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Posts
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Joined
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As a lifetime Stormer, I have to say you've covered everything quite well. Aside from the corner pulling and interrupts that have been discussed, I don't see anything else missing.
Can't wait to see your full work up on my favorite set -
My favorite quote from Aisynia's excellent guide to being a Huntsman:
Quote:I recently rebuilt my Huntsman to get rid of the second build's stupid crab legs, and I'm in love all over again. He is a monster in a team, bullets and grenades everywhere, all while buffing the hell out of everyone.the Huntsman aren't just soldiers, they are brutal, efficient leaders.
They go in guns blazing, they control the situation, deal with it in the most brutal, efficient possible fashion, and leave. Nothing but a few smoldering corpses and charred floor tiles should be left when they and their contingent are done. They are the fire from the hip, grenade lobbing, lead spraying badasses that come in to put down a situation someone else couldn't handle. The strength to work alone, but rarely seen without some really serious backup. -
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My favorite review was from Penny Arcade. It was a combo CoH WoW article that stated, "while WoW takes traditional MMOs and says, 'let me show you a better way', City of Heroes says, 'you know what? %#$@ dragons.'"
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Found it -
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I like it. As G_Tanker said, it worked well in Diablo 2. Agree that it would have to be un-usable on teams. Would definitely have to have character level customization to be a true sidekick.
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An' I won't even TELL you what I'd make the Carnival of Shadows do."
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Run midway games with cheap stuffed toys for prizes?
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Electric Armor - Oh good, another set that requires pool powers to team tank. Pass. Unless CP gets dropped for a heal. In which case, might just work. And would drop Fire even further down the chain.
Electric Melee - Could be a fun set. DM/ElM for stunny goodness might be a good time. The previously mentioned SD/ElM for double port aoes for maximum carnage. Acceptable. -
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Fire/Stone, tanked him once on Test and once on Live. Died once each. And those were both on my tanktroller build, not even on my brick build (Tough, etc). I honestly had a harder time with Vanessa and all her psi damage until I popped the Rikti accolade.
Something that might help: I noticed that by using Quicksand to slow him when the trollers weren't locking him up, I could run out of melee and taunt him around the room, slowed, which would cause him to use Hurl a LOT. Much, much less damage to contend with, and good for breathing room when HF is recharging. That's pretty specific to Earth Mastery, but still.
Sounds like you were just unlucky/didn't have much in the way of support. -
P.P.P.S. You're done changing your name/avatar, right?
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P.S. LoT and A_C's avatars do look the same, and it always throws me for a second. They're both reddish-orange, their focuses' perimeter is roughly circular, and the middle is dark and verticalish. Close enough to be mistaken at only a few dozen pixels.
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Someone should write a guide to Post Count Padding.
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Just getting to the mishes was a scary thing sometimes,
Staying in the center of the street panning camera views to make sure you were still ok slaloming when necessary like in Perez, good times!
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You know, I hadn't thought about that in a while, but that's really where you learn about aggro ranges and sight lines. Sprinting from mission to mission involved a lot of awareness about where you were, what level the enemies were, and what very thin path you could tread to get between and around them without getting shot. I seem to meet an increasing number of people who aggro extra spawns unnecessarily just by wandering too close.
The old ways of teaching are still some of the best ways -
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More power to you OPDoes kind of make me nostalgic for the old days, when I didn't have a tray full of teleporters. When people ran content missions instead of radios. When Perez was the place to test yourself against massive spawns. When street sweeping was a decent way to gain those last few bars before bed. When teams had no problem zone hopping from mission to mission
Good hunting! -
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Edict 1: In this plane of existence, there shall be no Storm Summoning.
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ELECTROCUTE THE HERETIC!!!
PUREE HIS MOTTLED FLESH!!!
FREEZE THE REMAINS!!!
THEN SHATTER THEM!!!
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<ul type="square">[*]And Sappers must carry large shoulder-mounted neon signs that say, "Shoot this guy first".[/list]
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HA! Love it.
In fact, I want that as an inherent power for all my characters. The team can ignore or miss my "Kill _____ first" team chatter, but a big glowing sign over his head would be different. -
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Name variants are horrible. I would be caught dead before i created a toon like N1hm instead of Nyhm. Its original or it doesnt get created.
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This part I can agree with. -
If it works like I think they mean, then yes, all inheritable enhancements should propagate to each entity summoned by the power. I'm sure Weatherby could explain it more succinctly.
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::ignores the needless arguments::
Few would like my server either:
1/2 gravity
No PvP
Random zone invasions on the hour
Random GMs all over the place
No teleportation powers
Every. power. does. KB.
No debt.
No SG rent. -
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Another for Axe. Has less model options, but the unlockables (Rikti Axe, Talsorian, Roman, etc) are way cooler than Mace's. -
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Just ran it on Live. The version I tested last week is the one that went live. The story has gaping holes, nothing has any rhyme or reason, and the whole thing is easy with any regular PuG. Only two of us had tried it on Test, everyone else was rookie. Run on Test was 1:47. Run tonight on Live was 0:58. As long as you can deal with the AVs, Reichsman is just a bag of hitpoints.
We had a couple rads, so we actually kept pounding Reichs while the AVs came after us, and they just fell over time. We had him and 3 of the AVs at once, and no big problems. The thunder aoe with the mag 100 stun only hit us a few times. We had a cold for def, which definitely made a difference.
People should be able to run it easy just at 30 minutes after running it once and getting the lay of the land.
The messed up story annoys me so much that I'll probably never run it again. From what I hear the villains story is much more well developed, but the run is hard. As it should be. -
Try the Hero side version. It'll be the new speed Katie within hours.
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Good luck with that China. Let us know how it turns out.
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Dagger Wind, ex-Tsoo sorcerer, would agree with you.
Pros: excellent damage, stacked slows, melee pets smart enough to follow KB'd enemies, Freezing Rain. Look all kinds of badass and makes for great RP.
Cons: ... None that I've found. Storm can be more end-intensive than many sets. -
Ahem.
BWAAAAAAHAHAHAHAHAHAHAHA
aahahahahahahahaAHHAHAHAHA
HAHAHAHAHAahaaaah ah ah a ha
hhhaaah ah ah... a hah... hah... heh
Well played, good sir. My coworkers are now questioning my mental stability.
Moreso than usual. Do continue. -
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I remember reading Castle saying, in effect, that the Reichsman fight was meant to be a "devices fight", or rather, a gimmick fight requiring choreography and coordination.
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Hero side at least, you may lay your fears aside. As far as I could tell, the devices we had did little to nothingWe eventually beat him and his cronies in a stand up fight.