A bitter Fire tank


Acemace

 

Posted

So, our team heads into the final room and the Reischman TF.

We buff up, I pop a magic Jalapeno and Tijuana Chili my Fire/Fire tank taunts.........and is 2 shotted.

So I get up pop another pepper take 2 LARGE purples and taunt again............and get 2 shotted. This is a fire tank with tough.

I give up. Starting a willpower tank or stone tomorrow. This guy is on the scrap heap when do Fire tanks........get to be tanks?


 

Posted

...

I Tanked Reichs with my Fire/Fire for about an hour when I did that TF... I had another tank that we'd split up the AVs with and such, but I could handle Reichs. He does have that one megahit that is rough on any tank, not just Fire/. That whole hour, I think he dropped me twice and the other tanker twice, other teammates got it if they got too close... our Scrapper was dropping constantly, poor guy. Anyway, I was considerably better off when Reichs got both us tanks, as I could pop up right away with Rise of the Phoenix.

Do you have any defense on your own? What were you at percentagewise with the two purples (type of purple makes a difference)? If you had a good amount of defense going, then you probably just had some bad luck... he barely ever laid that big hit on me during that hour, and it only dropped me those couple of times.

Having +def from you and your teammates, and -to hit on him helps a lot to avoid those big hits. After that, it's just a matter of having the patience to last while his health goes down slowly. Blech.

*added*

Oh, one other thing. If you ever have a bad experience with any character, post about what happened and ask what more you could do, if that's a common experience, etc. Occasionally you'll run into something there isn't much you can do about (and maybe never, just hedging your bets), but any tank setup should be able to tank most of the content in-game.

Reichs TF is definitely one you'll want a good team makeup for. Depending on your team makeup, you'll want more or less buffs/debuffs, a Tank, etc. With these big encounters like the STF and facing Reichs, it is kind of needed for the Tank to have some support. They're pretty much designed that way.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

I tanked Reich with my fire/mace with little problem. Somewhere around the middle he 2 shotted me, which was supprising, but RotP and everything was slinky after. The 2 shot involved his stun-o-doom, but he only used (or at least hit with) it once the entire fight. Is there anything confirmed about the gun and using it to keep him from doing that? I know my team zapped him periodically with it . . .


 

Posted

[ QUOTE ]
Starting a willpower tank or stone tomorrow.

[/ QUOTE ]

Not to put too fine a point on it, but ... surviving two-shots or other forms of burst damage is not exactly Willpower's forte, either.


 

Posted

Tanked him with my Stone/Stone tank a few nights ago and he 2 shotted me through Granite and Rooted!

It was using his massive stun, he used it twice during the fight though I just managed to survive the second time!

NOTHING is immune to dying in this game, if it was it would be no fun!


 

Posted

The first time I was on the RTF I was using my Fire/Stone Tank. There was a WP/Something tank leading the team. We were both 50, I went down twice in about an hour and they went down at least twice as many times as I did. That group gave up after getting Jerksman down to 80% hit points and not being able to budge him at all for 20 minutes after that.

I've never had a problem feeling like a tank with my fire/stone. Even before I took tough and weave. Fault-Burn-Tremor (or reverse) for the win.


 

Posted

[ QUOTE ]
Tanked him with my Stone/Stone tank a few nights ago and he 2 shotted me through Granite and Rooted!

[/ QUOTE ]

This is disconcerting!


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Um I have tanked him 3 times with my Fire/Fire and seriously I have way more issues with the toxic tarantulas than him. Its not just tough or weave, its the whole build including IO sets. I have posted many times before in many threads that a Fire/Fire or even a Fire/Dark can have Granite tank stats for less that 60 million inf, all you need is full 6 slot sets in really cheap IO’s like Multi-Strike, Red Fortune, Titanium’s, and Makos. Before I upgraded my Fire/Fire with high end IO’s I was sitting at 71 Res / 32 melee defense with the basic IO sets above. This is more than enough to tank any AV in the game and basically the same as a SO’d Granite.

A WP tank wont do any better as its main mitigation is RttC which requires 10 mobs to max and wont protect you from alphas or single targets with heavy damage ( like AV's ).


P.S. Just to let you know what a well built fire tank can do. I tanked STF last week and we forgot to bring a toggler for LR, well by the time we figured out we couldn’t finish because of mass bane spawn and a few team DC's I had LR + 27 Banes on me . The only mitigation I had was Fort from our defender which easily soft capped me and I chewed one medium purple 3 times while the Blue towers 30% hit was up. After than I just used the Fort.


 

Posted

Avoidance seems to be the key. I have tanked Reichman on a WP, Inv, and Shield tanker. The WP died once. The Inv was almost killed, but had a couple break frees and hit Dull Pain. The Shield tanker came off smelling like a rose.

I also tanked Reichman on a WP/spines scrapper (my usual tanking scrapper) and a Dark/SR scrapper, who doesn't even have any auras. The WP scrapper got killed once, again; the Dark scrapper once again came through without dying.

The Reichsman fight is like a mirror image of the Romulus fight. With Rommie, resistance > defense. With Reichsman, defense > resistance.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

&lt;QR&gt;
Fire/Stone, tanked him once on Test and once on Live. Died once each. And those were both on my tanktroller build, not even on my brick build (Tough, etc). I honestly had a harder time with Vanessa and all her psi damage until I popped the Rikti accolade.

Something that might help: I noticed that by using Quicksand to slow him when the trollers weren't locking him up, I could run out of melee and taunt him around the room, slowed, which would cause him to use Hurl a LOT. Much, much less damage to contend with, and good for breathing room when HF is recharging. That's pretty specific to Earth Mastery, but still.

Sounds like you were just unlucky/didn't have much in the way of support.


 

Posted

To barrow a phrase from the vice president, god love ya IH, you wouldn't be you if you weren't bitter about something.

We did the new tf last week, and the stone/stone tank dropped four times in the last fight. Each time because the team pulled away to defeat one of the four other AV's.






 

Posted

Hey Ace!

I am not really that bitter just disappointed. Our group got all the way thru to the end and had 2 kins defs, 2 blasters, 1 scrapper and me. I thought the mix was fair was a bit worried about Reischman - but no idea he would smoke me like a cheap cigar.

I guess it just is makes me sad when I can't do my job. Lets face it on that team - my damage was a joke. The blasters and scrapepr with SB x 2 were just non-stop nukes and destruction. My simple job was alpha soaker and pushing up daisies almost instantly 2 in a row was really disheartening.

I do have the normal tank build:

Fire shield
Plasma Shield
Acro
Combat jump slotted for def
Tough

I also take the Ice pool and slot the snot out of them for the -regen with IO's.

I know you can do wonderful things with IO's - however I recall someone called Dev saying the mobs are not made tougher due to IO's and that normal SO are playable - except when they are not.

If I had a bubbler yes I could have equaled a Stoner - however it seems sad when an AV has been so buffed as to make a mockery of the tankers.


 

Posted

[ QUOTE ]
Before I upgraded my Fire/Fire with high end IO’s I was sitting at 71 Res / 32 melee defense with the basic IO sets above.

[/ QUOTE ]

Care to post that build...I'd like to see it.


50 Inv/SS Tank, 50 Inv/EM Tank, 50 FA/SS Tank, 50 Shield/SS Tank, 50 WP/SS Tank, 50 Dark/Dark Tank, 50 EM/Elec Brute, 50 SS/FA Brute, 50 SS/SR Brute, 50 Fire/Kin Controller, 50 Plant/Storm Controller, 50 Earth/Therm Controller, 50 Necro/Dark MM, 50 Bots/FF MM, 50 Elec/SD Scrapper, 50 Arch/MM Blaster, 50 Emp/Psi Defender

 

Posted

[ QUOTE ]
Hey Ace!

I am not really that bitter just disappointed. Our group got all the way thru to the end and had 2 kins defs, 2 blasters, 1 scrapper and me. I thought the mix was fair was a bit worried about Reischman - but no idea he would smoke me like a cheap cigar.


[/ QUOTE ]


Yeah I avoided doing it on my fire tank for my first run through it, because I read of all the primaries dropping in the last fight.

On the other hand, not being a naysayer, but after trying it I don't see it being in high request for long, it's pretty average.






 

Posted

[ QUOTE ]
Hey Ace!

I am not really that bitter just disappointed. Our group got all the way thru to the end and had 2 kins defs, 2 blasters, 1 scrapper and me. I thought the mix was fair was a bit worried about Reischman - but no idea he would smoke me like a cheap cigar.

I guess it just is makes me sad when I can't do my job. Lets face it on that team - my damage was a joke. The blasters and scrapepr with SB x 2 were just non-stop nukes and destruction. My simple job was alpha soaker and pushing up daisies almost instantly 2 in a row was really disheartening.

I do have the normal tank build:

Fire shield
Plasma Shield
Acro
Combat jump slotted for def
Tough

I also take the Ice pool and slot the snot out of them for the -regen with IO's.

I know you can do wonderful things with IO's - however I recall someone called Dev saying the mobs are not made tougher due to IO's and that normal SO are playable - except when they are not.

If I had a bubbler yes I could have equaled a Stoner - however it seems sad when an AV has been so buffed as to make a mockery of the tankers.

[/ QUOTE ]

While what the Dev said might be true, you'll find that using IOs will greatly increase the survivability of your Fire Tanker.

Drop Acro and get an IO with KB protection.

Replace Acro with Weave.

Look at Obliterations, Multi-Strikes and other IO sets to increase melee defense ... you can get up to around 40% when combiend with CJ/Hover and Weave on a good build. You'll notice a world of difference on your Fire Tanker.


 

Posted

I hate "Need this" TF's especially when I'm trying to do an all Scrapp Reich, but in general the guys is far too powerful. To say he's stronger than Romu and Tyrant, is an understatement. On that note, you will NEED a -Acc specialist, Dark def, or obviously /Rad anything. If you can't find either...prepare for a very long fight.

On Fire tanks in general, I don't like wasting 60 mil just to "get like" other tanks in the game, it kinda kills the class for me, when I know I will never match up. I've done it with my Granite and lived mostly due to the fact that I had the Kins drop about 4+ ID's on me throughout the whole fight. Four or more, is the rule when applying Mez prots. My Invul survived as well. My friends fireball, got obliterated lasted a little longer than two shots but we all felt his pain. But hey "Its the most offensive tank AT's! " Take comfort in knowing, that if you could live through most things, you would be doing the most DpS.....if thats at all comforting...

Lastly you would think IO's wouldn't make a difference. yet they do for anything gimped on def or res. Take a while and make some inf, my best advice....And yes Acro sucks....till it gets fixed, Steadfast Protection is your best friend.


"If you can make a girl laugh, you can make her do anything"

"You're like Giraffe's, the way you look down on me, with your vegetarian scorn."

 

Posted

Fire is a Scrapper set. Everybody knows that...


"I never said thank you." - Lt. Gordon

"And you'll never have to." - the Dark Knight

 

Posted

[ QUOTE ]
[ QUOTE ]
Before I upgraded my Fire/Fire with high end IO’s I was sitting at 71 Res / 32 melee defense with the basic IO sets above.

[/ QUOTE ]

Care to post that build...I'd like to see it.

[/ QUOTE ]

The cheap 50 mil build? sure. I was a bit off its 71 Res 28.4 melee def ( been awhile since I had Multi's )

If you replace all the Multi's with Oblits your running 38 melee def. I run burn / QS as a mitigation tool and another place for Oblits. For most people I would recommend Pyre pool and slotting Fireblast instead of Scorch. I just went Scorch/Burn route for the extra defense from Mako's and Oblits.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

GFS: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Blazing Aura -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(3), M'Strk-Dmg/Rchg:50(7), M'Strk-Acc/EndRdx:50(17), M'Strk-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(34)
Level 1: Scorch -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(45), Mako-Dmg/Rchg:50(45), Mako-Acc/EndRdx/Rchg:50(45), Mako-Acc/Dmg/EndRdx/Rchg:50(46), Mako-Dam%:50(46)
Level 2: Fire Shield -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(3), TtmC'tng-EndRdx/Rchg:50(15), TtmC'tng-ResDam/EndRdx/Rchg:50(19), TtmC'tng-ResDam:50(37), TtmC'tng-EndRdx:50(37)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx:40(A), Dct'dW-EndRdx/Rchg:40(5), Dct'dW-Heal/Rchg:40(5), Dct'dW-Heal/EndRdx/Rchg:50(9), Dct'dW-Heal:40(23), Dct'dW-Rchg:40(23)
Level 6: Combustion -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(7), M'Strk-Acc/EndRdx:50(15), M'Strk-Dmg/Rchg:50(17), M'Strk-Acc/Dmg/EndRdx:50(33), M'Strk-Dmg/EndRdx/Rchg:50(33)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(25)
Level 10: Consume -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(11), M'Strk-Dmg/Rchg:50(11), M'Strk-Acc/EndRdx:50(34), M'Strk-Acc/Dmg/EndRdx:50(42), M'Strk-Dmg/EndRdx/Rchg:50(43)
Level 12: Plasma Shield -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(13), RctvArm-ResDam/Rchg:40(13), RctvArm-ResDam/EndRdx:40(19), RctvArm-ResDam/EndRdx/Rchg:40(39), RctvArm-ResDam:40(39)
Level 14: Super Speed -- Run-I:50(A)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Health -- Heal-I:40(A), Heal-I:50(25), Heal-I:40(43)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Taunt -- RechRdx-I:50(A)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Tough -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(27), TtmC'tng-EndRdx/Rchg:50(27), TtmC'tng-ResDam/EndRdx/Rchg:50(29), TtmC'tng-ResDam:50(46), TtmC'tng-EndRdx:50(50)
Level 28: Fire Sword Circle -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(29), M'Strk-Dmg/Rchg:50(31), M'Strk-Acc/EndRdx:50(31), M'Strk-Acc/Dmg/EndRdx:50(31), M'Strk-Dmg/EndRdx/Rchg:50(33)
Level 30: Combat Jumping -- Krma-ResKB:30(A)
Level 32: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 35: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(36), RedFtn-EndRdx/Rchg:50(36), RedFtn-Def/EndRdx/Rchg:50(36), RedFtn-Def:50(37), RedFtn-EndRdx:50(42)
Level 38: Greater Fire Sword -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Dmg/Rchg:50(40), Mako-Acc/EndRdx/Rchg:50(40), Mako-Acc/Dmg/EndRdx/Rchg:50(40), Mako-Dam%:50(42)
Level 41: Stone Prison -- Acc-I:50(A)
Level 44: Quick Sand -- Slow-I:50(A)
Level 47: Burn -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(48), M'Strk-Dmg/Rchg:50(48), M'Strk-Acc/EndRdx:50(48), M'Strk-Acc/Dmg/EndRdx:50(50), M'Strk-Dmg/EndRdx/Rchg:50(50)
Level 49: Build Up -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet


This is what I run now, it has taken a lot of slots from offense and put into defense for IO's bonuses. I managed to achieve a 37.8 melee Def and 27 ranged Def Without any super rare IO's or and PvP farm drops.

Some people think or say I gimped myself but I in no way feel gimped when I am tanking Reichman or LR and they are dieing constantly

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]


 

Posted

You can do that for 50M? When did Mako's get this cheap? Or the Steadfast +def? Reactive's gone up in price too, right? The -KB IOs crashed a bit ago, but I really don't think you can put this together for under 100M. Hell, just the crafting fees, not to mention the salvage, is gonna run in you in the millions. Then again, I've been out of the market for a while so maybe you could.

Still, even my own Fire/EM build w/capped S/L def (which costs a bit more than this, obv) is nowhere near as tough as a well built Granite tank, unless you're talking about Fire damage only. Plenty good enough for any TFs in the game w/the right support, but so are most well built tanks regardless of powerset. The phrase "as good as Granite" gets thrown out way too much. Until you get to capped resists &amp; def against most types, no you're not.

Oh, I seriously have yet to have a problem w/the Reichman fight in 4 or 5 PUG runs through it. The only time we had a wipe was the very first day of I15 when no one knew what they were doing and let all 4 AVs come at us w/o taking care of them as they awoke, and we still almost got Reichman (had him at like 3% before we went down, cleaned up after hosp'ing it).


An Offensive Guide to Ice Melee

 

Posted

[ QUOTE ]
You can do that for 50M? When did Mako's get this cheap? Or the Steadfast +def? Reactive's gone up in price too, right? The -KB IOs crashed a bit ago, but I really don't think you can put this together for under 100M. Hell, just the crafting fees, not to mention the salvage, is gonna run in you in the millions. Then again, I've been out of the market for a while so maybe you could.

Still, even my own Fire/EM build w/capped S/L def (which costs a bit more than this, obv) is nowhere near as tough as a well built Granite tank, unless you're talking about Fire damage only. Plenty good enough for any TFs in the game w/the right support, but so are most well built tanks regardless of powerset. The phrase "as good as Granite" gets thrown out way too much. Until you get to capped resists &amp; def against most types, no you're not.

Oh, I seriously have yet to have a problem w/the Reichman fight in 4 or 5 PUG runs through it. The only time we had a wipe was the very first day of I15 when no one knew what they were doing and let all 4 AVs come at us w/o taking care of them as they awoke, and we still almost got Reichman (had him at like 3% before we went down, cleaned up after hosp'ing it).

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Last time I checked Mako's were around 1 -2 mil a piece plus crafting and salvage so say 15 mill for the set, so I guess you're right, more like 60 to 100 but still easily doable by a 50 who has leveled in content and not AE. Even if he has AE for half his levels he can use his tickets for 10 - 20 mill worth of free uncommon/rare slavage. Or you can just ignore the Mako's as they are not even needed for tanking Melee AV's

As for the Granite statements, if you look again most of them have been"SO" Granite including me in this thread. Most TF's are designed around a "SO" character and not "IO". If I can make a Fire/Fire with roughly the same Res/Def as a "SO" Granite then I should be able to tank the same content, right?

A full IO Granite tank with tough/weave is just plain silly, 90% resist and easily a 60% melee Def with 50%+ in everything else. Basically take my Fire/Fire and add 15% Res and double the defense. But hey , I like challenges and the occasional “ Oh crap” moment of tanking with a fire/fire. If I wanted to AFK on large pulls and watch TV while in a +5 TF I would have made a Stone


 

Posted

[ QUOTE ]
If I wanted to AFK on large pulls and watch TV while in a +5 TF I would have made a Stone

[/ QUOTE ]

A bit exaggerated , but still not the point. You have to get to top tier defense and res through IO use for a Fire. Even if IO's were 100 inf a piece, I would still feel like the "little Tanker that could" as opposed to the other tanks that only need So's. Yes Tf's are designed for SO's, that still doesn't mean they can be very unfair to a class such as Fire tanks. YMMV obviously but the majority of fire tanks I know, who aren't IOed out, dont like the damage they recieve during this TF, let alone many other TF's.


"If you can make a girl laugh, you can make her do anything"

"You're like Giraffe's, the way you look down on me, with your vegetarian scorn."

 

Posted

Well, I pity anyone playing in Granite w/o IOs for the debuffs they have to live through, so never consider that a fair comparison. Still, you make fair points.

You might wanna look at Lockdown sets for epic hold powers if you wanna add some good ranged &amp; AoE #s, btw. Not horribly expensive, iirc. And 2-slotting the BotZ sets in your travel powers will get you some nice returns on your ranged def w/o spending too much. If you have the inf, just 3-slot and get your KB protection w/some AoE defenses and get sell the Karma/Steadfast -KBs (alas, not for much these days, I think).


An Offensive Guide to Ice Melee

 

Posted

Quick thought: You did hit Reich with those dimensianal ray thingys right?

I easily tanked Riechsman with my fire/fire/pyre tank the first, and only time I did that TF. Though he was totally irradiated by our rad/rad defender, and I had 2, not 1, but 2 FF defenders bubbling me. And of course I have some pretty good IO sets, as well as Tough/Weave. Also helps (even with the TTs) to set your HF on auto.

I actually found the TF quite boring, especially the end room. All I got to do was stand in the corner with Riechsman taunting him and hitting him. Didn't get to see or read any of the dialog. From what I hear from friends of mine, it's a much different, much better experience playing that TF not as a tank.


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Posted

My SG mates and I found that you can cheese Reichsman if you have ATs with immobilize.

Freeze him in place. Taunt him at range. Pour on the damage and debuffs. He's pretty much a 2 trick pony with his massive magnitude handclap and footstomp.

At range, the only thing he can do is throw rocks, which our tank (or any tank for that matter) can just laugh off.

When he brings out the other AVs, we keep the immobilizes on, but the tank taunts both the new AV and the damage guys (actually, we only had one - my spines/regen scrap) switches targets to down the new threat. All the AVs except for Vanessa DeVore go down in seconds.

Team (in case you're wondering):

Inv/SS Tank
Spines/Regen Scrapper
Warshade
Ice/Rad Controller
Ice/Storm Controller
Fire/Kin Controller

The only reason why I bring this up is that this TF can be tanked by any sort of tank or even a scrapper if you have the right team combination. Obviously, a debuff heavy team will make it easier.