It acts by spreading that gene less. If it's really random, there would actually be X-gene carriers than are fundamentally weaker than the average person, especially considering some of the things that the X-gene seems to affect, such as regeneration, cognition, sensory perception, and physical strength. Unless the X-gene operates exclusively by improving rather than actually operating as genetic mutation would imply, you'd expect to see at least as many cases of mutants that die as soon as puberty hits because their X-gene kicks in and wipes out their regenerative capabilities or others that suddenly go blind, deaf, and stupid because the X-gene just crippled them as there are that are capable of super human regeneration and perception.

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I can think of a few that I've read about over the years. Say, a boy whose lungs transformed into gills...in a desert community. Or the woman whose disfiguring mutation is triggered by the stress of being in a car accident, and whom no one will help or even touch because she no longer looks even remotely human, leaving her to die from her injuries.

Most of these cases had mutations that either made them pathetic or (in)directly contributed to their deaths. The thing is, these characters would never be spotlighted in any sort of media, and are relegated to tragic anecdotes. Their abilities make them poor "superheroes", and their depressing life stories are hardly what the public want to hear about.


Storm Summoning is great because it makes you better than everyone else in the game. - Camma

Knockback is mitigation. It won't be removed just because meleers ***** and moan. - Chaos Creator

 

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As for why there are few mutants walking around with detrimental powers...well, that's where standard evolutionary protocol comes in. If your mutation makes your life difficult, harder, or even impossible, your survival rate is diminished. Negative mutations die off, while positive ones thrive.

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The problem is that we don't get to see mutants with detrimental powers at all. Evolution doesn't act insofar as killing those with less desirable attributes via external methods. It acts by spreading that gene less. If it's really random, there would actually be X-gene carriers than are fundamentally weaker than the average person, especially considering some of the things that the X-gene seems to affect, such as regeneration, cognition, sensory perception, and physical strength. Unless the X-gene operates exclusively by improving rather than actually operating as genetic mutation would imply, you'd expect to see at least as many cases of mutants that die as soon as puberty hits because their X-gene kicks in and wipes out their regenerative capabilities or others that suddenly go blind, deaf, and stupid because the X-gene just crippled them as there are that are capable of super human regeneration and perception.

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I can think of a few that I've read about over the years. Say, a boy whose lungs transformed into gills...in a desert community. Or the woman whose disfiguring mutation is triggered by the stress of being in a car accident, and whom no one will help or even touch because she no longer looks even remotely human, leaving her to die from her injuries.

Most of these cases had mutations that either made them pathetic or (in)directly contributed to their deaths. The thing is, these characters would never be spotlighted in any sort of media, and are relegated to tragic anecdotes. Their abilities make them poor "superheroes", and their depressing life stories are hardly what the public want to hear about.

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Even a lot of 'good' mutations come with some really big downsides.

Look at Cyclops, who if it weren't for modern science, would not be able to turn off his eye beams at all. He's got no control over his powers besides closing his eyes, rendering him effectively blind if it weren't for that visor.

And Rogue. Yes, she can absorb anyone's powers, memory and life force- and can't turn it off either. She can never make physical contact with another living being without killing them as long as she has that power.


 

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Even a lot of 'good' mutations come with some really big downsides.

Look at Cyclops, who if it weren't for modern science, would not be able to turn off his eye beams at all. He's got no control over his powers besides closing his eyes, rendering him effectively blind if it weren't for that visor.

And Rogue. Yes, she can absorb anyone's powers, memory and life force- and can't turn it off either. She can never make physical contact with another living being without killing them as long as she has that power.

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Actually, IIRC Cyclops lacks the ability to turn off his powers due to a head injury he received as a child. It damaged the part of his brain that was supposed to allow him to control the blasts, effectively sticking them "on" permanently.

Though you are spot on about Rogue. She's an excellent example of a mutation with a severe downside.


 

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Forgive me if I'm wrong but...

...I swear there is one storyline in X-men where a young mutant has a power which means he exhudes a deadly chemical which effectively turns him into a mobile chemical weapon which he can't shut off and there's no way he could stay among people...

...I think it ends with him being in a cave out in the middle of nowhere and Wolverine (who thanks to his regenerative powers was the only one that could get near him without keeling over) explaining that the guy had to die for the good of the rest of the world just before promptly killing him.

I could have imagined all this but I swear I've read that comic somewhere.


 

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As for why there are few mutants walking around with detrimental powers...well, that's where standard evolutionary protocol comes in. If your mutation makes your life difficult, harder, or even impossible, your survival rate is diminished. Negative mutations die off, while positive ones thrive.

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The problem is that we don't get to see mutants with detrimental powers at all. Evolution doesn't act insofar as killing those with less desirable attributes via external methods. It acts by spreading that gene less. If it's really random, there would actually be X-gene carriers than are fundamentally weaker than the average person, especially considering some of the things that the X-gene seems to affect, such as regeneration, cognition, sensory perception, and physical strength. Unless the X-gene operates exclusively by improving rather than actually operating as genetic mutation would imply, you'd expect to see at least as many cases of mutants that die as soon as puberty hits because their X-gene kicks in and wipes out their regenerative capabilities or others that suddenly go blind, deaf, and stupid because the X-gene just crippled them as there are that are capable of super human regeneration and perception.

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Well, who says that doesn't happen?

Regenerative capabilities are severly weakened/gone all together. Maybe the doctors didn't look to see if they had the mutant gene, but rather, shook their heds as her whole body shut down?


BrandX Future Staff Fighter
The BrandX Collection

 

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Forgive me if I'm wrong but...

...I swear there is one storyline in X-men where a young mutant has a power which means he exhudes a deadly chemical which effectively turns him into a mobile chemical weapon which he can't shut off and there's no way he could stay among people...

...I think it ends with him being in a cave out in the middle of nowhere and Wolverine (who thanks to his regenerative powers was the only one that could get near him without keeling over) explaining that the guy had to die for the good of the rest of the world just before promptly killing him.

I could have imagined all this but I swear I've read that comic somewhere.

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It's fairly recent, actually, under the Wolverine title (not Wolverine: Origins, or Wolvering: First Class or anything like that). I think it's around issue 50 or so.

I still don't get how laser beam eyes develop over a single generation though. I think I like the Ultimate universe's explanation better (whaaaaat? Morac likes something from the Ultimate universe? Say it ain't so!).


@Morac | Twitter
Trust the computer. The computer knows all.

 

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It happens to me occasionally. But it's usally early enough that I can easily delete and recharge the character. But sometimes a character conception literally blurs the lines. I have a corrupter called Painomancer. Short story is that he's a mad science type of MD/indian Jones obsessed with pain as the be all-end all for everything. He goes looking for ancient medical knowledge, frees an elder-god with this scanning equipment. He get's blown up with his scanning equipment. Elder good rebuilds him with some of his equipment inside his head. Equipment energized his brain allowing control of pain in himself and other and empowering him to throw lightning bols. A Electic/Pain Dom Corrupter. So he's both Magic and Science at once.


 

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Forgive me if I'm wrong but...

...I swear there is one storyline in X-men where a young mutant has a power which means he exhudes a deadly chemical which effectively turns him into a mobile chemical weapon which he can't shut off and there's no way he could stay among people...

...I think it ends with him being in a cave out in the middle of nowhere and Wolverine (who thanks to his regenerative powers was the only one that could get near him without keeling over) explaining that the guy had to die for the good of the rest of the world just before promptly killing him.

I could have imagined all this but I swear I've read that comic somewhere.

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It's fairly recent, actually, under the Wolverine title (not Wolverine: Origins, or Wolvering: First Class or anything like that). I think it's around issue 50 or so.

I still don't get how laser beam eyes develop over a single generation though. I think I like the Ultimate universe's explanation better (whaaaaat? Morac likes something from the Ultimate universe? Say it ain't so!).

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It happens because comic book mutation =/ real world mutation. In the real world, inborn genetic mutations are minor affairs like webbed feet, alternate coloring, or *slightly* enhanced musculature. Truly out-of-the-way characterstics do develop over many generations as adaptations. Comic book mutations, however, are the result of fictional super-genes that grant super powers and do not follow the rules of real world genetics or evolution. They're not the same, and trying equate one with the other is an exercise in futility and frustration.


Storm Summoning is great because it makes you better than everyone else in the game. - Camma

Knockback is mitigation. It won't be removed just because meleers ***** and moan. - Chaos Creator

 

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I'll admit I skimmed, but I didn't see my interpretation of the Mutant/Tech/Science debate:

You all nailed Tech vs. Science: If you wouldn't have the powers without the science continually supplying them, it's Tech. If the science gave you the powers, but they're now inherent, it's Science.

Mutant means you were born with whatever difference from the norm gives you your powers. If you weren't born with that difference, you're not Mutant.

Of course, ultimately, it's all personal opinion.



As far as the OP, the only origin choice I've ever regretted was the one and only time I took Science.

I have a cat. I already deal with more puke than I want to.


 

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Forgive me if I'm wrong but...

...I swear there is one storyline in X-men where a young mutant has a power which means he exhudes a deadly chemical which effectively turns him into a mobile chemical weapon which he can't shut off and there's no way he could stay among people...

...I think it ends with him being in a cave out in the middle of nowhere and Wolverine (who thanks to his regenerative powers was the only one that could get near him without keeling over) explaining that the guy had to die for the good of the rest of the world just before promptly killing him.

I could have imagined all this but I swear I've read that comic somewhere.

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It's fairly recent, actually, under the Wolverine title (not Wolverine: Origins, or Wolvering: First Class or anything like that). I think it's around issue 50 or so.

I still don't get how laser beam eyes develop over a single generation though. I think I like the Ultimate universe's explanation better (whaaaaat? Morac likes something from the Ultimate universe? Say it ain't so!).

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It happens because comic book mutation =/ real world mutation. In the real world, inborn genetic mutations are minor affairs like webbed feet, alternate coloring, or *slightly* enhanced musculature. Truly out-of-the-way characterstics do develop over many generations as adaptations. Comic book mutations, however, are the result of fictional super-genes that grant super powers and do not follow the rules of real world genetics or evolution. They're not the same, and trying equate one with the other is an exercise in futility and frustration.

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That doesn't make it not stupid. Basically what the writers were doing is saying they got the powers "just 'cus", which is lazy writing from where I stand. Yes, I get that they're not the same thing, and applying general rules of science in a comic book setting is a rather silly practice, but their handling of it in the main Marvel U is... weak.


@Morac | Twitter
Trust the computer. The computer knows all.