Vehicle Travel Pool Set or Invention perhaps
In before someone says "What a unique idea!"
Vechicle Pls search first.
To quote Memphis_Bill
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There are a lot of problems with the idea.
1. Movement.
Forward and back,even turning - ok. But you can do things that a vehicle can't - such as strafe (direct side to side or angular movement.) It doesn't work with a vehicle.
2. Terrain.
Not every place has roads, or even makes sense for "off roading." Go look at Founder's Falls. Go look at Crey's Folley. Or Eden. Try to get to the north islands in Talos. What, do you have a kubelwagen? Look at the Pit in Sharkshead. Try to use your travel power (car) to get up to some of the doorways in high caves. Cars and motorcycles would be more like Superspeed - horizontal movement, period. And look - I'll be blunt - flat out *stupid* tied with, say, Combat Jumping or Superjump.
3. Combat.
You get ambushed on the way. How do you fight? Just have your powers blast out of the rolled up windows? How do you buff or debuff? EVERY power would need a new animation. EVERY. SINGLE. ONE. Then you want people with motorcycles instead of cars. Redo ALL the animations AGAIN. And they still wouldn't make sense - how do you use Footstomp in a car? Or Stalagmites?
4. Customizing.
Yeah, it would come up. Not everyone would want a sports car, or a mid-70s Buick boat, or an exotic, or a minivan, or whatever else.
5. Making "sense."
This was touched on in terrain - how do you get across water? How about the Shadow Shard? And if you want downright ridiculous looking, go do the heroside 25-34 Respec. Look at the Sky Skiffs inside of rooms or the reactor room. It makes no sense and looks *ridiculous.* Something that, yes, the devs try to avoid.
That's just a quick overview of some of the issues with having vehicles as a travel power.
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I've said this before...
...I'll say it again.
Vehicle emotes for things like motorcycles, jetskis, flying hoverdiscs, surfboards or whatever.
Costume parts or invention recipes for things like jet packs /rotopacks, etc.
RTT
a tip on searching.
1. Click on "Search" up at the top of the forum.
2. On the left, under "Forum(s) to search," select "Suggestions and ideas."
3. On the right, Keyword Search Terms. This is probably where your problem was if you did search. Try the following, exactly as typed:
+vehicle -"re: "
This will search for anything with the string "vehicle" in the title.The -re: portion of it removes replies, so you'll see the root of every thread that comes up, letting you see just how many threads there are on this. (The last helps for other subjects, as well.)
Be sure to put the space between the colon and last quote.
4. Click the "In subject" radio button. This is a search, not a cute blonde in a bikini. Here, you want to ignore the body.
5. Leave Username Search blank.
6. Date range, Newer Than, change the 1 to a 3, and the time to Months.
7. Result format doesn't matter. Click on "Submit."
Cut and paste provided courtesy of Memphis Bill.
Here's a more current version of Bill's Vehicle post:
The subject at hand: Vehicles.
Vehicles as travel powers. This gets brought up a lot.
Short answer, don't expect it.
Long answer:
There are a lot of problems with the idea.
1. Movement.
Forward and back,even turning - ok. But you can do things that a vehicle can't - such as strafe (direct side to side or angular movement.) It doesn't work with a vehicle. There are also issues such as drift and "realistic" handling. We can go side to side, as mentioned, and make immediate right angle turns. Cars... not so much.
2. Movement, part 2.
Go stand in the road. No, not you personally. Take your character out and stand in the road, if you're heroside. Or even in the path of civilians. What happens? You get pushed. While not as big an issue with a motorcycle, perhaps, a car would have issues. What happens if two cars meet head on - yours and an NPC, or yours and another player's? Do you just pass through each other? Would you be satisfied with that very odd result? Or would you get stuck? How about those NPCs, can they walk and push your car, or are they walking through it? Neither answer is very satisfying, and intelligent, dynamic pathing is too computationally expensive.
3. Terrain.
Not every place has roads, or even makes sense for "off roading." Go look at Founder's Falls. Go look at Crey's Folley. Or Eden. Try to get to the north islands in Talos. What, do you have a kubelwagen? Look at the Pit in Sharkshead. Try to use your travel power (car) to get up to some of the doorways in high caves. Cars and motorcycles would be more like Superspeed - horizontal movement, period. And look - I'll be blunt - flat out *stupid* tied with, say, Combat Jumping or Superjump.
4. Combat.
You get ambushed on the way. How do you fight? Just have your powers blast out of the rolled up windows? How do you buff or debuff? EVERY power would need a new animation. EVERY. SINGLE. ONE. Then you want people with motorcycles instead of cars. Redo ALL the animations AGAIN. And they still wouldn't make sense - how do you use Footstomp in a car? Or Stalagmites?
5. Customizing.
Yeah, it would come up. Not everyone would want a sports car, or a mid-70s Buick boat, or an exotic, or a minivan, or whatever else.
6. Making "sense."
This was touched on in terrain - how do you get across water? How about the Shadow Shard? And if you want downright ridiculous looking, go do the heroside 25-34 Respec. Look at the Sky Skiffs inside of rooms or the reactor room. It makes no sense and looks *ridiculous.* Something that, yes, the devs try to avoid.
That's just a quick overview of why vehicles as generally envisioned aren't a spectacular idea for a travel power.
Further discussion
This I think merits a bit of extra commentary, honestly.
"Vehicles" covers a lot of different ground for different people. Some only consider cars/jets/motorcycles vehicles. Others add jetpacks, wings and the like. Much of the above considers cars and similar sized vehicles, with nods to motorcycle type vehicles.
Jetpacks and such, I don't see happening as travel powers. As costume options for Flight? Or as invented pieces that interact with Fly, similar to wings? Absolutely - but they don't need to be a separate travel power for that. I'm all for more jetpack and wing (or combination) designs. Besides, there are so many "temp" jetpacks, I don't see introducing yet another one as really being feasable - just my opinion.
But vehicles - cars, specifically - as a travel power, have issues.
One way to have them "somewhat" work.
For all that, I know some people *would* still like to pull up in front of a mission. So how do we do it?
A temporary power, based on the same tech from the Mac/Valkyrie pack Mission Teleporter. The temporary power would:
(a) be an invention - dropping from enemies. (A reward, because you saved... well, we'll get to that,)
(b) be a single use each time - you can only hold one at a time, not one of each, one total.
(c) use rarely used salvage, because... it's rarely used, and cheap. No Luck Charms here.
(d) come in multiple varieties.
How does this get around the various issues?
Terrain - It doesn't pass terrain. It just arrives.
It follows the same 'rules' as the mission teleporter - it's not indoors, doesn't go to contacts, etc. Just mission doors.
Customizing - It's not "your" vehicle. It's a temp power. You've called a cab, limo, or other transport.
Power animation - since you're skipping the space in between, no powers can be used 'til you arrive anyway.
The varieties?
- Limo: Stereotypical slightly stretched black limo.
- Checker cab: The classic yellow cab.
- Alien "drop pod" thing. Just for giggles.
- Burrower - Think mole machine, but not quite.
Now, part of the issue with these are still animating your character getting in or out. How do we deal with these?
In: Who cares. You teleport away. We copy the Mission Teleporter power. Not as "cool," but less intensive to work on. And you can use it to leave from inside the mission, base, Pocket D or wherever. It's an MMORPg. RP that you called a cab.
Exiting: You don't get animated.
- Limo: Pulls up. NPC driver gets out, opens door, flashes (or just bright light) from inside (think papparazi or some such.) You appear.
- Cab: It's an old cab. It pulls up in a cloud of exhaust when it stops. When the exhaust cloud clears, you're there.
- Alien drop pod - *Plop* - Steam - It dissolves, you're there.
- Burrower - Pops "out of the ground," releases steam, you're there and it's back underground.
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Wolverine rides a motorcycle, X-men have a jet, Batman has a boat, a car, a motorcycle, and a jet, The A-team had a van )I pity the Fool), Dark Wing Duck had a motorcycle and Launchpad flew the jet, Teenage Mutant Ninja Turtles have their Turtle Van
I think it would be awesome if a new travel power pool was created. One involving vehicles.
Like:
1 - Motorcycle
2 - Car (one seater)
3 - Truck, van, or larger car (driver and team members can ride in it)
4 - Helicopter or jet (driver and team members can ride in it)
or if not a power pool, at least invention recipe.
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The game's coding makes it at BEST, impractical. At worst, impossible.
A motorcycle is the only one that would even be feasible, and you would still have to come up with an animation for every single power in the game. Unless you're okay with jumping off your motorcycle to hit Reconstruction, which is what would happen with the current coding.
Would being able to ride a motorcycle be cool? Yeah, I have to agree that it would be pretty cool. But, I'm also being realistic about it and realizing that its impractical.
I'm also not going to ask BaBs to do that much work just to give us a motorcycle. Especially seeing as they would have to make several different varieties of motorcycles to appease everyone as best they could. A Harley-Davidson and a Kawasaki have completely different ways of riding them that would require seperate animations in order to not look ridiculous.
So, in short: It would be cool if we got motorcycles, but I'm pretty sure it's never going to happen.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
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Vechicle Pls search first.
To quote Memphis_Bill
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There are a lot of problems with the idea.
1. Movement.
Forward and back,even turning - ok. But you can do things that a vehicle can't - such as strafe (direct side to side or angular movement.) It doesn't work with a vehicle.
2. Terrain.
Not every place has roads, or even makes sense for "off roading." Go look at Founder's Falls. Go look at Crey's Folley. Or Eden. Try to get to the north islands in Talos. What, do you have a kubelwagen? Look at the Pit in Sharkshead. Try to use your travel power (car) to get up to some of the doorways in high caves. Cars and motorcycles would be more like Superspeed - horizontal movement, period. And look - I'll be blunt - flat out *stupid* tied with, say, Combat Jumping or Superjump.
3. Combat.
You get ambushed on the way. How do you fight? Just have your powers blast out of the rolled up windows? How do you buff or debuff? EVERY power would need a new animation. EVERY. SINGLE. ONE. Then you want people with motorcycles instead of cars. Redo ALL the animations AGAIN. And they still wouldn't make sense - how do you use Footstomp in a car? Or Stalagmites?
4. Customizing.
Yeah, it would come up. Not everyone would want a sports car, or a mid-70s Buick boat, or an exotic, or a minivan, or whatever else.
5. Making "sense."
This was touched on in terrain - how do you get across water? How about the Shadow Shard? And if you want downright ridiculous looking, go do the heroside 25-34 Respec. Look at the Sky Skiffs inside of rooms or the reactor room. It makes no sense and looks *ridiculous.* Something that, yes, the devs try to avoid.
That's just a quick overview of some of the issues with having vehicles as a travel power.
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I searched first and found everything but a string that said what I wanted mine to say or that I could add to.
1. Movement -- I don't expect to be able to do in a vehicle what I can do with my super powers.
2. Terrain -- not everything is perfect in every situation. Super Jump sucks in Buildings and caves. So I can't use my car in the water or going up a steep cliff, I wouldn't expect it to or even want it to.
3. Combat -- Get out of the car and fight or drive away. Give the car hit points and make it level 50. maybe the creators can create an auto shop where destroyed and damaged vehicles can be repaired. When you summon the vehicle have it take 5 seconds to summon it. When you get out it drives away until called again.
4. Customizing -- Yeah of course. have so many different types like 5-10. Then like your costume you can choose color and design. Once again Auto Shop
5. Making "sense." -- If COH is to continue to be the number one game (which in my opinion it is) eventually they need some type of vehicle option. My friends who think WOW is the best game are bragging to me how they have motorcycles. How does it make sense that WOW has Motorcycles and COH doesn't? as far as being on land use a land vehicle, as far as being on the water use a water vehicle, as far as being in the air use an air vehicle, doesn't that make sense?
Bucky, do you care to actually address any of the problems you simply brush off? I don't think you quite grasp how big of a problem these issues that you so callously ignore or brush off are. The dev team doesn't have infinite resources. They've got to focus on specific things. They're not going to devote the resources required to create an entirely new, elaborate system like the one you want because it's just not worth it. Vehicles wouldn't do anything that the current travel powers don't already do and would require a large amount of work for what amounts to only a cosmetic change.
The game can't even do half of what you're suggesting it can (2 and 3). The "can't run on water" problem would cause vehicles to simply disappear as soon as you step in water and that still does nothing to counter the arguments that most of the doors in the game can't even be reached by roads and other ground vehicles friendly paths. Vertical movement is just too important. As to you combat suggestion, the game can't do that either. How are they going to give it hit points if it's a power? You want them to create a completely different mechanic for powers with hit points? That's a horrible use of resources when the game is just fine without them.
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Vechicle Pls search first.
To quote Memphis_Bill
[ QUOTE ]
There are a lot of problems with the idea.
1. Movement.
Forward and back,even turning - ok. But you can do things that a vehicle can't - such as strafe (direct side to side or angular movement.) It doesn't work with a vehicle.
2. Terrain.
Not every place has roads, or even makes sense for "off roading." Go look at Founder's Falls. Go look at Crey's Folley. Or Eden. Try to get to the north islands in Talos. What, do you have a kubelwagen? Look at the Pit in Sharkshead. Try to use your travel power (car) to get up to some of the doorways in high caves. Cars and motorcycles would be more like Superspeed - horizontal movement, period. And look - I'll be blunt - flat out *stupid* tied with, say, Combat Jumping or Superjump.
3. Combat.
You get ambushed on the way. How do you fight? Just have your powers blast out of the rolled up windows? How do you buff or debuff? EVERY power would need a new animation. EVERY. SINGLE. ONE. Then you want people with motorcycles instead of cars. Redo ALL the animations AGAIN. And they still wouldn't make sense - how do you use Footstomp in a car? Or Stalagmites?
4. Customizing.
Yeah, it would come up. Not everyone would want a sports car, or a mid-70s Buick boat, or an exotic, or a minivan, or whatever else.
5. Making "sense."
This was touched on in terrain - how do you get across water? How about the Shadow Shard? And if you want downright ridiculous looking, go do the heroside 25-34 Respec. Look at the Sky Skiffs inside of rooms or the reactor room. It makes no sense and looks *ridiculous.* Something that, yes, the devs try to avoid.
That's just a quick overview of some of the issues with having vehicles as a travel power.
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In my opinion, vehicles would be an excellent expansion pack. If would be for-pay, which would offset the cost of developing the new system, and yes, it would have to be an entirely new system to be done at all properly.
1. Movement: Simply, each vehicle would move appropriately for their vehicle type, requiring extra programming paid for by the cost of the box.
2. Terrain: Vehicles would only be able to traverse terrain appropriate to the vehicle type in question. Extra coding paid for by the cost of the box, balance vs other modes of travel would based on the idea that vehicle users could have a variety of different vehicle types available to them.
3. Combat: combat while in a vehicle would be limited to the combat capabilities of your vehicle: as the operator you would have no access to your own abilities. As part of whatever cost-benefit system is linked to the vehicles, you could add weapons and fight from inside your vehicle.
4. Customization: Vehicles would be nearly as customizable as heroes themselves. Dev time taken for this would be paid for by the cost of the box.
5. Making sense: Vehicles would make sense. Vehiciles would not be usable in instanced missions, (or at least not most of them, some exceptions perhaps.)
Based on the problems you've listed Bill, I agree that vehicles are not viable for a free update to the game, but as a for-pay expansion set apart from the normal content production I see it as a fantastic idea.
As for implementation, some more specifics.
Vehicles would be available to all players who have purchased the expansion at any level. However, vehicles would begin their lives as fairly slow, fragile, and unable to deal any damage to enemies. End-Level vehiciles would be fast, tough, and loaded with weapons. The game has several options to allow for this progression:
1. Require salvage, recipes, and inf to craft upgrades and add-ons. This would lead to twinking and farming of course, but would link this feature into the game's economy and help to create post level-50 goals.
2. Take up Power Picks Somehow: Force the player to chose vehicle "licenses" from a power pool and have new ATs with vehicles as primary or secondary powersets, though this limits new players from being able to use them "out of the box" with exisitng characters sans a respec. This could help to balance them though, but would also FORCE them to be balanced in line with other powers, lest they become a "wasted" power pick. In my mind, this would limit their use too severely.
3. New Progression System for Vehicles: As you progress you earn some "vehicle bucks" for your vehicle. You can spend these on new weapons, armor, speed, or entire new vehicles.
Also keep in mind, vehicles are not just cars, motorcycles, and hovercraft. They are also horses, unicorns, dragons.
and absolutely none of these will work in the game. plain and simple. get off your imaginary unicorns and take time to read why this will not work rather then brush it off like noone gave any reason why it won't work.
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Bucky, do you care to actually address any of the problems you simply brush off? I don't think you quite grasp how big of a problem these issues that you so callously ignore or brush off are. The dev team doesn't have infinite resources. They've got to focus on specific things. They're not going to devote the resources required to create an entirely new, elaborate system like the one you want because it's just not worth it. Vehicles wouldn't do anything that the current travel powers don't already do and would require a large amount of work for what amounts to only a cosmetic change.
The game can't even do half of what you're suggesting it can (2 and 3). The "can't run on water" problem would cause vehicles to simply disappear as soon as you step in water and that still does nothing to counter the arguments that most of the doors in the game can't even be reached by roads and other ground vehicles friendly paths. Vertical movement is just too important. As to you combat suggestion, the game can't do that either. How are they going to give it hit points if it's a power? You want them to create a completely different mechanic for powers with hit points? That's a horrible use of resources when the game is just fine without them.
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are you on the dev team? if not remember that this thread is in the suggestions and ideas section. So if you are not going to add to the idea/suggestion then buzz off. Because this thread is not in the "I'm Happy with the Game how it is and want no further progress section" How do ideas and suggestions progress to being in the game? By us voicing our opinions of what we'd like. And by the dev team pushing themselves to make this game ever increasingly better. Let the dev team decide for themselves what is worth it and what isn't.
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As for implementation, some more specifics.
Vehicles would be available to all players who have purchased the expansion at any level. However, vehicles would begin their lives as fairly slow, fragile, and unable to deal any damage to enemies. End-Level vehiciles would be fast, tough, and loaded with weapons. The game has several options to allow for this progression:
1. Require salvage, recipes, and inf to craft upgrades and add-ons. This would lead to twinking and farming of course, but would link this feature into the game's economy and help to create post level-50 goals.
2. Take up Power Picks Somehow: Force the player to chose vehicle "licenses" from a power pool and have new ATs with vehicles as primary or secondary powersets, though this limits new players from being able to use them "out of the box" with exisitng characters sans a respec. This could help to balance them though, but would also FORCE them to be balanced in line with other powers, lest they become a "wasted" power pick. In my mind, this would limit their use too severely.
3. New Progression System for Vehicles: As you progress you earn some "vehicle bucks" for your vehicle. You can spend these on new weapons, armor, speed, or entire new vehicles.
Also keep in mind, vehicles are not just cars, motorcycles, and hovercraft. They are also horses, unicorns, dragons.
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Standard Code Rant applies.
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are you on the dev team? if not remember that this thread is in the suggestions and ideas section. So if you are not going to add to the idea/suggestion then buzz off. Because this thread is not in the "I'm Happy with the Game how it is and want no further progress section" How do ideas and suggestions progress to being in the game? By us voicing our opinions of what we'd like. And by the dev team pushing themselves to make this game ever increasingly better. Let the dev team decide for themselves what is worth it and what isn't.
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I realize that what forum this is. The problem that I've got with your idea is that it brushes off every problem and says that it's incredibly easy to fix. Making it a paid expansion or bonus pack isn't going to pay for creating an entirely new system unless the price is ridiculously high and they can convince enough people that vehicles are important enough, which isn't a guarantee. Have you actually done any programming on a large scale? It's a helluva lot more complicated than you're implying, especially when you're dealing with modifying an existing engine to account for completely different movement physics while not damaging the existing movement physics and using up too many more processing resources.
As to you thinking I should find an "I'm Happy with the Game how it is and want no further progress section", you obviously don't know me. I'm a rather vocal proponent for game changes. I've got loads of ideas for how to improve the game. The difference is that I've actually thought mine out and tried to think of ways to deal with the problems involved in my ideas rather than simply saying "they should charge for it and that will let them spend all of the time and resources they need to".
As to the role of criticism and debate within the context of the Suggestions and Ideas forums, remember that criticism is allowed and even encouraged because it forces an idea to change to actually account for reality. You're not accounting for reality. Asking for stuff that is only going to happen with a lot of developer effort and expenditure of resources (re: Power Customization) happens all the time, but it's shot down every time it crops up just like your idea because it's already been talked about to death. Everything you bring up has already been brought up. You haven't contributed anything to the discussion that hasn't be brought up by someone else with a lot more forum cred and that did so in a much more eloquent and intelligent manner.
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Bucky, do you care to actually address any of the problems you simply brush off? I don't think you quite grasp how big of a problem these issues that you so callously ignore or brush off are. The dev team doesn't have infinite resources. They've got to focus on specific things. They're not going to devote the resources required to create an entirely new, elaborate system like the one you want because it's just not worth it. Vehicles wouldn't do anything that the current travel powers don't already do and would require a large amount of work for what amounts to only a cosmetic change.
The game can't even do half of what you're suggesting it can (2 and 3). The "can't run on water" problem would cause vehicles to simply disappear as soon as you step in water and that still does nothing to counter the arguments that most of the doors in the game can't even be reached by roads and other ground vehicles friendly paths. Vertical movement is just too important. As to you combat suggestion, the game can't do that either. How are they going to give it hit points if it's a power? You want them to create a completely different mechanic for powers with hit points? That's a horrible use of resources when the game is just fine without them.
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are you on the dev team? if not remember that this thread is in the suggestions and ideas section. So if you are not going to add to the idea/suggestion then buzz off. Because this thread is not in the "I'm Happy with the Game how it is and want no further progress section" How do ideas and suggestions progress to being in the game? By us voicing our opinions of what we'd like. And by the dev team pushing themselves to make this game ever increasingly better. Let the dev team decide for themselves what is worth it and what isn't.
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so you don't like criticism. ok take your red ball and leave then. this topic has been beaten to death several times before and you just fail to answer any of the questions brought up to you. instead you just try to down talk people who don't ride your train. let me ask you this, do you want absolutely no new content for about the next 2-3 yrs while the devs try to come up with a new game engine that will allow these things to work? i for sure wouldn't keep playing if that happened. read the reasons as to why this wouldn't work rather then shrugging it off as nothing. had you even bothered to do a search you would have found all sorts of threads about this topic and why it will not work.
The devs have already indicated they don't feel like turning the game into City of Cars.
That pretty much says it all. The idea that this game "must" have vehicles? That's crazy talk. Why would I need a car, I can *teleport* wherever I need to go.
Plus, have you SEEN how the idiots on Paragon's streets drive?!
Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed
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Bucky, do you care to actually address any of the problems you simply brush off? I don't think you quite grasp how big of a problem these issues that you so callously ignore or brush off are. The dev team doesn't have infinite resources. They've got to focus on specific things. They're not going to devote the resources required to create an entirely new, elaborate system like the one you want because it's just not worth it. Vehicles wouldn't do anything that the current travel powers don't already do and would require a large amount of work for what amounts to only a cosmetic change.
The game can't even do half of what you're suggesting it can (2 and 3). The "can't run on water" problem would cause vehicles to simply disappear as soon as you step in water and that still does nothing to counter the arguments that most of the doors in the game can't even be reached by roads and other ground vehicles friendly paths. Vertical movement is just too important. As to you combat suggestion, the game can't do that either. How are they going to give it hit points if it's a power? You want them to create a completely different mechanic for powers with hit points? That's a horrible use of resources when the game is just fine without them.
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are you on the dev team? if not remember that this thread is in the suggestions and ideas section. So if you are not going to add to the idea/suggestion then buzz off. Because this thread is not in the "I'm Happy with the Game how it is and want no further progress section" How do ideas and suggestions progress to being in the game? By us voicing our opinions of what we'd like. And by the dev team pushing themselves to make this game ever increasingly better. Let the dev team decide for themselves what is worth it and what isn't.
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Just so you know, yes, this is Suggestions and Ideas. It's in the Fun section and is not a direct way to tout your ideas to the dev team. In here players (who have heard this idea countless times) can read your suggestions and give you pointers as to how to flesh it out better, how to make it something that would work within the current game design and why it simply may not be cost effective or straight out won't work with our current game engine.
In many of the previous threads on this subject we have gotten dev responses explaining why these things are simply not possible. That is what the players above are telling you. Don't tell them to go away because player support of your suggestion is what is most likely to get it looked at by the devs. Suggestion > Feedback > Comprehend Reasoning > Reconstruct or Abandon Suggestion. That's the way it goes.
The idea, while it would be nice, is just a pie in the sky sort of idea that will likely never be possible in this game. Sorry.
And for your WoW comments, remember Blizzard has a development team about 100 times the size of Paragon Studios and their advertising shows that they have plenty of money to throw around.
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And for your WoW comments, remember Blizzard has a development team about 100 times the size of Paragon Studios and their advertising shows that they have plenty of money to throw around.
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And yet we can still hover around 1/10 into the game, fly if you're a peacebringer, and have options to get us where we need to go that far outstrip the lack of "personal vehicles" that some folks seem to want.
It's just a want. It's not a need. Yes, it would be cool. But short of having a cut-scene made exclusively for your character every time you hit the "emote/power" for a vehicle, *it wouldn't make any sense* in the game's setting.
Maybe the closest we should get is Gravity's Propel power throwing cars and bikes around...
Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed
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Bucky, do you care to actually address any of the problems you simply brush off? I don't think you quite grasp how big of a problem these issues that you so callously ignore or brush off are. The dev team doesn't have infinite resources. They've got to focus on specific things. They're not going to devote the resources required to create an entirely new, elaborate system like the one you want because it's just not worth it. Vehicles wouldn't do anything that the current travel powers don't already do and would require a large amount of work for what amounts to only a cosmetic change.
The game can't even do half of what you're suggesting it can (2 and 3). The "can't run on water" problem would cause vehicles to simply disappear as soon as you step in water and that still does nothing to counter the arguments that most of the doors in the game can't even be reached by roads and other ground vehicles friendly paths. Vertical movement is just too important. As to you combat suggestion, the game can't do that either. How are they going to give it hit points if it's a power? You want them to create a completely different mechanic for powers with hit points? That's a horrible use of resources when the game is just fine without them.
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are you on the dev team? if not remember that this thread is in the suggestions and ideas section. So if you are not going to add to the idea/suggestion then buzz off. Because this thread is not in the "I'm Happy with the Game how it is and want no further progress section" How do ideas and suggestions progress to being in the game? By us voicing our opinions of what we'd like. And by the dev team pushing themselves to make this game ever increasingly better. Let the dev team decide for themselves what is worth it and what isn't.
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so you don't like criticism. ok take your red ball and leave then. this topic has been beaten to death several times before and you just fail to answer any of the questions brought up to you. instead you just try to down talk people who don't ride your train. let me ask you this, do you want absolutely no new content for about the next 2-3 yrs while the devs try to come up with a new game engine that will allow these things to work? i for sure wouldn't keep playing if that happened. read the reasons as to why this wouldn't work rather then shrugging it off as nothing. had you even bothered to do a search you would have found all sorts of threads about this topic and why it will not work.
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I don't disagree. It would take ALOT of man-hours to get done, which is why I'm suggesting it be done as a for-pay expansion. It would have a separate dev team, normal content would still be generated on a normal basis. That said, this game engine is nothing new: it's based around older engines that HAVE been modified to allow for vehicle physics, and very well for that matter.
Nobody who understands the workload this would require is advocating vehicles as a free "issue" expansion, but there is merit for the idea of vehicles as a paid expansion.
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I don't disagree. It would take ALOT of man-hours to get done, which is why I'm suggesting it be done as a for-pay expansion. It would have a separate dev team, normal content would still be generated on a normal basis. That said, this game engine is nothing new: it's based around older engines that HAVE been modified to allow for vehicle physics, and very well for that matter.
Nobody who understands the workload this would require is advocating vehicles as a free "issue" expansion, but there is merit for the idea of vehicles as a paid expansion.
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I don't see your name in red pal, so you really have no idea what the game engine looks like, or any of the coding involved.
I think the forums are being haunted by the spirit of KittyKrusader.
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I don't disagree. It would take ALOT of man-hours to get done, which is why I'm suggesting it be done as a for-pay expansion. It would have a separate dev team, normal content would still be generated on a normal basis. That said, this game engine is nothing new: it's based around older engines that HAVE been modified to allow for vehicle physics, and very well for that matter.
Nobody who understands the workload this would require is advocating vehicles as a free "issue" expansion, but there is merit for the idea of vehicles as a paid expansion.
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I don't see your name in red pal, so you really have no idea what the game engine looks like, or any of the coding involved.
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I could say the same thing about you, and so the two of us are, in that sense, exactly equally qualified on that subject. You say it's too hard (even for a paid expansion, I presume, since you're arguing with me, and that's what I advocate) while I think it's probably not. In the end, all we know is how much we, as individuals, would like to see vehicles in game. I would pay $40 for a robust vehicle system, you may not.
So the work it would take is an unknown quantity for all of us, all we have are our assumptions. What's really debatable at this point is the value of such a system in the game, so let's focus on that.
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So the work it would take is an unknown quantity for all of us, all we have are our assumptions. What's really debatable at this point is the value of such a system in the game, so let's focus on that.
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Actually, what's debatable is the cost:benefit ratio of the game, which is actually going to determine it's cost. Positron has already said that it's pretty much a moot point because it's too expensive to make appropriately and won't pay out because people are playing a super hero game, not a vehicle simulator.
lol at this suggestion
This game is about super heroes and their powers. There are no secret identites in paragon and a travel power is open to anyone.
If your RP sessions require you to have a car/motorcycle, that's fine. But that's your choice to RP outside of what the game can offer. Adding a travel power that A) Can't work indoor missions B) can't circumvent terrain C) has no real place outside of RP and D) has major programming changes to clipping, collision, and animations Just doesn't sound like good developement.
so again, lol at this suggestion
Wolverine rides a motorcycle, X-men have a jet, Batman has a boat, a car, a motorcycle, and a jet, The A-team had a van )I pity the Fool), Dark Wing Duck had a motorcycle and Launchpad flew the jet, Teenage Mutant Ninja Turtles have their Turtle Van
I think it would be awesome if a new travel power pool was created. One involving vehicles.
Like:
1 - Motorcycle
2 - Car (one seater)
3 - Truck, van, or larger car (driver and team members can ride in it)
4 - Helicopter or jet (driver and team members can ride in it)
or if not a power pool, at least invention recipe.