Vehicle Travel Pool Set or Invention perhaps


Ad Astra

 

Posted

[ QUOTE ]
WoW has motorcycles?!? That has got to be the stupidest thing I have ever heard about that game... and I have heard some pretty stupid things.

[/ QUOTE ]

Yes, they do.

Motorcycles

and a video of them in action

Riding motorcycles

But the motorcycles in WoW aren't available to everyone. They are restricted to two groups, then they are further restricted to only being used by level 80 characters.

Another thing to consider is that WoW has 8 million subs and can afford to have a department of programmers dedicated to working of unnecessary QoL's.

And as been mentioned before there's the RP aspect to consider, We are playing super heroes not Car Wars. Feroes with vehicles are few and far between in the Genre. For every hero/villain that uses a custom vehicle there are dozens of examples that don't.

Orcs making motorcycles fits the Ork genre created by Games Workshop. Orks hoardes are replete with all kinds of bizarre vehicles. WoW probably got copyright/trademark permission to use the idea. If they didn't they could be opening themselves up for a major lawsuit.


 

Posted

[ QUOTE ]
Snippet:
[ QUOTE ]
My friends who think WOW is the best game are bragging to me how they have motorcycles. How does it make sense that WOW has Motorcycles and COH doesn't?

[/ QUOTE ]
/em boggle

WoW has motorcycles?!? That has got to be the stupidest thing I have ever heard about that game... and I have heard some pretty stupid things.

[/ QUOTE ]

yeah I thought it pretty stupid as well. But my friend showed it to me. He has a motorcycle and if he wants he can attach a sidecar that a friend can ride in.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
It still doesn't work.

You have to have the vehicle model. Character animation while driving. Character and Vehicle model animation when turning, jumping, reversing. Character attack animations while in the vehicle. Character defensive animations while in the vehicle. Character hit animations while in the vehicle. Character death animation(s) while in the vehicle.

Then multiply that work by 3. One 'Male' version one 'Female' version, then ensuring the male version works for Huge characters.

THEN You can start in on scaling to character size so 8 foot tall monsters and 3 foot tall 'Little people' can all drive as well.

It's not gonna happen.
-Rachel-

[/ QUOTE ]

This is the closest thing to a definite reason why not. This would probably be the most difficult problem if they ever tried to conquer the problem of trying to add vehicles. Thank you Rachel.

[/ QUOTE ]

Maybe you should read more

[ QUOTE ]
You get ambushed on the way. How do you fight? Just have your powers blast out of the rolled up windows? How do you buff or debuff? EVERY power would need a new animation. EVERY. SINGLE. ONE. Then you want people with motorcycles instead of cars. Redo ALL the animations AGAIN. And they still wouldn't make sense - how do you use Footstomp in a car? Or Stalagmites?

[/ QUOTE ]

Just in cast you didn't see it there

EVERY power would need a new animation. EVERY. SINGLE. ONE.

That is what Rachel said and that was in my post in the 2nd post of this.

[/ QUOTE ]

"You have to have the vehicle model. Character animation while driving. Character and Vehicle model animation when turning, jumping, reversing... Then multiply that work by 3. One 'Male' version one 'Female' version, then ensuring the male version works for Huge characters. THEN You can start in on scaling to character size so 8 foot tall monsters and 3 foot tall 'Little people' can all drive as well."

This part is what I meant by my statement she was the closest. The rest of what she said and what you said I don't think are definite reasons.

Because in my opinion if vehicles ever were introduced you shouldn't be able to attack from it. if you ever could attack from the vehicle it would only be if the vehicle itself had a weapon and if the vehicle had a weapon it would somehow have to have hit points. And an exploding vehicle might kill it's occupants.


 

Posted

[ QUOTE ]
Because in my opinion if vehicles ever were introduced you shouldn't be able to attack from it. if you ever could attack from the vehicle it would only be if the vehicle itself had a weapon and if the vehicle had a weapon it would somehow have to have hit points. And an exploding vehicle might kill it's occupants.


[/ QUOTE ]

Okay, here's my problem with this.

You want a new feature. Said new feature will be MORE restrictive, in pretty much every case, than the current feature. Then you want to ask people to PAY for this new feature, just so that they can have it, when they have a better feature now for free. How are you going to get people to pay for this?


Current travel powers:

1) Allow you to fight with them, with limited movement suppression
2) Allow you to access almost every area of the game world
3) Can be used both inside and outside of missions, with some being of limited usefulness inside missions
4) Don't potentially kill you
5) Don't require new development time


Vehicles:

1) Would not allow you to fight or defend yourself
2) Would highly restrict where you can go with them
3) Can be used only outside of missions
4) Can potentially kill you
5) Require new development time


Again, why should the Devs spend time making something like this?


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Perhaps no one can find the old threads the devs made on vehicles because the devs purged them because they have changed their minds.

[/ QUOTE ]

Well there's a very easy way for you to check and see if the devs changed their minds. Log on and check what vehicles you have to choose from as a travel power.

What? . . . There aren't any? I guess they didn't change their minds then.

[/ QUOTE ]

wow are you that stupid? They could have changed their minds and haven't implemented yet. It doesn't go from a no to a here it is. Goes from a no to a maybe to a yes. Then when it is a yes it takes time for them to add it to a game. You were trying to make yourself sound cool with a your mom type of joke and you made yourself sound like an idiot.

[/ QUOTE ]

No I was using your own methods of discussion against you, and now you see how the posts by Dementor and you look to us.

Just because forum maintenence deletes old threads, it doesn't mean the devs have changed their minds on any given topic, nor does it mean they need to restate their opinion. They have better things to do then rehash old arguments.

Deal with it.

[/ QUOTE ]

forgive my rashness I have 6 brothers and when someone insults/makes fun/teases/dismisses your ideas/is disrespectful and the like I have learned to just throw it back at them.

When someone uses constructive criticism I usually don't act so rash. Not many people here seem to know how to use constructive criticism. For a brush up on it what it means is before you say something negative you say something positive. Or another way is when you say something negative you give it a positive spin.

Such as instead of saying "learn to search" try "You're not the only that wishes they would add vehicles" (because searches don't always bring up exactly what you want. also not every thread about vehicles is exactly the same. Different people do have different ideas on how it should be implemented, hence why the devs probably don't want to touch it, cause no matter how they did it if they did, people would probably complain that its not how they wanted it. Which sucks.)


 

Posted

[ QUOTE ]
When someone uses constructive criticism I usually don't act so rash. Not many people here seem to know how to use constructive criticism. For a brush up on it what it means is before you say something negative you say something positive. Or another way is when you say something negative you give it a positive spin.


[/ QUOTE ]

That is NOT constructive criticism. Constructive criticism means that you give somebody reasons behind your criticism, so that they can build off of it.

Examples:

Idea: I have idea X

Non-constructive criticism: Idea X is bad

Constructive criticism: Idea X is bad for reason Y and Z.


By giving somebody concrete examples of why you think an idea is bad, it allows the original poster to take those into account, and develop ways around them that address the issues that the other poster pointed out. As such, the original poster builds on their ideas.

Constructive criticism in no way means that somebody needs to give a good for every bad about an idea.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

[ QUOTE ]
forgive my rashness I have 6 brothers and when someone insults/makes fun/teases/dismisses your ideas/is disrespectful and the like I have learned to just throw it back at them.

When someone uses constructive criticism I usually don't act so rash. Not many people here seem to know how to use constructive criticism. For a brush up on it what it means is before you say something negative you say something positive. Or another way is when you say something negative you give it a positive spin.

Such as instead of saying "learn to search" try "You're not the only that wishes they would add vehicles" (because searches don't always bring up exactly what you want. also not every thread about vehicles is exactly the same. Different people do have different ideas on how it should be implemented, hence why the devs probably don't want to touch it, cause no matter how they did it if they did, people would probably complain that its not how they wanted it. Which sucks.)

[/ QUOTE ]

Don't worry we have all impulse posted from time to time. I always say I'm far from the perfect poster, and while we may disagree (sometimes vehemently) we can easily find ourselves agreeing on a different topic.

Now Just for clarification, if you go back and read my posts the only time I used the phrase "learn to search" was in a playful jibe at BrokenPrey. It was never said to you. In fact the cut and paste I did provide starts out with the phrase

[ QUOTE ]
a tip on searching

[/ QUOTE ]

and it ends with

[ QUOTE ]
Cut and paste provided courtesy of Memphis Bill.

[/ QUOTE ]

Nothing rude or disrespectful in that post. Not even a reminder that the forum rules and guidelines tell us that we are supposed to search first before posting. I didn't even insult you by mentioning the thread How to search first! (Read this BEFORE you post!) which is on the first page of the suggestion forums. If I had been trying to be rude I would have posted something along those lines.

Then in the next post I provided the most current discussion on vehicles that addresses the various issues that would need to be addressed, and an alternative way of introducing vehicles that would be much easier to implement. Again this was a cut and paste made by Memphis Bill. He explained far better than I could so I simply gave it in his own words.

I then was addressing Dementor and didn't respond to your posts until after you started dismissing what the other posters were telling you about the devs comments.


Now let me say I wish the redname comments would automatically be saved by the system because it would save a lot of irritation on both sides of these discussions. We are supposed to be getting new forums eventually and I hope things will work differently there. Right now we are all stuck with the current system. I'm dealing with it, Aett's dealing with it, we all make the best of it. It's one of the reasons some of us are saving cut and pastes for popular topics.

And you are right that not every thread on a given topic is identical, however the game is 5 years old, and in that time we have discussed almost every idea many times. Doing a search first gives the OP a chance to check to see if his idea has been discussed in the past. If it has he might see something that they overlooked and use that to perfect his idea before it goes onto the forum and is subjected to feedback.


 

Posted

[ QUOTE ]
Snippet:
[ QUOTE ]
My friends who think WOW is the best game are bragging to me how they have motorcycles. How does it make sense that WOW has Motorcycles and COH doesn't?

[/ QUOTE ]
/em boggle

WoW has motorcycles?!? That has got to be the stupidest thing I have ever heard about that game... and I have heard some pretty stupid things.

[/ QUOTE ]

Oh Come On!

They've got Goblins and Gnomes making Rockets, Bazookas, Cars with robotic arms attached, Robotic walking chickens you can purchase as a mount. Dynamite and other explosives in the hands of players.

What's so unbelievable about a big, smog-spewing motorcycle? When was C4 invented sometime in the mid to late 20th century, while Motorcycles came some 20-40 years earlier.

But you complain about the motorcycles? How about the airships? Toy Trains?

Either you accept that the game is a mixed back of genres doing it's best to fight off all comers, or you don't. But don't be -shocked- about it.

-Rachel-


 

Posted

Oh that's so cute! The license plate even says " PWN ".


When I played WoW full time, Engineering was my favorite profession. I loved all the contraptions I could use and show off.

While I agree that vehicles in CoX would be too difficult to implement, it would be nice if the game had a powerset that had a mechanical or even mad scientist feel.


.
.Driver Sweeper * CohHelper * HijackThis * TweakCoH * CPU-ID
* Defraggler * Program Security Scan * PC Performance Scan *

 

Posted

So this thread and reading other threads has brought me to a conclusion. If vehicles are ever to become a part of the game it would probably have to be introduced in 3 parts over 3 years.

Part 1 -

- More vehicles as npcs. like the sky raider sky skiffs but more variety. Such as tanks, Jets, Helicopters, unicycles, bicycles, motorcycles, cars, trucks, vans, hummers, jeeps, boats, subs, etc. Something more than just the blow up items in missions. Something that can attack back and/or drive away.

- More missions that involve vehicles. Perhaps stop a drive by shooting by blowing up the car as it drives by. Or a war scenario (which might be what we're getting with the next expansion, I can't wait to find out more about going rogue, it has to be awesome). Maybe another Hami that is a vehicle instead of a giant cell.

Part 2 -

- An expansion dealing with adding vehicles to the invention system. Vehicles would be temp powers that you can create (probably about 10 uses). Vehicles can only be used in appropriate places, no indoor missions, only outdoor missions, on ground that is traversible by SS without jumping, vehicles sink in water and toons come up to surface of water. No strife left or right. No Jumping. Forward, Backward, Turn left or right.

- unicycles (read an interesting thread about unicycles), bicycles, motorcycles, cars, trucks, vans, hummers, jeeps, no limos or semis (would cause too many traffic jams), etc. Only land locked vehicles, flying vehicles would have to be a whole other expansion. Not worth trying to push too much all at once. Too avoid any copyright infringement the vehicles could have a futuristic or arcane look to them.

- Some vehicles would be single player vehicles. Some vehicles, the larger ones of course, would have room for teammates, can you say awesomeness when you have a low level sk teaming with you, they can travel with you and not worry about being killed by a random mob as they go to the mission.

- All Vehicles would be level 50. Since the vehicle has a level it can be destroyed, but being 50 not the easiest to destroy, depending on vehicle would determine hit points/damage resistance/defense. If the vehicle got destroyed an appropriate amount of blow up damage would be dealt to all passengers and driver, also any nearby NPC.

- Vehicle missions. Hero side stopping some car jacking, villian side doing the car jacking (ok, maybe I was a little inspired by grand theft auto on that idea, it's a fun and addictive game, til you beat it or use all the cheats)

Part 3 -

- A Paid Expansion introducing An Auto Shop Building (could be part of the university or all by itself). You would have to have a drivers license to use the auto shop, the drivers license would come with the paid expansion pack.

- At the auto shop you can take one of your vehicle temp powers and turn it into a permanent power. Each toon would only have one permanent vehicle power. Also, receive vehicle related missions.

- Once that vehicle is selected you can customize it. Custom paint job. Guns. Missiles. Rocket Launchers. Flame throwers. Ice Cannon. Oil slick. Nitros. Chrome. Spinning wheels. Hydraulics. Ground effects. Rockets (back of vehicle that spews flames). Tinted Windows (which might be used as a cheat so you don't have to animate people inside). Spoilers. License plate. Bumper sticker. Chain of pop cans (for the newly weds). Side car for motorcycle (ok so that might be copying wow on that one). Turning bike into a bicycle built for 2. Adding a burley to a bike (like what people put their kids in. etc.


++ if flying vehicles ever added be similar application only airport or air field instead of auto shop.

++ if boats ever added be similar application only marina instead of auto shop (boats would be great way to add more content to COV)


 

Posted

[ QUOTE ]
[ QUOTE ]
Snippet:
[ QUOTE ]
My friends who think WOW is the best game are bragging to me how they have motorcycles. How does it make sense that WOW has Motorcycles and COH doesn't?

[/ QUOTE ]
/em boggle

WoW has motorcycles?!? That has got to be the stupidest thing I have ever heard about that game... and I have heard some pretty stupid things.

[/ QUOTE ]

Oh Come On!

They've got Goblins and Gnomes making Rockets, Bazookas, Cars with robotic arms attached, Robotic walking chickens you can purchase as a mount. Dynamite and other explosives in the hands of players.

What's so unbelievable about a big, smog-spewing motorcycle? When was C4 invented sometime in the mid to late 20th century, while Motorcycles came some 20-40 years earlier.

But you complain about the motorcycles? How about the airships? Toy Trains?

Either you accept that the game is a mixed back of genres doing it's best to fight off all comers, or you don't. But don't be -shocked- about it.

-Rachel-

[/ QUOTE ]
I did say: "the stupidest thing I have ever heard about that game." In other words, of the things I have heard, that is the stupidest. When I said, "and I have heard some stupid things," I was refering more to player antics... I still know decidedly little about the game itself or what it includes (willingly so). I don't wish to learn any more about it, but please, don't go off all half-cocked that I am being ridiculous.



 

Posted

[ QUOTE ]

- More vehicles as npcs. like the sky raider sky skiffs but more variety. Such as tanks, Jets, Helicopters, unicycles, bicycles, motorcycles, cars, trucks, vans, hummers, jeeps, boats, subs, etc. Something more than just the blow up items in missions. Something that can attack back and/or drive away.

[/ QUOTE ]

*shrug* New enemies is fine. I've seen suggestions to have tanks to fight before. Not sure how well it could be done, and it would looking really out of place in a mission, but sure. Why not?

[ QUOTE ]

- More missions that involve vehicles. Perhaps stop a drive by shooting by blowing up the car as it drives by. Or a war scenario (which might be what we're getting with the next expansion, I can't wait to find out more about going rogue, it has to be awesome). Maybe another Hami that is a vehicle instead of a giant cell.

[/ QUOTE ]

This isn't different then the first one, and a Hamidon sized vehicle? What?

[ QUOTE ]


Part 2 -

- An expansion dealing with adding vehicles to the invention system. Vehicles would be temp powers that you can create (probably about 10 uses). Vehicles can only be used in appropriate places, no indoor missions, only outdoor missions, on ground that is traversible by SS without jumping, vehicles sink in water and toons come up to surface of water. No strife left or right. No Jumping. Forward, Backward, Turn left or right.

[/ QUOTE ]

This doesn't actually solve any of the problems, just handwaves them away. It also means adding something like the Pocket D's teleport suppression to all maps you think vehicles aren't appropriate for, a process that's bound to be buggy. Since I don't think there's any other way to keep me from using a power in a specific location.

I don't have a clue how you're going to stop me from strafing and I have no clue how you expect me to "sink," the water here is pretty shallow. I suppose a huge -jump (worse than Granite?) will keep people from offroading too much, but you know there will be Kinetics players who take that as a personal challenge and get the cars to jump anyway. Expect to see "Off Road Rally" style events and cars hopping everywhere.

It also doesn't address the big honking problem how do you use powers with vehicles?

[ QUOTE ]

- unicycles (read an interesting thread about unicycles), bicycles, motorcycles, cars, trucks, vans, hummers, jeeps, no limos or semis (would cause too many traffic jams), etc. Only land locked vehicles, flying vehicles would have to be a whole other expansion. Not worth trying to push too much all at once. Too avoid any copyright infringement the vehicles could have a futuristic or arcane look to them.

[/ QUOTE ]

This isn't really what's keeping vehicles from being added, you know.

[ QUOTE ]

- Some vehicles would be single player vehicles. Some vehicles, the larger ones of course, would have room for teammates, can you say awesomeness when you have a low level sk teaming with you, they can travel with you and not worry about being killed by a random mob as they go to the mission.

[/ QUOTE ]

And the new engine to allow me to "carry" another player will be developed by who?

[ QUOTE ]

- All Vehicles would be level 50. Since the vehicle has a level it can be destroyed, but being 50 not the easiest to destroy, depending on vehicle would determine hit points/damage resistance/defense. If the vehicle got destroyed an appropriate amount of blow up damage would be dealt to all passengers and driver, also any nearby NPC.


[/ QUOTE ]

So, my level one can get a temp power that turns him into a level 50, possibly with level 50 attacks in your idea. What's stopping me from some invincible street sweeping? And again, there's no reason to assume that the game can suddenly transform you into something else like that.

[ QUOTE ]


- Vehicle missions. Hero side stopping some car jacking, villian side doing the car jacking (ok, maybe I was a little inspired by grand theft auto on that idea, it's a fun and addictive game, til you beat it or use all the cheats)

[/ QUOTE ]

This isn't a solution to a problem. It's something to do once your idea of vehicles is added in the first place.

[ QUOTE ]

Part 3 -

- A Paid Expansion introducing An Auto Shop Building (could be part of the university or all by itself). You would have to have a drivers license to use the auto shop, the drivers license would come with the paid expansion pack.

[/ QUOTE ]

Another solution to a problem that doesn't exist. Vehicles are already added by this point in your plan. Why am I paying for a add on?

[ QUOTE ]

- At the auto shop you can take one of your vehicle temp powers and turn it into a permanent power. Each toon would only have one permanent vehicle power. Also, receive vehicle related missions.


[/ QUOTE ]

Why? What's the point? Why wouldn't I want to keep getting temp powers for free instead?

[ QUOTE ]

- Once that vehicle is selected you can customize it. Custom paint job. Guns. Missiles. Rocket Launchers. Flame throwers. Ice Cannon. Oil slick. Nitros. Chrome. Spinning wheels. Hydraulics. Ground effects. Rockets (back of vehicle that spews flames). Tinted Windows (which might be used as a cheat so you don't have to animate people inside). Spoilers. License plate. Bumper sticker. Chain of pop cans (for the newly weds). Side car for motorcycle (ok so that might be copying wow on that one). Turning bike into a bicycle built for 2. Adding a burley to a bike (like what people put their kids in. etc.

[/ QUOTE ]

Again, this isn't a problem with adding vehicles per se, it's something to do after vehicles have been added.

[ QUOTE ]

++ if flying vehicles ever added be similar application only airport or air field instead of auto shop.

++ if boats ever added be similar application only marina instead of auto shop (boats would be great way to add more content to COV)

[/ QUOTE ]

The zones aren't big enough for this to matter, really. Where are you going to go in a jet? To the tram/ferry? Where are you boating to?


Unaddressed problems include:

[ QUOTE ]
There are a lot of problems with the idea.

1. Movement.
Forward and back,even turning - ok. But you can do things that a vehicle can't - such as strafe (direct side to side or angular movement.) It doesn't work with a vehicle.

2. Terrain.
Not every place has roads, or even makes sense for "off roading." Go look at Founder's Falls. Go look at Crey's Folley. Or Eden. Try to get to the north islands in Talos. What, do you have a kubelwagen? Look at the Pit in Sharkshead. Try to use your travel power (car) to get up to some of the doorways in high caves. Cars and motorcycles would be more like Superspeed - horizontal movement, period. And look - I'll be blunt - flat out *stupid* tied with, say, Combat Jumping or Superjump.

3. Combat.
You get ambushed on the way. How do you fight? Just have your powers blast out of the rolled up windows? How do you buff or debuff? EVERY power would need a new animation. EVERY. SINGLE. ONE. Then you want people with motorcycles instead of cars. Redo ALL the animations AGAIN. And they still wouldn't make sense - how do you use Footstomp in a car? Or Stalagmites?

5. Making "sense."
This was touched on in terrain - how do you get across water? How about the Shadow Shard? And if you want downright ridiculous looking, go do the heroside 25-34 Respec. Look at the Sky Skiffs inside of rooms or the reactor room. It makes no sense and looks *ridiculous.* Something that, yes, the devs try to avoid.

That's just a quick overview of some of the issues with having vehicles as a travel power.


[/ QUOTE ]


"Mastermind Pets operate...differently, and aren't as easily fixed. Especially the Bruiser. I want to take him out behind the woodshed and pull an "old yeller" on him at times." - Castle

 

Posted

Sorry! Sorry!

I'm just a big Steamtech fan when it comes to games and media. And reality. I like the smell and the look and the feel of a well oiled machine or an antique music-box. With mahogany paneling in a brilliant finish, polished brass gears spinning in an endless dance against each other to turn the roller and send the chimes ringing... *sighs*

But I also like the harsher side of coal and smoke and ash burning in a boiler, driving an engine, pumping and turning faster and faster until it seems like it might -explode-!


I'm just a Steampunker, after all.

-Rachel-


 

Posted

[ QUOTE ]
Sorry! Sorry!

I'm just a big Steamtech fan when it comes to games and media. And reality. I like the smell and the look and the feel of a well oiled machine or an antique music-box. With mahogany paneling in a brilliant finish, polished brass gears spinning in an endless dance against each other to turn the roller and send the chimes ringing... *sighs*

But I also like the harsher side of coal and smoke and ash burning in a boiler, driving an engine, pumping and turning faster and faster until it seems like it might -explode-!


I'm just a Steampunker, after all.

-Rachel-

[/ QUOTE ]


That had to be one of the sexiext posts I have ever seen.

You don't look like Abbey on NCIS do you?


 

Posted

[ QUOTE ]
[ QUOTE ]
Sorry! Sorry!

I'm just a big Steamtech fan when it comes to games and media. And reality. I like the smell and the look and the feel of a well oiled machine or an antique music-box. With mahogany paneling in a brilliant finish, polished brass gears spinning in an endless dance against each other to turn the roller and send the chimes ringing... *sighs*

But I also like the harsher side of coal and smoke and ash burning in a boiler, driving an engine, pumping and turning faster and faster until it seems like it might -explode-!


I'm just a Steampunker, after all.

-Rachel-

[/ QUOTE ]


That had to be one of the sexiext posts I have ever seen.

You don't look like Abbey on NCIS do you?

[/ QUOTE ]

Taller, broader shoulders, longer face (almond-shaped) with a narrower nose, sharper jawline, and higher eyebrows. Glasses, brown hair (about the same length, though layered) Darker eyes, smaller mouth *pout* bigger chest (by a lot >.&gt and no piercings.

Short Answer: No.
-Rachel-


 

Posted

I have to agree that most vehicles would be rediculous to see in this game. Motorcycles would be cool to see at least if WoW has them.

I think some other options would be more logical and feasable. Flying platform emotes, think of the Green Goblin, something you stand on opposed to get into would be much easier to animate. These would be able to strafe sideways, move over any terrain etc. Flying platforms could include high tech rocket platforms like Gobie's, you could also include a hovering UFO type platform, a mystical flying carpet, an elemental cloud, etc. It would also be very cool to see an emote for sitting on a broomstick for halloween.

Even though this would be much easier to do, and still very cool, I still do not see them being introduced to the game anytime soon unfortunately.



Be sure to drink your

 

Posted

[ QUOTE ]
Sorry! Sorry!

I'm just a big Steamtech fan when it comes to games and media. And reality. I like the smell and the look and the feel of a well oiled machine or an antique music-box. With mahogany paneling in a brilliant finish, polished brass gears spinning in an endless dance against each other to turn the roller and send the chimes ringing... *sighs*

But I also like the harsher side of coal and smoke and ash burning in a boiler, driving an engine, pumping and turning faster and faster until it seems like it might -explode-!


I'm just a Steampunker, after all.

-Rachel-

[/ QUOTE ]

rach, if i wasn't spoken for i would ask ya to marry me. damn women and their claws. lol. damn sexy post.

oh and back on topic....wait what were we talkin about again?


 

Posted

not everything was to solve problems. a lot of it was just ideas of my own and ideas of others combined together. If an idea was only problem solving to a possible idea you would have no idea. suggestions and ideas mixed with solutions to make it work.

I realized the level 50 vehicle idea probably wouldn't work this morning, wrote that last night. was trying to make the vehicle tough so it wouldn't explode much. But to make sense it would probably have to be whatever level the toon is.

maybe not a big hami vehicle as maybe an army/gang of vehicles that synergize together. or maybe something like Voltron (which was totally stolen by Power Rangers) or transformers, but more city of heroes/villains theme

I don't think someone driving a vehicle should be able to use their powers as they drive. If you think people talking on their cell phones is bad. How well would you drive if you were trying to snipe someone. powers in vehicle doesn't make sense.

as far as vehicles sinking in water I was trying to address the concern of people not wanting the vehicle to just disappear like riding animals in wow.

as far as the payed expansion, you would want to pay for it so you don't have to keep getting the necessary items and influence to create the temp powers by having a permanent power. Also you could only customize a permanent power vehicle. So no paid exp = no customizing.

1. movement -- if you want a vehicle get used to the idea that you can't do everything in it that you could do if you weren't in a vehicle. Not being able to strife doesn't bother me at all. wheels will always be more restrictive then feet. You want a car that runs on feet? that would be weird... maybe if you were a mad scientist, then you could strife with you feet mobile.

2. Terrain -- I'm sure I addressed this. cars don't float, cars don't jump, and cars don't fly. if you get your car stuck call a tow truck (LOL). You will not be able to get your vehicle to go everywhere. It's more for RPing than perfect for every situation power. No power is perfect for every situation. So don't complain you can't always use it for every situation.

3. combat. I've addressed this a few times. So I shall clarify. You can't use your combat powers in a vehicle. So going with what my plan would be. You would have to get out of the car or pay for the expansion that allows you to customize your vehicle so your vehicle can have weapons of it's own.

5. making sense. my whole plan is about vehicles working and making sense.


 

Posted

[ QUOTE ]
5. making sense. my whole plan is about vehicles working and making sense.

[/ QUOTE ]

The problem is that you're not addressing the problems that are posed within the context of the engine. It's impossible to prevent strafing or to force slow turning in the engine. The only thing that terrain is capable of doing is changing which animation is used. Loads of coding would have to be done to fix these problems. It's a complete change to the engine. Simply stating "it can't strafe" or "you can't use it anywhere but roads" doesn't solve the problem. You have to actually address the problem beyond saying "turn it off". It's a much more systemic problem than you have ever given it credit for.


 

Posted

perhaps instead of 5. making sense there should be a 6.

6. Technical Issues -- I don't know how or what all they would have to do when it comes to coding. When it becomes too much or when it's easy. I'm just posting my suggestions and ideas with as much information on how I think it could be done as possible. If I knew how to create a game and how to change it I would probably try to get a job on the developing team. But I don't have those skills and I don't know how labor intensive it is. I'm creative, not technical. when it comes down to it the biggest argument against my idea is my lack of technical information. I'm sure it's not easy, and I'm sure the dev's are smart enough to not let us know what all they are capable of. It's better to have perceived limitations that don't meet your actual limitations.


 

Posted

>_> You didn't use a number 4 in there.


They're not "perceived" limitations, they're "actual" limitations. The reason we're saying a consistant "no" to the ideas you've expressed is because many of us have already SEEN the arguments and seen redname posts about it.

What you want is not possible with the engine we have. It's pretty much that simple.

In order to put in almost any of your suggestions, the engine would have to be changed so much that who knows what else would go wrong with the rest of the game.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

scroll back and you'll see the person I replied to didn't have a number 4.

I never stated what the perceived limitations might be. I just stated there might be some. It's done all the time. Always leave you wanting more than do something that was perceived as impossible. It's classic showmanship. You might need to take off your blinders and look outside your box and see what I'm actually saying. I don't know what is possible and what is not. I'm just putting in my two cents.


 

Posted

So... have you actually spoken TO the devs, as in in person?

Because I have, and asked them many, many questions.

The point being: you don't know what is possible. The rest of us *do*. You're just unable or unwilling to accept that.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

On an off note Zekiran_Immortal. I hate your graphic. I'd rather have no graphic than yours. It annoys me every time I see it. something is off about it. not very pleasing to the eye. Sorry if you like it, which you must since it's your graphic. I just couldn't keep not voicing my opinion about it because it bothers me so. but that must be how you view my idea of vehicles so I guess we're even. Not trying to be immature or mean, I just personally don't like it. If you change it later people won't know what I'm referring to. It's just somehow disconcerting. But maybe that's what your going for. Everyone will notice your posts, that's for sure. After watching Family Guy ranting is so much more fun. "You know what really grinds my gears"


 

Posted

[ QUOTE ]
So... have you actually spoken TO the devs, as in in person?

Because I have, and asked them many, many questions.

The point being: you don't know what is possible. The rest of us *do*. You're just unable or unwilling to accept that.

[/ QUOTE ]

Do you talk like this all the time? if so I'm glad you don't play on Liberty.