CoX what are some "skills" involved in this game?
In PvE, the only skill is being able to manipulate the critter AI (ex: pulling), and occasionally timing, when your team is being overrun.
I can't really speak for PvP, but you're at least facing an opponent that is presumably intelligent when you do.
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CoX is less "skill" based (i.e. physical hand-eye coordination, twitch reflexes, etc) than it is tactics based, for me. A monkey could hit the buttons and move the mouse, but it takes the ability to plan ahead a little and also to adapt to a changing situation to know when to use what power so as to maximize the effect of yours or your teammates' assault.
As with most computer games, the skill involved in CoX is....
...pushing buttons.
Are you good at pushing buttons? Then you too might be good at playing CoX!
Wait, that sounded kinda naughty...
Ironically it is an easy game that so many folks are bad at.
Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit
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or is it mostly common sense
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Uncommon sense, FTW, as in most MMOs.
Oh, and don't ever mistake playing a video game well for real skill.
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CoX is less "skill" based (i.e. physical hand-eye coordination, twitch reflexes, etc) than it is tactics based, for me. A monkey could hit the buttons and move the mouse, but it takes the ability to plan ahead a little and also to adapt to a changing situation to know when to use what power so as to maximize the effect of yours or your teammates' assault.
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Which is why I play it, BTW.
I never learned any of those "twitch" skills as a youngster (just slighty too old to play with the Atari 2600, which was obviously a little kid game for my younger siblings. /jk)
If there was anything more required than understanding what enemies might do what and how to prevent them from doing that and killing me - I wouldn't be here.
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Originally Posted by SpyralPegacyon
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Anyone who doesn't think common sense and logical thinking are skills is probably lacking in both.
CoX is a game of skill. It's also a game of chance. If you don't think skill plays into it, go team with your average energy blaster or storm defender. If you don't think chance plays into it, go play an SR scrapper.
As far as I am concerned, it's a game primarily of skill simply because bad decisions can and often do cause things to screw up. It's not nearly as much of a twitch game, but those skills represent one tiny portion of the variety of skills involved in gaming.
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Anyone who doesn't think common sense and logical thinking are skills is probably lacking in both.
CoX is a game of skill. It's also a game of chance. If you don't think skill plays into it, go team with your average energy blaster or storm defender. If you don't think chance plays into it, go play an SR scrapper.
As far as I am concerned, it's a game primarily of skill simply because bad decisions can and often do cause things to screw up. It's not nearly as much of a twitch game, but those skills represent one tiny portion of the variety of skills involved in gaming.
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Completely agree. I find this the same in most mmos: There are people that have absolutely no skill, there are those that always try to find the power level mechanic and wonder why they suck at the game at max lvl, there are those that learn to play the game and never get any better, and there are those that learn to play the game and get better as they learn.
In the traditional Grindfest/Timesink mmos, people think that gear is the way you become good. I'm glad this doesn't persist in COH.
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Learning to pull and use cover are important.
Learning to punchvoke can be important for low level tanking. This is basically jumping or running from enemy to enemy during combat and smacking them to keep their attention focused on you.
Learning to use Teleport is probably the most demanding skill you can learn in this game. It takes quite some practice to get used to it, but when you really get it down you can make that puchvoking look pretty sweet. Teleport is also the fastest travel power in the game when used properly with the right build, so learning to use it has it's advantages.
First of we have to define what skill is.
Apparently, you don't think that strategic skills or tactical skills are skills.
It is true that "aiming" in this game is limited to "targeting". It is auto-target, but knowing which target to attack first can often affect your (or your team's) ability to defeat a group.
So a player's skillful selection of targets is a factor (especially in pulling - see below).
It is true that you can't "push a button" to dodge or block an attack - unless you have a personal force field.
You do have to push a button to "dodge" around a corner which has 100% RES and 100% DEF.
Like knowing when to run away (usually pushing a button to do this too), the skills in these examples is in the timing.
Pushing the buttons to make it happen is manual dexterity.
I'm assuming you are relating skill to timing and manual dexterity.
First off "pulling" can pull a whole group, but for most of us that are tactical about play - pulling a whole group isn't the point, it is failing on a pull.
A successful pull drags one or two enemies that are on a fringe of a group away from the rest of the "mob" to another location where the team can ambush them.
This involves ranged attacks and corner dodging when your teammates are out of the LOS (line-of-sight).
(hero-side)This effects can be heightened by placing a tank with taunt just around the corner to "catch" the agro as the pulled foes round that corner. And the Defender de-buffing them. And by controllers then locking the pulled foes down. And by the blasters AOE'ing them. And the tank and the scrapper closing in for the kill at the same time.
Once again, it is a matter of timing and button pushing, - attacking, dodging around the corner, waiting for the foes to round the corner, and then initiating the timely dog-piling of powers.
The effective use of cone attacks means playing your character in a position versus the mob to have a chance of hitting the most opponents. They are moving and you are moving. I think this definitely fits even your definitions of skill.
Anyone that has seen a player that can use Hurricane well would know that it takes skill to use the power to maximize it's effect. I have seen some very skillful players with Hurricane and I've seen those that just scatter mobs all over the place.
Players tend to hate energy/energy blasters because of their power sets knockback. It takes skill to utilize the power set so that the set's knockback is an advantage to the team instead of a disadvantage. You can use blaster energy attack skillfully to "control" mobs in the same way that hurricane can - if you know how, are skillful in your targeting, and can time the right time to activate your attacks.
I can keep going. I don't think it is necessary. I've proved my point on these situations.
As far as character creation goes, I don't think it takes much skill to use tools to create a min-maxed character. Yeah. I mean mid's character designer. There is no skill in that at all.
The skill I see in character creation is by players that are attempting to build their powers by character conception and then tweak them in a way to make the powers perform in a way that the "conceived" character's powers would.
This may not be as efficient as min-maxing your character, but you have crafted the character to what you want it to be... and crafting is a skill.
I also think that it takes some skill to work the Markets.
It definitely takes skill to make a complex base.
It definitely take skill to run a good team and keep a team going as players drop out.
If you really want a "skill" challenge make a hero and keep it level 1 - with no xp. Use Sprint only to get from Atlas to Portal Corps Peregrine Island without using the trains, pocket d teleporter, mission tp'r, sk'ing, any team mates, etc.
It can be done, I've done it several times. I know other players that have done it. I was in a race that was based on this premise.
If you are able to do that and don't think it takes skill to accomplish it, I applaud your skill in evasion.
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Is the ability to work work with a team a skill?
I think it is a skill to work well with a team for sure.
Some players don't even worry about what the rest of the team is doing and they just play like they would regardless of if they are on a team or not and regardless of their archetype.
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I think that good CoX players are very skillful at adaptation. They learn how to use different power sets and archetypes to blend in with ever-changing team compositions to fight foes with varied powers.
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I play with a Logitech Dual-Action controller.
I've played "twitch" games before. I've played snipers to head shot opponents. I've played game where I had a button to push in order to block.
So I've been in positions where players thought that they were more skillful than I because they had a bigger television with higher resolution and higher-end more sensitive game controller than mine.
That's not to mention a better or faster internet connection.
We are playing a game that is on a computer and not a platform system. The computers are of various makes, designs, etc.
Calling into play this disparity, how much do you think hardware goes towards "skill" in a "twitch game" versus player abilities?
Is the player that can use minimal technology to the level of someone with advanced technology actually more skillful?
If both press the buttons at the same rate, which is more skillful if the technology makes the difference which player wins?
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Of course, this discussion of skill could apply to any MMORPG or any game of any type for that manner.
Many are games that repeat the same content in the same or nearly the same conditions being defeated by a player's skills increasing or is a matter of memorization of sequences and thinking up strategies in order to win?
Prioritizing targets. Different critter types in different groups need to be taken out first to make defeating the rest easier.
Having more than "lets rush them" as a strategy.
Pulling to separate mobs of critters that are close enough together to accidentally aggro both.
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If ur like me, the only skilz you need is to be able to play while intoxicated
I'll go one farther on prioritizing.
For Controller/Dominator/Defender types I would say that Juggling is an important skill. Not the practice of throwing things in the air and catching them smoothly, but the skill of switching from target to target in a fight keeping holds, slows, debuffs, ect. running where they will do the most good.
For example: Sleep target A, Dominate Target B, Confuse Target C repeat as needed so that your teammates with better damage capability can focus on offense instead of self defense.
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The ability to interact with others in a respectful manner is a highly desired, unfortunately, it's a Rare Recipe drop.
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If you really want a "skill" challenge make a hero and keep it level 1 - with no xp. Use Sprint only to get from Atlas to Portal Corps Peregrine Island without using the trains, pocket d teleporter, mission tp'r, sk'ing, any team mates, etc.
It can be done, I've done it several times. I know other players that have done it. I was in a race that was based on this premise.
If you are able to do that and don't think it takes skill to accomplish it, I applaud your skill in evasion.
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The Blaster Marathon! That was fun, I have to say.
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Ironically it is an easy game that so many folks are bad at.
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LMAO!
This is so true.
For those who have fought for it
Life
Has a meaning the protected will never know.
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Ironically it is an easy game that so many folks are bad at.
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LMAO!
This is so true.
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Definitely.
Common Sense
As you note, no twitch skills to speak of. Some grasp of tactics, use of ground, of which pulling is the most simplistic example. Knowing what power works best in a given situation.
Game knowledge counts for a lot. Physical skills, pretty much not at all.
My scrapper doesn't need an AoE. She IS an AoE.
It's all about knowing your enemy, knowing what your guy can do, and having a good feel for recharge times, damage, resistances.
Any good CoX player can figure out almost exactly what he can and cannot do.
@Mechaniker
Official Old Angry German Guy of CoV.
My Characters: http://boards.cityofheroes.com/showthread.php?t=247787
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If ur like me, the only skilz you need is to be able to play while intoxicated
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That's more a gift.
I think the most essential skill in this game may be working together and coordinating with other people. Know how to keep your teammates alive, and how you can combine your powers to take down enemies faster and better.
Knowing is half the battle!
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Knowing is half the battle!
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GI JOE!!!
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Ironically it is an easy game that so many folks are bad at.
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Pretty much this.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
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It's all about knowing your enemy, knowing what your guy can do, and having a good feel for recharge times, damage, resistances.
Any good CoX player can figure out almost exactly what he can and cannot do.
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Though there is a significant rush in the "almost" part of that equation. Standing there with a pile of defeated opponents littering the ground and a sliver of health left, thinking "I didn't really expect that to work."
My scrapper doesn't need an AoE. She IS an AoE.
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It's all about knowing your enemy, knowing what your guy can do, and having a good feel for recharge times, damage, resistances.
Any good CoX player can figure out almost exactly what he can and cannot do.
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Though there is a significant rush in the "almost" part of that equation. Standing there with a pile of defeated opponents littering the ground and a sliver of health left, thinking "I didn't really expect that to work."
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And chasing that experience is why I play this game.
@Mechaniker
Official Old Angry German Guy of CoV.
My Characters: http://boards.cityofheroes.com/showthread.php?t=247787
As the topic says. Does CoX invlove some actual player skill? or is it mostly common sense and logical thinking to play this game well.
I don't see how CoX needs much skill considering everything is auto target and you can't literaly block and dodge when you want to. But I want to see maybe a list of things that would otherwise be considered "skillful".
One example is might be when pulling a group to snipe one thing and run behind a wall to avoid range damage. Sorta, it isnt exactly skill again more just stradegy I think, maybe that is part of being "skillful"?
Most builds Im sure we create are very similar with logical thinking to what certain powers need. I guess some people like somthing abit more or less I don't know lol. Some insight would be great.